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the header, and defined on the wire as a 4 byte network byte order
IP. This means the calling code doesn't have to worry about network
byte order conversions.
event code, as elements of the callers packet structure could go away
while the queue is pending (if for example a name was de-registered
while a packet referencing that name is queued)
broadcast name registration demands per name per interface at 1 second
intervals, then send a name overwrite request and demand. Any name
conflict replies are reported.
names on the network and answers name queries. Lots of details are
still missing, but at least this now means you don't need a Samba3
nmbd to use Samba4.
missing pieces include:
- name registrations should be "shout 3 times, then demand"
- no WINS server yet
- no master browser code
the packets it receives, but it at least shows how the server
structure will work.
To implement it I extended the libcli/nbt/ library to allow for an
incoming packet handler to be registered. That allows the nbt client
library to be used for low level processing of the nbtd server packets.
Other changes:
- made the socket library always set SO_REUSEADDR when binding to an
interface, to ensure that restarts of a server don't have to wait
for a couple of minutes.
- made the nbt port configurable. Defaults to 137, but other ports
will be useful for testing.
asn1-tied-to-blocking-sockets code into the ldap client and torture
suite, and out of the generic libs, so nobody else is tempted to use
it for any new code.
files don't need to match the type names in the generated headers
- with this type mapping we no longer need definitions for the
deprecated "int32", "uint8" etc form of types. We can now force
everyone to use the standard types int32_t, uint8_t etc.
- fixed all the code that used the deprecated types
- converted the IDL types "int64" and "uint64" to "dlong" and
"udlong". These are the 4 byte aligned 64 bit integers that
Microsoft internally define as two 32 bit integers in a
structure. After discussions with Ronnie Sahlberg we decided that
calling these "int64" was confusing, as it implied a true 8 byte
aligned type
- fixed all the cases where we incorrectly used things like
"NTTIME_hyper" in our C code. The generated API now uses a NTTIME for
those. The fact that it is hyper-aligned on the wire is not relevant
to the API, and should remain just a IDL property
handle the inverted memory hierarchy that a normal session
establishment gave. The inverted hierarchy came from that fact that
you first establish a socket, then a transport, then a session and
finally a tree. That leads to the socket being at the top of the
memory hierarchy and the tree at the bottom, which makes no sense from
the users point of view, as they want to be able to free the tree and
have everything disappear.
The core problem was that the libcli interface didn't distinguish
between establishing a primary context and a secondary context. If you
establish a 2nd session on a transport then you want the transport to
be referenced by the session, whereas if you establish a primary
session then you want the transport to be a child of the session.
To fix this I have added "parent_ctx" and "primary" arguments to the
libcli intialisation functions. This makes using the library much
easier, and gives us a memory hierarchy that makes much more sense.
I was prompted to do this by a bug in the cifs backend, which was
caused by the socket not being properly torn down on a disconnect due
to the inverted memory hierarchy.
complexity was that events didn't automatically cleanup
themselves. This was because the events code was written before we had
talloc destructors, so you needed to call event_remove_XX() to clean
the event out of the event lists from every piece of code that used
events. I have now added automatic event destructors, which in turn
allowed me to simplify a lot of the calling code.
The 2nd source of complexity was caused by the ref_count, which was
needed to cope with event handlers destroying events while handling
them, which meant the linked lists became invalid, so the ref_count ws
used to mark events for later destruction.
The new system is much simpler. I now have a ev->destruction_count,
which is incremented in all event destructors. The event dispatch code
checks for changes to this and handles it.
it is freed. The problem is that the handler might complete the
request, and called the c->async.fn() async handler. That handler
might free the request handle.
- expanded the generic async name resolver to try multiple methods
- added wins resolutions to the list of methods tried
- fixed up the random trn id generation to use the good random generator
which will eventually try all resolution methods setup in smb.conf
- only resolution backend at the moment is bcast, which does a
parallel broadcast to all configured network interfaces, and takes
the first reply that comes in (this nicely demonstrates how to do
parallel requests using the async APIs)
- converted all the existing code to use the new resolve_name() api
- removed all the old nmb code (yay!)
- structures defined using IDL in nbt.idl
- build around our events structure, and talloc
- fully async
- supports all NBT packet fields as per rfc1002
- easy interfaces for name query and status
For the moment there are just a couple of test functions in
namequery.c, test_name_query() and test_name_status(). These will be
removed when we hook the new library into libcli/ fully
The new library will also be a fairly good basis for a nbt
server. Although it can't be a server as-is, I wrote it with the needs
of a server in mind (for example, extremely scalable idtree based
packet handling)