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core: simplify unit_load() a bit
Now all unit types define .load. But even if it wasn't defined, we'd need to call unit_load_fragment_and_dropin() anyway, so this code would not have worked correctly. Also, unit_load_fragment_and_dropin() either returns -ENOENT or changes UNIT_STUB to UNIT_LOADED, so we don't need to repeat this here.
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@ -1542,16 +1542,11 @@ int unit_load(Unit *u) {
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u->fragment_mtime = now(CLOCK_REALTIME);
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u->fragment_mtime = now(CLOCK_REALTIME);
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}
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}
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if (UNIT_VTABLE(u)->load) {
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r = UNIT_VTABLE(u)->load(u);
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r = UNIT_VTABLE(u)->load(u);
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if (r < 0)
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if (r < 0)
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goto fail;
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}
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if (u->load_state == UNIT_STUB) {
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r = -ENOENT;
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goto fail;
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goto fail;
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}
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assert(u->load_state != UNIT_STUB);
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if (u->load_state == UNIT_LOADED) {
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if (u->load_state == UNIT_LOADED) {
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unit_add_to_target_deps_queue(u);
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unit_add_to_target_deps_queue(u);
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