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udev: input_id - use direct property and mt axis for touch screen detection
A lot of touch screens use INPUT_PROP_DIRECT to indicate that touch input maps directly to the underlying screen, while the BTN_TOUCH bit might not be set.
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@ -135,7 +135,9 @@ static bool test_pointers(struct udev_device *dev,
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bool test) {
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bool has_abs_coordinates = false;
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bool has_rel_coordinates = false;
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bool has_mt_coordinates = false;
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bool has_joystick_axes_or_buttons = false;
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bool is_direct = false;
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bool has_touch = false;
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bool has_3d_coordinates = false;
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bool has_keys = false;
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@ -168,6 +170,8 @@ static bool test_pointers(struct udev_device *dev,
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finger_but_no_pen = test_bit(BTN_TOOL_FINGER, bitmask_key) && !test_bit(BTN_TOOL_PEN, bitmask_key);
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has_mouse_button = test_bit(BTN_LEFT, bitmask_key);
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has_rel_coordinates = test_bit(EV_REL, bitmask_ev) && test_bit(REL_X, bitmask_rel) && test_bit(REL_Y, bitmask_rel);
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has_mt_coordinates = test_bit(ABS_MT_POSITION_X, bitmask_abs) && test_bit(ABS_MT_POSITION_Y, bitmask_abs);
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is_direct = test_bit(INPUT_PROP_DIRECT, bitmask_props);
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has_touch = test_bit(BTN_TOUCH, bitmask_key);
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/* joysticks don't necessarily have buttons; e. g.
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* rudders/pedals are joystick-like, but buttonless; they have
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@ -187,7 +191,7 @@ static bool test_pointers(struct udev_device *dev,
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if (has_abs_coordinates) {
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if (stylus_or_pen)
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is_tablet = true;
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else if (finger_but_no_pen)
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else if (finger_but_no_pen && !is_direct)
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is_touchpad = true;
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else if (has_mouse_button)
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/* This path is taken by VMware's USB mouse, which has
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@ -198,6 +202,8 @@ static bool test_pointers(struct udev_device *dev,
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else if (has_joystick_axes_or_buttons)
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is_joystick = true;
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}
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if (has_mt_coordinates && is_direct)
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is_touchscreen = true;
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if (has_rel_coordinates && has_mouse_button)
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is_mouse = true;
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