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samba-mirror/source4/lib/messaging/messaging.c

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/*
Unix SMB/CIFS implementation.
Samba internal messaging functions
Copyright (C) Andrew Tridgell 2004
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "includes.h"
#include "lib/events/events.h"
#include "system/filesys.h"
#include "system/time.h"
#include "messages.h"
#include "dlinklist.h"
#include "lib/socket/socket.h"
/* change the message version with any incompatible changes in the protocol */
#define MESSAGING_VERSION 1
struct messaging_context {
r5102: This is a major simplification of the logic for controlling top level servers in smbd. The old code still contained a fairly bit of legacy from the time when smbd was only handling SMB connection. The new code gets rid of all of the smb_server specific code in smbd/, and creates a much simpler infrastructures for new server code. Major changes include: - simplified the process model code a lot. - got rid of the top level server and service structures completely. The top level context is now the event_context. This got rid of service.h and server.h completely (they were the most confusing parts of the old code) - added service_stream.[ch] for the helper functions that are specific to stream type services (services that handle streams, and use a logically separate process per connection) - got rid of the builtin idle_handler code in the service logic, as none of the servers were using it, and it can easily be handled by a server in future by adding its own timed_event to the event context. - fixed some major memory leaks in the rpc server code. - added registration of servers, rather than hard coding our list of possible servers. This allows for servers as modules in the future. - temporarily disabled the winbind code until I add the helper functions for that type of server - added error checking on service startup. If a configured server fails to startup then smbd doesn't startup. - cleaned up the command line handling in smbd, removing unused options (This used to be commit cf6a46c3cbde7b1eb1b86bd3882b953a2de3a42e)
2005-01-30 03:54:57 +03:00
uint32_t server_id;
struct socket_context *sock;
const char *path;
struct dispatch_fn *dispatch;
struct messaging_rec *pending;
struct {
struct event_context *ev;
struct fd_event *fde;
} event;
};
/* we have a linked list of dispatch handlers that this messaging
server can deal with */
struct dispatch_fn {
struct dispatch_fn *next, *prev;
uint32_t msg_type;
void *private;
void (*fn)(struct messaging_context *msg, void *private,
r5102: This is a major simplification of the logic for controlling top level servers in smbd. The old code still contained a fairly bit of legacy from the time when smbd was only handling SMB connection. The new code gets rid of all of the smb_server specific code in smbd/, and creates a much simpler infrastructures for new server code. Major changes include: - simplified the process model code a lot. - got rid of the top level server and service structures completely. The top level context is now the event_context. This got rid of service.h and server.h completely (they were the most confusing parts of the old code) - added service_stream.[ch] for the helper functions that are specific to stream type services (services that handle streams, and use a logically separate process per connection) - got rid of the builtin idle_handler code in the service logic, as none of the servers were using it, and it can easily be handled by a server in future by adding its own timed_event to the event context. - fixed some major memory leaks in the rpc server code. - added registration of servers, rather than hard coding our list of possible servers. This allows for servers as modules in the future. - temporarily disabled the winbind code until I add the helper functions for that type of server - added error checking on service startup. If a configured server fails to startup then smbd doesn't startup. - cleaned up the command line handling in smbd, removing unused options (This used to be commit cf6a46c3cbde7b1eb1b86bd3882b953a2de3a42e)
2005-01-30 03:54:57 +03:00
uint32_t msg_type, uint32_t server_id, DATA_BLOB *data);
};
/* an individual message */
struct messaging_rec {
struct messaging_rec *next, *prev;
struct messaging_context *msg;
const char *path;
struct messaging_header {
uint32_t version;
uint32_t msg_type;
r5102: This is a major simplification of the logic for controlling top level servers in smbd. The old code still contained a fairly bit of legacy from the time when smbd was only handling SMB connection. The new code gets rid of all of the smb_server specific code in smbd/, and creates a much simpler infrastructures for new server code. Major changes include: - simplified the process model code a lot. - got rid of the top level server and service structures completely. The top level context is now the event_context. This got rid of service.h and server.h completely (they were the most confusing parts of the old code) - added service_stream.[ch] for the helper functions that are specific to stream type services (services that handle streams, and use a logically separate process per connection) - got rid of the builtin idle_handler code in the service logic, as none of the servers were using it, and it can easily be handled by a server in future by adding its own timed_event to the event context. - fixed some major memory leaks in the rpc server code. - added registration of servers, rather than hard coding our list of possible servers. This allows for servers as modules in the future. - temporarily disabled the winbind code until I add the helper functions for that type of server - added error checking on service startup. If a configured server fails to startup then smbd doesn't startup. - cleaned up the command line handling in smbd, removing unused options (This used to be commit cf6a46c3cbde7b1eb1b86bd3882b953a2de3a42e)
2005-01-30 03:54:57 +03:00
uint32_t from;
uint32_t to;
uint32_t length;
} *header;
DATA_BLOB packet;
};
/*
A useful function for testing the message system.
*/
static void ping_message(struct messaging_context *msg, void *private,
r5102: This is a major simplification of the logic for controlling top level servers in smbd. The old code still contained a fairly bit of legacy from the time when smbd was only handling SMB connection. The new code gets rid of all of the smb_server specific code in smbd/, and creates a much simpler infrastructures for new server code. Major changes include: - simplified the process model code a lot. - got rid of the top level server and service structures completely. The top level context is now the event_context. This got rid of service.h and server.h completely (they were the most confusing parts of the old code) - added service_stream.[ch] for the helper functions that are specific to stream type services (services that handle streams, and use a logically separate process per connection) - got rid of the builtin idle_handler code in the service logic, as none of the servers were using it, and it can easily be handled by a server in future by adding its own timed_event to the event context. - fixed some major memory leaks in the rpc server code. - added registration of servers, rather than hard coding our list of possible servers. This allows for servers as modules in the future. - temporarily disabled the winbind code until I add the helper functions for that type of server - added error checking on service startup. If a configured server fails to startup then smbd doesn't startup. - cleaned up the command line handling in smbd, removing unused options (This used to be commit cf6a46c3cbde7b1eb1b86bd3882b953a2de3a42e)
2005-01-30 03:54:57 +03:00
uint32_t msg_type, uint32_t src, DATA_BLOB *data)
{
DEBUG(1,("INFO: Received PING message from server %u [%.*s]\n",
(uint_t)src, data->length, data->data?(const char *)data->data:""));
messaging_send(msg, src, MSG_PONG, data);
}
/*
return the path to a messaging socket
*/
r5102: This is a major simplification of the logic for controlling top level servers in smbd. The old code still contained a fairly bit of legacy from the time when smbd was only handling SMB connection. The new code gets rid of all of the smb_server specific code in smbd/, and creates a much simpler infrastructures for new server code. Major changes include: - simplified the process model code a lot. - got rid of the top level server and service structures completely. The top level context is now the event_context. This got rid of service.h and server.h completely (they were the most confusing parts of the old code) - added service_stream.[ch] for the helper functions that are specific to stream type services (services that handle streams, and use a logically separate process per connection) - got rid of the builtin idle_handler code in the service logic, as none of the servers were using it, and it can easily be handled by a server in future by adding its own timed_event to the event context. - fixed some major memory leaks in the rpc server code. - added registration of servers, rather than hard coding our list of possible servers. This allows for servers as modules in the future. - temporarily disabled the winbind code until I add the helper functions for that type of server - added error checking on service startup. If a configured server fails to startup then smbd doesn't startup. - cleaned up the command line handling in smbd, removing unused options (This used to be commit cf6a46c3cbde7b1eb1b86bd3882b953a2de3a42e)
2005-01-30 03:54:57 +03:00
static char *messaging_path(TALLOC_CTX *mem_ctx, uint32_t server_id)
{
char *name = talloc_asprintf(mem_ctx, "messaging/msg.%u", (unsigned)server_id);
char *ret;
ret = smbd_tmp_path(mem_ctx, name);
talloc_free(name);
return ret;
}
/*
dispatch a fully received message
*/
static void messaging_dispatch(struct messaging_context *msg, struct messaging_rec *rec)
{
struct dispatch_fn *d, *next;
for (d=msg->dispatch;d;d=next) {
next = d->next;
if (d->msg_type == rec->header->msg_type) {
DATA_BLOB data;
data.data = rec->packet.data + sizeof(*rec->header);
data.length = rec->header->length;
d->fn(msg, d->private, d->msg_type, rec->header->from, &data);
}
}
rec->header->length = 0;
}
/*
try to send the message
*/
static NTSTATUS try_send(struct messaging_rec *rec)
{
struct messaging_context *msg = rec->msg;
size_t nsent;
void *priv;
NTSTATUS status;
/* we send with privileges so messages work from any context */
priv = root_privileges();
status = socket_sendto(msg->sock, &rec->packet, &nsent, 0, rec->path, 0);
talloc_free(priv);
return status;
}
/*
handle a socket write event
*/
static void messaging_send_handler(struct messaging_context *msg)
{
while (msg->pending) {
struct messaging_rec *rec = msg->pending;
NTSTATUS status;
status = try_send(rec);
if (NT_STATUS_EQUAL(status, STATUS_MORE_ENTRIES)) {
break;
}
if (!NT_STATUS_IS_OK(status)) {
DEBUG(1,("messaging: Lost message from %u to %u of type %u - %s\n",
rec->header->from, rec->header->to, rec->header->msg_type,
nt_errstr(status)));
}
DLIST_REMOVE(msg->pending, rec);
talloc_free(rec);
}
if (msg->pending == NULL) {
EVENT_FD_NOT_WRITEABLE(msg->event.fde);
}
}
/*
handle a new incoming packet
*/
static void messaging_recv_handler(struct messaging_context *msg)
{
struct messaging_rec *rec;
NTSTATUS status;
DATA_BLOB packet;
size_t msize;
/* see how many bytes are in the next packet */
status = socket_pending(msg->sock, &msize);
if (!NT_STATUS_IS_OK(status)) {
DEBUG(0,("socket_pending failed in messaging - %s\n",
nt_errstr(status)));
return;
}
packet = data_blob_talloc(msg, NULL, msize);
if (packet.data == NULL) {
/* assume this is temporary and retry */
return;
}
status = socket_recv(msg->sock, packet.data, msize, &msize, 0);
if (!NT_STATUS_IS_OK(status)) {
data_blob_free(&packet);
return;
}
if (msize < sizeof(*rec->header)) {
DEBUG(0,("messaging: bad message of size %d\n", msize));
data_blob_free(&packet);
return;
}
rec = talloc(msg, struct messaging_rec);
if (rec == NULL) {
smb_panic("Unable to allocate messaging_rec");
}
talloc_steal(rec, packet.data);
rec->msg = msg;
rec->path = msg->path;
rec->header = (struct messaging_header *)packet.data;
rec->packet = packet;
if (msize != sizeof(*rec->header) + rec->header->length) {
DEBUG(0,("messaging: bad message header size %d should be %d\n",
rec->header->length, msize - sizeof(*rec->header)));
talloc_free(rec);
return;
}
messaging_dispatch(msg, rec);
talloc_free(rec);
}
/*
handle a socket event
*/
static void messaging_handler(struct event_context *ev, struct fd_event *fde,
uint16_t flags, void *private)
{
struct messaging_context *msg = talloc_get_type(private,
struct messaging_context);
if (flags & EVENT_FD_WRITE) {
messaging_send_handler(msg);
}
if (flags & EVENT_FD_READ) {
messaging_recv_handler(msg);
}
}
/*
Register a dispatch function for a particular message type.
*/
void messaging_register(struct messaging_context *msg, void *private,
uint32_t msg_type,
r5102: This is a major simplification of the logic for controlling top level servers in smbd. The old code still contained a fairly bit of legacy from the time when smbd was only handling SMB connection. The new code gets rid of all of the smb_server specific code in smbd/, and creates a much simpler infrastructures for new server code. Major changes include: - simplified the process model code a lot. - got rid of the top level server and service structures completely. The top level context is now the event_context. This got rid of service.h and server.h completely (they were the most confusing parts of the old code) - added service_stream.[ch] for the helper functions that are specific to stream type services (services that handle streams, and use a logically separate process per connection) - got rid of the builtin idle_handler code in the service logic, as none of the servers were using it, and it can easily be handled by a server in future by adding its own timed_event to the event context. - fixed some major memory leaks in the rpc server code. - added registration of servers, rather than hard coding our list of possible servers. This allows for servers as modules in the future. - temporarily disabled the winbind code until I add the helper functions for that type of server - added error checking on service startup. If a configured server fails to startup then smbd doesn't startup. - cleaned up the command line handling in smbd, removing unused options (This used to be commit cf6a46c3cbde7b1eb1b86bd3882b953a2de3a42e)
2005-01-30 03:54:57 +03:00
void (*fn)(struct messaging_context *, void *, uint32_t, uint32_t, DATA_BLOB *))
{
struct dispatch_fn *d;
d = talloc(msg, struct dispatch_fn);
d->msg_type = msg_type;
d->private = private;
d->fn = fn;
DLIST_ADD(msg->dispatch, d);
}
/*
De-register the function for a particular message type.
*/
void messaging_deregister(struct messaging_context *msg, uint32_t msg_type, void *private)
{
struct dispatch_fn *d, *next;
for (d = msg->dispatch; d; d = next) {
next = d->next;
if (d->msg_type == msg_type &&
d->private == private) {
DLIST_REMOVE(msg->dispatch, d);
talloc_free(d);
}
}
}
/*
Send a message to a particular server
*/
NTSTATUS messaging_send(struct messaging_context *msg, uint32_t server,
uint32_t msg_type, DATA_BLOB *data)
{
struct messaging_rec *rec;
NTSTATUS status;
size_t dlength = data?data->length:0;
rec = talloc(msg, struct messaging_rec);
if (rec == NULL) {
return NT_STATUS_NO_MEMORY;
}
rec->packet = data_blob_talloc(rec, NULL, sizeof(*rec->header) + dlength);
if (rec->packet.data == NULL) {
talloc_free(rec);
return NT_STATUS_NO_MEMORY;
}
rec->msg = msg;
rec->header = (struct messaging_header *)rec->packet.data;
rec->header->version = MESSAGING_VERSION;
rec->header->msg_type = msg_type;
rec->header->from = msg->server_id;
rec->header->to = server;
rec->header->length = dlength;
if (dlength != 0) {
memcpy(rec->packet.data + sizeof(*rec->header),
data->data, dlength);
}
rec->path = messaging_path(rec, server);
status = try_send(rec);
if (NT_STATUS_EQUAL(status, STATUS_MORE_ENTRIES)) {
if (msg->pending == NULL) {
EVENT_FD_WRITEABLE(msg->event.fde);
}
DLIST_ADD(msg->pending, rec);
return NT_STATUS_OK;
}
talloc_free(rec);
return status;
}
/*
Send a message to a particular server, with the message containing a single pointer
*/
r5102: This is a major simplification of the logic for controlling top level servers in smbd. The old code still contained a fairly bit of legacy from the time when smbd was only handling SMB connection. The new code gets rid of all of the smb_server specific code in smbd/, and creates a much simpler infrastructures for new server code. Major changes include: - simplified the process model code a lot. - got rid of the top level server and service structures completely. The top level context is now the event_context. This got rid of service.h and server.h completely (they were the most confusing parts of the old code) - added service_stream.[ch] for the helper functions that are specific to stream type services (services that handle streams, and use a logically separate process per connection) - got rid of the builtin idle_handler code in the service logic, as none of the servers were using it, and it can easily be handled by a server in future by adding its own timed_event to the event context. - fixed some major memory leaks in the rpc server code. - added registration of servers, rather than hard coding our list of possible servers. This allows for servers as modules in the future. - temporarily disabled the winbind code until I add the helper functions for that type of server - added error checking on service startup. If a configured server fails to startup then smbd doesn't startup. - cleaned up the command line handling in smbd, removing unused options (This used to be commit cf6a46c3cbde7b1eb1b86bd3882b953a2de3a42e)
2005-01-30 03:54:57 +03:00
NTSTATUS messaging_send_ptr(struct messaging_context *msg, uint32_t server,
uint32_t msg_type, void *ptr)
{
DATA_BLOB blob;
blob.data = (void *)&ptr;
blob.length = sizeof(void *);
return messaging_send(msg, server, msg_type, &blob);
}
/*
destroy the messaging context
*/
static int messaging_destructor(void *ptr)
{
struct messaging_context *msg = ptr;
unlink(msg->path);
return 0;
}
/*
create the listening socket and setup the dispatcher
*/
struct messaging_context *messaging_init(TALLOC_CTX *mem_ctx, uint32_t server_id,
struct event_context *ev)
{
struct messaging_context *msg;
NTSTATUS status;
char *path;
msg = talloc(mem_ctx, struct messaging_context);
if (msg == NULL) {
return NULL;
}
/* create the messaging directory if needed */
path = smbd_tmp_path(msg, "messaging");
mkdir(path, 0700);
talloc_free(path);
msg->path = messaging_path(msg, server_id);
msg->server_id = server_id;
msg->dispatch = NULL;
msg->pending = NULL;
status = socket_create("unix", SOCKET_TYPE_DGRAM, &msg->sock, 0);
if (!NT_STATUS_IS_OK(status)) {
talloc_free(msg);
return NULL;
}
/* by stealing here we ensure that the socket is cleaned up (and even
deleted) on exit */
talloc_steal(msg, msg->sock);
status = socket_listen(msg->sock, msg->path, 0, 50, 0);
if (!NT_STATUS_IS_OK(status)) {
DEBUG(0,("Unable to setup messaging listener for '%s'\n", msg->path));
talloc_free(msg);
return NULL;
}
/* it needs to be non blocking for sends */
set_blocking(socket_get_fd(msg->sock), False);
r5102: This is a major simplification of the logic for controlling top level servers in smbd. The old code still contained a fairly bit of legacy from the time when smbd was only handling SMB connection. The new code gets rid of all of the smb_server specific code in smbd/, and creates a much simpler infrastructures for new server code. Major changes include: - simplified the process model code a lot. - got rid of the top level server and service structures completely. The top level context is now the event_context. This got rid of service.h and server.h completely (they were the most confusing parts of the old code) - added service_stream.[ch] for the helper functions that are specific to stream type services (services that handle streams, and use a logically separate process per connection) - got rid of the builtin idle_handler code in the service logic, as none of the servers were using it, and it can easily be handled by a server in future by adding its own timed_event to the event context. - fixed some major memory leaks in the rpc server code. - added registration of servers, rather than hard coding our list of possible servers. This allows for servers as modules in the future. - temporarily disabled the winbind code until I add the helper functions for that type of server - added error checking on service startup. If a configured server fails to startup then smbd doesn't startup. - cleaned up the command line handling in smbd, removing unused options (This used to be commit cf6a46c3cbde7b1eb1b86bd3882b953a2de3a42e)
2005-01-30 03:54:57 +03:00
msg->event.ev = talloc_reference(msg, ev);
msg->event.fde = event_add_fd(ev, msg, socket_get_fd(msg->sock),
EVENT_FD_READ, messaging_handler, msg);
talloc_set_destructor(msg, messaging_destructor);
messaging_register(msg, NULL, MSG_PING, ping_message);
return msg;
}