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Implement talloc_pool()
A talloc pool is a chunk of memory that can be used as a context for further talloc calls. Allocations with the pool as the parent just chew from that memory by incrementing a pointer. If the talloc pool is full, then we fall back to the normal system-level malloc(3) to get memory. The use case for talloc pools is the transient memory that is used for handling a single SMB request. Incrementing a pointer will be way faster than any malloc implementation. There is a downside of this: If you use talloc_steal() to move something out of the pool, the whole pool memory is kept around until the last object inside the pool is freed. So if you talloc_free() the pool, it might happen that the memory is freed later. So don't hang anything off a talloc pool that should live long. Volker
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@ -60,6 +60,8 @@
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#define TALLOC_MAGIC 0xe814ec70
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#define TALLOC_FLAG_FREE 0x01
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#define TALLOC_FLAG_LOOP 0x02
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#define TALLOC_FLAG_POOL 0x04 /* This is a talloc pool */
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#define TALLOC_FLAG_POOLMEM 0x08 /* This is allocated in a pool */
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#define TALLOC_MAGIC_REFERENCE ((const char *)1)
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/* by default we abort when given a bad pointer (such as when talloc_free() is called
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@ -109,6 +111,19 @@ struct talloc_chunk {
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const char *name;
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size_t size;
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unsigned flags;
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/*
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* "pool" has dual use:
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*
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* For the talloc pool itself (i.e. TALLOC_FLAG_POOL is set), "pool"
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* marks the end of the currently allocated area.
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*
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* For members of the pool (i.e. TALLOC_FLAG_POOLMEM is set), "pool"
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* is a pointer to the struct talloc_chunk of the pool that it was
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* allocated from. This way children can quickly find the pool to chew
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* from.
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*/
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void *pool;
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};
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/* 16 byte alignment seems to keep everyone happy */
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@ -200,12 +215,82 @@ const char *talloc_parent_name(const void *ptr)
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return tc? tc->name : NULL;
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}
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/*
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A pool carries an in-pool object count count in the first 16 bytes.
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bytes. This is done to support talloc_steal() to a parent outside of the
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pool. The count includes the pool itself, so a talloc_free() on a pool will
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only destroy the pool if the count has dropped to zero. A talloc_free() of a
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pool member will reduce the count, and eventually also call free(3) on the
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pool memory.
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The object count is not put into "struct talloc_chunk" because it is only
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relevant for talloc pools and the alignment to 16 bytes would increase the
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memory footprint of each talloc chunk by those 16 bytes.
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*/
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#define TALLOC_POOL_HDR_SIZE 16
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static unsigned int *talloc_pool_objectcount(struct talloc_chunk *tc)
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{
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return (unsigned int *)((char *)tc + sizeof(struct talloc_chunk));
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}
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/*
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Allocate from a pool
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*/
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static struct talloc_chunk *talloc_alloc_pool(struct talloc_chunk *parent,
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size_t size)
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{
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struct talloc_chunk *pool_ctx = NULL;
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size_t space_left;
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struct talloc_chunk *result;
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if (parent == NULL) {
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return NULL;
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}
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if (parent->flags & TALLOC_FLAG_POOL) {
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pool_ctx = parent;
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}
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else if (parent->flags & TALLOC_FLAG_POOLMEM) {
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pool_ctx = (struct talloc_chunk *)parent->pool;
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}
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if (pool_ctx == NULL) {
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return NULL;
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}
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space_left = ((char *)pool_ctx + TC_HDR_SIZE + pool_ctx->size)
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- ((char *)pool_ctx->pool);
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/*
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* Align size to 16 bytes
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*/
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size = ((size + 15) & ~15);
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if (space_left < size) {
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return NULL;
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}
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result = (struct talloc_chunk *)pool_ctx->pool;
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pool_ctx->pool = (void *)((char *)result + size);
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result->flags = TALLOC_MAGIC | TALLOC_FLAG_POOLMEM;
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result->pool = pool_ctx;
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*talloc_pool_objectcount(pool_ctx) += 1;
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return result;
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}
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/*
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Allocate a bit of memory as a child of an existing pointer
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*/
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static inline void *__talloc(const void *context, size_t size)
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{
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struct talloc_chunk *tc;
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struct talloc_chunk *tc = NULL;
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if (unlikely(context == NULL)) {
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context = null_context;
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@ -215,11 +300,19 @@ static inline void *__talloc(const void *context, size_t size)
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return NULL;
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}
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tc = (struct talloc_chunk *)malloc(TC_HDR_SIZE+size);
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if (unlikely(tc == NULL)) return NULL;
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if (context != NULL) {
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tc = talloc_alloc_pool(talloc_chunk_from_ptr(context),
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TC_HDR_SIZE+size);
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}
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if (tc == NULL) {
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tc = (struct talloc_chunk *)malloc(TC_HDR_SIZE+size);
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if (unlikely(tc == NULL)) return NULL;
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tc->flags = TALLOC_MAGIC;
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tc->pool = NULL;
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}
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tc->size = size;
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tc->flags = TALLOC_MAGIC;
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tc->destructor = NULL;
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tc->child = NULL;
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tc->name = NULL;
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@ -245,6 +338,29 @@ static inline void *__talloc(const void *context, size_t size)
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return TC_PTR_FROM_CHUNK(tc);
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}
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/*
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* Create a talloc pool
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*/
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void *talloc_pool(const void *context, size_t size)
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{
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void *result = __talloc(context, size + TALLOC_POOL_HDR_SIZE);
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struct talloc_chunk *tc;
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if (unlikely(result == NULL)) {
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return NULL;
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}
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tc = talloc_chunk_from_ptr(result);
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tc->flags |= TALLOC_FLAG_POOL;
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tc->pool = (char *)result + TALLOC_POOL_HDR_SIZE;
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*talloc_pool_objectcount(tc) = 1;
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return result;
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}
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/*
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setup a destructor to be called on free of a pointer
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the destructor should return 0 on success, or -1 on failure.
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@ -420,7 +536,29 @@ static inline int _talloc_free(void *ptr)
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}
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tc->flags |= TALLOC_FLAG_FREE;
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free(tc);
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if (tc->flags & (TALLOC_FLAG_POOL|TALLOC_FLAG_POOLMEM)) {
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struct talloc_chunk *pool;
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unsigned int *pool_object_count;
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pool = (tc->flags & TALLOC_FLAG_POOL)
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? tc : (struct talloc_chunk *)tc->pool;
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pool_object_count = talloc_pool_objectcount(pool);
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if (*pool_object_count == 0) {
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TALLOC_ABORT("Pool object count zero!");
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}
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*pool_object_count -= 1;
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if (*pool_object_count == 0) {
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free(pool);
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}
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}
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else {
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free(tc);
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}
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return 0;
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}
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@ -718,6 +856,10 @@ void talloc_free_children(void *ptr)
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talloc_steal(new_parent, child);
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}
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}
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if (tc->flags & TALLOC_FLAG_POOL) {
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tc->pool = ((char *)tc + TC_HDR_SIZE + TALLOC_POOL_HDR_SIZE);
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}
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}
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/*
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@ -769,6 +911,7 @@ void *_talloc_realloc(const void *context, void *ptr, size_t size, const char *n
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{
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struct talloc_chunk *tc;
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void *new_ptr;
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bool malloced = false;
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/* size zero is equivalent to free() */
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if (unlikely(size == 0)) {
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@ -808,7 +951,23 @@ void *_talloc_realloc(const void *context, void *ptr, size_t size, const char *n
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free(tc);
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}
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#else
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new_ptr = realloc(tc, size + TC_HDR_SIZE);
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if (tc->flags & TALLOC_FLAG_POOLMEM) {
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new_ptr = talloc_alloc_pool(tc, size + TC_HDR_SIZE);
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*talloc_pool_objectcount(tc->pool) -= 1;
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if (new_ptr == NULL) {
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new_ptr = malloc(TC_HDR_SIZE+size);
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malloced = true;
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}
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if (new_ptr) {
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memcpy(new_ptr, tc, MIN(tc->size,size) + TC_HDR_SIZE);
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}
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}
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else {
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new_ptr = realloc(tc, size + TC_HDR_SIZE);
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}
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#endif
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if (unlikely(!new_ptr)) {
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tc->flags &= ~TALLOC_FLAG_FREE;
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@ -816,7 +975,10 @@ void *_talloc_realloc(const void *context, void *ptr, size_t size, const char *n
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}
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tc = (struct talloc_chunk *)new_ptr;
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tc->flags &= ~TALLOC_FLAG_FREE;
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tc->flags &= ~TALLOC_FLAG_FREE;
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if (malloced) {
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tc->flags &= ~TALLOC_FLAG_POOLMEM;
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}
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if (tc->parent) {
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tc->parent->child = tc;
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}
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@ -116,6 +116,7 @@ typedef void TALLOC_CTX;
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/* The following definitions come from talloc.c */
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void *_talloc(const void *context, size_t size);
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void *talloc_pool(const void *context, size_t size);
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void _talloc_set_destructor(const void *ptr, int (*destructor)(void *));
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int talloc_increase_ref_count(const void *ptr);
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size_t talloc_reference_count(const void *ptr);
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@ -813,6 +813,25 @@ static bool test_speed(void)
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talloc_free(ctx);
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ctx = talloc_pool(NULL, 1024);
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tv = timeval_current();
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count = 0;
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do {
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void *p1, *p2, *p3;
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for (i=0;i<loop;i++) {
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p1 = talloc_size(ctx, loop % 100);
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p2 = talloc_strdup(p1, "foo bar");
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p3 = talloc_size(p1, 300);
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talloc_free_children(ctx);
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}
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count += 3 * loop;
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} while (timeval_elapsed(&tv) < 5.0);
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talloc_free(ctx);
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fprintf(stderr, "talloc_pool: %.0f ops/sec\n", count/timeval_elapsed(&tv));
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tv = timeval_current();
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count = 0;
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do {
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@ -1066,6 +1085,23 @@ static bool test_autofree(void)
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return true;
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}
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static bool test_pool(void)
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{
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void *pool;
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void *p1, *p2, *p3, *p4;
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pool = talloc_pool(NULL, 1024);
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p1 = talloc_size(pool, 80);
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p2 = talloc_size(pool, 20);
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p3 = talloc_size(p1, 50);
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p4 = talloc_size(p3, 1000);
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talloc_free(pool);
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return true;
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}
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struct torture_context;
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bool torture_local_talloc(struct torture_context *tctx)
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{
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@ -1094,6 +1130,7 @@ bool torture_local_talloc(struct torture_context *tctx)
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ret &= test_free_parent_deny_child();
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ret &= test_talloc_ptrtype();
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ret &= test_talloc_free_in_destructor();
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ret &= test_pool();
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if (ret) {
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ret &= test_speed();
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