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f55ea8bb3d
structure that is more generic than just 'IP/port'.
It now passes make test, and has been reviewed and updated by
metze. (Thankyou *very* much).
This passes 'make test' as well as kerberos use (not currently in the
testsuite).
The original purpose of this patch was to have Samba able to pass a
socket address stucture from the BSD layer into the kerberos routines
and back again. It also removes nbt_peer_addr, which was being used
for a similar purpose.
It is a large change, but worthwhile I feel.
Andrew Bartlett
(This used to be commit 88198c4881
)
275 lines
8.0 KiB
C
275 lines
8.0 KiB
C
/*
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Unix SMB/CIFS implementation.
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Fire connect requests to a host and a number of ports, with a timeout
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between the connect request. Return if the first connect comes back
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successfully or return the last error.
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Copyright (C) Volker Lendecke 2005
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "includes.h"
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#include "lib/socket/socket.h"
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#include "lib/events/events.h"
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#include "libcli/composite/composite.h"
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#define MULTI_PORT_DELAY 2000 /* microseconds */
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/*
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overall state
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*/
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struct connect_multi_state {
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const char *server_address;
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int num_ports;
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uint16_t *ports;
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struct socket_context *sock;
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uint16_t result_port;
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int num_connects_sent, num_connects_recv;
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};
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/*
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state of an individual socket_connect_send() call
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*/
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struct connect_one_state {
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struct composite_context *result;
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struct socket_context *sock;
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struct socket_address *addr;
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};
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static void continue_resolve_name(struct composite_context *creq);
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static void connect_multi_timer(struct event_context *ev,
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struct timed_event *te,
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struct timeval tv, void *p);
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static void connect_multi_next_socket(struct composite_context *result);
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static void continue_one(struct composite_context *creq);
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/*
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setup an async socket_connect, with multiple ports
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*/
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struct composite_context *socket_connect_multi_send(TALLOC_CTX *mem_ctx,
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const char *server_address,
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int num_server_ports,
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uint16_t *server_ports,
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struct event_context *event_ctx)
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{
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struct composite_context *result;
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struct connect_multi_state *multi;
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int i;
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result = talloc_zero(mem_ctx, struct composite_context);
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if (result == NULL) return NULL;
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result->state = COMPOSITE_STATE_IN_PROGRESS;
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result->event_ctx = event_ctx;
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multi = talloc_zero(result, struct connect_multi_state);
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if (composite_nomem(multi, result)) goto failed;
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result->private_data = multi;
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multi->server_address = talloc_strdup(multi, server_address);
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if (composite_nomem(multi->server_address, result)) goto failed;
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multi->num_ports = num_server_ports;
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multi->ports = talloc_array(multi, uint16_t, multi->num_ports);
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if (composite_nomem(multi->ports, result)) goto failed;
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for (i=0; i<multi->num_ports; i++) {
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multi->ports[i] = server_ports[i];
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}
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if (!is_ipaddress(server_address)) {
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/*
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we don't want to do the name resolution separately
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for each port, so start it now, then only start on
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the real sockets once we have an IP
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*/
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struct nbt_name name;
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struct composite_context *creq;
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make_nbt_name_client(&name, server_address);
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creq = resolve_name_send(&name, result->event_ctx,
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lp_name_resolve_order());
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if (composite_nomem(creq, result)) goto failed;
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composite_continue(result, creq, continue_resolve_name, result);
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return result;
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}
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/* now we've setup the state we can process the first socket */
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connect_multi_next_socket(result);
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if (!NT_STATUS_IS_OK(result->status)) {
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goto failed;
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}
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return result;
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failed:
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composite_error(result, result->status);
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return result;
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}
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/*
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start connecting to the next socket/port in the list
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*/
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static void connect_multi_next_socket(struct composite_context *result)
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{
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struct connect_multi_state *multi = talloc_get_type(result->private_data,
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struct connect_multi_state);
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struct connect_one_state *state;
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struct composite_context *creq;
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int next = multi->num_connects_sent;
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if (next == multi->num_ports) {
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/* don't do anything, just wait for the existing ones to finish */
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return;
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}
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multi->num_connects_sent += 1;
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state = talloc(multi, struct connect_one_state);
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if (composite_nomem(state, result)) return;
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state->result = result;
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result->status = socket_create("ipv4", SOCKET_TYPE_STREAM, &state->sock, 0);
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if (!composite_is_ok(result)) return;
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/* Form up the particular address we are interested in */
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state->addr = socket_address_from_strings(state, state->sock->backend_name,
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multi->server_address, multi->ports[next]);
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if (composite_nomem(state->addr, result)) return;
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talloc_steal(state, state->sock);
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creq = socket_connect_send(state->sock, NULL,
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state->addr, 0, result->event_ctx);
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if (composite_nomem(creq, result)) return;
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talloc_steal(state, creq);
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composite_continue(result, creq, continue_one, state);
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/* if there are more ports to go then setup a timer to fire when we have waited
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for a couple of milli-seconds, when that goes off we try the next port regardless
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of whether this port has completed */
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if (multi->num_ports > multi->num_connects_sent) {
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/* note that this timer is a child of the single
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connect attempt state, so it will go away when this
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request completes */
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event_add_timed(result->event_ctx, state,
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timeval_current_ofs(0, MULTI_PORT_DELAY),
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connect_multi_timer, result);
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}
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}
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/*
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a timer has gone off telling us that we should try the next port
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*/
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static void connect_multi_timer(struct event_context *ev,
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struct timed_event *te,
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struct timeval tv, void *p)
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{
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struct composite_context *result = talloc_get_type(p, struct composite_context);
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connect_multi_next_socket(result);
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}
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/*
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recv name resolution reply then send the next connect
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*/
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static void continue_resolve_name(struct composite_context *creq)
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{
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struct composite_context *result = talloc_get_type(creq->async.private_data,
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struct composite_context);
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struct connect_multi_state *multi = talloc_get_type(result->private_data,
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struct connect_multi_state);
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const char *addr;
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result->status = resolve_name_recv(creq, multi, &addr);
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if (!composite_is_ok(result)) return;
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multi->server_address = addr;
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connect_multi_next_socket(result);
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}
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/*
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one of our socket_connect_send() calls hash finished. If it got a
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connection or there are none left then we are done
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*/
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static void continue_one(struct composite_context *creq)
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{
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struct connect_one_state *state = talloc_get_type(creq->async.private_data,
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struct connect_one_state);
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struct composite_context *result = state->result;
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struct connect_multi_state *multi = talloc_get_type(result->private_data,
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struct connect_multi_state);
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NTSTATUS status;
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multi->num_connects_recv++;
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status = socket_connect_recv(creq);
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if (NT_STATUS_IS_OK(status)) {
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multi->sock = talloc_steal(multi, state->sock);
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multi->result_port = state->addr->port;
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}
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talloc_free(state);
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if (NT_STATUS_IS_OK(status) ||
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multi->num_connects_recv == multi->num_ports) {
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result->status = status;
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composite_done(result);
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return;
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}
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/* try the next port */
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connect_multi_next_socket(result);
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}
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/*
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async recv routine for socket_connect_multi()
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*/
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NTSTATUS socket_connect_multi_recv(struct composite_context *ctx,
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TALLOC_CTX *mem_ctx,
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struct socket_context **sock,
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uint16_t *port)
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{
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NTSTATUS status = composite_wait(ctx);
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if (NT_STATUS_IS_OK(status)) {
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struct connect_multi_state *multi =
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talloc_get_type(ctx->private_data,
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struct connect_multi_state);
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*sock = talloc_steal(mem_ctx, multi->sock);
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*port = multi->result_port;
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}
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talloc_free(ctx);
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return status;
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}
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NTSTATUS socket_connect_multi(TALLOC_CTX *mem_ctx,
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const char *server_address,
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int num_server_ports, uint16_t *server_ports,
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struct event_context *event_ctx,
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struct socket_context **result,
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uint16_t *result_port)
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{
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struct composite_context *ctx =
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socket_connect_multi_send(mem_ctx, server_address,
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num_server_ports, server_ports,
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event_ctx);
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return socket_connect_multi_recv(ctx, mem_ctx, result, result_port);
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}
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