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systemd/src/core/snapshot.h
Shawn Landden c2f1db8f83 use #pragma once instead of foo*foo #define guards
#pragma once has been "un-deprecated" in gcc since 3.3, and is widely supported
in other compilers.

I've been using and maintaining (rebasing) this patch for a while now, as
it annoyed me to see #ifndef fooblahfoo, etc all over the place,
almost arrogant about the annoyance of having to define all these names to
perform a commen but neccicary functionality, when a completely superior
alternative exists.

I havn't sent it till now, cause its kindof a style change, and it is bad
voodoo to mess with style that has been established by more established
editors. So feel free to lambast me as a crazy bafoon.

v2 - preserve externally used headers
2012-07-19 12:30:59 +02:00

51 lines
1.4 KiB
C

/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
#pragma once
/***
This file is part of systemd.
Copyright 2010 Lennart Poettering
systemd is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
systemd is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with systemd; If not, see <http://www.gnu.org/licenses/>.
***/
typedef struct Snapshot Snapshot;
#include "unit.h"
typedef enum SnapshotState {
SNAPSHOT_DEAD,
SNAPSHOT_ACTIVE,
_SNAPSHOT_STATE_MAX,
_SNAPSHOT_STATE_INVALID = -1
} SnapshotState;
struct Snapshot {
Unit meta;
SnapshotState state, deserialized_state;
bool cleanup;
bool by_snapshot_create:1;
};
extern const UnitVTable snapshot_vtable;
int snapshot_create(Manager *m, const char *name, bool cleanup, DBusError *e, Snapshot **s);
void snapshot_remove(Snapshot *s);
const char* snapshot_state_to_string(SnapshotState i);
SnapshotState snapshot_state_from_string(const char *s);