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random-util: optionally allow randomness to be generated via RDRAND

We only use this when we don't require the best randomness. The primary
usecase for this is UUID generation, as this means we don't drain
randomness from the kernel pool for them. Since UUIDs are usually not
secrets RDRAND should be goot enough for them to avoid real-life
collisions.
This commit is contained in:
Lennart Poettering 2018-11-07 19:46:18 +01:00
parent 6fb6f13896
commit cc83d5197c
4 changed files with 53 additions and 28 deletions

View File

@ -67,18 +67,52 @@ int rdrand64(uint64_t *ret) {
int genuine_random_bytes(void *p, size_t n, RandomFlags flags) {
static int have_syscall = -1;
_cleanup_close_ int fd = -1;
bool got_some = false;
int r;
/* Gathers some randomness from the kernel. This call won't block, unless the RANDOM_BLOCK flag is set. If
* RANDOM_DONT_DRAIN is set, an error is returned if the random pool is not initialized. Otherwise it will
* always return some data from the kernel, regardless of whether the random pool is fully initialized or
* not. */
/* Gathers some randomness from the kernel (or the CPU if the RANDOM_ALLOW_RDRAND flag is set). This call won't
* block, unless the RANDOM_BLOCK flag is set. If RANDOM_DONT_DRAIN is set, an error is returned if the random
* pool is not initialized. Otherwise it will always return some data from the kernel, regardless of whether
* the random pool is fully initialized or not. */
if (n == 0)
return 0;
if (FLAGS_SET(flags, RANDOM_ALLOW_RDRAND))
/* Try x86-64' RDRAND intrinsic if we have it. We only use it if high quality randomness is not
* required, as we don't trust it (who does?). Note that we only do a single iteration of RDRAND here,
* even though the Intel docs suggest calling this in a tight loop of 10 invocations or so. That's
* because we don't really care about the quality here. We generally prefer using RDRAND if the caller
* allows us too, since this way we won't drain the kernel randomness pool if we don't need it, as the
* pool's entropy is scarce. */
for (;;) {
uint64_t u;
size_t m;
if (rdrand64(&u) < 0) {
if (got_some && FLAGS_SET(flags, RANDOM_EXTEND_WITH_PSEUDO)) {
/* Fill in the remaining bytes using pseudo-random values */
pseudo_random_bytes(p, n);
return 0;
}
/* OK, this didn't work, let's go to getrandom() + /dev/urandom instead */
break;
}
m = MIN(sizeof(u), n);
memcpy(p, &u, m);
p = (uint8_t*) p + m;
n -= m;
if (n == 0)
return 0; /* Yay, success! */
got_some = true;
}
/* Use the getrandom() syscall unless we know we don't have it. */
if (have_syscall != 0 && !HAS_FEATURE_MEMORY_SANITIZER) {
@ -100,6 +134,8 @@ int genuine_random_bytes(void *p, size_t n, RandomFlags flags) {
return 0;
}
got_some = true;
/* Hmm, we didn't get enough good data but the caller insists on good data? Then try again */
if (FLAGS_SET(flags, RANDOM_BLOCK))
continue;
@ -125,30 +161,15 @@ int genuine_random_bytes(void *p, size_t n, RandomFlags flags) {
* but the kernel will produce some bytes for us on a best-effort basis. */
have_syscall = true;
if (FLAGS_SET(flags, RANDOM_DONT_DRAIN))
return -ENODATA;
if (FLAGS_SET(flags, RANDOM_EXTEND_WITH_PSEUDO)) {
uint64_t u;
size_t k;
/* Try x86-64' RDRAND intrinsic if we have it. We only use it if high quality
* randomness is not required, as we don't trust it (who does?). Note that we only do a
* single iteration of RDRAND here, even though the Intel docs suggest calling this in
* a tight loop of 10 invocatins or so. That's because we don't really care about the
* quality here. */
if (rdrand64(&u) < 0)
return -ENODATA;
k = MIN(n, sizeof(u));
memcpy(p, &u, k);
/* We only get 64bit out of RDRAND, the rest let's fill up with pseudo-random crap. */
pseudo_random_bytes((uint8_t*) p + k, n - k);
if (got_some && FLAGS_SET(flags, RANDOM_EXTEND_WITH_PSEUDO)) {
/* Fill in the remaining bytes using pseudorandom values */
pseudo_random_bytes(p, n);
return 0;
}
if (FLAGS_SET(flags, RANDOM_DONT_DRAIN))
return -ENODATA;
/* Use /dev/urandom instead */
break;
} else
@ -229,7 +250,7 @@ void pseudo_random_bytes(void *p, size_t n) {
void random_bytes(void *p, size_t n) {
if (genuine_random_bytes(p, n, RANDOM_EXTEND_WITH_PSEUDO|RANDOM_DONT_DRAIN) >= 0)
if (genuine_random_bytes(p, n, RANDOM_EXTEND_WITH_PSEUDO|RANDOM_DONT_DRAIN|RANDOM_ALLOW_RDRAND) >= 0)
return;
/* If for some reason some user made /dev/urandom unavailable to us, or the kernel has no entropy, use a PRNG instead. */

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@ -9,6 +9,7 @@ typedef enum RandomFlags {
RANDOM_EXTEND_WITH_PSEUDO = 1 << 0, /* If we can't get enough genuine randomness, but some, fill up the rest with pseudo-randomness */
RANDOM_BLOCK = 1 << 1, /* Rather block than return crap randomness (only if the kernel supports that) */
RANDOM_DONT_DRAIN = 1 << 2, /* If we can't get any randomness at all, return early with -EAGAIN */
RANDOM_ALLOW_RDRAND = 1 << 3, /* Allow usage of the CPU RNG */
} RandomFlags;
int genuine_random_bytes(void *p, size_t n, RandomFlags flags); /* returns "genuine" randomness, optionally filled upwith pseudo random, if not enough is available */

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@ -272,7 +272,9 @@ _public_ int sd_id128_randomize(sd_id128_t *ret) {
assert_return(ret, -EINVAL);
r = genuine_random_bytes(&t, sizeof t, 0);
/* We allow usage if x86-64 RDRAND here. It might not be trusted enough for keeping secrets, but it should be
* fine for UUIDS. */
r = genuine_random_bytes(&t, sizeof t, RANDOM_ALLOW_RDRAND);
if (r < 0)
return r;

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@ -57,6 +57,7 @@ int main(int argc, char **argv) {
test_genuine_random_bytes(RANDOM_EXTEND_WITH_PSEUDO);
test_genuine_random_bytes(0);
test_genuine_random_bytes(RANDOM_BLOCK);
test_genuine_random_bytes(RANDOM_ALLOW_RDRAND);
test_pseudo_random_bytes();