virt-manager/tests/uitests/lib/_node.py

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# This work is licensed under the GNU GPLv2 or later.
# See the COPYING file in the top-level directory.
import re
from gi.repository import Gdk
import dogtail.tree
import pyatspi
from virtinst import log
from . import utils
class _FuzzyPredicate(dogtail.predicate.Predicate):
"""
Object dogtail/pyatspi want for node searching.
"""
def __init__(self, name=None, roleName=None, labeller_text=None,
focusable=False, onscreen=False):
"""
:param name: Match node.name or node.labeller.text if
labeller_text not specified
:param roleName: Match node.roleName
:param labeller_text: Match node.labeller.text
:param focusable: Ensure node is focusable
"""
self._name = name
self._roleName = roleName
self._labeller_text = labeller_text
self._focusable = focusable
self._onscreen = onscreen
self._name_pattern = None
self._role_pattern = None
self._labeller_pattern = None
if self._name:
self._name_pattern = re.compile(self._name, re.DOTALL)
if self._roleName:
self._role_pattern = re.compile(self._roleName, re.DOTALL)
if self._labeller_text:
self._labeller_pattern = re.compile(self._labeller_text, re.DOTALL)
def makeScriptMethodCall(self, isRecursive):
ignore = isRecursive
return
def makeScriptVariableName(self):
return
def describeSearchResult(self, node=None):
if not node:
return ""
return node.node_string()
def satisfiedByNode(self, node):
"""
The actual search routine
"""
try:
if self._roleName and not self._role_pattern.match(node.roleName):
return
labeller = ""
if node.labeller:
labeller = node.labeller.text
if (self._name and
not self._name_pattern.match(node.name) and
not self._name_pattern.match(labeller)):
return
if (self._labeller_text and
not self._labeller_pattern.match(labeller)):
return
if (self._focusable and not
(node.focusable and
node.onscreen and
node.sensitive and
node.roleName not in ["page tab list", "radio button"])):
return False
return True
except Exception as e:
log.debug(
"got predicate exception name=%s role=%s labeller=%s: %s",
self._name, self._roleName, self._labeller_text, e)
def _debug_decorator(fn):
def _cb(self, *args, **kwargs):
try:
return fn(self, *args, **kwargs)
except Exception:
print("node=%s\nstates=%s" % (self, self.print_states()))
raise
return _cb
class _VMMDogtailNode(dogtail.tree.Node):
"""
Our extensions to the dogtail node wrapper class.
"""
# The class hackery means pylint can't figure this class out
# pylint: disable=no-member
@property
def active(self):
"""
If the window is the raised and active window or not
"""
return self.getState().contains(pyatspi.STATE_ACTIVE)
@property
def state_selected(self):
return self.getState().contains(pyatspi.STATE_SELECTED)
@property
def onscreen(self):
# We need to check that full widget is on screen because we use this
# function to check whether we can click a widget. We may click
# anywhere within the widget and clicks outside the screen bounds are
# silently ignored.
if self.roleName in ["frame"]:
return True
screen = Gdk.Screen.get_default()
return (self.position[0] >= 0 and
self.position[0] + self.size[0] < screen.get_width() and
self.position[1] >= 0 and
self.position[1] + self.size[1] < screen.get_height())
@_debug_decorator
def check_onscreen(self):
"""
Check in a loop that the widget is onscreen
"""
utils.check(lambda: self.onscreen)
@_debug_decorator
def check_not_onscreen(self):
"""
Check in a loop that the widget is not onscreen
"""
utils.check(lambda: not self.onscreen)
@_debug_decorator
def check_focused(self):
"""
Check in a loop that the widget is focused
"""
utils.check(lambda: self.focused)
@_debug_decorator
def check_sensitive(self):
"""
Check whether interactive widgets are sensitive or not
"""
valid_types = [
"push button",
"toggle button",
"check button",
"combo box",
"menu item",
"text",
"menu",
]
if self.roleName not in valid_types:
return True
utils.check(lambda: self.sensitive)
def click_secondary_icon(self):
"""
Helper for clicking the secondary icon of a text entry
"""
self.check_onscreen()
self.check_sensitive()
button = 1
clickX = self.position[0] + self.size[0] - 10
clickY = self.position[1] + (self.size[1] / 2)
dogtail.rawinput.click(clickX, clickY, button)
def click_combo_entry(self):
"""
Helper for clicking the arrow of a combo entry, to expose the menu.
Clicks middle of Y axis, but 1/10th of the height from the right side.
Using a small, hardcoded offset may not work on some themes (e.g. when
running virt-manager on KDE)
"""
self.check_onscreen()
self.check_sensitive()
button = 1
clickX = self.position[0] + self.size[0] - self.size[1] / 4
clickY = self.position[1] + self.size[1] / 2
dogtail.rawinput.click(clickX, clickY, button)
def click_expander(self):
"""
Helper for clicking expander, hitting the text part to actually
open it. Basically clicks top left corner with some indent
"""
self.check_onscreen()
self.check_sensitive()
button = 1
clickX = self.position[0] + 10
clickY = self.position[1] + 5
dogtail.rawinput.click(clickX, clickY, button)
def title_coordinates(self):
"""
Return clickable coordinates of a window's titlebar
"""
x = self.position[0] + (self.size[0] / 2)
y = self.position[1] + 10
return x, y
def click_title(self):
"""
Helper to click a window title bar, hitting the horizontal
center of the bar
"""
if self.roleName not in ["frame", "alert"]:
raise RuntimeError("Can't use click_title() on type=%s" %
self.roleName)
button = 1
clickX, clickY = self.title_coordinates()
dogtail.rawinput.click(clickX, clickY, button)
def click(self, *args, **kwargs):
"""
click wrapper, give up to a second for widget to appear on
screen, helps reduce some test flakiness
"""
# pylint: disable=arguments-differ,signature-differs
self.check_onscreen()
self.check_sensitive()
super().click(*args, **kwargs)
def point(self, *args, **kwargs):
# pylint: disable=signature-differs
super().point(*args, **kwargs)
if (self.roleName == "menu" and
self.accessible_parent.roleName == "menu"):
# Widget is a submenu, make sure the item is in selected
# state before we return
utils.check(lambda: self.state_selected)
def set_text(self, text):
self.check_onscreen()
self.check_sensitive()
assert hasattr(self, "text")
self.text = text
def bring_on_screen(self, key_name="Down", max_tries=100):
"""
Attempts to bring the item to screen by repeatedly clicking the given
key. Raises exception if max_tries attempts are exceeded.
"""
cur_try = 0
while not self.onscreen:
dogtail.rawinput.pressKey(key_name)
cur_try += 1
if cur_try > max_tries:
raise RuntimeError("Could not bring widget on screen")
return self
def window_maximize(self):
assert self.roleName in ["frame", "dialog"]
self.grab_focus()
s1 = self.size
self.keyCombo("<alt>F10")
utils.check(lambda: self.size != s1)
self.grab_focus()
def window_close(self):
assert self.roleName in ["frame", "alert", "dialog", "file chooser"]
self.grab_focus()
self.keyCombo("<alt>F4")
utils.check(lambda: not self.showing)
def window_find_focusable_child(self):
return self.find(None, focusable=True)
def grab_focus(self):
if self.roleName in ["frame", "alert", "dialog", "file chooser"]:
child = self.window_find_focusable_child()
child.grab_focus()
utils.check(lambda: self.active)
return
self.check_onscreen()
assert self.focusable
self.grabFocus()
self.check_focused()
#########################
# Widget search helpers #
#########################
def find(self, name, roleName=None, labeller_text=None,
check_active=True, recursive=True, focusable=False):
"""
Search root for any widget that contains the passed name/role regex
strings.
"""
pred = _FuzzyPredicate(name, roleName, labeller_text, focusable)
try:
ret = self.findChild(pred, recursive=recursive)
except dogtail.tree.SearchError:
raise dogtail.tree.SearchError("Didn't find widget with name='%s' "
"roleName='%s' labeller_text='%s'" %
(name, roleName, labeller_text)) from None
# Wait for independent windows to become active in the window manager
# before we return them. This ensures the window is actually onscreen
# so it sidesteps a lot of race conditions
if ret.roleName in ["frame", "dialog", "alert"] and check_active:
utils.check(lambda: ret.active)
return ret
def find_fuzzy(self, name, roleName=None, labeller_text=None):
"""
Search root for any widget that contains the passed name/role strings.
"""
name_pattern = None
role_pattern = None
labeller_pattern = None
if name:
name_pattern = ".*%s.*" % name
if roleName:
role_pattern = ".*%s.*" % roleName
if labeller_text:
labeller_pattern = ".*%s.*" % labeller_text
return self.find(name_pattern, role_pattern, labeller_pattern)
##########################
# Higher level behaviors #
##########################
def combo_select(self, combolabel, itemlabel):
"""
Lookup the combo, click it, select the menu item
"""
combo = self.find(combolabel, "combo box")
combo.click_combo_entry()
combo.find(itemlabel, "menu item").click()
def combo_check_default(self, combolabel, itemlabel):
"""
Lookup the combo and verify the menu item is selected
"""
combo = self.find(combolabel, "combo box")
combo.click_combo_entry()
item = combo.find(itemlabel, "menu item")
utils.check(lambda: item.selected)
dogtail.rawinput.pressKey("Escape")
#####################
# Debugging helpers #
#####################
def node_string(self):
msg = "name='%s' roleName='%s'" % (self.name, self.roleName)
if self.labeller:
msg += " labeller.text='%s'" % self.labeller.text
return msg
def fmt_nodes(self):
strs = []
def _walk(node):
try:
strs.append(node.node_string())
except Exception as e:
strs.append("got exception: %s" % e)
self.findChildren(_walk, isLambda=True)
return "\n".join(strs)
def print_nodes(self):
"""
Helper to print the entire node tree for the passed root. Useful
if to figure out the roleName for the object you are looking for
"""
print(self.fmt_nodes())
def print_states(self):
print([s.value_nick for s in self.getState().get_states()])
# This is the same hack dogtail uses to extend the Accessible class.
_bases = list(pyatspi.Accessibility.Accessible.__bases__)
_bases.insert(_bases.index(dogtail.tree.Node), _VMMDogtailNode)
_bases.remove(dogtail.tree.Node)
pyatspi.Accessibility.Accessible.__bases__ = tuple(_bases)