gfxdetails: Select rendernode by default when user requests gl=on

Since it's required for qemu:///system to work
This commit is contained in:
Cole Robinson 2017-11-25 16:32:30 -05:00
parent 29a5e7a230
commit bd1c6e55ad

View File

@ -125,7 +125,8 @@ class vmmGraphicsDetails(vmmGObjectUI):
continue
rendernode = drm.get_devnode().path
model.append([rendernode, i.xmlobj.drm_pretty_name(self.conn.get_backend())])
model.append([rendernode,
i.xmlobj.drm_pretty_name(self.conn.get_backend())])
def _get_config_graphics_ports(self):
port = uiutil.spin_get_helper(self.widget("graphics-port"))
@ -154,7 +155,10 @@ class vmmGraphicsDetails(vmmGObjectUI):
self.widget("graphics-listen-type").set_active(0)
self.widget("graphics-address").set_active(0)
self.widget("graphics-keymap").set_active(0)
self.widget("graphics-rendernode").set_active(-1)
# Select last entry in the list, which should be a rendernode path
rendermodel = self.widget("graphics-rendernode").get_model()
self.widget("graphics-rendernode").set_active_iter(rendermodel[-1].iter)
self._change_ports()
self.widget("graphics-port-auto").set_active(True)
@ -274,6 +278,10 @@ class vmmGraphicsDetails(vmmGObjectUI):
"spice GL.")
self.widget("graphics-opengl").set_active(glval)
if glval:
# Only sync rendernode UI with XML, if gl=on, otherwise
# we want to preserve the suggested rendernode already
# selected in the UI
uiutil.set_list_selection(
self.widget("graphics-rendernode"), renderval)