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Martin Zielinski, if you're reading this, please have a look. Vista nicely takes
just a WERR_UNKNOWN_LEVEL here and retries with a level 6 add.
Guenther
entry->num_of_strings is a uint16_t. Casting it with
(int *)&entry->num_of_strings
is wrong, because it gives add_string_to_array the illusion that the object
"num" points to is an int, which it is not.
In case we are running on a machine where "int" is 32 or 64 bits long, what
happens with that cast? "add_string_to_array" interprets the byte field that
starts where "num_of_strings" starts as an int. Under very particular
circumstances this might work in a limited number of cases: When the byte order
of an int is such that the lower order bits of the int are stored first, the
subsequent bytes which do not belong to the uint16_t anymore happen to be 0 and
the result of the increment still fits into the first 2 bytes of that int, i.e.
the result is < 65536.
The correct solution to this problem is to use the implicit type conversion
that happens when an assignment is done.
BTW, this bug is found if you compile with -O3 -Wall, it shows up as a warning:
rpc_server/srv_eventlog_lib.c:574: warning: dereferencing type-punned pointer
will break strict-aliasing rules
Thanks,
Volker
Windows 7 looks at the negotiate_flags
returned in this structure *even if the
call fails with access denied ! So in order
to allow Win7 to connect to a Samba NT style
PDC we set the flags before we know if it's
an error or not.
Jeremy.
The problem with msg-type pipes is that we have to return short reads when a
message ends before the read request. When reading from the unix domain socket,
the message limits are lost. So we would happily return more than a message,
which confuses for example the s4 rpc client horribly. I'd expect other np rpc
clients also to blow up over this.
The real solution is to properly implement a two-byte length field per message
on the unix domain socket, but this requires more changes there. And as we
right now only serve DCE/RPC over the named pipes, this implements a hack that
looks into the fragment headers to figure out hdr.frag_len.