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And not connkey. connkey == name, and name can change with object
rename, so it's a bad pattern to propagate that connkey can be used
as a static lookup key for objects. This begins unwinding it
Signed-off-by: Cole Robinson <crobinso@redhat.com>
Create single strings for connection/uri hints & tooltips, so it is
easier to translate them, and there are not glued like puzzles.
Reviewed-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Pino Toscano <ptoscano@redhat.com>
* Add CSS data in config.py and install it
* Strip out all hardcoded colors and use style class annotations
* Fix colors to be more theme appropriate to fix dark theme look
Signed-off-by: Cole Robinson <crobinso@redhat.com>
Init a shared log instance in virtinst/logger.py, and use that
throughout the code base, so we aren't calling directly into
'logging'. This helps protect our logging output from being
cluttered with other library output, as happens with some
'requests' usage
The copyright headers in every file were chjanged in this previous commit
commit b6dcee8eb7
Author: Cole Robinson <crobinso@redhat.com>
Date: Tue Mar 20 15:00:02 2018 -0400
Use consistent and minimal license header for every file
Where before this they said "
"either version 2 of the License, or (at your option) any later version."
Now they just say
"GNU GPLv2"
This fixes it to say "GNU GPLv2 or later" again.
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
Kind of a big mess but it was difficult to untangle piecemeal.
Basically this drops nearly all the centralized window tracking
in engine.py and moves it to each UI class. If manager.py wants
to open a details window it does it directly, and vmmDetails tracks
the window object list itself. This simplifies things and makes
the code easier to follow.
There's still some weirdness with vmmConnect and connection callbacks,
but future patches will break those apart.
Have a separate class for tracking the connection list, and emitting
conn-added and conn-removed signals. It exists as a singleton instance
that UI classes can talk directly to
This creates a weird situation where we pass the engine to those
classes UI functions, but this is a step towards untangling that.
While here, get rid of the conn-added connect magic and add a
simpler way to access the connection list from the engine
Call the callbacks directly rather than using signals. engine.py
has become a bit of a catchall for shared functionality and this
is a step towards disentangling it