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While working on a general-purpose caching module (out soon), I thought of
a better way to handle the node pointer array used in ubi_BinTree. The change simplified the code a bigbunch. It also forced updates to all of the binary tree modules. CRH (This used to be commit db9898559f1493ade4478196b72663759bb18995)
This commit is contained in:
parent
419e8823e9
commit
7735e4d586
@ -9,10 +9,6 @@
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* This module provides an implementation of AVL height balanced binary
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* trees. (Adelson-Velskii, Landis 1962)
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*
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* This file implements the core of the height-balanced (AVL) tree management
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* routines. The header file, ubi_AVLtree.h, contains function prototypes
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* for all "exported" functions.
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*
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* -------------------------------------------------------------------------- **
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*
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* This library is free software; you can redistribute it and/or
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@ -31,84 +27,20 @@
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*
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* -------------------------------------------------------------------------- **
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*
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* Revision 2.4 1997/07/26 04:36:20 crh
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* Andrew Leppard, aka "Grazgur", discovered that I still had my brains tied
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* on backwards with respect to node deletion. I did some more digging and
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* discovered that I was not changing the balance values correctly in the
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* single rotation functions. Double rotation was working correctly because
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* the formula for changing the balance values is the same for insertion or
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* deletion. Not so for single rotation.
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* Log: ubi_AVLtree.c,v
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* Revision 3.0 1997/12/08 05:38:55 crh
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* This is a new major revision level. The handling of the pointers in the
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* ubi_trNode structure was redesigned. The result is that there are fewer
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* macros floating about, and fewer cases in which values have to be
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* incremented or decremented. See ubi_BinTree for more information.
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*
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* I have tested the fix by loading the tree with over 44 thousand names,
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* deleting 2,629 of them (all those in which the second character is 'u')
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* and then walking the tree recursively to verify that the balance factor of
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* each node is correct. Passed.
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* Revision 2; 1995/03/05 - 1997/12/07:
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* An overhaul to the node delete process. I had gotten it wrong in a
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* couple of places, thought I'd fixed it, and then found that I'd missing
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* something more. Thanks to Andrew Leppard for the bug report!
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*
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* Thanks Andrew!
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*
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* Also:
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* + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
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* + Rewrote the ubi_tr<func> macros because they weren't doing what I'd
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* hoped they would do (see the bottom of the header file). They work now.
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*
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* Revision 2.3 1997/06/03 04:41:35 crh
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* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
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* problems.
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*
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* Revision 2.2 1995/10/03 22:16:01 CRH
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* Ubisized!
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*
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* Revision 2.1 95/03/09 23:45:59 CRH
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* Added the ModuleID static string and function. These modules are now
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* self-identifying.
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*
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* Revision 2.0 95/03/05 14:10:51 CRH
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* This revision of ubi_AVLtree coincides with revision 2.0 of ubi_BinTree,
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* and so includes all of the changes to that module. In addition, a bug in
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* the node deletion process has been fixed.
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*
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* After rewriting the Locate() function in ubi_BinTree, I decided that it was
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* time to overhaul this module. In the process, I discovered a bug related
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* to node deletion. To fix the bug, I wrote function Debalance(). A quick
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* glance will show that it is very similar to the Rebalance() function. In
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* previous versions of this module, I tried to include the functionality of
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* Debalance() within Rebalance(), with poor results.
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*
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* Revision 1.0 93/10/15 22:58:56 CRH
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* With this revision, I have added a set of #define's that provide a single,
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* standard API to all existing tree modules. Until now, each of the three
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* existing modules had a different function and typedef prefix, as follows:
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*
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* Module Prefix
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* ubi_BinTree ubi_bt
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* ubi_AVLtree ubi_avl
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* ubi_SplayTree ubi_spt
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*
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* To further complicate matters, only those portions of the base module
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* (ubi_BinTree) that were superceeded in the new module had the new names.
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* For example, if you were using ubi_AVLtree, the AVL node structure was
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* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
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* SplayTree, the locate function was called "ubi_sptLocate", but the next
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* and previous functions remained "ubi_btNext" and "ubi_btPrev".
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*
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* This was not too terrible if you were familiar with the modules and knew
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* exactly which tree model you wanted to use. If you wanted to be able to
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* change modules (for speed comparisons, etc), things could get messy very
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* quickly.
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*
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* So, I have added a set of defined names that get redefined in any of the
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* descendant modules. To use this standardized interface in your code,
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* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
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* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
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* datatype names for the module that you are using. Just remember to
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* include the header for that module in your program file. Because these
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* names are handled by the preprocessor, there is no added run-time
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* overhead.
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*
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* Note that the original names do still exist, and can be used if you wish
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* to write code directly to a specific module. This should probably only be
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* done if you are planning to implement a new descendant type, such as
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* red/black trees. CRH
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* Revision 1; 93/10/15 - 95/03/05:
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* Added the ubi_tr defines. See ubi_BinTree.h for more info.
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*
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* V0.0 - May, 1990 - Written by Christopher R. Hertel (CRH).
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*
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@ -123,8 +55,8 @@
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*/
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static char ModuleID[] = "ubi_AVLtree\n\
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\tRevision: 2.4\n\
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\tDate: 1997/07/26 04:36:20\n\
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\tRevision: 3.0\n\
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\tDate: 1997/12/08 05:38:55\n\
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\tAuthor: crh\n";
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/* ========================================================================== **
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@ -153,22 +85,22 @@ static ubi_avlNodePtr L1( ubi_avlNodePtr p )
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{
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ubi_avlNodePtr tmp;
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tmp = p->Link[RIGHT];
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p->Link[RIGHT] = tmp->Link[LEFT];
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tmp->Link[LEFT] = p;
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tmp = p->Link[ubi_trRIGHT];
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p->Link[ubi_trRIGHT] = tmp->Link[ubi_trLEFT];
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tmp->Link[ubi_trLEFT] = p;
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tmp->Link[PARENT] = p->Link[PARENT];
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tmp->gender = p->gender;
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if(tmp->Link[PARENT])
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(tmp->Link[PARENT])->Link[(tmp->gender)] = tmp;
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p->Link[PARENT] = tmp;
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p->gender = LEFT;
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if( p->Link[RIGHT] )
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tmp->Link[ubi_trPARENT] = p->Link[ubi_trPARENT];
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tmp->gender = p->gender;
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if(tmp->Link[ubi_trPARENT])
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(tmp->Link[ubi_trPARENT])->Link[(tmp->gender)] = tmp;
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p->Link[ubi_trPARENT] = tmp;
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p->gender = ubi_trLEFT;
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if( p->Link[ubi_trRIGHT] )
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{
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p->Link[RIGHT]->Link[PARENT] = p;
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(p->Link[RIGHT])->gender = RIGHT;
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p->Link[ubi_trRIGHT]->Link[ubi_trPARENT] = p;
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(p->Link[ubi_trRIGHT])->gender = ubi_trRIGHT;
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}
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p->balance -= Normalize( tmp->balance );
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p->balance -= tmp->balance;
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(tmp->balance)--;
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return( tmp );
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} /* L1 */
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@ -185,22 +117,22 @@ static ubi_avlNodePtr R1( ubi_avlNodePtr p )
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{
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ubi_avlNodePtr tmp;
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tmp = p->Link[LEFT];
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p->Link[LEFT] = tmp->Link[RIGHT];
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tmp->Link[RIGHT] = p;
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tmp = p->Link[ubi_trLEFT];
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p->Link[ubi_trLEFT] = tmp->Link[ubi_trRIGHT];
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tmp->Link[ubi_trRIGHT] = p;
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tmp->Link[PARENT] = p->Link[PARENT];
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tmp->gender = p->gender;
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if(tmp->Link[PARENT])
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(tmp->Link[PARENT])->Link[(tmp->gender)] = tmp;
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p->Link[PARENT] = tmp;
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p->gender = RIGHT;
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if(p->Link[LEFT])
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tmp->Link[ubi_trPARENT] = p->Link[ubi_trPARENT];
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tmp->gender = p->gender;
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if(tmp->Link[ubi_trPARENT])
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(tmp->Link[ubi_trPARENT])->Link[(tmp->gender)] = tmp;
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p->Link[ubi_trPARENT] = tmp;
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p->gender = ubi_trRIGHT;
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if(p->Link[ubi_trLEFT])
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{
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p->Link[LEFT]->Link[PARENT] = p;
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p->Link[LEFT]->gender = LEFT;
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p->Link[ubi_trLEFT]->Link[ubi_trPARENT] = p;
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p->Link[ubi_trLEFT]->gender = ubi_trLEFT;
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}
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p->balance -= Normalize( tmp->balance );
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p->balance -= tmp->balance;
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(tmp->balance)++;
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return( tmp );
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} /* R1 */
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@ -217,43 +149,43 @@ static ubi_avlNodePtr L2( ubi_avlNodePtr tree )
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{
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ubi_avlNodePtr tmp, newroot;
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tmp = tree->Link[RIGHT];
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newroot = tmp->Link[LEFT];
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tmp->Link[LEFT] = newroot->Link[RIGHT];
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newroot->Link[RIGHT] = tmp;
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tree->Link[RIGHT] = newroot->Link[LEFT];
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newroot->Link[LEFT] = tree;
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tmp = tree->Link[ubi_trRIGHT];
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newroot = tmp->Link[ubi_trLEFT];
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tmp->Link[ubi_trLEFT] = newroot->Link[ubi_trRIGHT];
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newroot->Link[ubi_trRIGHT] = tmp;
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tree->Link[ubi_trRIGHT] = newroot->Link[ubi_trLEFT];
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newroot->Link[ubi_trLEFT] = tree;
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newroot->Link[PARENT] = tree->Link[PARENT];
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newroot->gender = tree->gender;
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tree->Link[PARENT] = newroot;
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tree->gender = LEFT;
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tmp->Link[PARENT] = newroot;
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tmp->gender = RIGHT;
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newroot->Link[ubi_trPARENT] = tree->Link[ubi_trPARENT];
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newroot->gender = tree->gender;
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tree->Link[ubi_trPARENT] = newroot;
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tree->gender = ubi_trLEFT;
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tmp->Link[ubi_trPARENT] = newroot;
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tmp->gender = ubi_trRIGHT;
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if( tree->Link[RIGHT] )
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if( tree->Link[ubi_trRIGHT] )
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{
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tree->Link[RIGHT]->Link[PARENT] = tree;
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tree->Link[RIGHT]->gender = RIGHT;
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tree->Link[ubi_trRIGHT]->Link[ubi_trPARENT] = tree;
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tree->Link[ubi_trRIGHT]->gender = ubi_trRIGHT;
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}
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if( tmp->Link[LEFT] )
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if( tmp->Link[ubi_trLEFT] )
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{
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tmp->Link[LEFT]->Link[PARENT] = tmp;
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tmp->Link[LEFT]->gender = LEFT;
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tmp->Link[ubi_trLEFT]->Link[ubi_trPARENT] = tmp;
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tmp->Link[ubi_trLEFT]->gender = ubi_trLEFT;
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}
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if(newroot->Link[PARENT])
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newroot->Link[PARENT]->Link[newroot->gender] = newroot;
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if(newroot->Link[ubi_trPARENT])
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newroot->Link[ubi_trPARENT]->Link[newroot->gender] = newroot;
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switch( newroot->balance )
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{
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case LEFT :
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tree->balance = EQUAL; tmp->balance = RIGHT; break;
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case EQUAL:
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tree->balance = EQUAL; tmp->balance = EQUAL; break;
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case RIGHT:
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tree->balance = LEFT; tmp->balance = EQUAL; break;
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case ubi_trLEFT :
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tree->balance = ubi_trEQUAL; tmp->balance = ubi_trRIGHT; break;
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case ubi_trEQUAL:
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tree->balance = ubi_trEQUAL; tmp->balance = ubi_trEQUAL; break;
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case ubi_trRIGHT:
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tree->balance = ubi_trLEFT; tmp->balance = ubi_trEQUAL; break;
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}
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newroot->balance = EQUAL;
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newroot->balance = ubi_trEQUAL;
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return( newroot );
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} /* L2 */
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@ -269,48 +201,48 @@ static ubi_avlNodePtr R2( ubi_avlNodePtr tree )
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{
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ubi_avlNodePtr tmp, newroot;
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tmp = tree->Link[LEFT];
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newroot = tmp->Link[RIGHT];
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tmp->Link[RIGHT] = newroot->Link[LEFT];
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newroot->Link[LEFT] = tmp;
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tree->Link[LEFT] = newroot->Link[RIGHT];
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newroot->Link[RIGHT] = tree;
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tmp = tree->Link[ubi_trLEFT];
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newroot = tmp->Link[ubi_trRIGHT];
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tmp->Link[ubi_trRIGHT] = newroot->Link[ubi_trLEFT];
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newroot->Link[ubi_trLEFT] = tmp;
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tree->Link[ubi_trLEFT] = newroot->Link[ubi_trRIGHT];
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newroot->Link[ubi_trRIGHT] = tree;
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newroot->Link[PARENT] = tree->Link[PARENT];
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newroot->gender = tree->gender;
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tree->Link[PARENT] = newroot;
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tree->gender = RIGHT;
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tmp->Link[PARENT] = newroot;
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tmp->gender = LEFT;
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newroot->Link[ubi_trPARENT] = tree->Link[ubi_trPARENT];
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newroot->gender = tree->gender;
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tree->Link[ubi_trPARENT] = newroot;
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tree->gender = ubi_trRIGHT;
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tmp->Link[ubi_trPARENT] = newroot;
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tmp->gender = ubi_trLEFT;
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if( tree->Link[LEFT] )
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if( tree->Link[ubi_trLEFT] )
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{
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tree->Link[LEFT]->Link[PARENT] = tree;
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tree->Link[LEFT]->gender = LEFT;
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tree->Link[ubi_trLEFT]->Link[ubi_trPARENT] = tree;
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tree->Link[ubi_trLEFT]->gender = ubi_trLEFT;
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}
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if( tmp->Link[RIGHT] )
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if( tmp->Link[ubi_trRIGHT] )
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{
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tmp->Link[RIGHT]->Link[PARENT] = tmp;
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tmp->Link[RIGHT]->gender = RIGHT;
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tmp->Link[ubi_trRIGHT]->Link[ubi_trPARENT] = tmp;
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tmp->Link[ubi_trRIGHT]->gender = ubi_trRIGHT;
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}
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if(newroot->Link[PARENT])
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newroot->Link[PARENT]->Link[newroot->gender] = newroot;
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if(newroot->Link[ubi_trPARENT])
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newroot->Link[ubi_trPARENT]->Link[newroot->gender] = newroot;
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switch( newroot->balance )
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{
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case LEFT :
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tree->balance = RIGHT; tmp->balance = EQUAL; break;
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case EQUAL :
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tree->balance = EQUAL; tmp->balance = EQUAL; break;
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case RIGHT :
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tree->balance = EQUAL; tmp->balance = LEFT; break;
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case ubi_trLEFT :
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tree->balance = ubi_trRIGHT; tmp->balance = ubi_trEQUAL; break;
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case ubi_trEQUAL :
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tree->balance = ubi_trEQUAL; tmp->balance = ubi_trEQUAL; break;
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case ubi_trRIGHT :
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tree->balance = ubi_trEQUAL; tmp->balance = ubi_trLEFT; break;
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}
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newroot->balance = EQUAL;
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newroot->balance = ubi_trEQUAL;
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return( newroot );
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} /* R2 */
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static ubi_avlNodePtr Adjust( ubi_avlNodePtr p, char LorR )
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static ubi_avlNodePtr Adjust( ubi_avlNodePtr p, signed char LorR )
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/* ------------------------------------------------------------------------ **
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* Adjust the balance value at node *p. If necessary, rotate the subtree
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* rooted at p.
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@ -329,23 +261,23 @@ static ubi_avlNodePtr Adjust( ubi_avlNodePtr p, char LorR )
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*/
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{
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if( p->balance != LorR )
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p->balance += Normalize(LorR);
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p->balance += LorR;
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else
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{
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char tallerbal; /* Balance value of the root of the taller subtree of p. */
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signed char tallerbal; /* Balance of root of the taller subtree of p. */
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tallerbal = p->Link[LorR]->balance;
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if( ( EQUAL == tallerbal ) || ( p->balance == tallerbal ) )
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p = ( (LEFT==LorR) ? R1(p) : L1(p) ); /* single rotation */
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if( ( ubi_trEQUAL == tallerbal ) || ( p->balance == tallerbal ) )
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p = ( (ubi_trLEFT==LorR) ? R1(p) : L1(p) ); /* single rotation */
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else
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p = ( (LEFT==LorR) ? R2(p) : L2(p) ); /* double rotation */
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p = ( (ubi_trLEFT==LorR) ? R2(p) : L2(p) ); /* double rotation */
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}
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return( p );
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} /* Adjust */
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static ubi_avlNodePtr Rebalance( ubi_avlNodePtr Root,
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ubi_avlNodePtr subtree,
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char LorR )
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signed char LorR )
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/* ------------------------------------------------------------------------ **
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* Rebalance the tree following an insertion.
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*
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@ -371,19 +303,19 @@ static ubi_avlNodePtr Rebalance( ubi_avlNodePtr Root,
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while( subtree )
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{
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subtree = Adjust( subtree, LorR );
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if( PARENT == subtree->gender )
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if( ubi_trPARENT == subtree->gender )
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return( subtree );
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if( EQUAL == subtree->balance )
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if( ubi_trEQUAL == subtree->balance )
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return( Root );
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LorR = subtree->gender;
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subtree = subtree->Link[PARENT];
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subtree = subtree->Link[ubi_trPARENT];
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}
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return( Root );
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} /* Rebalance */
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static ubi_avlNodePtr Debalance( ubi_avlNodePtr Root,
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ubi_avlNodePtr subtree,
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char LorR )
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signed char LorR )
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/* ------------------------------------------------------------------------ **
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* Rebalance the tree following a deletion.
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*
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@ -411,13 +343,13 @@ static ubi_avlNodePtr Debalance( ubi_avlNodePtr Root,
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{
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while( subtree )
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{
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subtree = Adjust( subtree, RevWay(LorR) );
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if( PARENT == subtree->gender )
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subtree = Adjust( subtree, ubi_trRevWay(LorR) );
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if( ubi_trPARENT == subtree->gender )
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||||
return( subtree );
|
||||
if( EQUAL != subtree->balance )
|
||||
if( ubi_trEQUAL != subtree->balance )
|
||||
return( Root );
|
||||
LorR = subtree->gender;
|
||||
subtree = subtree->Link[PARENT];
|
||||
subtree = subtree->Link[ubi_trPARENT];
|
||||
}
|
||||
return( Root );
|
||||
} /* Debalance */
|
||||
@ -458,10 +390,10 @@ static void ReplaceNode( ubi_avlNodePtr *parent,
|
||||
((unsigned char *)newnode)[i] = ((unsigned char *)oldnode)[i];
|
||||
(*parent) = newnode;
|
||||
|
||||
if(oldnode->Link[LEFT ] )
|
||||
(oldnode->Link[LEFT ])->Link[PARENT] = newnode;
|
||||
if(oldnode->Link[RIGHT] )
|
||||
(oldnode->Link[RIGHT])->Link[PARENT] = newnode;
|
||||
if(oldnode->Link[ubi_trLEFT ] )
|
||||
(oldnode->Link[ubi_trLEFT ])->Link[ubi_trPARENT] = newnode;
|
||||
if(oldnode->Link[ubi_trRIGHT] )
|
||||
(oldnode->Link[ubi_trRIGHT])->Link[ubi_trPARENT] = newnode;
|
||||
} /* ReplaceNode */
|
||||
|
||||
static void SwapNodes( ubi_btRootPtr RootPtr,
|
||||
@ -489,20 +421,20 @@ static void SwapNodes( ubi_btRootPtr RootPtr,
|
||||
ubi_avlNode dummy;
|
||||
ubi_avlNodePtr dummy_p = &dummy;
|
||||
|
||||
if( Node1->Link[PARENT] )
|
||||
Parent = &((Node1->Link[PARENT])->Link[Node1->gender]);
|
||||
if( Node1->Link[ubi_trPARENT] )
|
||||
Parent = &((Node1->Link[ubi_trPARENT])->Link[Node1->gender]);
|
||||
else
|
||||
Parent = (ubi_avlNodePtr *)&(RootPtr->root);
|
||||
ReplaceNode( Parent, Node1, dummy_p );
|
||||
|
||||
if( Node2->Link[PARENT] )
|
||||
Parent = &((Node2->Link[PARENT])->Link[Node2->gender]);
|
||||
if( Node2->Link[ubi_trPARENT] )
|
||||
Parent = &((Node2->Link[ubi_trPARENT])->Link[Node2->gender]);
|
||||
else
|
||||
Parent = (ubi_avlNodePtr *)&(RootPtr->root);
|
||||
ReplaceNode( Parent, Node2, Node1 );
|
||||
|
||||
if( dummy_p->Link[PARENT] )
|
||||
Parent = &((dummy_p->Link[PARENT])->Link[dummy_p->gender]);
|
||||
if( dummy_p->Link[ubi_trPARENT] )
|
||||
Parent = &((dummy_p->Link[ubi_trPARENT])->Link[dummy_p->gender]);
|
||||
else
|
||||
Parent = (ubi_avlNodePtr *)&(RootPtr->root);
|
||||
ReplaceNode( Parent, dummy_p, Node2 );
|
||||
@ -526,7 +458,7 @@ ubi_avlNodePtr ubi_avlInitNode( ubi_avlNodePtr NodePtr )
|
||||
*/
|
||||
{
|
||||
(void)ubi_btInitNode( (ubi_btNodePtr)NodePtr );
|
||||
NodePtr->balance = EQUAL;
|
||||
NodePtr->balance = ubi_trEQUAL;
|
||||
return( NodePtr );
|
||||
} /* ubi_avlInitNode */
|
||||
|
||||
@ -591,9 +523,9 @@ ubi_trBool ubi_avlInsert( ubi_btRootPtr RootPtr,
|
||||
NewNode->balance = (*OldNode)->balance;
|
||||
else
|
||||
{
|
||||
NewNode->balance = EQUAL;
|
||||
NewNode->balance = ubi_trEQUAL;
|
||||
RootPtr->root = (ubi_btNodePtr)Rebalance( (ubi_avlNodePtr)RootPtr->root,
|
||||
NewNode->Link[PARENT],
|
||||
NewNode->Link[ubi_trPARENT],
|
||||
NewNode->gender );
|
||||
}
|
||||
return( ubi_trTRUE );
|
||||
@ -625,33 +557,33 @@ ubi_avlNodePtr ubi_avlRemove( ubi_btRootPtr RootPtr,
|
||||
/* if the node has both left and right subtrees, then we have to swap
|
||||
* it with another node.
|
||||
*/
|
||||
if( (DeadNode->Link[LEFT]) && (DeadNode->Link[RIGHT]) )
|
||||
if( (DeadNode->Link[ubi_trLEFT]) && (DeadNode->Link[ubi_trRIGHT]) )
|
||||
SwapNodes( RootPtr, DeadNode, ubi_trPrev( DeadNode ) );
|
||||
|
||||
/* The parent of the node to be deleted may be another node, or it may be
|
||||
* the root of the tree. Since we're not sure, it's best just to have
|
||||
* a pointer to the parent pointer, whatever it is.
|
||||
*/
|
||||
if( DeadNode->Link[PARENT] )
|
||||
if( DeadNode->Link[ubi_trPARENT] )
|
||||
parentp = (ubi_btNodePtr *)
|
||||
&((DeadNode->Link[PARENT])->Link[(DeadNode->gender)]);
|
||||
&((DeadNode->Link[ubi_trPARENT])->Link[(DeadNode->gender)]);
|
||||
else
|
||||
parentp = &( RootPtr->root );
|
||||
|
||||
/* Now link the parent to the only grand-child. Patch up the gender and
|
||||
* such, and rebalance.
|
||||
*/
|
||||
if( EQUAL == DeadNode->balance )
|
||||
if( ubi_trEQUAL == DeadNode->balance )
|
||||
(*parentp) = NULL;
|
||||
else
|
||||
{
|
||||
p = (ubi_btNodePtr)(DeadNode->Link[(DeadNode->balance)]);
|
||||
p->Link[PARENT] = (ubi_btNodePtr)DeadNode->Link[PARENT];
|
||||
p->gender = DeadNode->gender;
|
||||
p->Link[ubi_trPARENT] = (ubi_btNodePtr)DeadNode->Link[ubi_trPARENT];
|
||||
p->gender = DeadNode->gender;
|
||||
(*parentp) = p;
|
||||
}
|
||||
RootPtr->root = (ubi_btNodePtr)Debalance( (ubi_avlNodePtr)RootPtr->root,
|
||||
DeadNode->Link[PARENT],
|
||||
DeadNode->Link[ubi_trPARENT],
|
||||
DeadNode->gender );
|
||||
|
||||
(RootPtr->count)--;
|
||||
|
@ -34,85 +34,20 @@
|
||||
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
* Log: ubi_AVLtree.h,v
|
||||
* Revision 3.0 1997/12/08 05:39:01 crh
|
||||
* This is a new major revision level. The handling of the pointers in the
|
||||
* ubi_trNode structure was redesigned. The result is that there are fewer
|
||||
* macros floating about, and fewer cases in which values have to be
|
||||
* incremented or decremented. See ubi_BinTree for more information.
|
||||
*
|
||||
* Revision 2.4 1997/07/26 04:36:23 crh
|
||||
* Andrew Leppard, aka "Grazgur", discovered that I still had my brains tied
|
||||
* on backwards with respect to node deletion. I did some more digging and
|
||||
* discovered that I was not changing the balance values correctly in the
|
||||
* single rotation functions. Double rotation was working correctly because
|
||||
* the formula for changing the balance values is the same for insertion or
|
||||
* deletion. Not so for single rotation.
|
||||
*
|
||||
* I have tested the fix by loading the tree with over 44 thousand names,
|
||||
* deleting 2,629 of them (all those in which the second character is 'u')
|
||||
* and then walking the tree recursively to verify that the balance factor of
|
||||
* each node is correct. Passed.
|
||||
*
|
||||
* Thanks Andrew!
|
||||
*
|
||||
* Also:
|
||||
* + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
|
||||
* + Rewrote the ubi_tr<func> macros because they weren't doing what I'd
|
||||
* hoped they would do (see the bottom of the header file). They work now.
|
||||
*
|
||||
* Revision 2.3 1997/06/03 05:22:07 crh
|
||||
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
|
||||
* problems.
|
||||
*
|
||||
* Revision 2.2 1995/10/03 22:15:47 CRH
|
||||
* Ubisized!
|
||||
*
|
||||
* Revision 2.1 95/03/09 23:46:44 CRH
|
||||
* Added the ModuleID static string and function. These modules are now
|
||||
* self-identifying.
|
||||
* Revision 2; 1995/03/05 - 1997/12/07:
|
||||
* An overhaul to the node delete process. I had gotten it wrong in a
|
||||
* couple of places, thought I'd fixed it, and then found that I'd missed
|
||||
* something more. Thanks to Andrew Leppard for the bug report!
|
||||
*
|
||||
* Revision 2.0 95/03/05 14:11:22 CRH
|
||||
* This revision of ubi_AVLtree coincides with revision 2.0 of ubi_BinTree,
|
||||
* and so includes all of the changes to that module. In addition, a bug in
|
||||
* the node deletion process has been fixed.
|
||||
*
|
||||
* After rewriting the Locate() function in ubi_BinTree, I decided that it was
|
||||
* time to overhaul this module. In the process, I discovered a bug related
|
||||
* to node deletion. To fix the bug, I wrote function Debalance(). A quick
|
||||
* glance will show that it is very similar to the Rebalance() function. In
|
||||
* previous versions of this module, I tried to include the functionality of
|
||||
* Debalance() within Rebalance(), with poor results.
|
||||
*
|
||||
* Revision 1.0 93/10/15 22:58:48 CRH
|
||||
* With this revision, I have added a set of #define's that provide a single,
|
||||
* standard API to all existing tree modules. Until now, each of the three
|
||||
* existing modules had a different function and typedef prefix, as follows:
|
||||
*
|
||||
* Module Prefix
|
||||
* ubi_BinTree ubi_bt
|
||||
* ubi_AVLtree ubi_avl
|
||||
* ubi_SplayTree ubi_spt
|
||||
*
|
||||
* To further complicate matters, only those portions of the base module
|
||||
* (ubi_BinTree) that were superceeded in the new module had the new names.
|
||||
* For example, if you were using ubi_AVLtree, the AVL node structure was
|
||||
* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
|
||||
* SplayTree, the locate function was called "ubi_sptLocate", but the next
|
||||
* and previous functions remained "ubi_btNext" and "ubi_btPrev".
|
||||
*
|
||||
* This was not too terrible if you were familiar with the modules and knew
|
||||
* exactly which tree model you wanted to use. If you wanted to be able to
|
||||
* change modules (for speed comparisons, etc), things could get messy very
|
||||
* quickly.
|
||||
*
|
||||
* So, I have added a set of defined names that get redefined in any of the
|
||||
* descendant modules. To use this standardized interface in your code,
|
||||
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
|
||||
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
|
||||
* datatype names for the module that you are using. Just remember to
|
||||
* include the header for that module in your program file. Because these
|
||||
* names are handled by the preprocessor, there is no added run-time
|
||||
* overhead.
|
||||
*
|
||||
* Note that the original names do still exist, and can be used if you wish
|
||||
* to write code directly to a specific module. This should probably only be
|
||||
* done if you are planning to implement a new descendant type, such as
|
||||
* red/black trees. CRH
|
||||
* Revision 1; 93/10/15 - 95/03/05:
|
||||
* Added the ubi_tr defines. See ubi_BinTree.h for more info.
|
||||
*
|
||||
* V0.0 - May, 1990 - Written by Christopher R. Hertel (CRH).
|
||||
*
|
||||
@ -128,6 +63,7 @@
|
||||
* header so that you can use the structure as a building block.
|
||||
*
|
||||
* The fields are as follows:
|
||||
* leftlink - A space filler. This field will be accessed as Link[-1].
|
||||
* Link - An array of pointers. These pointers are manipulated by the
|
||||
* BT and AVL routines, and indicate the left and right child
|
||||
* nodes, plus the parent node. By keeping track of the parent
|
||||
@ -142,25 +78,21 @@
|
||||
* indicates which subtree of the current node is longer, or if
|
||||
* the subtrees are, in fact, balanced with respect to each
|
||||
* other.
|
||||
* ------------------------------------------------------------------------- **
|
||||
*
|
||||
*/
|
||||
|
||||
typedef struct ubi_avlNodeStruct {
|
||||
struct ubi_avlNodeStruct
|
||||
*Link[3]; /* Normal Binary Tree Node type. */
|
||||
char gender; /* The node is either the RIGHT or LEFT child of its */
|
||||
/* parent, or is the root node. */
|
||||
char balance; /* In an AVL tree, each node is the root of a subtree */
|
||||
/* that may be balanced, or be one node longer to the */
|
||||
/* right or left. This field keeps track of the */
|
||||
/* balance value of each node. */
|
||||
} ubi_avlNode; /* Typedef'd name for an avl tree node. */
|
||||
typedef struct ubi_avlNodeStruct
|
||||
{
|
||||
struct ubi_avlNodeStruct *leftlink;
|
||||
struct ubi_avlNodeStruct *Link[2];
|
||||
signed char gender;
|
||||
signed char balance;
|
||||
} ubi_avlNode;
|
||||
|
||||
typedef ubi_avlNode *ubi_avlNodePtr; /* a Pointer to an AVL node */
|
||||
typedef ubi_avlNode *ubi_avlNodePtr; /* a Pointer to an AVL node. */
|
||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Function prototypes.
|
||||
* -------------------------------------------------------------------------- **
|
||||
* Function prototypes...
|
||||
*/
|
||||
|
||||
ubi_avlNodePtr ubi_avlInitNode( ubi_avlNodePtr NodePtr );
|
||||
|
@ -6,12 +6,7 @@
|
||||
* Email: crh@ubiqx.mn.org
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* ubi_BinTree manages a simple binary tree. Nothing fancy here. No height
|
||||
* balancing, no restructuring. Still, a good tool for creating short, low-
|
||||
* overhead sorted lists of things that need to be found in a hurry.
|
||||
*
|
||||
* In addition, this module provides a good basis for creating other types
|
||||
* of binary tree handling modules.
|
||||
* This module implements simple binary trees.
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
@ -31,64 +26,73 @@
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* Revision 2.4 1997/07/26 04:11:10 crh
|
||||
* + Just to be annoying I changed ubi_TRUE and ubi_FALSE to ubi_trTRUE
|
||||
* and ubi_trFALSE.
|
||||
* + There is now a type ubi_trBool to go with ubi_trTRUE and ubi_trFALSE.
|
||||
* + There used to be something called "ubi_TypeDefs.h". I got rid of it.
|
||||
* + Added function ubi_btLeafNode().
|
||||
* Log: ubi_BinTree.c,v
|
||||
* Revision 3.0 1997/12/08 06:49:11 crh
|
||||
* This is a new major revision level for all ubiqx binary tree modules.
|
||||
* In previous releases, the ubi_trNode structure looked like this:
|
||||
*
|
||||
* Revision 2.3 1997/06/03 05:16:17 crh
|
||||
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid conflicts.
|
||||
* Also changed the interface to function InitTree(). See the comments
|
||||
* for this function for more information.
|
||||
* typedef struct ubi_btNodeStruct
|
||||
* {
|
||||
* struct ubi_btNodeStruct *Link[3];
|
||||
* signed char gender;
|
||||
* } ubi_btNode;
|
||||
*
|
||||
* Revision 2.2 1995/10/03 22:00:07 CRH
|
||||
* Ubisized!
|
||||
*
|
||||
* Revision 2.1 95/03/09 23:37:10 CRH
|
||||
* Added the ModuleID static string and function. These modules are now
|
||||
* self-identifying.
|
||||
*
|
||||
* Revision 2.0 95/02/27 22:00:17 CRH
|
||||
* Revision 2.0 of this program includes the following changes:
|
||||
* As a result, the pointers were indexed as
|
||||
*
|
||||
* 1) A fix to a major typo in the RepaceNode() function.
|
||||
* 2) The addition of the static function Border().
|
||||
* 3) The addition of the public functions FirstOf() and LastOf(), which
|
||||
* use Border(). These functions are used with trees that allow
|
||||
* duplicate keys.
|
||||
* 4) A complete rewrite of the Locate() function. Locate() now accepts
|
||||
* a "comparison" operator.
|
||||
* 5) Overall enhancements to both code and comments.
|
||||
* Link[0] == Left Child
|
||||
* Link[1] == Parent
|
||||
* Link[2] == Right Child
|
||||
*
|
||||
* I decided to give this a new major rev number because the interface has
|
||||
* changed. In particular, there are two new functions, and changes to the
|
||||
* Locate() function.
|
||||
* With this release, the node structure changes to:
|
||||
*
|
||||
* Revision 1.0 93/10/15 22:44:59 CRH
|
||||
* With this revision, I have added a set of #define's that provide a single,
|
||||
* standard API to all existing tree modules. Until now, each of the three
|
||||
* existing modules had a different function and typedef prefix, as follows:
|
||||
* typedef struct ubi_btNodeStruct
|
||||
* {
|
||||
* struct ubi_btNodeStruct *leftlink
|
||||
* struct ubi_btNodeStruct *Link[2];
|
||||
* signed char gender;
|
||||
* } ubi_btNode;
|
||||
*
|
||||
* The leftlink field is used as a place holder, and the pointers are now
|
||||
* index as
|
||||
*
|
||||
* Link[-1] == Left Child (aka. leftlink)
|
||||
* Link[ 0] == Parent
|
||||
* Link[ 1] == Right Child
|
||||
*
|
||||
* which is much nicer. Doing things this way removes the need to shift
|
||||
* values between the two numbering schemes, thus removing one macro,
|
||||
* simplifying another, and getting rid of a whole bunch of increment &
|
||||
* decrement operations.
|
||||
*
|
||||
* Revision 2; 1995/02/27 - 1997/12/07 included:
|
||||
* - The addition of the ModuleID static string and ubi_ModuleID() function.
|
||||
* - The addition of the public functions FirstOf() and LastOf(). These
|
||||
* functions are used with trees that allow duplicate keys.
|
||||
* - The addition of the ubi_btLeafNode() function.
|
||||
* - A rewrite of the Locate() function.
|
||||
* - A change to the parameter list in function ubi_btInitTree().
|
||||
* - Bugfixes.
|
||||
*
|
||||
* Revision 1; 93/10/15 - 95/02/27:
|
||||
* Revision 1 introduced a set of #define's that provide a single API to all
|
||||
* of the existing tree modules. Each of these modules has a different name
|
||||
* prefix, as follows:
|
||||
*
|
||||
* Module Prefix
|
||||
* ubi_BinTree ubi_bt
|
||||
* ubi_AVLtree ubi_avl
|
||||
* ubi_SplayTree ubi_spt
|
||||
*
|
||||
* To further complicate matters, only those portions of the base module
|
||||
* (ubi_BinTree) that were superceeded in the new module had the new names.
|
||||
* For example, if you were using ubi_AVLtree, the AVL node structure was
|
||||
* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
|
||||
* SplayTree, the locate function was called "ubi_sptLocate", but the next
|
||||
* and previous functions remained "ubi_btNext" and "ubi_btPrev".
|
||||
* Only those portions of the base module (ubi_BinTree) that are superceeded
|
||||
* in the descendant module have new names. For example, the AVL node
|
||||
* structure in ubi_AVLtree.h is named "ubi_avlNode", but the root structure
|
||||
* is still "ubi_btRoot". Using SplayTree, the locate function is called
|
||||
* "ubi_sptLocate", but the next and previous functions remained "ubi_btNext"
|
||||
* and "ubi_btPrev".
|
||||
*
|
||||
* This was not too terrible if you were familiar with the modules and knew
|
||||
* exactly which tree model you wanted to use. If you wanted to be able to
|
||||
* change modules (for speed comparisons, etc), things could get messy very
|
||||
* quickly.
|
||||
* This is confusing.
|
||||
*
|
||||
* So, I have added a set of defined names that get redefined in any of the
|
||||
* So, I added a set of defined names that get redefined in any of the
|
||||
* descendant modules. To use this standardized interface in your code,
|
||||
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
|
||||
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
|
||||
@ -100,7 +104,8 @@
|
||||
* Note that the original names do still exist, and can be used if you wish
|
||||
* to write code directly to a specific module. This should probably only be
|
||||
* done if you are planning to implement a new descendant type, such as
|
||||
* red/black trees. CRH
|
||||
* red/black trees, or if you plan to use two or more specific tree types
|
||||
* in the same piece of code. CRH
|
||||
*
|
||||
* V0.0 - June, 1991 - Written by Christopher R. Hertel (CRH).
|
||||
*
|
||||
@ -115,8 +120,8 @@
|
||||
*/
|
||||
|
||||
static char ModuleID[] = "ubi_BinTree\n\
|
||||
\tRevision: 2.4\n\
|
||||
\tDate: 1997/07/26 04:11:10\n\
|
||||
\tRevision: 3.0\n\
|
||||
\tDate: 1997/12/08 06:49:11\n\
|
||||
\tAuthor: crh\n";
|
||||
|
||||
/* ========================================================================== **
|
||||
@ -129,7 +134,7 @@ static ubi_btNodePtr qFind( ubi_btCompFunc cmp,
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* This function performs a non-recursive search of a tree for a node
|
||||
* matching a specific key. It is called "qFind()" because it is
|
||||
* faster that TreeFind (below).
|
||||
* (probably a little bit) faster that TreeFind (below).
|
||||
*
|
||||
* Input:
|
||||
* cmp - a pointer to the tree's comparison function.
|
||||
@ -148,9 +153,9 @@ static ubi_btNodePtr qFind( ubi_btCompFunc cmp,
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
char tmp;
|
||||
signed char tmp;
|
||||
|
||||
while( p && (( tmp = AbNormal((*cmp)(FindMe, p)) ) != EQUAL) )
|
||||
while( p && (( tmp = ubi_trNormalize((*cmp)(FindMe, p)) ) != ubi_trEQUAL) )
|
||||
p = p->Link[tmp];
|
||||
|
||||
return( p );
|
||||
@ -159,7 +164,7 @@ static ubi_btNodePtr qFind( ubi_btCompFunc cmp,
|
||||
static ubi_btNodePtr TreeFind( ubi_btItemPtr findme,
|
||||
ubi_btNodePtr p,
|
||||
ubi_btNodePtr *parentp,
|
||||
char *gender,
|
||||
signed char *gender,
|
||||
ubi_btCompFunc CmpFunc )
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* TreeFind() searches a tree for a given value (findme). It will return a
|
||||
@ -189,25 +194,27 @@ static ubi_btNodePtr TreeFind( ubi_btItemPtr findme,
|
||||
*/
|
||||
{
|
||||
register ubi_btNodePtr tmp_p = p;
|
||||
ubi_btNodePtr tmp_pp = NULL;
|
||||
char tmp_sex = EQUAL;
|
||||
char tmp_cmp;
|
||||
ubi_btNodePtr tmp_pp = NULL;
|
||||
signed char tmp_gender = ubi_trEQUAL;
|
||||
signed char tmp_cmp;
|
||||
|
||||
while( tmp_p && (EQUAL != (tmp_cmp = AbNormal((*CmpFunc)(findme, tmp_p)))) )
|
||||
while( tmp_p
|
||||
&& (ubi_trEQUAL != (tmp_cmp = ubi_trNormalize((*CmpFunc)(findme, tmp_p))))
|
||||
)
|
||||
{
|
||||
tmp_pp = tmp_p; /* Keep track of previous node. */
|
||||
tmp_sex = tmp_cmp; /* Keep track of sex of child. */
|
||||
tmp_gender = tmp_cmp; /* Keep track of sex of child. */
|
||||
tmp_p = tmp_p->Link[tmp_cmp]; /* Go to child. */
|
||||
}
|
||||
*parentp = tmp_pp; /* Return results. */
|
||||
*gender = tmp_sex;
|
||||
*gender = tmp_gender;
|
||||
return( tmp_p );
|
||||
} /* TreeFind */
|
||||
|
||||
static void ReplaceNode( ubi_btNodePtr *parent,
|
||||
ubi_btNodePtr oldnode,
|
||||
ubi_btNodePtr newnode )
|
||||
/* ------------------------------------------------------------------ *
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Remove node oldnode from the tree, replacing it with node newnode.
|
||||
*
|
||||
* Input:
|
||||
@ -220,12 +227,8 @@ static void ReplaceNode( ubi_btNodePtr *parent,
|
||||
* place of <*oldnode>.
|
||||
*
|
||||
* Notes: Don't forget to free oldnode.
|
||||
* Also, this function used to have a really nasty typo
|
||||
* bug. "oldnode" and "newnode" were swapped in the line
|
||||
* that now reads:
|
||||
* ((unsigned char *)newnode)[i] = ((unsigned char *)oldnode)[i];
|
||||
* Bleah!
|
||||
* ------------------------------------------------------------------ *
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
register int i;
|
||||
@ -233,10 +236,17 @@ static void ReplaceNode( ubi_btNodePtr *parent,
|
||||
|
||||
for( i = 0; i < btNodeSize; i++ ) /* Copy node internals to new node. */
|
||||
((unsigned char *)newnode)[i] = ((unsigned char *)oldnode)[i];
|
||||
(*parent) = newnode; /* Old node's parent points to new child. */
|
||||
|
||||
/* Old node's parent points to new child. */
|
||||
(*parent) = newnode;
|
||||
|
||||
/* Now tell the children about their new step-parent. */
|
||||
if( oldnode->Link[LEFT ] ) (oldnode->Link[LEFT ])->Link[PARENT] = newnode;
|
||||
if( oldnode->Link[RIGHT] ) (oldnode->Link[RIGHT])->Link[PARENT] = newnode;
|
||||
if( oldnode->Link[ubi_trLEFT ] )
|
||||
(oldnode->Link[ubi_trLEFT ])->Link[ubi_trPARENT] = newnode;
|
||||
|
||||
if( oldnode->Link[ubi_trRIGHT] )
|
||||
(oldnode->Link[ubi_trRIGHT])->Link[ubi_trPARENT] = newnode;
|
||||
|
||||
} /* ReplaceNode */
|
||||
|
||||
static void SwapNodes( ubi_btRootPtr RootPtr,
|
||||
@ -263,22 +273,22 @@ static void SwapNodes( ubi_btRootPtr RootPtr,
|
||||
ubi_btNodePtr dummy_p = &dummy;
|
||||
|
||||
/* Replace Node 1 with the dummy, thus removing Node1 from the tree. */
|
||||
if( Node1->Link[PARENT] )
|
||||
Parent = &((Node1->Link[PARENT])->Link[Node1->gender]);
|
||||
if( Node1->Link[ubi_trPARENT] )
|
||||
Parent = &((Node1->Link[ubi_trPARENT])->Link[Node1->gender]);
|
||||
else
|
||||
Parent = &(RootPtr->root);
|
||||
ReplaceNode( Parent, Node1, dummy_p );
|
||||
|
||||
/* Swap Node 1 with Node 2, placing Node 1 back into the tree. */
|
||||
if( Node2->Link[PARENT] )
|
||||
Parent = &((Node2->Link[PARENT])->Link[Node2->gender]);
|
||||
if( Node2->Link[ubi_trPARENT] )
|
||||
Parent = &((Node2->Link[ubi_trPARENT])->Link[Node2->gender]);
|
||||
else
|
||||
Parent = &(RootPtr->root);
|
||||
ReplaceNode( Parent, Node2, Node1 );
|
||||
|
||||
/* Swap Node 2 and the dummy, thus placing Node 2 back into the tree. */
|
||||
if( dummy_p->Link[PARENT] )
|
||||
Parent = &((dummy_p->Link[PARENT])->Link[dummy_p->gender]);
|
||||
if( dummy_p->Link[ubi_trPARENT] )
|
||||
Parent = &((dummy_p->Link[ubi_trPARENT])->Link[dummy_p->gender]);
|
||||
else
|
||||
Parent = &(RootPtr->root);
|
||||
ReplaceNode( Parent, dummy_p, Node2 );
|
||||
@ -289,7 +299,7 @@ static void SwapNodes( ubi_btRootPtr RootPtr,
|
||||
*/
|
||||
|
||||
static ubi_btNodePtr SubSlide( register ubi_btNodePtr P,
|
||||
register char whichway )
|
||||
register signed char whichway )
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Slide down the side of a subtree.
|
||||
*
|
||||
@ -317,7 +327,7 @@ static ubi_btNodePtr SubSlide( register ubi_btNodePtr P,
|
||||
} /* SubSlide */
|
||||
|
||||
static ubi_btNodePtr Neighbor( register ubi_btNodePtr P,
|
||||
register char whichway )
|
||||
register signed char whichway )
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Given starting point p, return the (key order) next or preceeding node
|
||||
* in the tree.
|
||||
@ -336,14 +346,14 @@ static ubi_btNodePtr Neighbor( register ubi_btNodePtr P,
|
||||
if( P )
|
||||
{
|
||||
if( P->Link[ whichway ] )
|
||||
return( SubSlide( P->Link[ whichway ], (char)RevWay(whichway) ) );
|
||||
return( SubSlide( P->Link[ whichway ], ubi_trRevWay(whichway) ) );
|
||||
else
|
||||
while( P->Link[ PARENT ] )
|
||||
while( P->Link[ ubi_trPARENT ] )
|
||||
{
|
||||
if( (P->Link[ PARENT ])->Link[ whichway ] == P )
|
||||
P = P->Link[ PARENT ];
|
||||
if( (P->Link[ ubi_trPARENT ])->Link[ whichway ] == P )
|
||||
P = P->Link[ ubi_trPARENT ];
|
||||
else
|
||||
return( P->Link[ PARENT ] );
|
||||
return( P->Link[ ubi_trPARENT ] );
|
||||
}
|
||||
}
|
||||
return( NULL );
|
||||
@ -352,7 +362,7 @@ static ubi_btNodePtr Neighbor( register ubi_btNodePtr P,
|
||||
static ubi_btNodePtr Border( ubi_btRootPtr RootPtr,
|
||||
ubi_btItemPtr FindMe,
|
||||
ubi_btNodePtr p,
|
||||
char whichway )
|
||||
signed char whichway )
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Given starting point p, which has a key value equal to *FindMe, locate
|
||||
* the first (index order) node with the same key value.
|
||||
@ -384,17 +394,17 @@ static ubi_btNodePtr Border( ubi_btRootPtr RootPtr,
|
||||
register ubi_btNodePtr q;
|
||||
|
||||
/* Exit if there's nothing that can be done. */
|
||||
if( !Dups_OK( RootPtr ) || (PARENT == whichway) )
|
||||
if( !ubi_trDups_OK( RootPtr ) || (ubi_trPARENT == whichway) )
|
||||
return( p );
|
||||
|
||||
/* First, if needed, move up the tree. We need to get to the root of the
|
||||
* subtree that contains all of the matching nodes.
|
||||
*/
|
||||
q = p->Link[PARENT];
|
||||
while( q && (EQUAL == AbNormal( (*(RootPtr->cmp))(FindMe, q) )) )
|
||||
q = p->Link[ubi_trPARENT];
|
||||
while( q && (ubi_trEQUAL == ubi_trNormalize( (*(RootPtr->cmp))(FindMe, q) )) )
|
||||
{
|
||||
p = q;
|
||||
q = p->Link[PARENT];
|
||||
q = p->Link[ubi_trPARENT];
|
||||
}
|
||||
|
||||
/* Next, move back down in the "whichway" direction. */
|
||||
@ -421,15 +431,15 @@ long ubi_btSgn( register long x )
|
||||
*
|
||||
* Input: x - a signed long integer value.
|
||||
*
|
||||
* Output: the "sign" of x, represented as follows:
|
||||
* Output: -1, 0, or 1 representing the "sign" of x as follows:
|
||||
* -1 == negative
|
||||
* 0 == zero (no sign)
|
||||
* 1 == positive
|
||||
*
|
||||
* Note: This utility is provided in order to facilitate the conversion
|
||||
* of C comparison function return values into BinTree direction
|
||||
* values: {LEFT, PARENT, EQUAL}. It is INCORPORATED into the
|
||||
* AbNormal() conversion macro!
|
||||
* Note: This utility is provided in order to facilitate the conversion
|
||||
* of C comparison function return values into BinTree direction
|
||||
* values: {ubi_trLEFT, ubi_trPARENT, ubi_trEQUAL}. It is
|
||||
* incorporated into the ubi_trNormalize() conversion macro.
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
@ -447,10 +457,10 @@ ubi_btNodePtr ubi_btInitNode( ubi_btNodePtr NodePtr )
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
NodePtr->Link[ LEFT ] = NULL;
|
||||
NodePtr->Link[ PARENT ] = NULL;
|
||||
NodePtr->Link[ RIGHT ] = NULL;
|
||||
NodePtr->gender = EQUAL;
|
||||
NodePtr->Link[ ubi_trLEFT ] = NULL;
|
||||
NodePtr->Link[ ubi_trPARENT ] = NULL;
|
||||
NodePtr->Link[ ubi_trRIGHT ] = NULL;
|
||||
NodePtr->gender = ubi_trEQUAL;
|
||||
return( NodePtr );
|
||||
} /* ubi_btInitNode */
|
||||
|
||||
@ -543,7 +553,7 @@ ubi_trBool ubi_btInsert( ubi_btRootPtr RootPtr,
|
||||
{
|
||||
ubi_btNodePtr OtherP,
|
||||
parent = NULL;
|
||||
char tmp;
|
||||
signed char tmp;
|
||||
|
||||
if( !(OldNode) ) /* If they didn't give us a pointer, supply our own. */
|
||||
OldNode = &OtherP;
|
||||
@ -560,9 +570,9 @@ ubi_trBool ubi_btInsert( ubi_btRootPtr RootPtr,
|
||||
RootPtr->root = NewNode;
|
||||
else
|
||||
{
|
||||
parent->Link[tmp] = NewNode;
|
||||
NewNode->Link[PARENT] = parent;
|
||||
NewNode->gender = tmp;
|
||||
parent->Link[tmp] = NewNode;
|
||||
NewNode->Link[ubi_trPARENT] = parent;
|
||||
NewNode->gender = tmp;
|
||||
}
|
||||
(RootPtr->count)++;
|
||||
return( ubi_trTRUE );
|
||||
@ -571,24 +581,25 @@ ubi_trBool ubi_btInsert( ubi_btRootPtr RootPtr,
|
||||
/* If we reach this point, we know that a duplicate node exists. This
|
||||
* section adds the node to the tree if duplicate keys are allowed.
|
||||
*/
|
||||
if( Dups_OK(RootPtr) ) /* Key exists, add duplicate */
|
||||
if( ubi_trDups_OK(RootPtr) ) /* Key exists, add duplicate */
|
||||
{
|
||||
ubi_btNodePtr q;
|
||||
|
||||
tmp = RIGHT;
|
||||
tmp = ubi_trRIGHT;
|
||||
q = (*OldNode);
|
||||
*OldNode = NULL;
|
||||
while( q )
|
||||
{
|
||||
parent = q;
|
||||
if( tmp == EQUAL ) tmp = RIGHT;
|
||||
if( tmp == ubi_trEQUAL )
|
||||
tmp = ubi_trRIGHT;
|
||||
q = q->Link[tmp];
|
||||
if ( q )
|
||||
tmp = AbNormal( (*(RootPtr->cmp))(ItemPtr, q) );
|
||||
tmp = ubi_trNormalize( (*(RootPtr->cmp))(ItemPtr, q) );
|
||||
}
|
||||
parent->Link[tmp] = NewNode;
|
||||
NewNode->Link[PARENT] = parent;
|
||||
NewNode->gender = tmp;
|
||||
parent->Link[tmp] = NewNode;
|
||||
NewNode->Link[ubi_trPARENT] = parent;
|
||||
NewNode->gender = tmp;
|
||||
(RootPtr->count)++;
|
||||
return( ubi_trTRUE );
|
||||
}
|
||||
@ -597,7 +608,7 @@ ubi_trBool ubi_btInsert( ubi_btRootPtr RootPtr,
|
||||
* duplicate nodes, but our node keys match, so... may we replace the
|
||||
* old one?
|
||||
*/
|
||||
if( Ovwt_OK(RootPtr) ) /* Key exists, we replace */
|
||||
if( ubi_trOvwt_OK(RootPtr) ) /* Key exists, we replace */
|
||||
{
|
||||
if (!(parent))
|
||||
ReplaceNode( &(RootPtr->root), *OldNode, NewNode );
|
||||
@ -628,32 +639,32 @@ ubi_btNodePtr ubi_btRemove( ubi_btRootPtr RootPtr,
|
||||
{
|
||||
ubi_btNodePtr p,
|
||||
*parentp;
|
||||
char tmp;
|
||||
signed char tmp;
|
||||
|
||||
/* if the node has both left and right subtrees, then we have to swap
|
||||
* it with another node. The other node we choose will be the Prev()ious
|
||||
* node, which is garunteed to have no RIGHT child.
|
||||
*/
|
||||
if( (DeadNode->Link[LEFT]) && (DeadNode->Link[RIGHT]) )
|
||||
if( (DeadNode->Link[ubi_trLEFT]) && (DeadNode->Link[ubi_trRIGHT]) )
|
||||
SwapNodes( RootPtr, DeadNode, ubi_btPrev( DeadNode ) );
|
||||
|
||||
/* The parent of the node to be deleted may be another node, or it may be
|
||||
* the root of the tree. Since we're not sure, it's best just to have
|
||||
* a pointer to the parent pointer, whatever it is.
|
||||
*/
|
||||
if (DeadNode->Link[PARENT])
|
||||
parentp = &((DeadNode->Link[PARENT])->Link[DeadNode->gender]);
|
||||
if (DeadNode->Link[ubi_trPARENT])
|
||||
parentp = &((DeadNode->Link[ubi_trPARENT])->Link[DeadNode->gender]);
|
||||
else
|
||||
parentp = &( RootPtr->root );
|
||||
|
||||
/* Now link the parent to the only grand-child and patch up the gender. */
|
||||
tmp = ((DeadNode->Link[LEFT])?LEFT:RIGHT);
|
||||
tmp = ((DeadNode->Link[ubi_trLEFT]) ? ubi_trLEFT : ubi_trRIGHT);
|
||||
|
||||
p = (DeadNode->Link[tmp]);
|
||||
if( p )
|
||||
{
|
||||
p->Link[PARENT] = DeadNode->Link[PARENT];
|
||||
p->gender = DeadNode->gender;
|
||||
p->Link[ubi_trPARENT] = DeadNode->Link[ubi_trPARENT];
|
||||
p->gender = DeadNode->gender;
|
||||
}
|
||||
(*parentp) = p;
|
||||
|
||||
@ -716,7 +727,7 @@ ubi_btNodePtr ubi_btLocate( ubi_btRootPtr RootPtr,
|
||||
{
|
||||
register ubi_btNodePtr p;
|
||||
ubi_btNodePtr parent;
|
||||
char whichkid;
|
||||
signed char whichkid;
|
||||
|
||||
/* Start by searching for a matching node. */
|
||||
p = TreeFind( FindMe,
|
||||
@ -730,13 +741,13 @@ ubi_btNodePtr ubi_btLocate( ubi_btRootPtr RootPtr,
|
||||
switch( CompOp )
|
||||
{
|
||||
case ubi_trLT: /* It's just a jump to the left... */
|
||||
p = Border( RootPtr, FindMe, p, LEFT );
|
||||
return( Neighbor( p, LEFT ) );
|
||||
p = Border( RootPtr, FindMe, p, ubi_trLEFT );
|
||||
return( Neighbor( p, ubi_trLEFT ) );
|
||||
case ubi_trGT: /* ...and then a jump to the right. */
|
||||
p = Border( RootPtr, FindMe, p, RIGHT );
|
||||
return( Neighbor( p, RIGHT ) );
|
||||
p = Border( RootPtr, FindMe, p, ubi_trRIGHT );
|
||||
return( Neighbor( p, ubi_trRIGHT ) );
|
||||
}
|
||||
p = Border( RootPtr, FindMe, p, LEFT );
|
||||
p = Border( RootPtr, FindMe, p, ubi_trLEFT );
|
||||
return( p );
|
||||
}
|
||||
|
||||
@ -750,9 +761,9 @@ ubi_btNodePtr ubi_btLocate( ubi_btRootPtr RootPtr,
|
||||
* Remaining possibilities are LT and GT (including LE & GE).
|
||||
*/
|
||||
if( (ubi_trLT == CompOp) || (ubi_trLE == CompOp) )
|
||||
return( (LEFT == whichkid) ? Neighbor( parent, whichkid ) : parent );
|
||||
return( (ubi_trLEFT == whichkid) ? Neighbor( parent, whichkid ) : parent );
|
||||
else
|
||||
return( (RIGHT == whichkid) ? Neighbor( parent, whichkid ) : parent );
|
||||
return( (ubi_trRIGHT == whichkid) ? Neighbor( parent, whichkid ) : parent );
|
||||
} /* ubi_btLocate */
|
||||
|
||||
ubi_btNodePtr ubi_btFind( ubi_btRootPtr RootPtr,
|
||||
@ -789,7 +800,7 @@ ubi_btNodePtr ubi_btNext( ubi_btNodePtr P )
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
return( Neighbor( P, RIGHT ) );
|
||||
return( Neighbor( P, ubi_trRIGHT ) );
|
||||
} /* ubi_btNext */
|
||||
|
||||
ubi_btNodePtr ubi_btPrev( ubi_btNodePtr P )
|
||||
@ -802,7 +813,7 @@ ubi_btNodePtr ubi_btPrev( ubi_btNodePtr P )
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
return( Neighbor( P, LEFT ) );
|
||||
return( Neighbor( P, ubi_trLEFT ) );
|
||||
} /* ubi_btPrev */
|
||||
|
||||
ubi_btNodePtr ubi_btFirst( ubi_btNodePtr P )
|
||||
@ -817,7 +828,7 @@ ubi_btNodePtr ubi_btFirst( ubi_btNodePtr P )
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
return( SubSlide( P, LEFT ) );
|
||||
return( SubSlide( P, ubi_trLEFT ) );
|
||||
} /* ubi_btFirst */
|
||||
|
||||
ubi_btNodePtr ubi_btLast( ubi_btNodePtr P )
|
||||
@ -832,7 +843,7 @@ ubi_btNodePtr ubi_btLast( ubi_btNodePtr P )
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
return( SubSlide( P, RIGHT ) );
|
||||
return( SubSlide( P, ubi_trRIGHT ) );
|
||||
} /* ubi_btLast */
|
||||
|
||||
ubi_btNodePtr ubi_btFirstOf( ubi_btRootPtr RootPtr,
|
||||
@ -855,9 +866,9 @@ ubi_btNodePtr ubi_btFirstOf( ubi_btRootPtr RootPtr,
|
||||
*/
|
||||
{
|
||||
/* If our starting point is invalid, return NULL. */
|
||||
if( !p || AbNormal( (*(RootPtr->cmp))( MatchMe, p ) != EQUAL ) )
|
||||
if( !p || ubi_trNormalize( (*(RootPtr->cmp))( MatchMe, p ) != ubi_trEQUAL ) )
|
||||
return( NULL );
|
||||
return( Border( RootPtr, MatchMe, p, LEFT ) );
|
||||
return( Border( RootPtr, MatchMe, p, ubi_trLEFT ) );
|
||||
} /* ubi_btFirstOf */
|
||||
|
||||
ubi_btNodePtr ubi_btLastOf( ubi_btRootPtr RootPtr,
|
||||
@ -880,9 +891,9 @@ ubi_btNodePtr ubi_btLastOf( ubi_btRootPtr RootPtr,
|
||||
*/
|
||||
{
|
||||
/* If our starting point is invalid, return NULL. */
|
||||
if( !p || AbNormal( (*(RootPtr->cmp))( MatchMe, p ) != EQUAL ) )
|
||||
if( !p || ubi_trNormalize( (*(RootPtr->cmp))( MatchMe, p ) != ubi_trEQUAL ) )
|
||||
return( NULL );
|
||||
return( Border( RootPtr, MatchMe, p, RIGHT ) );
|
||||
return( Border( RootPtr, MatchMe, p, ubi_trRIGHT ) );
|
||||
} /* ubi_btLastOf */
|
||||
|
||||
ubi_trBool ubi_btTraverse( ubi_btRootPtr RootPtr,
|
||||
@ -941,11 +952,11 @@ ubi_trBool ubi_btKillTree( ubi_btRootPtr RootPtr,
|
||||
while( p )
|
||||
{
|
||||
q = p;
|
||||
while( q->Link[RIGHT] )
|
||||
q = SubSlide( q->Link[RIGHT], LEFT );
|
||||
p = q->Link[PARENT];
|
||||
while( q->Link[ubi_trRIGHT] )
|
||||
q = SubSlide( q->Link[ubi_trRIGHT], ubi_trLEFT );
|
||||
p = q->Link[ubi_trPARENT];
|
||||
if( p )
|
||||
p->Link[ ((p->Link[LEFT] == q)?LEFT:RIGHT) ] = NULL;
|
||||
p->Link[ ((p->Link[ubi_trLEFT] == q)?ubi_trLEFT:ubi_trRIGHT) ] = NULL;
|
||||
FreeNode((void *)q);
|
||||
}
|
||||
|
||||
@ -979,20 +990,24 @@ ubi_btNodePtr ubi_btLeafNode( ubi_btNodePtr leader )
|
||||
* in pointers to nodes other than the root node each time. A
|
||||
* pointer to any node in the tree will do. Of course, if you
|
||||
* pass a pointer to a leaf node you'll get the same thing back.
|
||||
* + If using a splay tree, splaying the tree will tend to randomize
|
||||
* things a bit too. See ubi_SplayTree for more info.
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
ubi_btNodePtr follower = NULL;
|
||||
int whichway = LEFT;
|
||||
int whichway = ubi_trLEFT;
|
||||
|
||||
while( NULL != leader )
|
||||
{
|
||||
/* The next line is a weak attempt at randomizing. */
|
||||
whichway = ((int)leader & 0x0010) ? whichway : ubi_trRevWay(whichway);
|
||||
follower = leader;
|
||||
leader = follower->Link[ whichway ];
|
||||
leader = leader->Link[ whichway ];
|
||||
if( NULL == leader )
|
||||
{
|
||||
whichway = RevWay( whichway );
|
||||
whichway = ubi_trRevWay( whichway );
|
||||
leader = follower->Link[ whichway ];
|
||||
}
|
||||
}
|
||||
@ -1028,5 +1043,4 @@ int ubi_btModuleID( int size, char *list[] )
|
||||
return( 0 );
|
||||
} /* ubi_btModuleID */
|
||||
|
||||
|
||||
/* ========================================================================== */
|
||||
|
@ -8,12 +8,7 @@
|
||||
* Email: crh@ubiqx.mn.org
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* ubi_BinTree manages a simple binary tree. Nothing fancy here. No height
|
||||
* balancing, no restructuring. Still, a good tool for creating short, low-
|
||||
* overhead sorted lists of things that need to be found in a hurry.
|
||||
*
|
||||
* In addition, this module provides a good basis for creating other types
|
||||
* of binary tree handling modules.
|
||||
* This module implements simple binary trees.
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
@ -33,64 +28,73 @@
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* Revision 2.4 1997/07/26 04:11:14 crh
|
||||
* + Just to be annoying I changed ubi_TRUE and ubi_FALSE to ubi_trTRUE
|
||||
* and ubi_trFALSE.
|
||||
* + There is now a type ubi_trBool to go with ubi_trTRUE and ubi_trFALSE.
|
||||
* + There used to be something called "ubi_TypeDefs.h". I got rid of it.
|
||||
* + Added function ubi_btLeafNode().
|
||||
* Log: ubi_BinTree.h,v
|
||||
* Revision 3.0 1997/12/08 06:49:15 crh
|
||||
* This is a new major revision level for all ubiqx binary tree modules.
|
||||
* In previous releases, the ubi_trNode structure looked like this:
|
||||
*
|
||||
* Revision 2.3 1997/06/03 05:15:27 crh
|
||||
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid conflicts.
|
||||
* Also changed the interface to function InitTree(). See the comments
|
||||
* for this function for more information.
|
||||
* typedef struct ubi_btNodeStruct
|
||||
* {
|
||||
* struct ubi_btNodeStruct *Link[3];
|
||||
* signed char gender;
|
||||
* } ubi_btNode;
|
||||
*
|
||||
* Revision 2.2 1995/10/03 22:00:40 CRH
|
||||
* Ubisized!
|
||||
*
|
||||
* Revision 2.1 95/03/09 23:43:46 CRH
|
||||
* Added the ModuleID static string and function. These modules are now
|
||||
* self-identifying.
|
||||
*
|
||||
* Revision 2.0 95/02/27 22:00:33 CRH
|
||||
* Revision 2.0 of this program includes the following changes:
|
||||
* As a result, the pointers were indexed as
|
||||
*
|
||||
* 1) A fix to a major typo in the RepaceNode() function.
|
||||
* 2) The addition of the static function Border().
|
||||
* 3) The addition of the public functions FirstOf() and LastOf(), which
|
||||
* use Border(). These functions are used with trees that allow
|
||||
* duplicate keys.
|
||||
* 4) A complete rewrite of the Locate() function. Locate() now accepts
|
||||
* a "comparison" operator.
|
||||
* 5) Overall enhancements to both code and comments.
|
||||
* Link[0] == Left Child
|
||||
* Link[1] == Parent
|
||||
* Link[2] == Right Child
|
||||
*
|
||||
* I decided to give this a new major rev number because the interface has
|
||||
* changed. In particular, there are two new functions, and changes to the
|
||||
* Locate() function.
|
||||
* With this release, the node structure changes to:
|
||||
*
|
||||
* Revision 1.0 93/10/15 22:55:04 CRH
|
||||
* With this revision, I have added a set of #define's that provide a single,
|
||||
* standard API to all existing tree modules. Until now, each of the three
|
||||
* existing modules had a different function and typedef prefix, as follows:
|
||||
* typedef struct ubi_btNodeStruct
|
||||
* {
|
||||
* struct ubi_btNodeStruct *leftlink
|
||||
* struct ubi_btNodeStruct *Link[2];
|
||||
* signed char gender;
|
||||
* } ubi_btNode;
|
||||
*
|
||||
* The leftlink field is used as a place holder, and the pointers are now
|
||||
* index as
|
||||
*
|
||||
* Link[-1] == Left Child (aka. leftlink)
|
||||
* Link[ 0] == Parent
|
||||
* Link[ 1] == Right Child
|
||||
*
|
||||
* which is much nicer. Doing things this way removes the need to shift
|
||||
* values between the two numbering schemes, thus removing one macro,
|
||||
* simplifying another, and getting rid of a whole bunch of increment &
|
||||
* decrement operations.
|
||||
*
|
||||
* Revision 2; 1995/02/27 - 1997/12/07 included:
|
||||
* - The addition of the ModuleID static string and ubi_ModuleID() function.
|
||||
* - The addition of the public functions FirstOf() and LastOf(). These
|
||||
* functions are used with trees that allow duplicate keys.
|
||||
* - The addition of the ubi_btLeafNode() function.
|
||||
* - A rewrite of the Locate() function.
|
||||
* - A change to the parameter list in function ubi_btInitTree().
|
||||
* - Bugfixes.
|
||||
*
|
||||
* Revision 1; 93/10/15 - 95/02/27:
|
||||
* Revision 1 introduced a set of #define's that provide a single API to all
|
||||
* of the existing tree modules. Each of these modules has a different name
|
||||
* prefix, as follows:
|
||||
*
|
||||
* Module Prefix
|
||||
* ubi_BinTree ubi_bt
|
||||
* ubi_AVLtree ubi_avl
|
||||
* ubi_SplayTree ubi_spt
|
||||
*
|
||||
* To further complicate matters, only those portions of the base module
|
||||
* (ubi_BinTree) that were superceeded in the new module had the new names.
|
||||
* For example, if you were using ubi_AVLtree, the AVL node structure was
|
||||
* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
|
||||
* SplayTree, the locate function was called "ubi_sptLocate", but the next
|
||||
* and previous functions remained "ubi_btNext" and "ubi_btPrev".
|
||||
* Only those portions of the base module (ubi_BinTree) that are superceeded
|
||||
* in the descendant module have new names. For example, the AVL node
|
||||
* structure in ubi_AVLtree.h is named "ubi_avlNode", but the root structure
|
||||
* is still "ubi_btRoot". Using SplayTree, the locate function is called
|
||||
* "ubi_sptLocate", but the next and previous functions remained "ubi_btNext"
|
||||
* and "ubi_btPrev".
|
||||
*
|
||||
* This was not too terrible if you were familiar with the modules and knew
|
||||
* exactly which tree model you wanted to use. If you wanted to be able to
|
||||
* change modules (for speed comparisons, etc), things could get messy very
|
||||
* quickly.
|
||||
* This is confusing.
|
||||
*
|
||||
* So, I have added a set of defined names that get redefined in any of the
|
||||
* So, I added a set of defined names that get redefined in any of the
|
||||
* descendant modules. To use this standardized interface in your code,
|
||||
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
|
||||
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
|
||||
@ -102,7 +106,8 @@
|
||||
* Note that the original names do still exist, and can be used if you wish
|
||||
* to write code directly to a specific module. This should probably only be
|
||||
* done if you are planning to implement a new descendant type, such as
|
||||
* red/black trees. CRH
|
||||
* red/black trees, or if you plan to use two or more specific tree types
|
||||
* in the same piece of code. CRH
|
||||
*
|
||||
* V0.0 - June, 1991 - Written by Christopher R. Hertel (CRH).
|
||||
*
|
||||
@ -110,7 +115,7 @@
|
||||
*/
|
||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Macros and constants.
|
||||
* Constants...
|
||||
*
|
||||
* General purpose:
|
||||
* ubi_trTRUE - Boolean TRUE.
|
||||
@ -120,16 +125,16 @@
|
||||
* ubi_trOVERWRITE - This flag indicates that an existing node may be
|
||||
* overwritten by a new node with a matching key.
|
||||
* ubi_trDUPKEY - This flag indicates that the tree allows duplicate
|
||||
* keys. If the tree does allow duplicates, the
|
||||
* overwrite flag is ignored.
|
||||
* keys. If the tree allows duplicates, the overwrite
|
||||
* flag is ignored.
|
||||
*
|
||||
* Node link array index constants: (Each node has an array of three
|
||||
* pointers. One to the left, one to the right, and one back to the
|
||||
* parent.)
|
||||
* LEFT - Left child pointer.
|
||||
* PARENT - Parent pointer.
|
||||
* RIGHT - Right child pointer.
|
||||
* EQUAL - Synonym for PARENT.
|
||||
* Node link array index constants:
|
||||
* (Each node has an array of three pointers; pointer to the left child,
|
||||
* pointer to the right child, and a pointer back to the parent node.)
|
||||
* ubi_trLEFT - Left child pointer.
|
||||
* ubi_trPARENT - Parent pointer.
|
||||
* ubi_trRIGHT - Right child pointer.
|
||||
* ubi_trEQUAL - Synonym for PARENT.
|
||||
*
|
||||
* ubi_trCompOps: These values are used in the ubi_trLocate() function.
|
||||
* ubi_trLT - request the first instance of the greatest key less than
|
||||
@ -142,7 +147,6 @@
|
||||
* or equal to the search key.
|
||||
* ubi_trGT - request the first instance of the first key that is greater
|
||||
* than the search key.
|
||||
* -------------------------------------------------------------------------- **
|
||||
*/
|
||||
|
||||
#define ubi_trTRUE 0xFF
|
||||
@ -152,12 +156,13 @@
|
||||
#define ubi_trDUPKEY 0x02 /* Turn on allow duplicate keys */
|
||||
|
||||
/* Pointer array index constants... */
|
||||
#define LEFT 0x00
|
||||
#define PARENT 0x01
|
||||
#define RIGHT 0x02
|
||||
#define EQUAL PARENT
|
||||
#define ubi_trLEFT -1
|
||||
#define ubi_trPARENT 0
|
||||
#define ubi_trRIGHT 1
|
||||
#define ubi_trEQUAL ubi_trPARENT
|
||||
|
||||
typedef enum {
|
||||
typedef enum
|
||||
{
|
||||
ubi_trLT = 1,
|
||||
ubi_trLE,
|
||||
ubi_trEQ,
|
||||
@ -166,57 +171,57 @@ typedef enum {
|
||||
} ubi_trCompOps;
|
||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* These three macros allow simple manipulation of pointer index values (LEFT,
|
||||
* RIGHT, and PARENT).
|
||||
* Macros...
|
||||
* ubi_trNormalize() - "Normalize" a value with respect to ubi_trLEFT,
|
||||
* ubi_trRIGHT, and ubi_trPARENT. This macro calls
|
||||
* ubi_btSgn() to convert the input to -1, 0, or 1.
|
||||
* The resultant value is returned as a signed char.
|
||||
*
|
||||
* Normalize() - converts {LEFT, PARENT, RIGHT} into {-1, 0 ,1}. C
|
||||
* uses {negative, zero, positive} values to indicate
|
||||
* {less than, equal to, greater than}.
|
||||
* AbNormal() - converts {negative, zero, positive} to {LEFT, PARENT,
|
||||
* RIGHT} (opposite of Normalize()). Note: C comparison
|
||||
* functions, such as strcmp(), return {negative, zero,
|
||||
* positive} values, which are not necessarily {-1, 0,
|
||||
* 1}. This macro uses the the ubi_btSgn() function to
|
||||
* compensate.
|
||||
* RevWay() - converts LEFT to RIGHT and RIGHT to LEFT. PARENT (EQUAL)
|
||||
* is left as is.
|
||||
* -------------------------------------------------------------------------- **
|
||||
* ubi_trRevWay() - converts ubi_trLEFT to ubi_trRIGHT and vice versa.
|
||||
* ubi_trPARENT (ubi_trEQUAL) is left as is.
|
||||
*
|
||||
* ubi_trDups_OK() - returns TRUE if the tree allows duplicates.
|
||||
*
|
||||
* ubi_trOvwt_OK() - returns TRUE if the overwrite flag is on. Note
|
||||
* that overwrites will not occur in a tree that
|
||||
* allows duplicates.
|
||||
*/
|
||||
#define Normalize(W) ((char)((W)-EQUAL))
|
||||
#define AbNormal(W) ((char)( EQUAL+((char)ubi_btSgn( (W) )) ))
|
||||
#define RevWay(W) ((char)((W)==LEFT?RIGHT:((W)==RIGHT?LEFT:EQUAL)))
|
||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* These macros allow us to quickly read the values of the OVERWRITE and
|
||||
* DUPlicate KEY bits of the tree root flags field.
|
||||
* -------------------------------------------------------------------------- **
|
||||
*/
|
||||
#define Dups_OK(A) ((ubi_trDUPKEY & ((A)->flags))?(ubi_trTRUE):(ubi_trFALSE))
|
||||
#define Ovwt_OK(A) ((ubi_trOVERWRITE & ((A)->flags))?(ubi_trTRUE):(ubi_trFALSE))
|
||||
#define ubi_trNormalize(W) ((signed char)ubi_btSgn(W))
|
||||
#define ubi_trRevWay(W) (-(W))
|
||||
|
||||
#define ubi_trDups_OK(A) \
|
||||
((ubi_trDUPKEY & ((A)->flags)) ? (ubi_trTRUE) : (ubi_trFALSE))
|
||||
#define ubi_trOvwt_OK(A) \
|
||||
((ubi_trOVERWRITE & ((A)->flags))? (ubi_trTRUE) : (ubi_trFALSE))
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Typedefs...
|
||||
*
|
||||
* ubi_trBool - Your typcial true or false...
|
||||
* ubi_trBool - Your typcial true or false...
|
||||
*
|
||||
* Item Pointer: The ubi_btItemPtr is a generic pointer. It is used to
|
||||
* indicate a key that is being searched for within the tree.
|
||||
* Searching occurs whenever the ubi_trFind(), ubi_trLocate(),
|
||||
* or ubi_trInsert() functions are called.
|
||||
* -------------------------------------------------------------------------- **
|
||||
* ubi_btItemPtr - The Item Pointer is a generic pointer. It is used to
|
||||
* indicate a key for which to search within the tree.
|
||||
* The ubi_trFind(), ubi_trLocate(), and ubi_trInsert()
|
||||
* functions all perform searches.
|
||||
*/
|
||||
|
||||
typedef unsigned char ubi_trBool;
|
||||
typedef unsigned char ubi_trBool; /* Our own name for "boolean". */
|
||||
|
||||
typedef void *ubi_btItemPtr; /* A pointer to data within a node. */
|
||||
typedef void *ubi_btItemPtr; /* A pointer to (key) data within a node. */
|
||||
|
||||
/* ------------------------------------------------------------------------- **
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Typedefs continued...
|
||||
*
|
||||
* Binary Tree Node Structure: This structure defines the basic elements of
|
||||
* the tree nodes. In general you *SHOULD NOT PLAY WITH THESE FIELDS*!
|
||||
* But, of course, I have to put the structure into this header so that
|
||||
* you can use it as a building block.
|
||||
*
|
||||
* The fields are as follows:
|
||||
* leftlink - pointer to the left child of the node. This field will
|
||||
* be accessed as Link[-1].
|
||||
* Link - an array of pointers. These pointers are manipulated by
|
||||
* the BT routines. The pointers indicate the left and right
|
||||
* child nodes and the parent node. By keeping track of the
|
||||
@ -227,18 +232,22 @@ typedef void *ubi_btItemPtr; /* A pointer to data within a node. */
|
||||
* gender - a one-byte field indicating whether the node is the RIGHT or
|
||||
* LEFT child of its parent. If the node is the root of the
|
||||
* tree, gender will be PARENT.
|
||||
* ------------------------------------------------------------------------- **
|
||||
*/
|
||||
typedef struct ubi_btNodeStruct {
|
||||
struct ubi_btNodeStruct *Link[ 3 ];
|
||||
char gender;
|
||||
|
||||
typedef struct ubi_btNodeStruct
|
||||
{
|
||||
struct ubi_btNodeStruct *leftlink; /* Will be accessed as Link[-1]. */
|
||||
struct ubi_btNodeStruct *Link[2]; /* Parent & Right links. */
|
||||
signed char gender; /* Indicates Left/Right of parent. */
|
||||
} ubi_btNode;
|
||||
|
||||
typedef ubi_btNode *ubi_btNodePtr; /* Pointer to an ubi_btNode structure. */
|
||||
|
||||
/* ------------------------------------------------------------------------- **
|
||||
* The next three typedefs define standard function types used by the binary
|
||||
* tree management routines. In particular:
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Typedefs continued...
|
||||
*
|
||||
* The next three typedefs define standard function types used by the binary
|
||||
* tree management routines. In particular:
|
||||
*
|
||||
* ubi_btCompFunc is a pointer to a comparison function. Comparison
|
||||
* functions are passed an ubi_btItemPtr and an
|
||||
@ -258,7 +267,6 @@ typedef ubi_btNode *ubi_btNodePtr; /* Pointer to an ubi_btNode structure. */
|
||||
* mean anything that you want it to mean. Just remember
|
||||
* that the tree *will* be destroyed and that none of the
|
||||
* node pointers will be valid any more.
|
||||
* ------------------------------------------------------------------------- **
|
||||
*/
|
||||
|
||||
typedef int (*ubi_btCompFunc)( ubi_btItemPtr, ubi_btNodePtr );
|
||||
@ -268,8 +276,10 @@ typedef void (*ubi_btActionRtn)( ubi_btNodePtr, void * );
|
||||
typedef void (*ubi_btKillNodeRtn)( ubi_btNodePtr );
|
||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Tree Root Structure: This structure gives us a convenient handle for
|
||||
* accessing whole AVL trees. The fields are:
|
||||
* Typedefs continued...
|
||||
*
|
||||
* Tree Root Structure: This structure gives us a convenient handle for
|
||||
* accessing whole AVL trees. The fields are:
|
||||
* root - A pointer to the root node of the AVL tree.
|
||||
* count - A count of the number of nodes stored in the tree.
|
||||
* cmp - A pointer to the comparison routine to be used when building or
|
||||
@ -283,13 +293,15 @@ typedef void (*ubi_btKillNodeRtn)( ubi_btNodePtr );
|
||||
* (bit 0x02) allowed to contain nodes with duplicate keys.
|
||||
*
|
||||
* NOTE: ubi_trInsert() tests ubi_trDUPKEY before ubi_trOVERWRITE.
|
||||
* If duplicate keys are allowed, then no entry will be
|
||||
* overwritten.
|
||||
*
|
||||
* All of these values are set when you initialize the root structure by
|
||||
* calling ubi_trInitTree().
|
||||
* -------------------------------------------------------------------------- **
|
||||
* All of these values are set when you initialize the root structure by
|
||||
* calling ubi_trInitTree().
|
||||
*/
|
||||
|
||||
typedef struct {
|
||||
typedef struct
|
||||
{
|
||||
ubi_btNodePtr root; /* A pointer to the root node of the tree */
|
||||
unsigned long count; /* A count of the number of nodes in the tree */
|
||||
ubi_btCompFunc cmp; /* A pointer to the tree's comparison function */
|
||||
@ -309,15 +321,15 @@ long ubi_btSgn( long x );
|
||||
*
|
||||
* Input: x - a signed long integer value.
|
||||
*
|
||||
* Output: the "sign" of x, represented as follows:
|
||||
* Output: -1, 0, or 1 representing the "sign" of x as follows:
|
||||
* -1 == negative
|
||||
* 0 == zero (no sign)
|
||||
* 1 == positive
|
||||
*
|
||||
* Note: This utility is provided in order to facilitate the conversion
|
||||
* of C comparison function return values into BinTree direction
|
||||
* values: {LEFT, PARENT, EQUAL}. It is INCORPORATED into the
|
||||
* AbNormal() conversion macro!
|
||||
* Notes: This utility is provided in order to facilitate the conversion
|
||||
* of C comparison function return values into BinTree direction
|
||||
* values: {ubi_trLEFT, ubi_trPARENT, ubi_trEQUAL}. It is
|
||||
* incorporated into the Normalize() conversion macro.
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
@ -332,9 +344,9 @@ ubi_btNodePtr ubi_btInitNode( ubi_btNodePtr NodePtr );
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
||||
ubi_btRootPtr ubi_btInitTree( ubi_btRootPtr RootPtr,
|
||||
ubi_btCompFunc CompFunc,
|
||||
unsigned char Flags );
|
||||
ubi_btRootPtr ubi_btInitTree( ubi_btRootPtr RootPtr,
|
||||
ubi_btCompFunc CompFunc,
|
||||
unsigned char Flags );
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Initialize the fields of a Tree Root header structure.
|
||||
*
|
||||
@ -636,6 +648,8 @@ ubi_btNodePtr ubi_btLeafNode( ubi_btNodePtr leader );
|
||||
* in pointers to nodes other than the root node each time. A
|
||||
* pointer to any node in the tree will do. Of course, if you
|
||||
* pass a pointer to a leaf node you'll get the same thing back.
|
||||
* + If using a splay tree, splaying the tree will tend to randomize
|
||||
* things a bit too. See ubi_SplayTree for more info.
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
@ -34,73 +34,17 @@
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* Revision 2.5 1997/07/26 04:15:42 crh
|
||||
* + Cleaned up a few minor syntax annoyances that gcc discovered for me.
|
||||
* + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
|
||||
* Log: ubi_SplayTree.c,v
|
||||
* Revision 3.0 1997/12/08 05:32:28 crh
|
||||
* This is a new major revision level because of a redesign of the handling
|
||||
* of the pointers in the ubi_trNode structure. See ubi_BinTree for more
|
||||
* info.
|
||||
*
|
||||
* Revision 2.4 1997/06/03 04:42:21 crh
|
||||
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
|
||||
* problems.
|
||||
* Revision 2; 1995/02/27 - 1997/12/07:
|
||||
* Major changes: added the function ubi_sptSplay().
|
||||
*
|
||||
* Revision 2.3 1995/10/03 22:19:07 CRH
|
||||
* Ubisized!
|
||||
* Also, added the function ubi_sptSplay().
|
||||
*
|
||||
* Revision 2.1 95/03/09 23:54:42 CRH
|
||||
* Added the ModuleID static string and function. These modules are now
|
||||
* self-identifying.
|
||||
*
|
||||
* Revision 2.0 95/02/27 22:34:46 CRH
|
||||
* This module was updated to match the interface changes made to the
|
||||
* ubi_BinTree module. In particular, the interface to the Locate() function
|
||||
* has changed. See ubi_BinTree for more information on changes and new
|
||||
* functions.
|
||||
*
|
||||
* The revision number was also upped to match ubi_BinTree.
|
||||
*
|
||||
* Revision 1.1 93/10/18 20:35:16 CRH
|
||||
* I removed the hard-coded logical device names from the include file
|
||||
* specifications. CRH
|
||||
*
|
||||
* Revision 1.0 93/10/15 23:00:15 CRH
|
||||
* With this revision, I have added a set of #define's that provide a single,
|
||||
* standard API to all existing tree modules. Until now, each of the three
|
||||
* existing modules had a different function and typedef prefix, as follows:
|
||||
*
|
||||
* Module Prefix
|
||||
* ubi_BinTree ubi_bt
|
||||
* ubi_AVLtree ubi_avl
|
||||
* ubi_SplayTree ubi_spt
|
||||
*
|
||||
* To further complicate matters, only those portions of the base module
|
||||
* (ubi_BinTree) that were superceeded in the new module had the new names.
|
||||
* For example, if you were using ubi_AVLtree, the AVL node structure was
|
||||
* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
|
||||
* SplayTree, the locate function was called "ubi_sptLocate", but the next
|
||||
* and previous functions remained "ubi_btNext" and "ubi_btPrev".
|
||||
*
|
||||
* This was not too terrible if you were familiar with the modules and knew
|
||||
* exactly which tree model you wanted to use. If you wanted to be able to
|
||||
* change modules (for speed comparisons, etc), things could get messy very
|
||||
* quickly.
|
||||
*
|
||||
* So, I have added a set of defined names that get redefined in any of the
|
||||
* descendant modules. To use this standardized interface in your code,
|
||||
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
|
||||
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
|
||||
* datatype names for the module that you are using. Just remember to
|
||||
* include the header for that module in your program file. Because these
|
||||
* names are handled by the preprocessor, there is no added run-time
|
||||
* overhead.
|
||||
*
|
||||
* Note that the original names do still exist, and can be used if you wish
|
||||
* to write code directly to a specific module. This should probably only be
|
||||
* done if you are planning to implement a new descendant type, such as
|
||||
* red/black trees. CRH
|
||||
*
|
||||
* Revision 0.1 93/04/25 22:03:32 CRH
|
||||
* Simply changed the <exec/types.h> #include reference the .c file to
|
||||
* use <stdlib.h> instead. The latter is portable, the former is not.
|
||||
* Revision 1; 93/10/15 - 95/02/27:
|
||||
* Added the ubi_tr defines. See ubi_BinTree.h for more info.
|
||||
*
|
||||
* Revision 0.0 93/04/21 23:05:52 CRH
|
||||
* Initial version, written by Christopher R. Hertel.
|
||||
@ -117,8 +61,8 @@
|
||||
*/
|
||||
|
||||
static char ModuleID[] = "ubi_SplayTree\n\
|
||||
\tRevision: 2.5\n\
|
||||
\tDate: 1997/07/26 04:15:42\n\
|
||||
\tRevision: 3.0\n\
|
||||
\tDate: 1997/12/08 05:32:28\n\
|
||||
\tAuthor: crh\n";
|
||||
|
||||
|
||||
@ -143,33 +87,33 @@ static void Rotate( ubi_btNodePtr p )
|
||||
{
|
||||
ubi_btNodePtr parentp;
|
||||
ubi_btNodePtr tmp;
|
||||
char way;
|
||||
char revway;
|
||||
signed char way;
|
||||
signed char revway;
|
||||
|
||||
parentp = p->Link[PARENT]; /* Find parent. */
|
||||
parentp = p->Link[ubi_trPARENT]; /* Find parent. */
|
||||
|
||||
if( parentp ) /* If no parent, then we're already the root. */
|
||||
{
|
||||
way = p->gender;
|
||||
revway = RevWay(way);
|
||||
revway = ubi_trRevWay(way);
|
||||
tmp = p->Link[revway];
|
||||
|
||||
parentp->Link[way] = tmp;
|
||||
if( tmp )
|
||||
{
|
||||
tmp->Link[PARENT] = parentp;
|
||||
tmp->gender = way;
|
||||
tmp->Link[ubi_trPARENT] = parentp;
|
||||
tmp->gender = way;
|
||||
}
|
||||
|
||||
tmp = parentp->Link[PARENT];
|
||||
p->Link[PARENT] = tmp;
|
||||
p->gender = parentp->gender;
|
||||
tmp = parentp->Link[ubi_trPARENT];
|
||||
p->Link[ubi_trPARENT] = tmp;
|
||||
p->gender = parentp->gender;
|
||||
if( tmp )
|
||||
tmp->Link[p->gender] = p;
|
||||
|
||||
parentp->Link[PARENT] = p;
|
||||
parentp->gender = revway;
|
||||
p->Link[revway] = parentp;
|
||||
parentp->Link[ubi_trPARENT] = p;
|
||||
parentp->gender = revway;
|
||||
p->Link[revway] = parentp;
|
||||
}
|
||||
} /* Rotate */
|
||||
|
||||
@ -187,17 +131,17 @@ static ubi_btNodePtr Splay( ubi_btNodePtr SplayWithMe )
|
||||
{
|
||||
ubi_btNodePtr parent;
|
||||
|
||||
while( (parent = SplayWithMe->Link[PARENT]) )
|
||||
while( (parent = SplayWithMe->Link[ubi_trPARENT]) )
|
||||
{
|
||||
if( parent->gender == SplayWithMe->gender ) /* Zig-Zig */
|
||||
Rotate( parent );
|
||||
else
|
||||
{
|
||||
if( EQUAL != parent->gender ) /* Zig-Zag */
|
||||
if( ubi_trEQUAL != parent->gender ) /* Zig-Zag */
|
||||
Rotate( SplayWithMe );
|
||||
}
|
||||
Rotate( SplayWithMe ); /* Zig */
|
||||
} /* while */
|
||||
}
|
||||
return( SplayWithMe );
|
||||
} /* Splay */
|
||||
|
||||
@ -289,24 +233,24 @@ ubi_btNodePtr ubi_sptRemove( ubi_btRootPtr RootPtr, ubi_btNodePtr DeadNode )
|
||||
ubi_btNodePtr p;
|
||||
|
||||
(void)Splay( DeadNode ); /* Move dead node to root. */
|
||||
if( (p = DeadNode->Link[LEFT]) ) /* If left subtree exists... */
|
||||
if( (p = DeadNode->Link[ubi_trLEFT]) ) /* If left subtree exists... */
|
||||
{
|
||||
ubi_btNodePtr q = DeadNode->Link[RIGHT];
|
||||
ubi_btNodePtr q = DeadNode->Link[ubi_trRIGHT];
|
||||
|
||||
p->Link[PARENT] = NULL; /* Left subtree node becomes root.*/
|
||||
p->gender = PARENT;
|
||||
p->Link[ubi_trPARENT] = NULL; /* Left subtree node becomes root.*/
|
||||
p->gender = ubi_trPARENT;
|
||||
p = ubi_btLast( p ); /* Find rightmost left tree node..*/
|
||||
p->Link[RIGHT] = q; /* ...attach right tree. */
|
||||
p->Link[ubi_trRIGHT] = q; /* ...attach right tree. */
|
||||
if( q )
|
||||
q->Link[PARENT] = p;
|
||||
q->Link[ubi_trPARENT] = p;
|
||||
RootPtr->root = Splay( p ); /* Resplay at p. */
|
||||
}
|
||||
else
|
||||
{
|
||||
if( (p = DeadNode->Link[RIGHT]) ) /* No left, but right subtree... */
|
||||
if( (p = DeadNode->Link[ubi_trRIGHT]) ) /* No left, but right subtree... */
|
||||
{ /* ...exists... */
|
||||
p->Link[PARENT] = NULL; /* Right subtree root becomes... */
|
||||
p->gender = PARENT; /* ...overall tree root. */
|
||||
p->Link[ubi_trPARENT] = NULL; /* Right subtree root becomes... */
|
||||
p->gender = ubi_trPARENT; /* ...overall tree root. */
|
||||
RootPtr->root = p;
|
||||
}
|
||||
else
|
||||
@ -424,7 +368,7 @@ void ubi_sptSplay( ubi_btRootPtr RootPtr,
|
||||
* Splaying the tree will not damage it (assuming that I've done
|
||||
* *my* job), but there is overhead involved. I don't recommend
|
||||
* that you use this function unless you understand the underlying
|
||||
* Splay Tree principles involved.
|
||||
* Splay Tree.
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
|
@ -36,66 +36,17 @@
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* Revision 2.5 1997/07/26 04:15:46 crh
|
||||
* + Cleaned up a few minor syntax annoyances that gcc discovered for me.
|
||||
* + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
|
||||
* Log: ubi_SplayTree.h,v
|
||||
* Revision 3.0 1997/12/08 05:32:35 crh
|
||||
* This is a new major revision level because of a redesign of the handling
|
||||
* of the pointers in the ubi_trNode structure. See ubi_BinTree for more
|
||||
* info.
|
||||
*
|
||||
* Revision 2.4 1997/06/03 05:22:56 crh
|
||||
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
|
||||
* problems.
|
||||
* Revision 2; 1995/02/27 - 1997/12/07:
|
||||
* Major changes: added the function ubi_sptSplay().
|
||||
*
|
||||
* Revision 2.3 1995/10/03 22:19:37 CRH
|
||||
* Ubisized!
|
||||
* Also, added the function ubi_sptSplay().
|
||||
*
|
||||
* Revision 2.1 95/03/09 23:55:04 CRH
|
||||
* Added the ModuleID static string and function. These modules are now
|
||||
* self-identifying.
|
||||
*
|
||||
* Revision 2.0 95/02/27 22:34:55 CRH
|
||||
* This module was updated to match the interface changes made to the
|
||||
* ubi_BinTree module. In particular, the interface to the Locate() function
|
||||
* has changed. See ubi_BinTree for more information on changes and new
|
||||
* functions.
|
||||
*
|
||||
* The revision number was also upped to match ubi_BinTree.
|
||||
*
|
||||
*
|
||||
* Revision 1.0 93/10/15 22:59:36 CRH
|
||||
* With this revision, I have added a set of #define's that provide a single,
|
||||
* standard API to all existing tree modules. Until now, each of the three
|
||||
* existing modules had a different function and typedef prefix, as follows:
|
||||
*
|
||||
* Module Prefix
|
||||
* ubi_BinTree ubi_bt
|
||||
* ubi_AVLtree ubi_avl
|
||||
* ubi_SplayTree ubi_spt
|
||||
*
|
||||
* To further complicate matters, only those portions of the base module
|
||||
* (ubi_BinTree) that were superceeded in the new module had the new names.
|
||||
* For example, if you were using ubi_AVLtree, the AVL node structure was
|
||||
* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
|
||||
* SplayTree, the locate function was called "ubi_sptLocate", but the next
|
||||
* and previous functions remained "ubi_btNext" and "ubi_btPrev".
|
||||
*
|
||||
* This was not too terrible if you were familiar with the modules and knew
|
||||
* exactly which tree model you wanted to use. If you wanted to be able to
|
||||
* change modules (for speed comparisons, etc), things could get messy very
|
||||
* quickly.
|
||||
*
|
||||
* So, I have added a set of defined names that get redefined in any of the
|
||||
* descendant modules. To use this standardized interface in your code,
|
||||
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
|
||||
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
|
||||
* datatype names for the module that you are using. Just remember to
|
||||
* include the header for that module in your program file. Because these
|
||||
* names are handled by the preprocessor, there is no added run-time
|
||||
* overhead.
|
||||
*
|
||||
* Note that the original names do still exist, and can be used if you wish
|
||||
* to write code directly to a specific module. This should probably only be
|
||||
* done if you are planning to implement a new descendant type, such as
|
||||
* red/black trees. CRH
|
||||
* Revision 1; 93/10/15 - 95/02/27:
|
||||
* Added the ubi_tr defines. See ubi_BinTree.h for more info.
|
||||
*
|
||||
* Revision 0.0 93/04/21 23:07:13 CRH
|
||||
* Initial version, written by Christopher R. Hertel.
|
||||
@ -266,7 +217,7 @@ void ubi_sptSplay( ubi_btRootPtr RootPtr,
|
||||
* Splaying the tree will not damage it (assuming that I've done
|
||||
* *my* job), but there is overhead involved. I don't recommend
|
||||
* that you use this function unless you understand the underlying
|
||||
* Splay Tree principles involved.
|
||||
* Splay Tree.
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user