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294446dcb9
This is similar to OnFailure= but is activated whenever a unit returns into inactive state successfully. I was always afraid of adding this, since it effectively allows building loops and makes our engine Turing complete, but it pretty much already was it was just hidden. Given that we have per-unit ratelimits as well as an event loop global ratelimit I feel safe to add this finally, given it actually is useful. Fixes: #13386