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samba-mirror/source4/lib/idtree.c

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/*
Unix SMB/CIFS implementation.
very efficient functions to manage mapping a id (such as a fnum) to
a pointer. This is used for fnum and search id allocation.
Copyright (C) Andrew Tridgell 2004
This code is derived from lib/idr.c in the 2.6 Linux kernel, which was
written by Jim Houston jim.houston@ccur.com, and is
Copyright (C) 2002 by Concurrent Computer Corporation
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
see the section marked "public interface" below for documentation
*/
#include "includes.h"
#define IDR_BITS 5
#define IDR_FULL 0xfffffffful
#define TOP_LEVEL_FULL (IDR_FULL >> 30)
#define IDR_SIZE (1 << IDR_BITS)
#define IDR_MASK ((1 << IDR_BITS)-1)
#define MAX_ID_SHIFT (sizeof(int)*8 - 1)
#define MAX_ID_BIT (1U << MAX_ID_SHIFT)
#define MAX_ID_MASK (MAX_ID_BIT - 1)
#define MAX_LEVEL (MAX_ID_SHIFT + IDR_BITS - 1) / IDR_BITS
#define IDR_FREE_MAX MAX_LEVEL + MAX_LEVEL
#define set_bit(bit, v) (v) |= (1<<(bit))
#define clear_bit(bit, v) (v) &= ~(1<<(bit))
struct idr_layer {
uint32_t bitmap;
struct idr_layer *ary[IDR_SIZE];
int count;
};
struct idr {
struct idr_layer *top;
struct idr_layer *id_free;
int layers;
int id_free_cnt;
};
static struct idr_layer *alloc_layer(struct idr *idp)
{
struct idr_layer *p;
if (!(p = idp->id_free))
return NULL;
idp->id_free = p->ary[0];
idp->id_free_cnt--;
p->ary[0] = NULL;
return p;
}
static int find_next_bit(uint32_t bm, int maxid, int n)
{
while (n<maxid && ((bm & (1<<n)) == 0)) n++;
return n;
}
static void free_layer(struct idr *idp, struct idr_layer *p)
{
p->ary[0] = idp->id_free;
idp->id_free = p;
idp->id_free_cnt++;
}
static int idr_pre_get(struct idr *idp)
{
while (idp->id_free_cnt < IDR_FREE_MAX) {
struct idr_layer *new = talloc_zero_p(idp, struct idr_layer);
if(new == NULL)
return (0);
free_layer(idp, new);
}
return 1;
}
static int sub_alloc(struct idr *idp, void *ptr, int *starting_id)
{
int n, m, sh;
struct idr_layer *p, *new;
struct idr_layer *pa[MAX_LEVEL];
int l, id;
uint32_t bm;
id = *starting_id;
p = idp->top;
l = idp->layers;
pa[l--] = NULL;
while (1) {
/*
* We run around this while until we reach the leaf node...
*/
n = (id >> (IDR_BITS*l)) & IDR_MASK;
bm = ~p->bitmap;
m = find_next_bit(bm, IDR_SIZE, n);
if (m == IDR_SIZE) {
/* no space available go back to previous layer. */
l++;
id = (id | ((1 << (IDR_BITS*l))-1)) + 1;
if (!(p = pa[l])) {
*starting_id = id;
return -2;
}
continue;
}
if (m != n) {
sh = IDR_BITS*l;
id = ((id >> sh) ^ n ^ m) << sh;
}
if ((id >= MAX_ID_BIT) || (id < 0))
return -1;
if (l == 0)
break;
/*
* Create the layer below if it is missing.
*/
if (!p->ary[m]) {
if (!(new = alloc_layer(idp)))
return -1;
p->ary[m] = new;
p->count++;
}
pa[l--] = p;
p = p->ary[m];
}
/*
* We have reached the leaf node, plant the
* users pointer and return the raw id.
*/
p->ary[m] = (struct idr_layer *)ptr;
set_bit(m, p->bitmap);
p->count++;
/*
* If this layer is full mark the bit in the layer above
* to show that this part of the radix tree is full.
* This may complete the layer above and require walking
* up the radix tree.
*/
n = id;
while (p->bitmap == IDR_FULL) {
if (!(p = pa[++l]))
break;
n = n >> IDR_BITS;
set_bit((n & IDR_MASK), p->bitmap);
}
return(id);
}
static int idr_get_new_above_int(struct idr *idp, void *ptr, int starting_id)
{
struct idr_layer *p, *new;
int layers, v, id;
idr_pre_get(idp);
id = starting_id;
build_up:
p = idp->top;
layers = idp->layers;
if (!p) {
if (!(p = alloc_layer(idp)))
return -1;
layers = 1;
}
/*
* Add a new layer to the top of the tree if the requested
* id is larger than the currently allocated space.
*/
while ((layers < MAX_LEVEL) && (id >= (1 << (layers*IDR_BITS)))) {
layers++;
if (!p->count)
continue;
if (!(new = alloc_layer(idp))) {
/*
* The allocation failed. If we built part of
* the structure tear it down.
*/
for (new = p; p && p != idp->top; new = p) {
p = p->ary[0];
new->ary[0] = NULL;
new->bitmap = new->count = 0;
free_layer(idp, new);
}
return -1;
}
new->ary[0] = p;
new->count = 1;
if (p->bitmap == IDR_FULL)
set_bit(0, new->bitmap);
p = new;
}
idp->top = p;
idp->layers = layers;
v = sub_alloc(idp, ptr, &id);
if (v == -2)
goto build_up;
return(v);
}
static void sub_remove(struct idr *idp, int shift, int id)
{
struct idr_layer *p = idp->top;
struct idr_layer **pa[MAX_LEVEL];
struct idr_layer ***paa = &pa[0];
*paa = NULL;
*++paa = &idp->top;
while ((shift > 0) && p) {
int n = (id >> shift) & IDR_MASK;
clear_bit(n, p->bitmap);
*++paa = &p->ary[n];
p = p->ary[n];
shift -= IDR_BITS;
}
if (p != NULL) {
int n = id & IDR_MASK;
clear_bit(n, p->bitmap);
p->ary[n] = NULL;
while(*paa && ! --((**paa)->count)){
free_layer(idp, **paa);
**paa-- = NULL;
}
if ( ! *paa )
idp->layers = 0;
}
}
static void *_idr_find(struct idr *idp, int id)
{
int n;
struct idr_layer *p;
n = idp->layers * IDR_BITS;
p = idp->top;
/*
* This tests to see if bits outside the current tree are
* present. If so, tain't one of ours!
*/
if ((id & ~(~0 << MAX_ID_SHIFT)) >> (n + IDR_BITS))
return NULL;
/* Mask off upper bits we don't use for the search. */
id &= MAX_ID_MASK;
while (n > 0 && p) {
n -= IDR_BITS;
p = p->ary[(id >> n) & IDR_MASK];
}
return((void *)p);
}
static void _idr_remove(struct idr *idp, int id)
{
struct idr_layer *p;
if (_idr_find(idp, id) == NULL) {
DEBUG(0,("WARNING: attempt to remove non-existant id %d in idtree\n",
id));
return;
}
/* Mask off upper bits we don't use for the search. */
id &= MAX_ID_MASK;
sub_remove(idp, (idp->layers - 1) * IDR_BITS, id);
if ( idp->top && idp->top->count == 1 &&
(idp->layers > 1) &&
idp->top->ary[0]) {
/* We can drop a layer */
p = idp->top->ary[0];
idp->top->bitmap = idp->top->count = 0;
free_layer(idp, idp->top);
idp->top = p;
--idp->layers;
}
while (idp->id_free_cnt >= IDR_FREE_MAX) {
p = alloc_layer(idp);
talloc_free(p);
return;
}
}
/************************************************************************
this is the public interface
**************************************************************************/
/*
initialise a idr tree. The context return value must be passed to
all subsequent idr calls. To destroy the idr tree use talloc_free()
on this context
*/
void *idr_init(TALLOC_CTX *mem_ctx)
{
return talloc_zero_p(mem_ctx, struct idr);
}
/*
allocate the next available id, and assign 'ptr' into its slot.
you can retrieve later this pointer using idr_find()
*/
int idr_get_new(void *idp, void *ptr, int limit)
{
int ret = idr_get_new_above_int((struct idr *)idp, ptr, 0);
if (ret > limit) {
idr_remove(idp, ret);
return -1;
}
return ret;
}
/*
allocate a new id, giving the first available value greater than or
equal to the given starting id
*/
int idr_get_new_above(void *idp, void *ptr, int starting_id, int limit)
{
int ret = idr_get_new_above_int((struct idr *)idp, ptr, starting_id);
if (ret > limit) {
idr_remove(idp, ret);
return -1;
}
return ret;
}
/*
find a pointer value previously set with idr_get_new given an id
*/
void *idr_find(void *idp, int id)
{
return _idr_find((struct idr *)idp, id);
}
/*
remove an id from the idr tree
*/
void idr_remove(void *idp, int id)
{
return _idr_remove((struct idr *)idp, id);
}