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libsmb: Make "struct smb2_lock_element" generally usable
This struct will be of interest when we add locking capabilities to libcli/smb/smb2cli* Signed-off-by: Volker Lendecke <vl@samba.org> Reviewed-by: Jeremy Allison <jra@samba.org>
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libcli/smb/smb2_lock.h
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32
libcli/smb/smb2_lock.h
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/*
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* Unix SMB/CIFS implementation.
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*
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* Copyright (C) Volker Lendecke 2019
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __LIBCLI_SMB_SMB2_LOCK_H__
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#define __LIBCLI_SMB_SMB2_LOCK_H__
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#include "replace.h"
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struct smb2_lock_element {
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uint64_t offset;
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uint64_t length;
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uint32_t flags;
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uint32_t reserved;
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};
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#endif
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@ -26,6 +26,7 @@
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#include "libcli/smb/smb2_constants.h"
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#include "libcli/smb/smb2_constants.h"
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#include "libcli/smb/smb2_create_blob.h"
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#include "libcli/smb/smb2_create_blob.h"
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#include "libcli/smb/smb2_lease.h"
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#include "libcli/smb/smb2_lease.h"
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#include "libcli/smb/smb2_lock.h"
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#include "libcli/smb/smb2_signing.h"
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#include "libcli/smb/smb2_signing.h"
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#include "libcli/smb/smb_util.h"
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#include "libcli/smb/smb_util.h"
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#include "libcli/smb/smb_unix_ext.h"
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#include "libcli/smb/smb_unix_ext.h"
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@ -2086,12 +2086,7 @@ union smb_lock {
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uint16_t lock_count;
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uint16_t lock_count;
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uint32_t lock_sequence;
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uint32_t lock_sequence;
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/* struct smb2_handle handle; */
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/* struct smb2_handle handle; */
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struct smb2_lock_element {
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struct smb2_lock_element *locks;
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uint64_t offset;
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uint64_t length;
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uint32_t flags;
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uint32_t reserved;
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} *locks;
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} in;
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} in;
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struct {
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struct {
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/* static body buffer 4 (0x04) bytes */
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/* static body buffer 4 (0x04) bytes */
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