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core/job: emit job start message if we're only waiting for unit state

Currently, start/stop messages for device units are not used, since
job_perform_on_unit() does nothing and we simply wait for unit status
change. I think we still want some nice log messages explaining what
the start jobs for devices are doing, so let's fix this.
This commit is contained in:
Mike Yuan 2023-12-12 16:33:13 +08:00
parent 3f4a7a472f
commit d8deb18720
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@ -833,13 +833,12 @@ static int job_perform_on_unit(Job **j) {
Manager *m;
JobType t;
Unit *u;
bool wait_only;
int r;
/* While we execute this operation the job might go away (for
* example: because it finishes immediately or is replaced by
* a new, conflicting job.) To make sure we don't access a
* freed job later on we store the id here, so that we can
* verify the job is still valid. */
/* While we execute this operation the job might go away (for example: because it finishes immediately
* or is replaced by a new, conflicting job). To make sure we don't access a freed job later on we
* store the id here, so that we can verify the job is still valid. */
assert(j);
assert(*j);
@ -853,6 +852,7 @@ static int job_perform_on_unit(Job **j) {
switch (t) {
case JOB_START:
r = unit_start(u, a);
wait_only = r == -EBADR; /* If the unit type does not support starting, then simply wait. */
break;
case JOB_RESTART:
@ -860,24 +860,28 @@ static int job_perform_on_unit(Job **j) {
_fallthrough_;
case JOB_STOP:
r = unit_stop(u);
wait_only = r == -EBADR; /* If the unit type does not support stopping, then simply wait. */
break;
case JOB_RELOAD:
r = unit_reload(u);
wait_only = false; /* A clear error is generated if reload is not supported. */
break;
default:
assert_not_reached();
}
/* Log if the job still exists and the start/stop/reload function actually did something. Note that this means
* for units for which there's no 'activating' phase (i.e. because we transition directly from 'inactive' to
* 'active') we'll possibly skip the "Starting..." message. */
/* Log if the job still exists and the start/stop/reload function actually did something or we're
* only waiting for unit status change (common for device units). The latter ensures that job start
* messages for device units are correctly shown. Note that if the job disappears too quickly, e.g.
* for units for which there's no 'activating' phase (i.e. because we transition directly from
* 'inactive' to 'active'), we'll possibly skip the "Starting..." message. */
*j = manager_get_job(m, id);
if (*j && r > 0)
if (*j && (r > 0 || wait_only))
job_emit_start_message(u, id, t);
return r;
return wait_only ? 0 : r;
}
int job_run_and_invalidate(Job *j) {
@ -919,13 +923,6 @@ int job_run_and_invalidate(Job *j) {
case JOB_START:
case JOB_STOP:
case JOB_RESTART:
r = job_perform_on_unit(&j);
/* If the unit type does not support starting/stopping, then simply wait. */
if (r == -EBADR)
r = 0;
break;
case JOB_RELOAD:
r = job_perform_on_unit(&j);
break;