Let's stop manually destroying the timers when we fail to spawn a child. We don't do this in any of the similar codepaths in any of the unit types, only in two specific ones in socket/swap. Destroying the timer is unnecessary, since this is done anyway in the _set_state() call of each unit type if not appropriate, and every failure path here runs through that anyway. This brings all these similar codepaths into sync.
System and Service Manager
Details
Most documentation is available on systemd's web site.
Assorted, older, general information about systemd can be found in the systemd Wiki.
Information about build requirements is provided in the README file.
Consult our NEWS file for information about what's new in the most recent systemd versions.
Please see the Code Map for information about this repository's layout and content.
Please see the Hacking guide for information on how to hack on systemd and test your modifications.
Please see our Contribution Guidelines for more information about filing GitHub Issues and posting GitHub Pull Requests.
When preparing patches for systemd, please follow our Coding Style Guidelines.
If you are looking for support, please contact our mailing list or join our IRC channel.
Stable branches with backported patches are available in the stable repo.