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gfxdetails: Improve UI interaction with spice GL + rendernode
* Unset rendernode when spicegl is de-selected * Set rendernode by default when spicegl is first selected Signed-off-by: Cole Robinson <crobinso@redhat.com>
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@ -133,6 +133,8 @@ class vmmGraphicsDetails(vmmGObjectUI):
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self.widget("graphics-password").set_text("")
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self.widget("graphics-password").set_sensitive(False)
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self.widget("graphics-password-chk").set_active(False)
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self.widget("graphics-opengl").set_active(False)
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self._sync_opengl_ui()
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def get_values(self):
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gtype = uiutil.get_list_selection(self.widget("graphics-type"))
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@ -146,6 +148,8 @@ class vmmGraphicsDetails(vmmGObjectUI):
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gl = self.widget("graphics-opengl").get_active()
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rendernode = uiutil.get_list_selection(self.widget("graphics-rendernode"))
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if not self.widget("graphics-rendernode").get_visible():
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rendernode = None
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return gtype, port, listen, addr, passwd, gl, rendernode
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@ -261,11 +265,15 @@ class vmmGraphicsDetails(vmmGObjectUI):
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self._show_rows_from_type()
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self.emit("changed-listen")
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def _change_opengl(self, ignore):
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def _sync_opengl_ui(self):
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uiutil.set_grid_row_visible(
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self.widget("graphics-rendernode"),
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self.widget("graphics-opengl").get_active())
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def _change_opengl(self, ignore):
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self._sync_opengl_ui()
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self.emit("changed-opengl")
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self.emit("changed-rendernode")
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def _change_port_auto(self, ignore):
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self.widget("graphics-port-auto").set_inconsistent(False)
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