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basic/unit-name: make sure UnitNameFlags is signed
Without that, a check like unit_name_to_instance(...) < 0 would not have the expected effect.
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@ -13,6 +13,7 @@ typedef enum UnitNameFlags {
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UNIT_NAME_TEMPLATE = 1 << 1, /* Allow foo@.service */
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UNIT_NAME_INSTANCE = 1 << 2, /* Allow foo@bar.service */
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UNIT_NAME_ANY = UNIT_NAME_PLAIN|UNIT_NAME_TEMPLATE|UNIT_NAME_INSTANCE,
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_UNIT_NAME_INVALID = -1,
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} UnitNameFlags;
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bool unit_name_is_valid(const char *n, UnitNameFlags flags) _pure_;
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@ -78,6 +78,10 @@ static void test_unit_name_is_valid(void) {
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test_unit_name_is_valid_one("foo@%%i.service", UNIT_NAME_INSTANCE, false);
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test_unit_name_is_valid_one("foo@%%i%f.service", UNIT_NAME_INSTANCE, false);
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test_unit_name_is_valid_one("foo@%F.service", UNIT_NAME_INSTANCE, false);
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test_unit_name_is_valid_one("foo.target.wants/plain.service", UNIT_NAME_ANY, false);
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test_unit_name_is_valid_one("foo.target.conf/foo.conf", UNIT_NAME_ANY, false);
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test_unit_name_is_valid_one("foo.target.requires/plain.socket", UNIT_NAME_ANY, false);
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}
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static void test_unit_name_replace_instance_one(const char *pattern, const char *repl, const char *expected, int ret) {
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