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samba-technical a few weeks ago.
The idea here is to standardize the checking of user names and passwords,
thereby ensuring that all authtentications pass the same standards. The
interface currently implemented in as
nt_status = check_password(user_info, server_info)
where user_info contains (mostly) the authentication data, and server_info
contains things like the user-id they got, and their resolved user name.
The current ugliness with the way the structures are created will be killed
the next revision, when they will be created and malloced by creator functions.
This patch also includes the first implementation of NTLMv2 in HEAD, but which
needs some more testing. We also add a hack to allow plaintext passwords to be
compared with smbpasswd, not the system password database.
Finally, this patch probably reintroduces the PAM accounts bug we had in
2.2.0, I'll fix that once this hits the tree. (I've just finished testing
it on a wide variety of platforms, so I want to get this patch in).
--with-pam passed to configure.
Fixed nsswitch target to compile the sbin and lib winbind targets.
Winbind still doesn't install its lib targets (libnss_winbind.so and
pam_winbind.so) properly - the install script is a big mess. )-:
a sbin program.
Currently the pam and nss modules are installed into @prefix@/sbin - I'm
not sure whether this is a good idea or not. Perhaps they should be left
in the build tree and copied across as needed by hand or a packaging tool.
The leg-work for this was done by the folks at samba-tng.org, I'm just bringing
it accross to HEAD.
The MD5 implementation is seperatly derived, and does not have the copyright
problems that the one in TNG has.
Also add const to a few places where it makes sence.
Andrew Bartlett
This commit gets rid of all our old codepage handling and replaces it with
iconv. All internal strings in Samba are now in "unix" charset, which may
be multi-byte. See internals.doc and my posting to samba-technical for
a more complete explanation.
This is so I can find out what platforms it fails on. I will pull it again tomorrow if there are too many problems, like > 2 platforms that it fails to build on, but will pop it back in again as I resolve platforms.