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r21173: - keep the ctdb queue when reconnecting (this will need to be more

complex once we have code for changing the number of nodes)

- fixed a ctdb/tcp bug in the handling of multiple packets waiting on
  a socket
This commit is contained in:
Andrew Tridgell 2007-02-06 04:47:44 +00:00 committed by Gerald (Jerry) Carter
parent 2d6e082e81
commit faf9a1146c

View File

@ -38,13 +38,6 @@ static void ctdb_tcp_node_dead(struct event_context *ev, struct timed_event *te,
struct ctdb_tcp_node *tnode = talloc_get_type(node->private,
struct ctdb_tcp_node);
/* flush the queue */
while (tnode->queue) {
struct ctdb_tcp_packet *pkt = tnode->queue;
DLIST_REMOVE(tnode->queue, pkt);
talloc_free(pkt);
}
/* start a new connect cycle to try to re-establish the
link */
talloc_free(tnode->fde);
@ -68,6 +61,7 @@ void ctdb_tcp_node_write(struct event_context *ev, struct fd_event *fde,
always an error, as we have separate read and write
sockets. In future we may combine them, but for now it must
mean that the socket is dead, so we try to reconnect */
node->ctdb->upcalls->node_dead(node);
talloc_free(tnode->fde);
close(tnode->fd);
tnode->fd = -1;
@ -170,10 +164,9 @@ void ctdb_tcp_incoming_read(struct event_context *ev, struct fd_event *fde,
in->ctdb->upcalls->recv_pkt(in->ctdb, d2, len);
data += len;
nread -= len;
return;
}
if (nread < 4 || *(uint32_t *)data > nread) {
if (nread > 0) {
/* we have only part of a packet */
if (data_base == data) {
in->partial.data = data;