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mirror of https://github.com/samba-team/samba.git synced 2024-12-24 21:34:56 +03:00

Modified Files:

ubiqx/Makefile ubiqx/README.UBI

Added new modules to the Makefile.  Changed the text of the README to
reflect the directory change.

Added Files:
        ubiqx/ubi_AVLtree.c ubiqx/ubi_AVLtree.h
        ubiqx/ubi_BinTree.c ubiqx/ubi_BinTree.h
        ubiqx/ubi_SplayTree.c ubiqx/ubi_SplayTree.h
        ubiqx/ubi_StackQueue.c ubiqx/ubi_StackQueue.h
        ubiqx/ubi_sLinkList.c ubiqx/ubi_sLinkList.h

This is the remainder of the toolkit.  A quick rundown:
  sLinkList  = A simple singly-linked list.
  StackQueue = Implements both a stack and a queue.
  dLinkList  = (Not added 'cause it's already there.)  A doubly-linked list.

  BinTree    = Base level binary tree module.  (No height balancing, just
               the basics.)
  AVLtree    = Descendant type of BinTree.  Implements a height-balanced
               (AVL) binary tree.
  SplayTree  = Descendant type of BinTree.  Implements a splay-balanced
               binary tree.

Renamed Files:
        ubiqx/COPYING.LGPL ==> ubiqx/COPYING.LIB

This matches the naming that GNU suggests.
This commit is contained in:
Christopher R. Hertel 0001-01-01 00:00:00 +00:00
parent 808a0b1be7
commit c6205dd45e
13 changed files with 4180 additions and 9 deletions

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@ -6,8 +6,10 @@
###########################################################################
THIS_LIB = libubiqx.a
THIS_OBJ = ubi_dLinkList.o
LIB_INCS = ubi_dLinkList.h
THIS_OBJ = ubi_AVLtree.o ubi_SplayTree.o ubi_BinTree.o \
ubi_dLinkList.o ubi_StackQueue.o ubi_sLinkList.o
LIB_INCS = ubi_AVLtree.h ubi_SplayTree.h ubi_BinTree.h \
ubi_dLinkList.h ubi_StackQueue.h ubi_sLinkList.h
export THIS_LIB
export THIS_OBJ
@ -17,3 +19,8 @@ include ../Makefile.lib
proto:
@echo Prototype for $@ are not automatically generated

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@ -1,14 +1,14 @@
Thu Oct 16 11:07:18 CDT 1997
Files in the source directory which begin with the prefix "ubi_" are
licensed under the terms of the GNU LIBRARY GENERAL PUBLIC LICENSE
(LGPL). A copy of the LGPL should also be included in this directory
under the name COPYING.LGPL. If this file is not present, you can
obtain a copy of the LGPL by writing to the Free Software Foundation,
Files in the samba/source/ubiqx directory which begin with the prefix
"ubi_" are licensed under the terms of the GNU LIBRARY GENERAL PUBLIC
LICENSE (LGPL). A copy of the LGPL should also be included in this
directory under the name COPYING.LIB. If this file is not present, you
can obtain a copy of the LGPL by writing to the Free Software Foundation,
Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
See http://www.interads.co.uk/~crh/ubiqx/ for additional available
modules.
See http://www.interads.co.uk/~crh/ubiqx/ for more info and additional
available modules.
Chris Hertel
Samba Team

689
source/ubiqx/ubi_AVLtree.c Normal file
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@ -0,0 +1,689 @@
/* ========================================================================== **
* ubi_AVLtree.c
*
* Copyright (C) 1991-1997 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
*
* This module provides an implementation of AVL height balanced binary
* trees. (Adelson-Velskii, Landis 1962)
*
* This file implements the core of the height-balanced (AVL) tree management
* routines. The header file, ubi_AVLtree.h, contains function prototypes
* for all "exported" functions.
*
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
*
* Revision 2.4 1997/07/26 04:36:20 crh
* Andrew Leppard, aka "Grazgur", discovered that I still had my brains tied
* on backwards with respect to node deletion. I did some more digging and
* discovered that I was not changing the balance values correctly in the
* single rotation functions. Double rotation was working correctly because
* the formula for changing the balance values is the same for insertion or
* deletion. Not so for single rotation.
*
* I have tested the fix by loading the tree with over 44 thousand names,
* deleting 2,629 of them (all those in which the second character is 'u')
* and then walking the tree recursively to verify that the balance factor of
* each node is correct. Passed.
*
* Thanks Andrew!
*
* Also:
* + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
* + Rewrote the ubi_tr<func> macros because they weren't doing what I'd
* hoped they would do (see the bottom of the header file). They work now.
*
* Revision 2.3 1997/06/03 04:41:35 crh
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
* problems.
*
* Revision 2.2 1995/10/03 22:16:01 CRH
* Ubisized!
*
* Revision 2.1 95/03/09 23:45:59 CRH
* Added the ModuleID static string and function. These modules are now
* self-identifying.
*
* Revision 2.0 95/03/05 14:10:51 CRH
* This revision of ubi_AVLtree coincides with revision 2.0 of ubi_BinTree,
* and so includes all of the changes to that module. In addition, a bug in
* the node deletion process has been fixed.
*
* After rewriting the Locate() function in ubi_BinTree, I decided that it was
* time to overhaul this module. In the process, I discovered a bug related
* to node deletion. To fix the bug, I wrote function Debalance(). A quick
* glance will show that it is very similar to the Rebalance() function. In
* previous versions of this module, I tried to include the functionality of
* Debalance() within Rebalance(), with poor results.
*
* Revision 1.0 93/10/15 22:58:56 CRH
* With this revision, I have added a set of #define's that provide a single,
* standard API to all existing tree modules. Until now, each of the three
* existing modules had a different function and typedef prefix, as follows:
*
* Module Prefix
* ubi_BinTree ubi_bt
* ubi_AVLtree ubi_avl
* ubi_SplayTree ubi_spt
*
* To further complicate matters, only those portions of the base module
* (ubi_BinTree) that were superceeded in the new module had the new names.
* For example, if you were using ubi_AVLtree, the AVL node structure was
* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
* SplayTree, the locate function was called "ubi_sptLocate", but the next
* and previous functions remained "ubi_btNext" and "ubi_btPrev".
*
* This was not too terrible if you were familiar with the modules and knew
* exactly which tree model you wanted to use. If you wanted to be able to
* change modules (for speed comparisons, etc), things could get messy very
* quickly.
*
* So, I have added a set of defined names that get redefined in any of the
* descendant modules. To use this standardized interface in your code,
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
* datatype names for the module that you are using. Just remember to
* include the header for that module in your program file. Because these
* names are handled by the preprocessor, there is no added run-time
* overhead.
*
* Note that the original names do still exist, and can be used if you wish
* to write code directly to a specific module. This should probably only be
* done if you are planning to implement a new descendant type, such as
* red/black trees. CRH
*
* V0.0 - May, 1990 - Written by Christopher R. Hertel (CRH).
*
* ========================================================================= **
*/
#include "ubi_AVLtree.h" /* Header for THIS module. */
#include <stdlib.h> /* Standard C definitions, etc. */
/* ========================================================================== **
* Static data.
*/
static char ModuleID[] = "ubi_AVLtree\n\
\tRevision: 2.4\n\
\tDate: 1997/07/26 04:36:20\n\
\tAuthor: crh\n";
/* ========================================================================== **
* The next set of functions are the AVL balancing routines. There are left
* and right, single and double rotations. The rotation routines handle the
* rotations and reconnect all tree pointers that might get confused by the
* rotations. A pointer to the new subtree root node is returned.
*
* Note that L1 and R1 are identical, except that all the RIGHTs and LEFTs
* are reversed. The same is true for L2 and R2. I'm sure that there is
* a clever way to reduce the amount of code by combining these functions,
* but it might involve additional overhead, and it would probably be a pain
* to read, debug, etc.
* -------------------------------------------------------------------------- **
*/
static ubi_avlNodePtr L1( ubi_avlNodePtr p )
/* ------------------------------------------------------------------------ **
* Single rotate left.
*
* Input: p - Pointer to the root of a tree (possibly a subtree).
* Output: A pointer to the new root of the same subtree (now that node
* p has been moved).
* ------------------------------------------------------------------------ **
*/
{
ubi_avlNodePtr tmp;
tmp = p->Link[RIGHT];
p->Link[RIGHT] = tmp->Link[LEFT];
tmp->Link[LEFT] = p;
tmp->Link[PARENT] = p->Link[PARENT];
tmp->gender = p->gender;
if(tmp->Link[PARENT])
(tmp->Link[PARENT])->Link[(tmp->gender)] = tmp;
p->Link[PARENT] = tmp;
p->gender = LEFT;
if( p->Link[RIGHT] )
{
p->Link[RIGHT]->Link[PARENT] = p;
(p->Link[RIGHT])->gender = RIGHT;
}
p->balance -= Normalize( tmp->balance );
(tmp->balance)--;
return( tmp );
} /* L1 */
static ubi_avlNodePtr R1( ubi_avlNodePtr p )
/* ------------------------------------------------------------------------ **
* Single rotate right.
*
* Input: p - Pointer to the root of a tree (possibly a subtree).
* Output: A pointer to the new root of the same subtree (now that node
* p has been moved).
* ------------------------------------------------------------------------ **
*/
{
ubi_avlNodePtr tmp;
tmp = p->Link[LEFT];
p->Link[LEFT] = tmp->Link[RIGHT];
tmp->Link[RIGHT] = p;
tmp->Link[PARENT] = p->Link[PARENT];
tmp->gender = p->gender;
if(tmp->Link[PARENT])
(tmp->Link[PARENT])->Link[(tmp->gender)] = tmp;
p->Link[PARENT] = tmp;
p->gender = RIGHT;
if(p->Link[LEFT])
{
p->Link[LEFT]->Link[PARENT] = p;
p->Link[LEFT]->gender = LEFT;
}
p->balance -= Normalize( tmp->balance );
(tmp->balance)++;
return( tmp );
} /* R1 */
static ubi_avlNodePtr L2( ubi_avlNodePtr tree )
/* ------------------------------------------------------------------------ **
* Double rotate left.
*
* Input: p - Pointer to the root of a tree (possibly a subtree).
* Output: A pointer to the new root of the same subtree (now that node
* p has been moved).
* ------------------------------------------------------------------------ **
*/
{
ubi_avlNodePtr tmp, newroot;
tmp = tree->Link[RIGHT];
newroot = tmp->Link[LEFT];
tmp->Link[LEFT] = newroot->Link[RIGHT];
newroot->Link[RIGHT] = tmp;
tree->Link[RIGHT] = newroot->Link[LEFT];
newroot->Link[LEFT] = tree;
newroot->Link[PARENT] = tree->Link[PARENT];
newroot->gender = tree->gender;
tree->Link[PARENT] = newroot;
tree->gender = LEFT;
tmp->Link[PARENT] = newroot;
tmp->gender = RIGHT;
if( tree->Link[RIGHT] )
{
tree->Link[RIGHT]->Link[PARENT] = tree;
tree->Link[RIGHT]->gender = RIGHT;
}
if( tmp->Link[LEFT] )
{
tmp->Link[LEFT]->Link[PARENT] = tmp;
tmp->Link[LEFT]->gender = LEFT;
}
if(newroot->Link[PARENT])
newroot->Link[PARENT]->Link[newroot->gender] = newroot;
switch( newroot->balance )
{
case LEFT :
tree->balance = EQUAL; tmp->balance = RIGHT; break;
case EQUAL:
tree->balance = EQUAL; tmp->balance = EQUAL; break;
case RIGHT:
tree->balance = LEFT; tmp->balance = EQUAL; break;
}
newroot->balance = EQUAL;
return( newroot );
} /* L2 */
static ubi_avlNodePtr R2( ubi_avlNodePtr tree )
/* ------------------------------------------------------------------------ **
* Double rotate right.
*
* Input: p - Pointer to the root of a tree (possibly a subtree).
* Output: A pointer to the new root of the same subtree (now that node
* p has been moved).
* ------------------------------------------------------------------------ **
*/
{
ubi_avlNodePtr tmp, newroot;
tmp = tree->Link[LEFT];
newroot = tmp->Link[RIGHT];
tmp->Link[RIGHT] = newroot->Link[LEFT];
newroot->Link[LEFT] = tmp;
tree->Link[LEFT] = newroot->Link[RIGHT];
newroot->Link[RIGHT] = tree;
newroot->Link[PARENT] = tree->Link[PARENT];
newroot->gender = tree->gender;
tree->Link[PARENT] = newroot;
tree->gender = RIGHT;
tmp->Link[PARENT] = newroot;
tmp->gender = LEFT;
if( tree->Link[LEFT] )
{
tree->Link[LEFT]->Link[PARENT] = tree;
tree->Link[LEFT]->gender = LEFT;
}
if( tmp->Link[RIGHT] )
{
tmp->Link[RIGHT]->Link[PARENT] = tmp;
tmp->Link[RIGHT]->gender = RIGHT;
}
if(newroot->Link[PARENT])
newroot->Link[PARENT]->Link[newroot->gender] = newroot;
switch( newroot->balance )
{
case LEFT :
tree->balance = RIGHT; tmp->balance = EQUAL; break;
case EQUAL :
tree->balance = EQUAL; tmp->balance = EQUAL; break;
case RIGHT :
tree->balance = EQUAL; tmp->balance = LEFT; break;
}
newroot->balance = EQUAL;
return( newroot );
} /* R2 */
static ubi_avlNodePtr Adjust( ubi_avlNodePtr p, char LorR )
/* ------------------------------------------------------------------------ **
* Adjust the balance value at node *p. If necessary, rotate the subtree
* rooted at p.
*
* Input: p - A pointer to the node to be adjusted. One of the
* subtrees of this node has changed height, so the
* balance value at this node must be adjusted, possibly
* by rotating the tree at this node.
* LorR - Indicates the TALLER subtree.
*
* Output: A pointer to the (possibly new) root node of the subtree.
*
* Notes: This function may be called after a node has been added *or*
* deleted, so LorR indicates the TALLER subtree.
* ------------------------------------------------------------------------ **
*/
{
if( p->balance != LorR )
p->balance += Normalize(LorR);
else
{
char tallerbal; /* Balance value of the root of the taller subtree of p. */
tallerbal = p->Link[LorR]->balance;
if( ( EQUAL == tallerbal ) || ( p->balance == tallerbal ) )
p = ( (LEFT==LorR) ? R1(p) : L1(p) ); /* single rotation */
else
p = ( (LEFT==LorR) ? R2(p) : L2(p) ); /* double rotation */
}
return( p );
} /* Adjust */
static ubi_avlNodePtr Rebalance( ubi_avlNodePtr Root,
ubi_avlNodePtr subtree,
char LorR )
/* ------------------------------------------------------------------------ **
* Rebalance the tree following an insertion.
*
* Input: Root - A pointer to the root node of the whole tree.
* subtree - A pointer to the node that has just gained a new
* child.
* LorR - Gender of the child that has just been gained.
*
* Output: A pointer to the (possibly new) root of the AVL tree.
* Rebalancing the tree moves nodes around a bit, so the node
* that *was* the root, may not be the root when we're finished.
*
* Notes: Rebalance() must walk up the tree from where we are (which is
* where the latest change occurred), rebalancing the subtrees
* along the way. The rebalancing operation can stop if the
* change at the current subtree root won't affect the rest of
* the tree. In the case of an addition, if a subtree root's
* balance becomes EQUAL, then we know that the height of that
* subtree has not changed, so we can exit.
* ------------------------------------------------------------------------ **
*/
{
while( subtree )
{
subtree = Adjust( subtree, LorR );
if( PARENT == subtree->gender )
return( subtree );
if( EQUAL == subtree->balance )
return( Root );
LorR = subtree->gender;
subtree = subtree->Link[PARENT];
}
return( Root );
} /* Rebalance */
static ubi_avlNodePtr Debalance( ubi_avlNodePtr Root,
ubi_avlNodePtr subtree,
char LorR )
/* ------------------------------------------------------------------------ **
* Rebalance the tree following a deletion.
*
* Input: Root - A pointer to the root node of the whole tree.
* subtree - A pointer to the node who's child has just "left the
* nest".
* LorR - Gender of the child that left.
*
* Output: A pointer to the (possibly new) root of the AVL tree.
* Rebalancing the tree moves nodes around a bit, so the node
* that *was* the root, may not be the root when we're finished.
*
* Notes: Debalance() is subtly different from Rebalance() (above) in
* two respects.
* * When it calls Adjust(), it passes the *opposite* of LorR.
* This is because LorR, as passed into Debalance() indicates
* the shorter subtree. As we move up the tree, LorR is
* assigned the gender of the node that we are leaving (i.e.,
* the subtree that we just rebalanced).
* * We know that a subtree has not changed height if the
* balance becomes LEFT or RIGHT. This is the *opposite* of
* what happens in Rebalance().
* ------------------------------------------------------------------------ **
*/
{
while( subtree )
{
subtree = Adjust( subtree, RevWay(LorR) );
if( PARENT == subtree->gender )
return( subtree );
if( EQUAL != subtree->balance )
return( Root );
LorR = subtree->gender;
subtree = subtree->Link[PARENT];
}
return( Root );
} /* Debalance */
/* -------------------------------------------------------------------------- **
* The next two functions are used for general tree manipulation. They are
* each slightly different from their ubi_BinTree counterparts.
* -------------------------------------------------------------------------- **
*/
static void ReplaceNode( ubi_avlNodePtr *parent,
ubi_avlNodePtr oldnode,
ubi_avlNodePtr newnode )
/* ------------------------------------------------------------------------ **
* Remove node oldnode from the tree, replacing it with node newnode.
*
* Input:
* parent - A pointer to he parent pointer of the node to be
* replaced. <parent> may point to the Link[] field of
* a parent node, or it may indicate the root pointer at
* the top of the tree.
* oldnode - A pointer to the node that is to be replaced.
* newnode - A pointer to the node that is to be installed in the
* place of <*oldnode>.
*
* Notes: Don't forget to free oldnode.
* The only difference between this function and the ubi_bt
* version is that the node size is sizeof( ubi_avlNode ), not
* sizeof( ubi_btNode ).
* ------------------------------------------------------------------------ **
*/
{
register int i;
register int avlNodeSize = sizeof( ubi_avlNode );
for( i = 0; i < avlNodeSize; i++ )
((unsigned char *)newnode)[i] = ((unsigned char *)oldnode)[i];
(*parent) = newnode;
if(oldnode->Link[LEFT ] )
(oldnode->Link[LEFT ])->Link[PARENT] = newnode;
if(oldnode->Link[RIGHT] )
(oldnode->Link[RIGHT])->Link[PARENT] = newnode;
} /* ReplaceNode */
static void SwapNodes( ubi_btRootPtr RootPtr,
ubi_avlNodePtr Node1,
ubi_avlNodePtr Node2 )
/* ------------------------------------------------------------------------ **
* This function swaps two nodes in the tree. Node1 will take the place of
* Node2, and Node2 will fill in the space left vacant by Node 1.
*
* Input:
* RootPtr - pointer to the tree header structure for this tree.
* Node1 - \
* > These are the two nodes which are to be swapped.
* Node2 - /
*
* Notes:
* This function does a three step swap, using a dummy node as a place
* holder. This function is used by ubi_avlRemove().
* The only difference between this function and its ubi_bt counterpart
* is that the nodes are ubi_avlNodes, not ubi_btNodes.
* ------------------------------------------------------------------------ **
*/
{
ubi_avlNodePtr *Parent;
ubi_avlNode dummy;
ubi_avlNodePtr dummy_p = &dummy;
if( Node1->Link[PARENT] )
Parent = &((Node1->Link[PARENT])->Link[Node1->gender]);
else
Parent = (ubi_avlNodePtr *)&(RootPtr->root);
ReplaceNode( Parent, Node1, dummy_p );
if( Node2->Link[PARENT] )
Parent = &((Node2->Link[PARENT])->Link[Node2->gender]);
else
Parent = (ubi_avlNodePtr *)&(RootPtr->root);
ReplaceNode( Parent, Node2, Node1 );
if( dummy_p->Link[PARENT] )
Parent = &((dummy_p->Link[PARENT])->Link[dummy_p->gender]);
else
Parent = (ubi_avlNodePtr *)&(RootPtr->root);
ReplaceNode( Parent, dummy_p, Node2 );
} /* SwapNodes */
/* ========================================================================== **
* Public, exported (ie. not static-ly declared) functions...
* -------------------------------------------------------------------------- **
*/
ubi_avlNodePtr ubi_avlInitNode( ubi_avlNodePtr NodePtr )
/* ------------------------------------------------------------------------ **
* Initialize a tree node.
*
* Input: NodePtr - pointer to a ubi_btNode structure to be
* initialized.
* Output: a pointer to the initialized ubi_avlNode structure (ie. the
* same as the input pointer).
* ------------------------------------------------------------------------ **
*/
{
(void)ubi_btInitNode( (ubi_btNodePtr)NodePtr );
NodePtr->balance = EQUAL;
return( NodePtr );
} /* ubi_avlInitNode */
ubi_trBool ubi_avlInsert( ubi_btRootPtr RootPtr,
ubi_avlNodePtr NewNode,
ubi_btItemPtr ItemPtr,
ubi_avlNodePtr *OldNode )
/* ------------------------------------------------------------------------ **
* This function uses a non-recursive algorithm to add a new element to
* the tree.
*
* Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
* the root of the tree to which NewNode is to be added.
* NewNode - a pointer to an ubi_avlNode structure that is NOT
* part of any tree.
* ItemPtr - A pointer to the sort key that is stored within
* *NewNode. ItemPtr MUST point to information stored
* in *NewNode or an EXACT DUPLICATE. The key data
* indicated by ItemPtr is used to place the new node
* into the tree.
* OldNode - a pointer to an ubi_btNodePtr. When searching
* the tree, a duplicate node may be found. If
* duplicates are allowed, then the new node will
* be simply placed into the tree. If duplicates
* are not allowed, however, then one of two things
* may happen.
* 1) if overwritting *is not* allowed, this
* function will return FALSE (indicating that
* the new node could not be inserted), and
* *OldNode will point to the duplicate that is
* still in the tree.
* 2) if overwritting *is* allowed, then this
* function will swap **OldNode for *NewNode.
* In this case, *OldNode will point to the node
* that was removed (thus allowing you to free
* the node).
* ** If you are using overwrite mode, ALWAYS **
* ** check the return value of this parameter! **
* Note: You may pass NULL in this parameter, the
* function knows how to cope. If you do this,
* however, there will be no way to return a
* pointer to an old (ie. replaced) node (which is
* a problem if you are using overwrite mode).
*
* Output: a boolean value indicating success or failure. The function
* will return FALSE if the node could not be added to the tree.
* Such failure will only occur if duplicates are not allowed,
* nodes cannot be overwritten, AND a duplicate key was found
* within the tree.
* ------------------------------------------------------------------------ **
*/
{
ubi_avlNodePtr OtherP;
if( !(OldNode) ) OldNode = &OtherP;
if( ubi_btInsert( RootPtr,
(ubi_btNodePtr)NewNode,
ItemPtr,
(ubi_btNodePtr *)OldNode ) )
{
if( (*OldNode) )
NewNode->balance = (*OldNode)->balance;
else
{
NewNode->balance = EQUAL;
RootPtr->root = (ubi_btNodePtr)Rebalance( (ubi_avlNodePtr)RootPtr->root,
NewNode->Link[PARENT],
NewNode->gender );
}
return( ubi_trTRUE );
}
return( ubi_trFALSE ); /* Failure: could not replace an existing node. */
} /* ubi_avlInsert */
ubi_avlNodePtr ubi_avlRemove( ubi_btRootPtr RootPtr,
ubi_avlNodePtr DeadNode )
/* ------------------------------------------------------------------------ **
* This function removes the indicated node from the tree, after which the
* tree is rebalanced.
*
* Input: RootPtr - A pointer to the header of the tree that contains
* the node to be removed.
* DeadNode - A pointer to the node that will be removed.
*
* Output: This function returns a pointer to the node that was removed
* from the tree (ie. the same as DeadNode).
*
* Note: The node MUST be in the tree indicated by RootPtr. If not,
* strange and evil things will happen to your trees.
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr p,
*parentp;
/* if the node has both left and right subtrees, then we have to swap
* it with another node.
*/
if( (DeadNode->Link[LEFT]) && (DeadNode->Link[RIGHT]) )
SwapNodes( RootPtr, DeadNode, ubi_trPrev( DeadNode ) );
/* The parent of the node to be deleted may be another node, or it may be
* the root of the tree. Since we're not sure, it's best just to have
* a pointer to the parent pointer, whatever it is.
*/
if( DeadNode->Link[PARENT] )
parentp = (ubi_btNodePtr *)
&((DeadNode->Link[PARENT])->Link[(DeadNode->gender)]);
else
parentp = &( RootPtr->root );
/* Now link the parent to the only grand-child. Patch up the gender and
* such, and rebalance.
*/
if( EQUAL == DeadNode->balance )
(*parentp) = NULL;
else
{
p = (ubi_btNodePtr)(DeadNode->Link[(DeadNode->balance)]);
p->Link[PARENT] = (ubi_btNodePtr)DeadNode->Link[PARENT];
p->gender = DeadNode->gender;
(*parentp) = p;
}
RootPtr->root = (ubi_btNodePtr)Debalance( (ubi_avlNodePtr)RootPtr->root,
DeadNode->Link[PARENT],
DeadNode->gender );
(RootPtr->count)--;
return( DeadNode );
} /* ubi_avlRemove */
int ubi_avlModuleID( int size, char *list[] )
/* ------------------------------------------------------------------------ **
* Returns a set of strings that identify the module.
*
* Input: size - The number of elements in the array <list>.
* list - An array of pointers of type (char *). This array
* should, initially, be empty. This function will fill
* in the array with pointers to strings.
* Output: The number of elements of <list> that were used. If this value
* is less than <size>, the values of the remaining elements are
* not guaranteed.
*
* Notes: Please keep in mind that the pointers returned indicate strings
* stored in static memory. Don't free() them, don't write over
* them, etc. Just read them.
* ------------------------------------------------------------------------ **
*/
{
if( size > 0 )
{
list[0] = ModuleID;
if( size > 1 )
return( 1 + ubi_btModuleID( --size, &(list[1]) ) );
return( 1 );
}
return( 0 );
} /* ubi_avlModuleID */
/* ============================== The End ============================== */

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#ifndef ubi_AVLtree_H
#define ubi_AVLtree_H
/* ========================================================================== **
* ubi_AVLtree.h
*
* Copyright (C) 1991-1997 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
*
* This module provides an implementation of AVL height balanced binary
* trees. (Adelson-Velskii, Landis 1962)
*
* This header file contains the basic AVL structure and pointer typedefs
* as well as the prototypes needed to access the functions in the AVL
* module ubi_AVLtree. The .c file implements the low-level height balancing
* routines that manage the AVL tree, plus all of the basic primops for
* adding, searching for, and deleting nodes.
*
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
*
* Revision 2.4 1997/07/26 04:36:23 crh
* Andrew Leppard, aka "Grazgur", discovered that I still had my brains tied
* on backwards with respect to node deletion. I did some more digging and
* discovered that I was not changing the balance values correctly in the
* single rotation functions. Double rotation was working correctly because
* the formula for changing the balance values is the same for insertion or
* deletion. Not so for single rotation.
*
* I have tested the fix by loading the tree with over 44 thousand names,
* deleting 2,629 of them (all those in which the second character is 'u')
* and then walking the tree recursively to verify that the balance factor of
* each node is correct. Passed.
*
* Thanks Andrew!
*
* Also:
* + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
* + Rewrote the ubi_tr<func> macros because they weren't doing what I'd
* hoped they would do (see the bottom of the header file). They work now.
*
* Revision 2.3 1997/06/03 05:22:07 crh
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
* problems.
*
* Revision 2.2 1995/10/03 22:15:47 CRH
* Ubisized!
*
* Revision 2.1 95/03/09 23:46:44 CRH
* Added the ModuleID static string and function. These modules are now
* self-identifying.
*
* Revision 2.0 95/03/05 14:11:22 CRH
* This revision of ubi_AVLtree coincides with revision 2.0 of ubi_BinTree,
* and so includes all of the changes to that module. In addition, a bug in
* the node deletion process has been fixed.
*
* After rewriting the Locate() function in ubi_BinTree, I decided that it was
* time to overhaul this module. In the process, I discovered a bug related
* to node deletion. To fix the bug, I wrote function Debalance(). A quick
* glance will show that it is very similar to the Rebalance() function. In
* previous versions of this module, I tried to include the functionality of
* Debalance() within Rebalance(), with poor results.
*
* Revision 1.0 93/10/15 22:58:48 CRH
* With this revision, I have added a set of #define's that provide a single,
* standard API to all existing tree modules. Until now, each of the three
* existing modules had a different function and typedef prefix, as follows:
*
* Module Prefix
* ubi_BinTree ubi_bt
* ubi_AVLtree ubi_avl
* ubi_SplayTree ubi_spt
*
* To further complicate matters, only those portions of the base module
* (ubi_BinTree) that were superceeded in the new module had the new names.
* For example, if you were using ubi_AVLtree, the AVL node structure was
* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
* SplayTree, the locate function was called "ubi_sptLocate", but the next
* and previous functions remained "ubi_btNext" and "ubi_btPrev".
*
* This was not too terrible if you were familiar with the modules and knew
* exactly which tree model you wanted to use. If you wanted to be able to
* change modules (for speed comparisons, etc), things could get messy very
* quickly.
*
* So, I have added a set of defined names that get redefined in any of the
* descendant modules. To use this standardized interface in your code,
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
* datatype names for the module that you are using. Just remember to
* include the header for that module in your program file. Because these
* names are handled by the preprocessor, there is no added run-time
* overhead.
*
* Note that the original names do still exist, and can be used if you wish
* to write code directly to a specific module. This should probably only be
* done if you are planning to implement a new descendant type, such as
* red/black trees. CRH
*
* V0.0 - May, 1990 - Written by Christopher R. Hertel (CRH).
*
* ========================================================================= **
*/
#include "ubi_BinTree.h" /* Base erg binary tree support. */
/* ------------------------------------------------------------------------- **
* AVL Tree Node Structure: This structure defines the basic elements of
* the AVL tree nodes. In general you *SHOULD NOT PLAY WITH THESE
* FIELDS*! But, of course, I have to put the structure into this
* header so that you can use the structure as a building block.
*
* The fields are as follows:
* Link - An array of pointers. These pointers are manipulated by the
* BT and AVL routines, and indicate the left and right child
* nodes, plus the parent node. By keeping track of the parent
* pointer, we avoid the need for recursive routines or hand-
* tooled stacks to keep track of our path back to the root.
* The use of these pointers is subject to change without
* notice.
* gender - For tree rebalancing purposes, it is necessary that each node
* know whether it is the left or right child of its parent, or
* if it is the root. This information is stored in this field.
* balance - This field is also needed for AVL balancing purposes. It
* indicates which subtree of the current node is longer, or if
* the subtrees are, in fact, balanced with respect to each
* other.
* ------------------------------------------------------------------------- **
*/
typedef struct ubi_avlNodeStruct {
struct ubi_avlNodeStruct
*Link[3]; /* Normal Binary Tree Node type. */
char gender; /* The node is either the RIGHT or LEFT child of its */
/* parent, or is the root node. */
char balance; /* In an AVL tree, each node is the root of a subtree */
/* that may be balanced, or be one node longer to the */
/* right or left. This field keeps track of the */
/* balance value of each node. */
} ubi_avlNode; /* Typedef'd name for an avl tree node. */
typedef ubi_avlNode *ubi_avlNodePtr; /* a Pointer to an AVL node */
/* -------------------------------------------------------------------------- **
* Function prototypes.
* -------------------------------------------------------------------------- **
*/
ubi_avlNodePtr ubi_avlInitNode( ubi_avlNodePtr NodePtr );
/* ------------------------------------------------------------------------ **
* Initialize a tree node.
*
* Input: NodePtr - a pointer to a ubi_btNode structure to be
* initialized.
* Output: a pointer to the initialized ubi_avlNode structure (ie. the
* same as the input pointer).
* ------------------------------------------------------------------------ **
*/
ubi_trBool ubi_avlInsert( ubi_btRootPtr RootPtr,
ubi_avlNodePtr NewNode,
ubi_btItemPtr ItemPtr,
ubi_avlNodePtr *OldNode );
/* ------------------------------------------------------------------------ **
* This function uses a non-recursive algorithm to add a new element to
* the tree.
*
* Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
* the root of the tree to which NewNode is to be added.
* NewNode - a pointer to an ubi_avlNode structure that is NOT
* part of any tree.
* ItemPtr - A pointer to the sort key that is stored within
* *NewNode. ItemPtr MUST point to information stored
* in *NewNode or an EXACT DUPLICATE. The key data
* indicated by ItemPtr is used to place the new node
* into the tree.
* OldNode - a pointer to an ubi_btNodePtr. When searching
* the tree, a duplicate node may be found. If
* duplicates are allowed, then the new node will
* be simply placed into the tree. If duplicates
* are not allowed, however, then one of two things
* may happen.
* 1) if overwritting *is not* allowed, this
* function will return FALSE (indicating that
* the new node could not be inserted), and
* *OldNode will point to the duplicate that is
* still in the tree.
* 2) if overwritting *is* allowed, then this
* function will swap **OldNode for *NewNode.
* In this case, *OldNode will point to the node
* that was removed (thus allowing you to free
* the node).
* ** If you are using overwrite mode, ALWAYS **
* ** check the return value of this parameter! **
* Note: You may pass NULL in this parameter, the
* function knows how to cope. If you do this,
* however, there will be no way to return a
* pointer to an old (ie. replaced) node (which is
* a problem if you are using overwrite mode).
*
* Output: a boolean value indicating success or failure. The function
* will return FALSE if the node could not be added to the tree.
* Such failure will only occur if duplicates are not allowed,
* nodes cannot be overwritten, AND a duplicate key was found
* within the tree.
* ------------------------------------------------------------------------ **
*/
ubi_avlNodePtr ubi_avlRemove( ubi_btRootPtr RootPtr,
ubi_avlNodePtr DeadNode );
/* ------------------------------------------------------------------------ **
* This function removes the indicated node from the tree, after which the
* tree is rebalanced.
*
* Input: RootPtr - A pointer to the header of the tree that contains
* the node to be removed.
* DeadNode - A pointer to the node that will be removed.
*
* Output: This function returns a pointer to the node that was removed
* from the tree (ie. the same as DeadNode).
*
* Note: The node MUST be in the tree indicated by RootPtr. If not,
* strange and evil things will happen to your trees.
* ------------------------------------------------------------------------ **
*/
int ubi_avlModuleID( int size, char *list[] );
/* ------------------------------------------------------------------------ **
* Returns a set of strings that identify the module.
*
* Input: size - The number of elements in the array <list>.
* list - An array of pointers of type (char *). This array
* should, initially, be empty. This function will fill
* in the array with pointers to strings.
* Output: The number of elements of <list> that were used. If this value
* is less than <size>, the values of the remaining elements are
* not guaranteed.
*
* Notes: Please keep in mind that the pointers returned indicate strings
* stored in static memory. Don't free() them, don't write over
* them, etc. Just read them.
* ------------------------------------------------------------------------ **
*/
/* -------------------------------------------------------------------------- **
* Masquarade...
*
* This set of defines allows you to write programs that will use any of the
* implemented binary tree modules (currently BinTree, AVLtree, and SplayTree).
* Instead of using ubi_avl... or ubi_bt, use ubi_tr... and select the tree
* type by including the appropriate module header.
*/
#undef ubi_trNode
#undef ubi_trNodePtr
#define ubi_trNode ubi_avlNode
#define ubi_trNodePtr ubi_avlNodePtr
#undef ubi_trInitNode
#define ubi_trInitNode( Np ) ubi_avlInitNode( (ubi_avlNodePtr)(Np) )
#undef ubi_trInsert
#define ubi_trInsert( Rp, Nn, Ip, On ) \
ubi_avlInsert( (ubi_btRootPtr)(Rp), (ubi_avlNodePtr)(Nn), \
(ubi_btItemPtr)(Ip), (ubi_avlNodePtr *)(On) )
#undef ubi_trRemove
#define ubi_trRemove( Rp, Dn ) \
ubi_avlRemove( (ubi_btRootPtr)(Rp), (ubi_avlNodePtr)(Dn) )
#undef ubi_trLocate
#define ubi_trLocate( Rp, Ip, Op ) \
(ubi_avlNodePtr)ubi_btLocate( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_trCompOps)(Op) )
#undef ubi_trFind
#define ubi_trFind( Rp, Ip ) \
(ubi_avlNodePtr)ubi_btFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )
#undef ubi_trNext
#define ubi_trNext( P ) (ubi_avlNodePtr)ubi_btNext( (ubi_btNodePtr)(P) )
#undef ubi_trPrev
#define ubi_trPrev( P ) (ubi_avlNodePtr)ubi_btPrev( (ubi_btNodePtr)(P) )
#undef ubi_trFirst
#define ubi_trFirst( P ) (ubi_avlNodePtr)ubi_btFirst( (ubi_btNodePtr)(P) )
#undef ubi_trLast
#define ubi_trLast( P ) (ubi_avlNodePtr)ubi_btLast( (ubi_btNodePtr)(P) )
#undef ubi_trFirstOf
#define ubi_trFirstOf( Rp, Ip, P ) \
(ubi_avlNodePtr)ubi_btFirstOf( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_btNodePtr)(P) )
#undef ubi_trLastOf
#define ubi_trLastOf( Rp, Ip, P ) \
(ubi_avlNodePtr)ubi_btLastOf( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_btNodePtr)(P) )
#undef ubi_trLeafNode
#define ubi_trLeafNode( Nd ) \
(ubi_avlNodePtr)ubi_btLeafNode( (ubi_btNodePtr)(Nd) )
#undef ubi_trModuleID
#define ubi_trModuleID( s, l ) ubi_avlModuleID( s, l )
/* =========================== End ubi_AVLtree.h =========================== */
#endif /* ubi_AVLtree_H */

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#ifndef ubi_BinTree_H
#define ubi_BinTree_H
/* ========================================================================== **
* ubi_BinTree.h
*
* Copyright (C) 1991-1997 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
*
* ubi_BinTree manages a simple binary tree. Nothing fancy here. No height
* balancing, no restructuring. Still, a good tool for creating short, low-
* overhead sorted lists of things that need to be found in a hurry.
*
* In addition, this module provides a good basis for creating other types
* of binary tree handling modules.
*
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
*
* Revision 2.4 1997/07/26 04:11:14 crh
* + Just to be annoying I changed ubi_TRUE and ubi_FALSE to ubi_trTRUE
* and ubi_trFALSE.
* + There is now a type ubi_trBool to go with ubi_trTRUE and ubi_trFALSE.
* + There used to be something called "ubi_TypeDefs.h". I got rid of it.
* + Added function ubi_btLeafNode().
*
* Revision 2.3 1997/06/03 05:15:27 crh
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid conflicts.
* Also changed the interface to function InitTree(). See the comments
* for this function for more information.
*
* Revision 2.2 1995/10/03 22:00:40 CRH
* Ubisized!
*
* Revision 2.1 95/03/09 23:43:46 CRH
* Added the ModuleID static string and function. These modules are now
* self-identifying.
*
* Revision 2.0 95/02/27 22:00:33 CRH
* Revision 2.0 of this program includes the following changes:
*
* 1) A fix to a major typo in the RepaceNode() function.
* 2) The addition of the static function Border().
* 3) The addition of the public functions FirstOf() and LastOf(), which
* use Border(). These functions are used with trees that allow
* duplicate keys.
* 4) A complete rewrite of the Locate() function. Locate() now accepts
* a "comparison" operator.
* 5) Overall enhancements to both code and comments.
*
* I decided to give this a new major rev number because the interface has
* changed. In particular, there are two new functions, and changes to the
* Locate() function.
*
* Revision 1.0 93/10/15 22:55:04 CRH
* With this revision, I have added a set of #define's that provide a single,
* standard API to all existing tree modules. Until now, each of the three
* existing modules had a different function and typedef prefix, as follows:
*
* Module Prefix
* ubi_BinTree ubi_bt
* ubi_AVLtree ubi_avl
* ubi_SplayTree ubi_spt
*
* To further complicate matters, only those portions of the base module
* (ubi_BinTree) that were superceeded in the new module had the new names.
* For example, if you were using ubi_AVLtree, the AVL node structure was
* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
* SplayTree, the locate function was called "ubi_sptLocate", but the next
* and previous functions remained "ubi_btNext" and "ubi_btPrev".
*
* This was not too terrible if you were familiar with the modules and knew
* exactly which tree model you wanted to use. If you wanted to be able to
* change modules (for speed comparisons, etc), things could get messy very
* quickly.
*
* So, I have added a set of defined names that get redefined in any of the
* descendant modules. To use this standardized interface in your code,
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
* datatype names for the module that you are using. Just remember to
* include the header for that module in your program file. Because these
* names are handled by the preprocessor, there is no added run-time
* overhead.
*
* Note that the original names do still exist, and can be used if you wish
* to write code directly to a specific module. This should probably only be
* done if you are planning to implement a new descendant type, such as
* red/black trees. CRH
*
* V0.0 - June, 1991 - Written by Christopher R. Hertel (CRH).
*
* ========================================================================== **
*/
/* -------------------------------------------------------------------------- **
* Macros and constants.
*
* General purpose:
* ubi_trTRUE - Boolean TRUE.
* ubi_trFALSE - Boolean FALSE.
*
* Flags used in the tree header:
* ubi_trOVERWRITE - This flag indicates that an existing node may be
* overwritten by a new node with a matching key.
* ubi_trDUPKEY - This flag indicates that the tree allows duplicate
* keys. If the tree does allow duplicates, the
* overwrite flag is ignored.
*
* Node link array index constants: (Each node has an array of three
* pointers. One to the left, one to the right, and one back to the
* parent.)
* LEFT - Left child pointer.
* PARENT - Parent pointer.
* RIGHT - Right child pointer.
* EQUAL - Synonym for PARENT.
*
* ubi_trCompOps: These values are used in the ubi_trLocate() function.
* ubi_trLT - request the first instance of the greatest key less than
* the search key.
* ubi_trLE - request the first instance of the greatest key that is less
* than or equal to the search key.
* ubi_trEQ - request the first instance of key that is equal to the
* search key.
* ubi_trGE - request the first instance of a key that is greater than
* or equal to the search key.
* ubi_trGT - request the first instance of the first key that is greater
* than the search key.
* -------------------------------------------------------------------------- **
*/
#define ubi_trTRUE 0xFF
#define ubi_trFALSE 0x00
#define ubi_trOVERWRITE 0x01 /* Turn on allow overwrite */
#define ubi_trDUPKEY 0x02 /* Turn on allow duplicate keys */
/* Pointer array index constants... */
#define LEFT 0x00
#define PARENT 0x01
#define RIGHT 0x02
#define EQUAL PARENT
typedef enum {
ubi_trLT = 1,
ubi_trLE,
ubi_trEQ,
ubi_trGE,
ubi_trGT
} ubi_trCompOps;
/* -------------------------------------------------------------------------- **
* These three macros allow simple manipulation of pointer index values (LEFT,
* RIGHT, and PARENT).
*
* Normalize() - converts {LEFT, PARENT, RIGHT} into {-1, 0 ,1}. C
* uses {negative, zero, positive} values to indicate
* {less than, equal to, greater than}.
* AbNormal() - converts {negative, zero, positive} to {LEFT, PARENT,
* RIGHT} (opposite of Normalize()). Note: C comparison
* functions, such as strcmp(), return {negative, zero,
* positive} values, which are not necessarily {-1, 0,
* 1}. This macro uses the the ubi_btSgn() function to
* compensate.
* RevWay() - converts LEFT to RIGHT and RIGHT to LEFT. PARENT (EQUAL)
* is left as is.
* -------------------------------------------------------------------------- **
*/
#define Normalize(W) ((char)((W)-EQUAL))
#define AbNormal(W) ((char)( EQUAL+((char)ubi_btSgn( (W) )) ))
#define RevWay(W) ((char)((W)==LEFT?RIGHT:((W)==RIGHT?LEFT:EQUAL)))
/* -------------------------------------------------------------------------- **
* These macros allow us to quickly read the values of the OVERWRITE and
* DUPlicate KEY bits of the tree root flags field.
* -------------------------------------------------------------------------- **
*/
#define Dups_OK(A) ((ubi_trDUPKEY & ((A)->flags))?(ubi_trTRUE):(ubi_trFALSE))
#define Ovwt_OK(A) ((ubi_trOVERWRITE & ((A)->flags))?(ubi_trTRUE):(ubi_trFALSE))
/* -------------------------------------------------------------------------- **
* Typedefs...
*
* ubi_trBool - Your typcial true or false...
*
* Item Pointer: The ubi_btItemPtr is a generic pointer. It is used to
* indicate a key that is being searched for within the tree.
* Searching occurs whenever the ubi_trFind(), ubi_trLocate(),
* or ubi_trInsert() functions are called.
* -------------------------------------------------------------------------- **
*/
typedef unsigned char ubi_trBool;
typedef void *ubi_btItemPtr; /* A pointer to data within a node. */
/* ------------------------------------------------------------------------- **
* Binary Tree Node Structure: This structure defines the basic elements of
* the tree nodes. In general you *SHOULD NOT PLAY WITH THESE FIELDS*!
* But, of course, I have to put the structure into this header so that
* you can use it as a building block.
*
* The fields are as follows:
* Link - an array of pointers. These pointers are manipulated by
* the BT routines. The pointers indicate the left and right
* child nodes and the parent node. By keeping track of the
* parent pointer, we avoid the need for recursive routines or
* hand-tooled stacks to keep track of our path back to the
* root. The use of these pointers is subject to change without
* notice.
* gender - a one-byte field indicating whether the node is the RIGHT or
* LEFT child of its parent. If the node is the root of the
* tree, gender will be PARENT.
* ------------------------------------------------------------------------- **
*/
typedef struct ubi_btNodeStruct {
struct ubi_btNodeStruct *Link[ 3 ];
char gender;
} ubi_btNode;
typedef ubi_btNode *ubi_btNodePtr; /* Pointer to an ubi_btNode structure. */
/* ------------------------------------------------------------------------- **
* The next three typedefs define standard function types used by the binary
* tree management routines. In particular:
*
* ubi_btCompFunc is a pointer to a comparison function. Comparison
* functions are passed an ubi_btItemPtr and an
* ubi_btNodePtr. They return a value that is (<0), 0,
* or (>0) to indicate that the Item is (respectively)
* "less than", "equal to", or "greater than" the Item
* contained within the node. (See ubi_btInitTree()).
* ubi_btActionRtn is a pointer to a function that may be called for each
* node visited when performing a tree traversal (see
* ubi_btTraverse()). The function will be passed two
* parameters: the first is a pointer to a node in the
* tree, the second is a generic pointer that may point to
* anything that you like.
* ubi_btKillNodeRtn is a pointer to a function that will deallocate the
* memory used by a node (see ubi_btKillTree()). Since
* memory management is left up to you, deallocation may
* mean anything that you want it to mean. Just remember
* that the tree *will* be destroyed and that none of the
* node pointers will be valid any more.
* ------------------------------------------------------------------------- **
*/
typedef int (*ubi_btCompFunc)( ubi_btItemPtr, ubi_btNodePtr );
typedef void (*ubi_btActionRtn)( ubi_btNodePtr, void * );
typedef void (*ubi_btKillNodeRtn)( ubi_btNodePtr );
/* -------------------------------------------------------------------------- **
* Tree Root Structure: This structure gives us a convenient handle for
* accessing whole AVL trees. The fields are:
* root - A pointer to the root node of the AVL tree.
* count - A count of the number of nodes stored in the tree.
* cmp - A pointer to the comparison routine to be used when building or
* searching the tree.
* flags - A set of bit flags. Two flags are currently defined:
*
* ubi_trOVERWRITE - If set, this flag indicates that a new node should
* (bit 0x01) overwrite an old node if the two have identical
* keys (ie., the keys are equal).
* ubi_trDUPKEY - If set, this flag indicates that the tree is
* (bit 0x02) allowed to contain nodes with duplicate keys.
*
* NOTE: ubi_trInsert() tests ubi_trDUPKEY before ubi_trOVERWRITE.
*
* All of these values are set when you initialize the root structure by
* calling ubi_trInitTree().
* -------------------------------------------------------------------------- **
*/
typedef struct {
ubi_btNodePtr root; /* A pointer to the root node of the tree */
unsigned long count; /* A count of the number of nodes in the tree */
ubi_btCompFunc cmp; /* A pointer to the tree's comparison function */
unsigned char flags; /* Overwrite Y|N, Duplicate keys Y|N... */
} ubi_btRoot;
typedef ubi_btRoot *ubi_btRootPtr; /* Pointer to an ubi_btRoot structure. */
/* -------------------------------------------------------------------------- **
* Function Prototypes.
*/
long ubi_btSgn( long x );
/* ------------------------------------------------------------------------ **
* Return the sign of x; {negative,zero,positive} ==> {-1, 0, 1}.
*
* Input: x - a signed long integer value.
*
* Output: the "sign" of x, represented as follows:
* -1 == negative
* 0 == zero (no sign)
* 1 == positive
*
* Note: This utility is provided in order to facilitate the conversion
* of C comparison function return values into BinTree direction
* values: {LEFT, PARENT, EQUAL}. It is INCORPORATED into the
* AbNormal() conversion macro!
*
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btInitNode( ubi_btNodePtr NodePtr );
/* ------------------------------------------------------------------------ **
* Initialize a tree node.
*
* Input: a pointer to a ubi_btNode structure to be initialized.
* Output: a pointer to the initialized ubi_btNode structure (ie. the
* same as the input pointer).
* ------------------------------------------------------------------------ **
*/
ubi_btRootPtr ubi_btInitTree( ubi_btRootPtr RootPtr,
ubi_btCompFunc CompFunc,
unsigned char Flags );
/* ------------------------------------------------------------------------ **
* Initialize the fields of a Tree Root header structure.
*
* Input: RootPtr - a pointer to an ubi_btRoot structure to be
* initialized.
* CompFunc - a pointer to a comparison function that will be used
* whenever nodes in the tree must be compared against
* outside values.
* Flags - One bytes worth of flags. Flags include
* ubi_trOVERWRITE and ubi_trDUPKEY. See the header
* file for more info.
*
* Output: a pointer to the initialized ubi_btRoot structure (ie. the
* same value as RootPtr).
*
* Note: The interface to this function has changed from that of
* previous versions. The <Flags> parameter replaces two
* boolean parameters that had the same basic effect.
* ------------------------------------------------------------------------ **
*/
ubi_trBool ubi_btInsert( ubi_btRootPtr RootPtr,
ubi_btNodePtr NewNode,
ubi_btItemPtr ItemPtr,
ubi_btNodePtr *OldNode );
/* ------------------------------------------------------------------------ **
* This function uses a non-recursive algorithm to add a new element to the
* tree.
*
* Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
* the root of the tree to which NewNode is to be added.
* NewNode - a pointer to an ubi_btNode structure that is NOT
* part of any tree.
* ItemPtr - A pointer to the sort key that is stored within
* *NewNode. ItemPtr MUST point to information stored
* in *NewNode or an EXACT DUPLICATE. The key data
* indicated by ItemPtr is used to place the new node
* into the tree.
* OldNode - a pointer to an ubi_btNodePtr. When searching
* the tree, a duplicate node may be found. If
* duplicates are allowed, then the new node will
* be simply placed into the tree. If duplicates
* are not allowed, however, then one of two things
* may happen.
* 1) if overwritting *is not* allowed, this
* function will return FALSE (indicating that
* the new node could not be inserted), and
* *OldNode will point to the duplicate that is
* still in the tree.
* 2) if overwritting *is* allowed, then this
* function will swap **OldNode for *NewNode.
* In this case, *OldNode will point to the node
* that was removed (thus allowing you to free
* the node).
* ** If you are using overwrite mode, ALWAYS **
* ** check the return value of this parameter! **
* Note: You may pass NULL in this parameter, the
* function knows how to cope. If you do this,
* however, there will be no way to return a
* pointer to an old (ie. replaced) node (which is
* a problem if you are using overwrite mode).
*
* Output: a boolean value indicating success or failure. The function
* will return FALSE if the node could not be added to the tree.
* Such failure will only occur if duplicates are not allowed,
* nodes cannot be overwritten, AND a duplicate key was found
* within the tree.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btRemove( ubi_btRootPtr RootPtr,
ubi_btNodePtr DeadNode );
/* ------------------------------------------------------------------------ **
* This function removes the indicated node from the tree.
*
* Input: RootPtr - A pointer to the header of the tree that contains
* the node to be removed.
* DeadNode - A pointer to the node that will be removed.
*
* Output: This function returns a pointer to the node that was removed
* from the tree (ie. the same as DeadNode).
*
* Note: The node MUST be in the tree indicated by RootPtr. If not,
* strange and evil things will happen to your trees.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btLocate( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe,
ubi_trCompOps CompOp );
/* ------------------------------------------------------------------------ **
* The purpose of ubi_btLocate() is to find a node or set of nodes given
* a target value and a "comparison operator". The Locate() function is
* more flexible and (in the case of trees that may contain dupicate keys)
* more precise than the ubi_btFind() function. The latter is faster,
* but it only searches for exact matches and, if the tree contains
* duplicates, Find() may return a pointer to any one of the duplicate-
* keyed records.
*
* Input:
* RootPtr - A pointer to the header of the tree to be searched.
* FindMe - An ubi_btItemPtr that indicates the key for which to
* search.
* CompOp - One of the following:
* CompOp Return a pointer to the node with
* ------ ---------------------------------
* ubi_trLT - the last key value that is less
* than FindMe.
* ubi_trLE - the first key matching FindMe, or
* the last key that is less than
* FindMe.
* ubi_trEQ - the first key matching FindMe.
* ubi_trGE - the first key matching FindMe, or the
* first key greater than FindMe.
* ubi_trGT - the first key greater than FindMe.
* Output:
* A pointer to the node matching the criteria listed above under
* CompOp, or NULL if no node matched the criteria.
*
* Notes:
* In the case of trees with duplicate keys, Locate() will behave as
* follows:
*
* Find: 3 Find: 3
* Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6
* ^ ^ ^ ^ ^
* LT EQ GT LE GE
*
* That is, when returning a pointer to a node with a key that is LESS
* THAN the target key (FindMe), Locate() will return a pointer to the
* LAST matching node.
* When returning a pointer to a node with a key that is GREATER
* THAN the target key (FindMe), Locate() will return a pointer to the
* FIRST matching node.
*
* See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf().
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btFind( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe );
/* ------------------------------------------------------------------------ **
* This function performs a non-recursive search of a tree for any node
* matching a specific key.
*
* Input:
* RootPtr - a pointer to the header of the tree to be searched.
* FindMe - a pointer to the key value for which to search.
*
* Output:
* A pointer to a node with a key that matches the key indicated by
* FindMe, or NULL if no such node was found.
*
* Note: In a tree that allows duplicates, the pointer returned *might
* not* point to the (sequentially) first occurance of the
* desired key. In such a tree, it may be more useful to use
* ubi_btLocate().
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btNext( ubi_btNodePtr P );
/* ------------------------------------------------------------------------ **
* Given the node indicated by P, find the (sorted order) Next node in the
* tree.
* Input: P - a pointer to a node that exists in a binary tree.
* Output: A pointer to the "next" node in the tree, or NULL if P pointed
* to the "last" node in the tree or was NULL.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btPrev( ubi_btNodePtr P );
/* ------------------------------------------------------------------------ **
* Given the node indicated by P, find the (sorted order) Previous node in
* the tree.
* Input: P - a pointer to a node that exists in a binary tree.
* Output: A pointer to the "previous" node in the tree, or NULL if P
* pointed to the "first" node in the tree or was NULL.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btFirst( ubi_btNodePtr P );
/* ------------------------------------------------------------------------ **
* Given the node indicated by P, find the (sorted order) First node in the
* subtree of which *P is the root.
* Input: P - a pointer to a node that exists in a binary tree.
* Output: A pointer to the "first" node in a subtree that has *P as its
* root. This function will return NULL only if P is NULL.
* Note: In general, you will be passing in the value of the root field
* of an ubi_btRoot structure.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btLast( ubi_btNodePtr P );
/* ------------------------------------------------------------------------ **
* Given the node indicated by P, find the (sorted order) Last node in the
* subtree of which *P is the root.
* Input: P - a pointer to a node that exists in a binary tree.
* Output: A pointer to the "last" node in a subtree that has *P as its
* root. This function will return NULL only if P is NULL.
* Note: In general, you will be passing in the value of the root field
* of an ubi_btRoot structure.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btFirstOf( ubi_btRootPtr RootPtr,
ubi_btItemPtr MatchMe,
ubi_btNodePtr p );
/* ------------------------------------------------------------------------ **
* Given a tree that a allows duplicate keys, and a pointer to a node in
* the tree, this function will return a pointer to the first (traversal
* order) node with the same key value.
*
* Input: RootPtr - A pointer to the root of the tree.
* MatchMe - A pointer to the key value. This should probably
* point to the key within node *p.
* p - A pointer to a node in the tree.
* Output: A pointer to the first node in the set of nodes with keys
* matching <FindMe>.
* Notes: Node *p MUST be in the set of nodes with keys matching
* <FindMe>. If not, this function will return NULL.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btLastOf( ubi_btRootPtr RootPtr,
ubi_btItemPtr MatchMe,
ubi_btNodePtr p );
/* ------------------------------------------------------------------------ **
* Given a tree that a allows duplicate keys, and a pointer to a node in
* the tree, this function will return a pointer to the last (traversal
* order) node with the same key value.
*
* Input: RootPtr - A pointer to the root of the tree.
* MatchMe - A pointer to the key value. This should probably
* point to the key within node *p.
* p - A pointer to a node in the tree.
* Output: A pointer to the last node in the set of nodes with keys
* matching <FindMe>.
* Notes: Node *p MUST be in the set of nodes with keys matching
* <FindMe>. If not, this function will return NULL.
* ------------------------------------------------------------------------ **
*/
ubi_trBool ubi_btTraverse( ubi_btRootPtr RootPtr,
ubi_btActionRtn EachNode,
void *UserData );
/* ------------------------------------------------------------------------ **
* Traverse a tree in sorted order (non-recursively). At each node, call
* (*EachNode)(), passing a pointer to the current node, and UserData as the
* second parameter.
* Input: RootPtr - a pointer to an ubi_btRoot structure that indicates
* the tree to be traversed.
* EachNode - a pointer to a function to be called at each node
* as the node is visited.
* UserData - a generic pointer that may point to anything that
* you choose.
* Output: A boolean value. FALSE if the tree is empty, otherwise TRUE.
* ------------------------------------------------------------------------ **
*/
ubi_trBool ubi_btKillTree( ubi_btRootPtr RootPtr,
ubi_btKillNodeRtn FreeNode );
/* ------------------------------------------------------------------------ **
* Delete an entire tree (non-recursively) and reinitialize the ubi_btRoot
* structure. Note that this function will return FALSE if either parameter
* is NULL.
*
* Input: RootPtr - a pointer to an ubi_btRoot structure that indicates
* the root of the tree to delete.
* FreeNode - a function that will be called for each node in the
* tree to deallocate the memory used by the node.
*
* Output: A boolean value. FALSE if either input parameter was NULL, else
* TRUE.
*
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_btLeafNode( ubi_btNodePtr leader );
/* ------------------------------------------------------------------------ **
* Returns a pointer to a leaf node.
*
* Input: leader - Pointer to a node at which to start the descent.
*
* Output: A pointer to a leaf node selected in a somewhat arbitrary
* manner.
*
* Notes: I wrote this function because I was using splay trees as a
* database cache. The cache had a maximum size on it, and I
* needed a way of choosing a node to sacrifice if the cache
* became full. In a splay tree, less recently accessed nodes
* tend toward the bottom of the tree, meaning that leaf nodes
* are good candidates for removal. (I really can't think of
* any other reason to use this function.)
* + In a simple binary tree or an AVL tree, the most recently
* added nodes tend to be nearer the bottom, making this a *bad*
* way to choose which node to remove from the cache.
* + Randomizing the traversal order is probably a good idea. You
* can improve the randomization of leaf node selection by passing
* in pointers to nodes other than the root node each time. A
* pointer to any node in the tree will do. Of course, if you
* pass a pointer to a leaf node you'll get the same thing back.
*
* ------------------------------------------------------------------------ **
*/
int ubi_btModuleID( int size, char *list[] );
/* ------------------------------------------------------------------------ **
* Returns a set of strings that identify the module.
*
* Input: size - The number of elements in the array <list>.
* list - An array of pointers of type (char *). This array
* should, initially, be empty. This function will fill
* in the array with pointers to strings.
* Output: The number of elements of <list> that were used. If this value
* is less than <size>, the values of the remaining elements are
* not guaranteed.
*
* Notes: Please keep in mind that the pointers returned indicate strings
* stored in static memory. Don't free() them, don't write over
* them, etc. Just read them.
* ------------------------------------------------------------------------ **
*/
/* -------------------------------------------------------------------------- **
* Masquarade...
*
* This set of defines allows you to write programs that will use any of the
* implemented binary tree modules (currently BinTree, AVLtree, and SplayTree).
* Instead of using ubi_bt..., use ubi_tr..., and select the tree type by
* including the appropriate module header.
*/
#define ubi_trItemPtr ubi_btItemPtr
#define ubi_trNode ubi_btNode
#define ubi_trNodePtr ubi_btNodePtr
#define ubi_trRoot ubi_btRoot
#define ubi_trRootPtr ubi_btRootPtr
#define ubi_trCompFunc ubi_btCompFunc
#define ubi_trActionRtn ubi_btActionRtn
#define ubi_trKillNodeRtn ubi_btKillNodeRtn
#define ubi_trSgn( x ) ubi_btSgn( x )
#define ubi_trInitNode( Np ) ubi_btInitNode( (ubi_btNodePtr)(Np) )
#define ubi_trInitTree( Rp, Cf, Fl ) \
ubi_btInitTree( (ubi_btRootPtr)(Rp), (ubi_btCompFunc)(Cf), (Fl) )
#define ubi_trInsert( Rp, Nn, Ip, On ) \
ubi_btInsert( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Nn), \
(ubi_btItemPtr)(Ip), (ubi_btNodePtr *)(On) )
#define ubi_trRemove( Rp, Dn ) \
ubi_btRemove( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Dn) )
#define ubi_trLocate( Rp, Ip, Op ) \
ubi_btLocate( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_trCompOps)(Op) )
#define ubi_trFind( Rp, Ip ) \
ubi_btFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )
#define ubi_trNext( P ) ubi_btNext( (ubi_btNodePtr)(P) )
#define ubi_trPrev( P ) ubi_btPrev( (ubi_btNodePtr)(P) )
#define ubi_trFirst( P ) ubi_btFirst( (ubi_btNodePtr)(P) )
#define ubi_trLast( P ) ubi_btLast( (ubi_btNodePtr)(P) )
#define ubi_trFirstOf( Rp, Ip, P ) \
ubi_btFirstOf( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_btNodePtr)(P) )
#define ubi_trLastOf( Rp, Ip, P ) \
ubi_btLastOf( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_btNodePtr)(P) )
#define ubi_trTraverse( Rp, En, Ud ) \
ubi_btTraverse((ubi_btRootPtr)(Rp), (ubi_btActionRtn)(En), (void *)(Ud))
#define ubi_trKillTree( Rp, Fn ) \
ubi_btKillTree( (ubi_btRootPtr)(Rp), (ubi_btKillNodeRtn)(Fn) )
#define ubi_trLeafNode( Nd ) \
ubi_btLeafNode( (ubi_btNodePtr)(Nd) )
#define ubi_trModuleID( s, l ) ubi_btModuleID( s, l )
/* ========================================================================== */
#endif /* ubi_BinTree_H */

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@ -0,0 +1,462 @@
/* ========================================================================== **
* ubi_SplayTree.c
*
* Copyright (C) 1993-1995 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
*
* This module implements "splay" trees. Splay trees are binary trees
* that are rearranged (splayed) whenever a node is accessed. The
* splaying process *tends* to make the tree bushier (improves balance),
* and the nodes that are accessed most frequently *tend* to be closer to
* the top.
*
* References: "Self-Adjusting Binary Search Trees", by Daniel Sleator and
* Robert Tarjan. Journal of the Association for Computing
* Machinery Vol 32, No. 3, July 1985 pp. 652-686
*
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
*
* Revision 2.5 1997/07/26 04:15:42 crh
* + Cleaned up a few minor syntax annoyances that gcc discovered for me.
* + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
*
* Revision 2.4 1997/06/03 04:42:21 crh
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
* problems.
*
* Revision 2.3 1995/10/03 22:19:07 CRH
* Ubisized!
* Also, added the function ubi_sptSplay().
*
* Revision 2.1 95/03/09 23:54:42 CRH
* Added the ModuleID static string and function. These modules are now
* self-identifying.
*
* Revision 2.0 95/02/27 22:34:46 CRH
* This module was updated to match the interface changes made to the
* ubi_BinTree module. In particular, the interface to the Locate() function
* has changed. See ubi_BinTree for more information on changes and new
* functions.
*
* The revision number was also upped to match ubi_BinTree.
*
* Revision 1.1 93/10/18 20:35:16 CRH
* I removed the hard-coded logical device names from the include file
* specifications. CRH
*
* Revision 1.0 93/10/15 23:00:15 CRH
* With this revision, I have added a set of #define's that provide a single,
* standard API to all existing tree modules. Until now, each of the three
* existing modules had a different function and typedef prefix, as follows:
*
* Module Prefix
* ubi_BinTree ubi_bt
* ubi_AVLtree ubi_avl
* ubi_SplayTree ubi_spt
*
* To further complicate matters, only those portions of the base module
* (ubi_BinTree) that were superceeded in the new module had the new names.
* For example, if you were using ubi_AVLtree, the AVL node structure was
* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
* SplayTree, the locate function was called "ubi_sptLocate", but the next
* and previous functions remained "ubi_btNext" and "ubi_btPrev".
*
* This was not too terrible if you were familiar with the modules and knew
* exactly which tree model you wanted to use. If you wanted to be able to
* change modules (for speed comparisons, etc), things could get messy very
* quickly.
*
* So, I have added a set of defined names that get redefined in any of the
* descendant modules. To use this standardized interface in your code,
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
* datatype names for the module that you are using. Just remember to
* include the header for that module in your program file. Because these
* names are handled by the preprocessor, there is no added run-time
* overhead.
*
* Note that the original names do still exist, and can be used if you wish
* to write code directly to a specific module. This should probably only be
* done if you are planning to implement a new descendant type, such as
* red/black trees. CRH
*
* Revision 0.1 93/04/25 22:03:32 CRH
* Simply changed the <exec/types.h> #include reference the .c file to
* use <stdlib.h> instead. The latter is portable, the former is not.
*
* Revision 0.0 93/04/21 23:05:52 CRH
* Initial version, written by Christopher R. Hertel.
* This module implements Splay Trees using the ubi_BinTree module as a basis.
*
* ========================================================================== **
*/
#include <stdlib.h> /* Defines NULL for us. */
#include "ubi_SplayTree.h" /* Header for THIS module. */
/* ========================================================================== **
* Static data.
*/
static char ModuleID[] = "ubi_SplayTree\n\
\tRevision: 2.5\n\
\tDate: 1997/07/26 04:15:42\n\
\tAuthor: crh\n";
/* ========================================================================== **
* Private functions...
*/
static void Rotate( ubi_btNodePtr p )
/* ------------------------------------------------------------------------ **
* This function performs a single rotation, moving node *p up one level
* in the tree.
*
* Input: p - a pointer to an ubi_btNode in a tree.
*
* Output: None.
*
* Notes: This implements a single rotation in either direction (left
* or right). This is the basic building block of all splay
* tree rotations.
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr parentp;
ubi_btNodePtr tmp;
char way;
char revway;
parentp = p->Link[PARENT]; /* Find parent. */
if( parentp ) /* If no parent, then we're already the root. */
{
way = p->gender;
revway = RevWay(way);
tmp = p->Link[revway];
parentp->Link[way] = tmp;
if( tmp )
{
tmp->Link[PARENT] = parentp;
tmp->gender = way;
}
tmp = parentp->Link[PARENT];
p->Link[PARENT] = tmp;
p->gender = parentp->gender;
if( tmp )
tmp->Link[p->gender] = p;
parentp->Link[PARENT] = p;
parentp->gender = revway;
p->Link[revway] = parentp;
}
} /* Rotate */
static ubi_btNodePtr Splay( ubi_btNodePtr SplayWithMe )
/* ------------------------------------------------------------------------ **
* Move the node indicated by SplayWithMe to the root of the tree by
* splaying the tree.
*
* Input: SplayWithMe - A pointer to an ubi_btNode within a tree.
*
* Output: A pointer to the root of the splay tree (i.e., the same as
* SplayWithMe).
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr parent;
while( (parent = SplayWithMe->Link[PARENT]) )
{
if( parent->gender == SplayWithMe->gender ) /* Zig-Zig */
Rotate( parent );
else
{
if( EQUAL != parent->gender ) /* Zig-Zag */
Rotate( SplayWithMe );
}
Rotate( SplayWithMe ); /* Zig */
} /* while */
return( SplayWithMe );
} /* Splay */
/* ========================================================================== **
* Exported utilities.
*/
ubi_trBool ubi_sptInsert( ubi_btRootPtr RootPtr,
ubi_btNodePtr NewNode,
ubi_btItemPtr ItemPtr,
ubi_btNodePtr *OldNode )
/* ------------------------------------------------------------------------ **
* This function uses a non-recursive algorithm to add a new element to the
* splay tree.
*
* Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
* the root of the tree to which NewNode is to be added.
* NewNode - a pointer to an ubi_btNode structure that is NOT
* part of any tree.
* ItemPtr - A pointer to the sort key that is stored within
* *NewNode. ItemPtr MUST point to information stored
* in *NewNode or an EXACT DUPLICATE. The key data
* indicated by ItemPtr is used to place the new node
* into the tree.
* OldNode - a pointer to an ubi_btNodePtr. When searching
* the tree, a duplicate node may be found. If
* duplicates are allowed, then the new node will
* be simply placed into the tree. If duplicates
* are not allowed, however, then one of two things
* may happen.
* 1) if overwritting *is not* allowed, this
* function will return FALSE (indicating that
* the new node could not be inserted), and
* *OldNode will point to the duplicate that is
* still in the tree.
* 2) if overwritting *is* allowed, then this
* function will swap **OldNode for *NewNode.
* In this case, *OldNode will point to the node
* that was removed (thus allowing you to free
* the node).
* ** If you are using overwrite mode, ALWAYS **
* ** check the return value of this parameter! **
* Note: You may pass NULL in this parameter, the
* function knows how to cope. If you do this,
* however, there will be no way to return a
* pointer to an old (ie. replaced) node (which is
* a problem if you are using overwrite mode).
*
* Output: a boolean value indicating success or failure. The function
* will return FALSE if the node could not be added to the tree.
* Such failure will only occur if duplicates are not allowed,
* nodes cannot be overwritten, AND a duplicate key was found
* within the tree.
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr OtherP;
if( !(OldNode) )
OldNode = &OtherP;
if( ubi_btInsert( RootPtr, NewNode, ItemPtr, OldNode ) )
{
RootPtr->root = Splay( NewNode );
return( ubi_trTRUE );
}
/* Splay the unreplacable, duplicate keyed, unique, old node. */
RootPtr->root = Splay( (*OldNode) );
return( ubi_trFALSE );
} /* ubi_sptInsert */
ubi_btNodePtr ubi_sptRemove( ubi_btRootPtr RootPtr, ubi_btNodePtr DeadNode )
/* ------------------------------------------------------------------------ **
* This function removes the indicated node from the tree.
*
* Input: RootPtr - A pointer to the header of the tree that contains
* the node to be removed.
* DeadNode - A pointer to the node that will be removed.
*
* Output: This function returns a pointer to the node that was removed
* from the tree (ie. the same as DeadNode).
*
* Note: The node MUST be in the tree indicated by RootPtr. If not,
* strange and evil things will happen to your trees.
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr p;
(void)Splay( DeadNode ); /* Move dead node to root. */
if( (p = DeadNode->Link[LEFT]) ) /* If left subtree exists... */
{
ubi_btNodePtr q = DeadNode->Link[RIGHT];
p->Link[PARENT] = NULL; /* Left subtree node becomes root.*/
p->gender = PARENT;
p = ubi_btLast( p ); /* Find rightmost left tree node..*/
p->Link[RIGHT] = q; /* ...attach right tree. */
if( q )
q->Link[PARENT] = p;
RootPtr->root = Splay( p ); /* Resplay at p. */
}
else
{
if( (p = DeadNode->Link[RIGHT]) ) /* No left, but right subtree... */
{ /* ...exists... */
p->Link[PARENT] = NULL; /* Right subtree root becomes... */
p->gender = PARENT; /* ...overall tree root. */
RootPtr->root = p;
}
else
RootPtr->root = NULL; /* No subtrees => empty tree. */
}
(RootPtr->count)--; /* Decrement node count. */
return( DeadNode ); /* Return pointer to pruned node. */
} /* ubi_sptRemove */
ubi_btNodePtr ubi_sptLocate( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe,
ubi_trCompOps CompOp )
/* ------------------------------------------------------------------------ **
* The purpose of ubi_btLocate() is to find a node or set of nodes given
* a target value and a "comparison operator". The Locate() function is
* more flexible and (in the case of trees that may contain dupicate keys)
* more precise than the ubi_btFind() function. The latter is faster,
* but it only searches for exact matches and, if the tree contains
* duplicates, Find() may return a pointer to any one of the duplicate-
* keyed records.
*
* Input:
* RootPtr - A pointer to the header of the tree to be searched.
* FindMe - An ubi_btItemPtr that indicates the key for which to
* search.
* CompOp - One of the following:
* CompOp Return a pointer to the node with
* ------ ---------------------------------
* ubi_trLT - the last key value that is less
* than FindMe.
* ubi_trLE - the first key matching FindMe, or
* the last key that is less than
* FindMe.
* ubi_trEQ - the first key matching FindMe.
* ubi_trGE - the first key matching FindMe, or the
* first key greater than FindMe.
* ubi_trGT - the first key greater than FindMe.
* Output:
* A pointer to the node matching the criteria listed above under
* CompOp, or NULL if no node matched the criteria.
*
* Notes:
* In the case of trees with duplicate keys, Locate() will behave as
* follows:
*
* Find: 3 Find: 3
* Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6
* ^ ^ ^ ^ ^
* LT EQ GT LE GE
*
* That is, when returning a pointer to a node with a key that is LESS
* THAN the target key (FindMe), Locate() will return a pointer to the
* LAST matching node.
* When returning a pointer to a node with a key that is GREATER
* THAN the target key (FindMe), Locate() will return a pointer to the
* FIRST matching node.
*
* See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf().
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr p;
p = ubi_btLocate( RootPtr, FindMe, CompOp );
if( p )
RootPtr->root = Splay( p );
return( p );
} /* ubi_sptLocate */
ubi_btNodePtr ubi_sptFind( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe )
/* ------------------------------------------------------------------------ **
* This function performs a non-recursive search of a tree for any node
* matching a specific key.
*
* Input:
* RootPtr - a pointer to the header of the tree to be searched.
* FindMe - a pointer to the key value for which to search.
*
* Output:
* A pointer to a node with a key that matches the key indicated by
* FindMe, or NULL if no such node was found.
*
* Note: In a tree that allows duplicates, the pointer returned *might
* not* point to the (sequentially) first occurance of the
* desired key. In such a tree, it may be more useful to use
* ubi_sptLocate().
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr p;
p = ubi_btFind( RootPtr, FindMe );
if( p )
RootPtr->root = Splay( p );
return( p );
} /* ubi_sptFind */
void ubi_sptSplay( ubi_btRootPtr RootPtr,
ubi_btNodePtr SplayMe )
/* ------------------------------------------------------------------------ **
* This function allows you to splay the tree at a given node, thus moving
* the node to the top of the tree.
*
* Input:
* RootPtr - a pointer to the header of the tree to be splayed.
* SplayMe - a pointer to a node within the tree. This will become
* the new root node.
* Output: None.
*
* Notes: This is an uncharacteristic function for this group of modules
* in that it provides access to the internal balancing routines,
* which would normally be hidden.
* Splaying the tree will not damage it (assuming that I've done
* *my* job), but there is overhead involved. I don't recommend
* that you use this function unless you understand the underlying
* Splay Tree principles involved.
* ------------------------------------------------------------------------ **
*/
{
RootPtr->root = Splay( SplayMe );
} /* ubi_sptSplay */
int ubi_sptModuleID( int size, char *list[] )
/* ------------------------------------------------------------------------ **
* Returns a set of strings that identify the module.
*
* Input: size - The number of elements in the array <list>.
* list - An array of pointers of type (char *). This array
* should, initially, be empty. This function will fill
* in the array with pointers to strings.
* Output: The number of elements of <list> that were used. If this value
* is less than <size>, the values of the remaining elements are
* not guaranteed.
*
* Notes: Please keep in mind that the pointers returned indicate strings
* stored in static memory. Don't free() them, don't write over
* them, etc. Just read them.
* ------------------------------------------------------------------------ **
*/
{
if( size > 0 )
{
list[0] = ModuleID;
if( size > 1 )
return( 1 + ubi_btModuleID( --size, &(list[1]) ) );
return( 1 );
}
return( 0 );
} /* ubi_sptModuleID */
/* ================================ The End ================================= */

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#ifndef ubi_SplayTree_H
#define ubi_SplayTree_H
/* ========================================================================== **
* ubi_SplayTree.h
*
* Copyright (C) 1993,1995 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
*
* This module implements "splay" trees. Splay trees are binary trees
* that are rearranged (splayed) whenever a node is accessed. The
* splaying process *tends* to make the tree bushier (improves balance),
* and the nodes that are accessed most frequently *tend* to be closer to
* the top.
*
* References: "Self-Adjusting Binary Search Trees", by Daniel Sleator and
* Robert Tarjan. Journal of the Association for Computing
* Machinery Vol 32, No. 3, July 1985 pp. 652-686
*
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
*
* Revision 2.5 1997/07/26 04:15:46 crh
* + Cleaned up a few minor syntax annoyances that gcc discovered for me.
* + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
*
* Revision 2.4 1997/06/03 05:22:56 crh
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
* problems.
*
* Revision 2.3 1995/10/03 22:19:37 CRH
* Ubisized!
* Also, added the function ubi_sptSplay().
*
* Revision 2.1 95/03/09 23:55:04 CRH
* Added the ModuleID static string and function. These modules are now
* self-identifying.
*
* Revision 2.0 95/02/27 22:34:55 CRH
* This module was updated to match the interface changes made to the
* ubi_BinTree module. In particular, the interface to the Locate() function
* has changed. See ubi_BinTree for more information on changes and new
* functions.
*
* The revision number was also upped to match ubi_BinTree.
*
*
* Revision 1.0 93/10/15 22:59:36 CRH
* With this revision, I have added a set of #define's that provide a single,
* standard API to all existing tree modules. Until now, each of the three
* existing modules had a different function and typedef prefix, as follows:
*
* Module Prefix
* ubi_BinTree ubi_bt
* ubi_AVLtree ubi_avl
* ubi_SplayTree ubi_spt
*
* To further complicate matters, only those portions of the base module
* (ubi_BinTree) that were superceeded in the new module had the new names.
* For example, if you were using ubi_AVLtree, the AVL node structure was
* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
* SplayTree, the locate function was called "ubi_sptLocate", but the next
* and previous functions remained "ubi_btNext" and "ubi_btPrev".
*
* This was not too terrible if you were familiar with the modules and knew
* exactly which tree model you wanted to use. If you wanted to be able to
* change modules (for speed comparisons, etc), things could get messy very
* quickly.
*
* So, I have added a set of defined names that get redefined in any of the
* descendant modules. To use this standardized interface in your code,
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
* datatype names for the module that you are using. Just remember to
* include the header for that module in your program file. Because these
* names are handled by the preprocessor, there is no added run-time
* overhead.
*
* Note that the original names do still exist, and can be used if you wish
* to write code directly to a specific module. This should probably only be
* done if you are planning to implement a new descendant type, such as
* red/black trees. CRH
*
* Revision 0.0 93/04/21 23:07:13 CRH
* Initial version, written by Christopher R. Hertel.
* This module implements Splay Trees using the ubi_BinTree module as a basis.
*
* ========================================================================== **
*/
#include "ubi_BinTree.h" /* Base binary tree functions, types, etc. */
/* ========================================================================== **
* Function prototypes...
*/
ubi_trBool ubi_sptInsert( ubi_btRootPtr RootPtr,
ubi_btNodePtr NewNode,
ubi_btItemPtr ItemPtr,
ubi_btNodePtr *OldNode );
/* ------------------------------------------------------------------------ **
* This function uses a non-recursive algorithm to add a new element to the
* splay tree.
*
* Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
* the root of the tree to which NewNode is to be added.
* NewNode - a pointer to an ubi_btNode structure that is NOT
* part of any tree.
* ItemPtr - A pointer to the sort key that is stored within
* *NewNode. ItemPtr MUST point to information stored
* in *NewNode or an EXACT DUPLICATE. The key data
* indicated by ItemPtr is used to place the new node
* into the tree.
* OldNode - a pointer to an ubi_btNodePtr. When searching
* the tree, a duplicate node may be found. If
* duplicates are allowed, then the new node will
* be simply placed into the tree. If duplicates
* are not allowed, however, then one of two things
* may happen.
* 1) if overwritting *is not* allowed, this
* function will return FALSE (indicating that
* the new node could not be inserted), and
* *OldNode will point to the duplicate that is
* still in the tree.
* 2) if overwritting *is* allowed, then this
* function will swap **OldNode for *NewNode.
* In this case, *OldNode will point to the node
* that was removed (thus allowing you to free
* the node).
* ** If you are using overwrite mode, ALWAYS **
* ** check the return value of this parameter! **
* Note: You may pass NULL in this parameter, the
* function knows how to cope. If you do this,
* however, there will be no way to return a
* pointer to an old (ie. replaced) node (which is
* a problem if you are using overwrite mode).
*
* Output: a boolean value indicating success or failure. The function
* will return FALSE if the node could not be added to the tree.
* Such failure will only occur if duplicates are not allowed,
* nodes cannot be overwritten, AND a duplicate key was found
* within the tree.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_sptRemove( ubi_btRootPtr RootPtr, ubi_btNodePtr DeadNode );
/* ------------------------------------------------------------------------ **
* This function removes the indicated node from the tree.
*
* Input: RootPtr - A pointer to the header of the tree that contains
* the node to be removed.
* DeadNode - A pointer to the node that will be removed.
*
* Output: This function returns a pointer to the node that was removed
* from the tree (ie. the same as DeadNode).
*
* Note: The node MUST be in the tree indicated by RootPtr. If not,
* strange and evil things will happen to your trees.
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_sptLocate( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe,
ubi_trCompOps CompOp );
/* ------------------------------------------------------------------------ **
* The purpose of ubi_btLocate() is to find a node or set of nodes given
* a target value and a "comparison operator". The Locate() function is
* more flexible and (in the case of trees that may contain dupicate keys)
* more precise than the ubi_btFind() function. The latter is faster,
* but it only searches for exact matches and, if the tree contains
* duplicates, Find() may return a pointer to any one of the duplicate-
* keyed records.
*
* Input:
* RootPtr - A pointer to the header of the tree to be searched.
* FindMe - An ubi_btItemPtr that indicates the key for which to
* search.
* CompOp - One of the following:
* CompOp Return a pointer to the node with
* ------ ---------------------------------
* ubi_trLT - the last key value that is less
* than FindMe.
* ubi_trLE - the first key matching FindMe, or
* the last key that is less than
* FindMe.
* ubi_trEQ - the first key matching FindMe.
* ubi_trGE - the first key matching FindMe, or the
* first key greater than FindMe.
* ubi_trGT - the first key greater than FindMe.
* Output:
* A pointer to the node matching the criteria listed above under
* CompOp, or NULL if no node matched the criteria.
*
* Notes:
* In the case of trees with duplicate keys, Locate() will behave as
* follows:
*
* Find: 3 Find: 3
* Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6
* ^ ^ ^ ^ ^
* LT EQ GT LE GE
*
* That is, when returning a pointer to a node with a key that is LESS
* THAN the target key (FindMe), Locate() will return a pointer to the
* LAST matching node.
* When returning a pointer to a node with a key that is GREATER
* THAN the target key (FindMe), Locate() will return a pointer to the
* FIRST matching node.
*
* See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf().
* ------------------------------------------------------------------------ **
*/
ubi_btNodePtr ubi_sptFind( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe );
/* ------------------------------------------------------------------------ **
* This function performs a non-recursive search of a tree for any node
* matching a specific key.
*
* Input:
* RootPtr - a pointer to the header of the tree to be searched.
* FindMe - a pointer to the key value for which to search.
*
* Output:
* A pointer to a node with a key that matches the key indicated by
* FindMe, or NULL if no such node was found.
*
* Note: In a tree that allows duplicates, the pointer returned *might
* not* point to the (sequentially) first occurance of the
* desired key. In such a tree, it may be more useful to use
* ubi_sptLocate().
* ------------------------------------------------------------------------ **
*/
void ubi_sptSplay( ubi_btRootPtr RootPtr,
ubi_btNodePtr SplayMe );
/* ------------------------------------------------------------------------ **
* This function allows you to splay the tree at a given node, thus moving
* the node to the top of the tree.
*
* Input:
* RootPtr - a pointer to the header of the tree to be splayed.
* SplayMe - a pointer to a node within the tree. This will become
* the new root node.
* Output: None.
*
* Notes: This is an uncharacteristic function for this group of modules
* in that it provides access to the internal balancing routines,
* which would normally be hidden.
* Splaying the tree will not damage it (assuming that I've done
* *my* job), but there is overhead involved. I don't recommend
* that you use this function unless you understand the underlying
* Splay Tree principles involved.
* ------------------------------------------------------------------------ **
*/
int ubi_sptModuleID( int size, char *list[] );
/* ------------------------------------------------------------------------ **
* Returns a set of strings that identify the module.
*
* Input: size - The number of elements in the array <list>.
* list - An array of pointers of type (char *). This array
* should, initially, be empty. This function will fill
* in the array with pointers to strings.
* Output: The number of elements of <list> that were used. If this value
* is less than <size>, the values of the remaining elements are
* not guaranteed.
*
* Notes: Please keep in mind that the pointers returned indicate strings
* stored in static memory. Don't free() them, don't write over
* them, etc. Just read them.
* ------------------------------------------------------------------------ **
*/
/* -------------------------------------------------------------------------- **
* Masquarade...
*
* This set of defines allows you to write programs that will use any of the
* implemented binary tree modules (currently BinTree, AVLtree, and SplayTree).
* Instead of using ubi_bt..., use ubi_tr..., and select the tree type by
* including the appropriate module header.
*/
#undef ubi_trInsert
#undef ubi_trRemove
#undef ubi_trLocate
#undef ubi_trFind
#undef ubi_trModuleID
#define ubi_trInsert( Rp, Nn, Ip, On ) \
ubi_sptInsert( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Nn), \
(ubi_btItemPtr)(Ip), (ubi_btNodePtr *)(On) )
#define ubi_trRemove( Rp, Dn ) \
ubi_sptRemove( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Dn) )
#define ubi_trLocate( Rp, Ip, Op ) \
ubi_sptLocate( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_trCompOps)(Op) )
#define ubi_trFind( Rp, Ip ) \
ubi_sptFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )
#define ubi_trModuleID( s, l ) ubi_sptModuleID( s, l )
/* ================================ The End ================================= */
#endif /* ubi_SplayTree_H */

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/* ========================================================================== **
* ubi_StackQueue.c
*
* Copyright (C) 1997 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
* This module implements simple queues and stacks using a singly linked
* list.
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
* This module uses a singly-linked list to implement both a queue and a
* stack. For a queue, entries are added at the tail and removed from the
* head of the list. For a stack, the entries are entered and removed from
* the head of the list. A traversal of the list will always start at the
* head of the list and proceed toward the tail. This is all mind-numbingly
* simple, but I'm surprised by the number of programs out there which
* re-implement this a dozen or so times.
*
* Note: When the list header is initialized, the Tail pointer is set to
* point to the Head pointer. This simplifies the InsTail function
* at little or no cost to InsHead or Remove. The one problem is
* that you can't initialize a stack or queue headerby simply zeroing
* it out. One sure way to initialize the header is to call
* ubi_sqInit(). Another option would be something like this:
*
* static ubi_sqList MyList = { NULL, (ubi_sqNodePtr)&MyList, 0 };
*
* See ubi_sqInit() and the ubi_sqList structure for more info.
*
* -------------------------------------------------------------------------- **
*
* Revision 0.1 1997/10/24 02:47:52 crh
* Initial revision.
*
* ========================================================================== **
*/
#include "ubi_StackQueue.h"
/* ========================================================================== **
* Functions...
*/
ubi_sqListPtr ubi_sqInit( ubi_sqListPtr ListPtr )
/* ------------------------------------------------------------------------ **
* Initialize a stack & queue header.
*
* Input: ListPtr - A pointer to the list header that is to be
* initialized for use.
*
* Output: A pointer to the initialized list header (i.e., same as
* <ListPtr>).
*
* ------------------------------------------------------------------------ **
*/
{
ListPtr->Head = NULL;
ListPtr->Tail = (ubi_sqNodePtr)ListPtr;
ListPtr->count = 0;
return( ListPtr );
} /* ubi_sqInit */
ubi_sqNodePtr ubi_sqInsHead( ubi_sqListPtr ListPtr, ubi_sqNodePtr New )
/* ------------------------------------------------------------------------ **
* Insert a new node at the head of the list (push).
*
* Input: ListPtr - A pointer to the stack into which the node is to
* be inserted.
* New - Pointer to the node that is to be pushed onto the
* stack.
*
* Output: A pointer to the node that was added to the list (i.e., same
* same as <New>).
*
* ------------------------------------------------------------------------ **
*/
{
if( NULL == ListPtr->Head ) /* If list is empty, must change tail ptr. */
ListPtr->Tail = New;
New->Next = ListPtr->Head;
ListPtr->Head = New;
++(ListPtr->count);
return( New );
} /* ubi_sqInsHead */
ubi_sqNodePtr ubi_sqInsTail( ubi_sqListPtr ListPtr, ubi_sqNodePtr New )
/* ------------------------------------------------------------------------ **
* Add a new node to the tail of the list (enqueue).
*
* Input: ListPtr - A pointer to the queue into which the node is to
* be inserted.
* New - Pointer to the node that is to be enqueued.
*
* Output: A pointer to the node that was inserted into the queue (i.e.,
* the same as <New>).
*
* ------------------------------------------------------------------------ **
*/
{
ListPtr->Tail->Next = New;
ListPtr->Tail = New;
New->Next = NULL;
++(ListPtr->count);
return( New );
} /* ubi_sqInsTail */
ubi_sqNodePtr ubi_sqRemove( ubi_sqListPtr ListPtr )
/* ------------------------------------------------------------------------ **
* Remove the frontmost entry from the queue, or topmost entry from the
* stack.
*
* Input: ListPtr - A pointer to the list from which the node is to be
* removed.
*
* Output: A pointer to the node that was removed.
*
* ------------------------------------------------------------------------ **
*/
{
ubi_sqNodePtr Old = ListPtr->Head;
if( NULL != Old )
{
if( NULL == Old->Next )
ListPtr->Tail = (ubi_sqNodePtr)ListPtr;
ListPtr->Head = Old->Next;
--(ListPtr->count);
}
return( Old );
} /* ubi_sqRemove */
/* ================================ The End ================================= */

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#ifndef ubi_StackQueue_H
#define ubi_StackQueue_H
/* ========================================================================== **
* ubi_StackQueue.h
*
* Copyright (C) 1997 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
* This module implements simple queues and stacks using a singly linked
* list.
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
* This module uses a singly-linked list to implement both a queue and a
* stack. For a queue, entries are added at the tail and removed from the
* head of the list. For a stack, the entries are entered and removed from
* the head of the list. A traversal of the list will always start at the
* head of the list and proceed toward the tail. This is all mind-numbingly
* simple, but I'm surprised by the number of programs out there which
* re-implement this a dozen or so times.
*
* Note: When the list header is initialized, the Tail pointer is set to
* point to the Head pointer. This simplifies the InsTail function
* at little or no cost to InsHead or Remove. The one problem is
* that you can't initialize a stack or queue headerby simply zeroing
* it out. One sure way to initialize the header is to call
* ubi_sqInit(). Another option would be something like this:
*
* static ubi_sqList MyList = { NULL, (ubi_sqNodePtr)&MyList, 0 };
*
* See ubi_sqInit() and the ubi_sqList structure for more info.
*
* -------------------------------------------------------------------------- **
*
* Revision 0.1 1997/10/24 02:48:23 crh
* Initial revision.
*
* ========================================================================== **
*/
#include <stdlib.h>
/* ========================================================================== **
* Typedefs...
*
* ubi_sqNode - This is the basic node structure.
* ubi_sqNodePtr - Pointer to a node.
* ubi_sqList - This is the stack & queue header structure.
* ubi_sqListPtr - Pointer to a stack & queue header.
*
*/
typedef struct ubi_sqListNode
{
struct ubi_sqListNode *Next;
} ubi_sqNode;
typedef ubi_sqNode *ubi_sqNodePtr;
typedef struct
{
ubi_sqNodePtr Head;
ubi_sqNodePtr Tail;
unsigned long count;
} ubi_sqList;
typedef ubi_sqList *ubi_sqListPtr;
/* ========================================================================== **
* Macros...
*
* ubi_sqEnqueue - Add a new node at the tail of a queue.
* ubi_sqDequeue - Remove a node from the head of the queue.
* ubi_sqPush - Add a new node at the head of the queue.
* ubi_sqPop - Remove a node from the head of the queue (same as Dequeue).
* ubi_sqFirst - Return a pointer to the frontmost node in the queue.
* ubi_sqNext - Given a node, return a pointer to the next node.
* ubi_sqLast - Return a pointer to the last (valid) node in the queue.
*
* Note that all of these provide type casting of the parameters. The
* Enqueue/Dequeue macros are nothing more than nice front-ends to the
* Insert and Remove operations.
*
*/
#define ubi_sqEnqueue( L, N ) \
ubi_sqInsTail( (ubi_sqListPtr)(L), (ubi_sqNodePtr)(N) )
#define ubi_sqDequeue( L ) ubi_sqRemove( (ubi_sqListPtr)(L) )
#define ubi_sqPush( L, N ) \
ubi_sqInsHead( (ubi_sqListPtr)(L), (ubi_sqNodePtr)(N) )
#define ubi_sqPop ubi_sqDequeue
#define ubi_sqFirst( L ) (((ubi_sqListPtr)(L))->Head)
#define ubi_sqNext( N ) (((ubi_sqNodePtr)(N))->Next)
#define ubi_sqLast( L ) \
( (((ubi_sqListPtr)(L))->Head) ? (((ubi_sqListPtr)(L))->Tail) : NULL )
/* ========================================================================== **
* Function prototypes...
*/
ubi_sqListPtr ubi_sqInit( ubi_sqListPtr ListPtr );
/* ------------------------------------------------------------------------ **
* Initialize a stack & queue header.
*
* Input: ListPtr - A pointer to the list header that is to be
* initialized for use.
*
* Output: A pointer to the initialized list header (i.e., same as
* <ListPtr>).
*
* ------------------------------------------------------------------------ **
*/
ubi_sqNodePtr ubi_sqInsHead( ubi_sqListPtr ListPtr, ubi_sqNodePtr New );
/* ------------------------------------------------------------------------ **
* Insert a new node at the head of the list (push).
*
* Input: ListPtr - A pointer to the stack into which the node is to
* be inserted.
* New - Pointer to the node that is to be pushed onto the
* stack.
*
* Output: A pointer to the node that was added to the list (i.e., same
* same as <New>).
*
* ------------------------------------------------------------------------ **
*/
ubi_sqNodePtr ubi_sqInsTail( ubi_sqListPtr ListPtr, ubi_sqNodePtr New );
/* ------------------------------------------------------------------------ **
* Add a new node to the tail of the list (enqueue).
*
* Input: ListPtr - A pointer to the queue into which the node is to
* be inserted.
* New - Pointer to the node that is to be enqueued.
*
* Output: A pointer to the node that was inserted into the queue (i.e.,
* the same as <New>).
*
* ------------------------------------------------------------------------ **
*/
ubi_sqNodePtr ubi_sqRemove( ubi_sqListPtr ListPtr );
/* ------------------------------------------------------------------------ **
* Remove the frontmost entry from the queue, or topmost entry from the
* stack.
*
* Input: ListPtr - A pointer to the list from which the node is to be
* removed.
*
* Output: A pointer to the node that was removed.
*
* ------------------------------------------------------------------------ **
*/
/* ================================ The End ================================= */
#endif /* ubi_StackQueue_H */

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/* ========================================================================== **
* ubi_sLinkList.c
*
* Copyright (C) 1997 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
* This module implements a really simple singly-linked list.
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
*
* Revision 0.2 1997/10/21 03:35:18 crh
* Added parameter <After> in function Insert(). Made necessary changes
* to macro AddHead() and added macro AddHere().
*
* Revision 0.1 1997/10/16 02:53:45 crh
* Initial Revision.
*
* ========================================================================== **
*/
#include "ubi_sLinkList.h"
/* ========================================================================== **
* Functions...
*/
ubi_slListPtr ubi_slInitList( ubi_slListPtr ListPtr )
/* ------------------------------------------------------------------------ **
* Initialize a singly-linked list header.
*
* Input: ListPtr - A pointer to the list structure that is to be
* initialized for use.
*
* Output: A pointer to the initialized list header (i.e., same as
* <ListPtr>).
*
* ------------------------------------------------------------------------ **
*/
{
ListPtr->Head = NULL;
ListPtr->count = 0;
return( ListPtr );
} /* ubi_slInitList */
ubi_slNodePtr ubi_slInsert( ubi_slListPtr ListPtr,
ubi_slNodePtr New,
ubi_slNodePtr After )
/* ------------------------------------------------------------------------ **
* Insert a new node at the head of the list.
*
* Input: ListPtr - A pointer to the list into which the node is to
* be inserted.
* New - Pointer to the node that is to be added to the list.
* After - Pointer to a list in a node after which the new node
* will be inserted. If NULL, then the new node will
* be added at the head of the list.
*
* Output: A pointer to the node that was inserted into the list (i.e.,
* the same as <New>).
*
* ------------------------------------------------------------------------ **
*/
{
ubi_slNodePtr *PredPtr;
PredPtr = ( NULL == After ) ? &(ListPtr->Head) : &(After->Next);
New->Next = *PredPtr;
*PredPtr = New;
++(ListPtr->count);
return( New );
} /* ubi_slInsert */
ubi_slNodePtr ubi_slRemove( ubi_slListPtr ListPtr )
/* ------------------------------------------------------------------------ **
* Remove a node from the head of the list.
*
* Input: ListPtr - A pointer to the list from which the node is to be
* removed.
*
* Output: A pointer to the node that was removed.
*
* ------------------------------------------------------------------------ **
*/
{
ubi_slNodePtr Old = ListPtr->Head;
if( NULL != Old )
{
ListPtr->Head = Old->Next;
--(ListPtr->count);
}
return( Old );
} /* ubi_slRemove */
/* ================================ The End ================================= */

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#ifndef ubi_sLinkList_H
#define ubi_sLinkList_H
/* ========================================================================== **
* ubi_sLinkList.h
*
* Copyright (C) 1997 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
* This module implements a really simple singly-linked list.
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
*
* Revision 0.2 1997/10/21 03:36:14 crh
* Added parameter <After> in function Insert(). Made necessary changes
* to macro AddHead() and added macro AddHere().
*
* Revision 0.1 1997/10/16 02:54:08 crh
* Initial Revision.
*
* ========================================================================== **
*/
#include <stdlib.h>
/* ========================================================================== **
* Typedefs...
*
* ubi_slNode - This is the basic node structure.
* ubi_slNodePtr - Pointer to a node.
* ubi_slList - This is the list header structure.
* ubi_slListPtr - Pointer to a List (i.e., a list header structure).
*
*/
typedef struct ubi_slListNode
{
struct ubi_slListNode *Next;
} ubi_slNode;
typedef ubi_slNode *ubi_slNodePtr;
typedef struct
{
ubi_slNodePtr Head;
unsigned long count;
} ubi_slList;
typedef ubi_slList *ubi_slListPtr;
/* ========================================================================== **
* Macros...
*
* ubi_slAddHead - Add a new node at the head of the list.
* ubi_slRemHead - Remove the node at the head of the list, if any.
* ubi_slFirst - Return a pointer to the first node in the list, if any.
* ubi_slNext - Given a node, return a pointer to the next node.
*
* Note that all of these provide type casting of the parameters. The
* Add and Rem macros are nothing more than nice front-ends to the
* Insert and Remove operations.
*
*/
#define ubi_slAddHead( L, N ) \
ubi_slInsert( (ubi_slListPtr)(L), (ubi_slNodePtr)(N), NULL )
#define ubi_slAddHere( L, N, P ) \
ubi_slInsert( (ubi_slListPtr)(L), \
(ubi_slNodePtr)(N), \
(ubi_slNodePtr)(P) )
#define ubi_slRemHead( L ) ubi_slRemove( (ubi_slListPtr)(L) )
#define ubi_slFirst( L ) (((ubi_slListPtr)(L))->Head)
#define ubi_slNext( N ) (((ubi_slNodePtr)(N))->Next)
/* ========================================================================== **
* Function prototypes...
*/
ubi_slListPtr ubi_slInitList( ubi_slListPtr ListPtr );
/* ------------------------------------------------------------------------ **
* Initialize a singly-linked list header.
*
* Input: ListPtr - A pointer to the list structure that is to be
* initialized for use.
*
* Output: A pointer to the initialized list header (i.e., same as
* <ListPtr>).
*
* ------------------------------------------------------------------------ **
*/
ubi_slNodePtr ubi_slInsert( ubi_slListPtr ListPtr,
ubi_slNodePtr New,
ubi_slNodePtr After );
/* ------------------------------------------------------------------------ **
* Insert a new node at the head of the list.
*
* Input: ListPtr - A pointer to the list into which the node is to
* be inserted.
* New - Pointer to the node that is to be added to the list.
* After - Pointer to a list in a node after which the new node
* will be inserted. If NULL, then the new node will
* be added at the head of the list.
*
* Output: A pointer to the node that was inserted into the list (i.e.,
* the same as <New>).
*
* ------------------------------------------------------------------------ **
*/
ubi_slNodePtr ubi_slRemove( ubi_slListPtr ListPtr );
/* ------------------------------------------------------------------------ **
* Remove a node from the head of the list.
*
* Input: ListPtr - A pointer to the list from which the node is to be
* removed.
*
* Output: A pointer to the node that was removed.
*
* ------------------------------------------------------------------------ **
*/
/* ================================ The End ================================= */
#endif /* ubi_sLinkList_H */