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systemd/src/libsystemd-terminal/term-charset.c
David Herrmann 1c9633d669 terminal: add parser state-machine
The term-parser is used to parse any input from TTY-clients. It reads CSI,
DCS, OSC and ST control sequences and normal escape sequences. It doesn't
do anything with the parsed data besides detecting the sequence and
returning it. The caller has to react to them.

The parser also comes with its own UTF-8 helpers. The reason for that is
that we don't want to assert() or hard-fail on parsing errors. Instead,
we treat any invalid UTF-8 sequences as ISO-8859-1. This allows pasting
invalid data into a terminal (which cannot be controlled through the TTY,
anyway) and we still deal with it in a proper manner.
This is _required_ for 8-bit and 7-bit DEC modes (including the g0-g3
mappings), so it's not just an ugly fallback because we can (it's still
horribly ugly but at least we have an excuse).
2014-07-18 12:53:41 +02:00

492 lines
12 KiB
C

/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
/***
This file is part of systemd.
Copyright (C) 2014 David Herrmann <dh.herrmann@gmail.com>
systemd is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
systemd is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with systemd; If not, see <http://www.gnu.org/licenses/>.
***/
/*
* VTE Character Sets
* These are predefined charactersets that can be loaded into GL and GR. By
* default we use unicode_lower and unicode_upper, that is, both sets have the
* exact unicode mapping. unicode_lower is effectively ASCII and unicode_upper
* as defined by the unicode standard (I guess, ISO 8859-1).
* Several other character sets are defined here. However, all of them are
* limited to the 96 character space of GL or GR. Everything beyond GR (which
* was not supported by the classic VTs by DEC but is available in VT emulators
* that support unicode/UTF8) is always mapped to unicode and cannot be changed
* by these character sets. Even mapping GL and GR is only available for
* backwards compatibility as new applications can use the Unicode functionality
* of the VTE.
*
* Moreover, mapping GR is almost unnecessary to support. In fact, Unicode UTF-8
* support in VTE works by reading every incoming data as UTF-8 stream. This
* maps GL/ASCII to ASCII, as UTF-8 is backwards compatible to ASCII, however,
* everything that has the 8th bit set is a >=2-byte haracter in UTF-8. That is,
* this is in no way backwards compatible to >=VT220 8bit support. Therefore, if
* someone maps a character set into GR and wants to use them with this VTE,
* then they must already send UTF-8 characters to use GR (all GR characters are
* 8-bits). Hence, they can easily also send the correct UTF-8 character for the
* unicode mapping.
* The only advantage is that most characters in many sets are 3-byte UTF-8
* characters and by mapping the set into GR/GL you can use 2 or 1 byte UTF-8
* characters which saves bandwidth.
* Another reason is, if you have older applications that use the VT220 8-bit
* support and you put a ASCII/8bit-extension to UTF-8 converter in between, you
* need these mappings to have the application behave correctly if it uses GL/GR
* mappings extensively.
*
* Anyway, we support GL/GR mappings so here are the most commonly used maps as
* defined by Unicode-standard, DEC-private maps and other famous charmaps.
*
* Characters 1-32 are always the control characters (part of CL) and cannot be
* mapped. Characters 34-127 (94 characters) are part of GL and can be mapped.
* Characters 33 and 128 are not part of GL and always mapped by the VTE.
* However, for GR they can be mapped differently (96 chars) so we have to
* include them. The mapper has to take care not to use them in GL.
*/
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include "term-internal.h"
/*
* Lower Unicode character set. This maps the characters to the basic ASCII
* characters 33-126. These are all graphics characters defined in ASCII.
*/
term_charset term_unicode_lower = {
[0] = 32,
[1] = 33,
[2] = 34,
[3] = 35,
[4] = 36,
[5] = 37,
[6] = 38,
[7] = 39,
[8] = 40,
[9] = 41,
[10] = 42,
[11] = 43,
[12] = 44,
[13] = 45,
[14] = 46,
[15] = 47,
[16] = 48,
[17] = 49,
[18] = 50,
[19] = 51,
[20] = 52,
[21] = 53,
[22] = 54,
[23] = 55,
[24] = 56,
[25] = 57,
[26] = 58,
[27] = 59,
[28] = 60,
[29] = 61,
[30] = 62,
[31] = 63,
[32] = 64,
[33] = 65,
[34] = 66,
[35] = 67,
[36] = 68,
[37] = 69,
[38] = 70,
[39] = 71,
[40] = 72,
[41] = 73,
[42] = 74,
[43] = 75,
[44] = 76,
[45] = 77,
[46] = 78,
[47] = 79,
[48] = 80,
[49] = 81,
[50] = 82,
[51] = 83,
[52] = 84,
[53] = 85,
[54] = 86,
[55] = 87,
[56] = 88,
[57] = 89,
[58] = 90,
[59] = 91,
[60] = 92,
[61] = 93,
[62] = 94,
[63] = 95,
[64] = 96,
[65] = 97,
[66] = 98,
[67] = 99,
[68] = 100,
[69] = 101,
[70] = 102,
[71] = 103,
[72] = 104,
[73] = 105,
[74] = 106,
[75] = 107,
[76] = 108,
[77] = 109,
[78] = 110,
[79] = 111,
[80] = 112,
[81] = 113,
[82] = 114,
[83] = 115,
[84] = 116,
[85] = 117,
[86] = 118,
[87] = 119,
[88] = 120,
[89] = 121,
[90] = 122,
[91] = 123,
[92] = 124,
[93] = 125,
[94] = 126,
[95] = 127,
};
/*
* Upper Unicode Table
* This maps all characters to the upper unicode characters 161-254. These are
* not compatible to any older 8 bit character sets. See the Unicode standard
* for the definitions of each symbol.
*/
term_charset term_unicode_upper = {
[0] = 160,
[1] = 161,
[2] = 162,
[3] = 163,
[4] = 164,
[5] = 165,
[6] = 166,
[7] = 167,
[8] = 168,
[9] = 169,
[10] = 170,
[11] = 171,
[12] = 172,
[13] = 173,
[14] = 174,
[15] = 175,
[16] = 176,
[17] = 177,
[18] = 178,
[19] = 179,
[20] = 180,
[21] = 181,
[22] = 182,
[23] = 183,
[24] = 184,
[25] = 185,
[26] = 186,
[27] = 187,
[28] = 188,
[29] = 189,
[30] = 190,
[31] = 191,
[32] = 192,
[33] = 193,
[34] = 194,
[35] = 195,
[36] = 196,
[37] = 197,
[38] = 198,
[39] = 199,
[40] = 200,
[41] = 201,
[42] = 202,
[43] = 203,
[44] = 204,
[45] = 205,
[46] = 206,
[47] = 207,
[48] = 208,
[49] = 209,
[50] = 210,
[51] = 211,
[52] = 212,
[53] = 213,
[54] = 214,
[55] = 215,
[56] = 216,
[57] = 217,
[58] = 218,
[59] = 219,
[60] = 220,
[61] = 221,
[62] = 222,
[63] = 223,
[64] = 224,
[65] = 225,
[66] = 226,
[67] = 227,
[68] = 228,
[69] = 229,
[70] = 230,
[71] = 231,
[72] = 232,
[73] = 233,
[74] = 234,
[75] = 235,
[76] = 236,
[77] = 237,
[78] = 238,
[79] = 239,
[80] = 240,
[81] = 241,
[82] = 242,
[83] = 243,
[84] = 244,
[85] = 245,
[86] = 246,
[87] = 247,
[88] = 248,
[89] = 249,
[90] = 250,
[91] = 251,
[92] = 252,
[93] = 253,
[94] = 254,
[95] = 255,
};
/*
* The DEC supplemental graphics set. For its definition see here:
* http://vt100.net/docs/vt220-rm/table2-3b.html
* Its basically a mixture of common European symbols that are not part of
* ASCII. Most often, this is mapped into GR to extend the basci ASCII part.
*
* This is very similar to unicode_upper, however, few symbols differ so do not
* mix them up!
*/
term_charset term_dec_supplemental_graphics = {
[0] = -1, /* undefined */
[1] = 161,
[2] = 162,
[3] = 163,
[4] = 0,
[5] = 165,
[6] = 0,
[7] = 167,
[8] = 164,
[9] = 169,
[10] = 170,
[11] = 171,
[12] = 0,
[13] = 0,
[14] = 0,
[15] = 0,
[16] = 176,
[17] = 177,
[18] = 178,
[19] = 179,
[20] = 0,
[21] = 181,
[22] = 182,
[23] = 183,
[24] = 0,
[25] = 185,
[26] = 186,
[27] = 187,
[28] = 188,
[29] = 189,
[30] = 0,
[31] = 191,
[32] = 192,
[33] = 193,
[34] = 194,
[35] = 195,
[36] = 196,
[37] = 197,
[38] = 198,
[39] = 199,
[40] = 200,
[41] = 201,
[42] = 202,
[43] = 203,
[44] = 204,
[45] = 205,
[46] = 206,
[47] = 207,
[48] = 0,
[49] = 209,
[50] = 210,
[51] = 211,
[52] = 212,
[53] = 213,
[54] = 214,
[55] = 338,
[56] = 216,
[57] = 217,
[58] = 218,
[59] = 219,
[60] = 220,
[61] = 376,
[62] = 0,
[63] = 223,
[64] = 224,
[65] = 225,
[66] = 226,
[67] = 227,
[68] = 228,
[69] = 229,
[70] = 230,
[71] = 231,
[72] = 232,
[73] = 233,
[74] = 234,
[75] = 235,
[76] = 236,
[77] = 237,
[78] = 238,
[79] = 239,
[80] = 0,
[81] = 241,
[82] = 242,
[83] = 243,
[84] = 244,
[85] = 245,
[86] = 246,
[87] = 339,
[88] = 248,
[89] = 249,
[90] = 250,
[91] = 251,
[92] = 252,
[93] = 255,
[94] = 0,
[95] = -1, /* undefined */
};
/*
* DEC special graphics character set. See here for its definition:
* http://vt100.net/docs/vt220-rm/table2-4.html
* This contains several characters to create ASCII drawings and similar. Its
* commonly mapped into GR to extend the basic ASCII characters.
*
* Lower 62 characters map to ASCII 33-64, everything beyond is special and
* commonly used for ASCII drawings. It depends on the Unicode Standard 3.2 for
* the extended horizontal scan-line characters 3, 5, 7, and 9.
*/
term_charset term_dec_special_graphics = {
[0] = -1, /* undefined */
[1] = 33,
[2] = 34,
[3] = 35,
[4] = 36,
[5] = 37,
[6] = 38,
[7] = 39,
[8] = 40,
[9] = 41,
[10] = 42,
[11] = 43,
[12] = 44,
[13] = 45,
[14] = 46,
[15] = 47,
[16] = 48,
[17] = 49,
[18] = 50,
[19] = 51,
[20] = 52,
[21] = 53,
[22] = 54,
[23] = 55,
[24] = 56,
[25] = 57,
[26] = 58,
[27] = 59,
[28] = 60,
[29] = 61,
[30] = 62,
[31] = 63,
[32] = 64,
[33] = 65,
[34] = 66,
[35] = 67,
[36] = 68,
[37] = 69,
[38] = 70,
[39] = 71,
[40] = 72,
[41] = 73,
[42] = 74,
[43] = 75,
[44] = 76,
[45] = 77,
[46] = 78,
[47] = 79,
[48] = 80,
[49] = 81,
[50] = 82,
[51] = 83,
[52] = 84,
[53] = 85,
[54] = 86,
[55] = 87,
[56] = 88,
[57] = 89,
[58] = 90,
[59] = 91,
[60] = 92,
[61] = 93,
[62] = 94,
[63] = 0,
[64] = 9830,
[65] = 9618,
[66] = 9225,
[67] = 9228,
[68] = 9229,
[69] = 9226,
[70] = 176,
[71] = 177,
[72] = 9252,
[73] = 9227,
[74] = 9496,
[75] = 9488,
[76] = 9484,
[77] = 9492,
[78] = 9532,
[79] = 9146,
[80] = 9147,
[81] = 9472,
[82] = 9148,
[83] = 9149,
[84] = 9500,
[85] = 9508,
[86] = 9524,
[87] = 9516,
[88] = 9474,
[89] = 8804,
[90] = 8805,
[91] = 960,
[92] = 8800,
[93] = 163,
[94] = 8901,
[95] = -1, /* undefined */
};