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will need a separate messaging endpoint per open file. To make this
efficient extend the messaging layer to have a new registration
function for temporary message types that maps via an idtree.
I have updated the LOCAL-MESSAGING test to use the new function.
rebuilt when a header file is changed. It also means parallel builds work now.
It will take a minute or so to generate all the dependency information,
but there should be no need to rebuild that information later on, unless
a file changes.
This behaviour is only enabled when building in developer mode
(--enable-developer) and requires a GNU make (or compatible). In all other
cases, the file 'static_deps.mk' is included, which contains some basic
hardcoded dependency information.
we don't have a server messaging context. We should replace the
datagram messages with stream sockets in this case, so we don't have
to create a unique socket.
Andrew Bartlett
structure that is more generic than just 'IP/port'.
It now passes make test, and has been reviewed and updated by
metze. (Thankyou *very* much).
This passes 'make test' as well as kerberos use (not currently in the
testsuite).
The original purpose of this patch was to have Samba able to pass a
socket address stucture from the BSD layer into the kerberos routines
and back again. It also removes nbt_peer_addr, which was being used
for a similar purpose.
It is a large change, but worthwhile I feel.
Andrew Bartlett
S390. This is an attempt to avoid the panic we're seeing in the
automatic builds.
The main fixes are:
- assumptions that sizeof(size_t) == sizeof(int), mostly in printf formats
- use of NULL format statements to perform dn searches.
- assumption that sizeof() returns an int
- added code to send multiple irpc calls in parallel, to all servers
that have registered the given name, with output going in
io.results[i]. This allows you to make rpc calls to multiple servers
at once, which is needed for clients like smbstatus
Steven Edwards <steven_ed4153@yahoo.com>.
I've moved the Win32-specific tests to win32.m4 so it does not
make any of the POSIX configure stuff more complicated.
management system I proposed on samba-technical a couple of days
ago. Essentially it is a very lightweight way for any code in Samba to
make IDL based rpc calls to anywhere else in the code, without the
client or server having to go to the trouble of setting up a full rpc
service.
It can be used with any of our existing IDL, but I expect it will
mostly be used for a new set of Samba specific management calls.
The LOCAL-IRPC torture test demonstrates how it can be used by calling
the echo_AddOne() call over this transport.
send on the unix domain datagram socket. This gains us about 50% in
speed, and also means that we don't run the risk of running out of
file descriptors due to heavy messaging traffic. We now use a single
file descriptor no matter how many messages are pending to any number
of servers.
less likely that anyone will use pstring for new code
- got rid of winbind_client.h from includes.h. This one triggered a
huge change, as winbind_client.h was including system/filesys.h and
defining the old uint32 and uint16 types, as well as its own
pstring and fstring.
make it possible to add optimisations to the events code such as
keeping the next timed event in a sorted list, and using epoll for
file descriptor events.
I also removed the loop events code, as it wasn't being used anywhere,
and changed timed events to always be one-shot (as adding a new timed
event in the event handler is so easy to do if needed)
servers in smbd. The old code still contained a fairly bit of legacy
from the time when smbd was only handling SMB connection. The new code
gets rid of all of the smb_server specific code in smbd/, and creates
a much simpler infrastructures for new server code.
Major changes include:
- simplified the process model code a lot.
- got rid of the top level server and service structures
completely. The top level context is now the event_context. This
got rid of service.h and server.h completely (they were the most
confusing parts of the old code)
- added service_stream.[ch] for the helper functions that are
specific to stream type services (services that handle streams, and
use a logically separate process per connection)
- got rid of the builtin idle_handler code in the service logic, as
none of the servers were using it, and it can easily be handled by
a server in future by adding its own timed_event to the event
context.
- fixed some major memory leaks in the rpc server code.
- added registration of servers, rather than hard coding our list of
possible servers. This allows for servers as modules in the future.
- temporarily disabled the winbind code until I add the helper
functions for that type of server
- added error checking on service startup. If a configured server
fails to startup then smbd doesn't startup.
- cleaned up the command line handling in smbd, removing unused options
complexity was that events didn't automatically cleanup
themselves. This was because the events code was written before we had
talloc destructors, so you needed to call event_remove_XX() to clean
the event out of the event lists from every piece of code that used
events. I have now added automatic event destructors, which in turn
allowed me to simplify a lot of the calling code.
The 2nd source of complexity was caused by the ref_count, which was
needed to cope with event handlers destroying events while handling
them, which meant the linked lists became invalid, so the ref_count ws
used to mark events for later destruction.
The new system is much simpler. I now have a ev->destruction_count,
which is incremented in all event destructors. The event dispatch code
checks for changes to this and handles it.
to that the destructor don't double free the registered events
when the event context is first in the talloc_free() hierarchie
fixes a bug with process_model_thread and the talloc_steal(conn, ev)
metze
deferred reply is short-circuited immediately when the file is
closed by another user, allowing it to be opened by the waiting user.
- added a sane set of timeval manipulation routines
- converted all the events code and code that uses it to use struct
timeval instead of time_t, which allows for microsecond resolution
instead of 1 second resolution. This was needed for doing the pvfs
deferred open code, and is why the patch is so big.