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samba-mirror/source/ubiqx/ubi_AVLtree.h
Christopher R. Hertel 3590a78333 This is the ubiqx binary tree and linked list library.
This library is being included as part of the Samba distribution.
(Hurray!)
0001-01-01 00:00:00 +00:00

337 lines
16 KiB
C

#ifndef ubi_AVLtree_H
#define ubi_AVLtree_H
/* ========================================================================== **
* ubi_AVLtree.h
*
* Copyright (C) 1991-1997 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
*
* This module provides an implementation of AVL height balanced binary
* trees. (Adelson-Velskii, Landis 1962)
*
* This header file contains the basic AVL structure and pointer typedefs
* as well as the prototypes needed to access the functions in the AVL
* module ubi_AVLtree. The .c file implements the low-level height balancing
* routines that manage the AVL tree, plus all of the basic primops for
* adding, searching for, and deleting nodes.
*
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
* $Log: ubi_AVLtree.h,v $
* Revision 1.1 1997/10/10 14:46:37 crh
* This is the ubiqx binary tree and linked list library.
* This library is being included as part of the Samba distribution.
* (Hurray!)
*
* Revision 2.4 1997/07/26 04:36:23 crh
* Andrew Leppard, aka "Grazgur", discovered that I still had my brains tied
* on backwards with respect to node deletion. I did some more digging and
* discovered that I was not changing the balance values correctly in the
* single rotation functions. Double rotation was working correctly because
* the formula for changing the balance values is the same for insertion or
* deletion. Not so for single rotation.
*
* I have tested the fix by loading the tree with over 44 thousand names,
* deleting 2,629 of them (all those in which the second character is 'u')
* and then walking the tree recursively to verify that the balance factor of
* each node is correct. Passed.
*
* Thanks Andrew!
*
* Also:
* + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
* + Rewrote the ubi_tr<func> macros because they weren't doing what I'd
* hoped they would do (see the bottom of the header file). They work now.
*
* Revision 2.3 1997/06/03 05:22:07 crh
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
* problems.
*
* Revision 2.2 1995/10/03 22:15:47 CRH
* Ubisized!
*
* Revision 2.1 95/03/09 23:46:44 CRH
* Added the ModuleID static string and function. These modules are now
* self-identifying.
*
* Revision 2.0 95/03/05 14:11:22 CRH
* This revision of ubi_AVLtree coincides with revision 2.0 of ubi_BinTree,
* and so includes all of the changes to that module. In addition, a bug in
* the node deletion process has been fixed.
*
* After rewriting the Locate() function in ubi_BinTree, I decided that it was
* time to overhaul this module. In the process, I discovered a bug related
* to node deletion. To fix the bug, I wrote function Debalance(). A quick
* glance will show that it is very similar to the Rebalance() function. In
* previous versions of this module, I tried to include the functionality of
* Debalance() within Rebalance(), with poor results.
*
* Revision 1.0 93/10/15 22:58:48 CRH
* With this revision, I have added a set of #define's that provide a single,
* standard API to all existing tree modules. Until now, each of the three
* existing modules had a different function and typedef prefix, as follows:
*
* Module Prefix
* ubi_BinTree ubi_bt
* ubi_AVLtree ubi_avl
* ubi_SplayTree ubi_spt
*
* To further complicate matters, only those portions of the base module
* (ubi_BinTree) that were superceeded in the new module had the new names.
* For example, if you were using ubi_AVLtree, the AVL node structure was
* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
* SplayTree, the locate function was called "ubi_sptLocate", but the next
* and previous functions remained "ubi_btNext" and "ubi_btPrev".
*
* This was not too terrible if you were familiar with the modules and knew
* exactly which tree model you wanted to use. If you wanted to be able to
* change modules (for speed comparisons, etc), things could get messy very
* quickly.
*
* So, I have added a set of defined names that get redefined in any of the
* descendant modules. To use this standardized interface in your code,
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
* datatype names for the module that you are using. Just remember to
* include the header for that module in your program file. Because these
* names are handled by the preprocessor, there is no added run-time
* overhead.
*
* Note that the original names do still exist, and can be used if you wish
* to write code directly to a specific module. This should probably only be
* done if you are planning to implement a new descendant type, such as
* red/black trees. CRH
*
* V0.0 - May, 1990 - Written by Christopher R. Hertel (CRH).
*
* ========================================================================= **
*/
#include "ubi_BinTree.h" /* Base erg binary tree support. */
/* ------------------------------------------------------------------------- **
* AVL Tree Node Structure: This structure defines the basic elements of
* the AVL tree nodes. In general you *SHOULD NOT PLAY WITH THESE
* FIELDS*! But, of course, I have to put the structure into this
* header so that you can use the structure as a building block.
*
* The fields are as follows:
* Link - An array of pointers. These pointers are manipulated by the
* BT and AVL routines, and indicate the left and right child
* nodes, plus the parent node. By keeping track of the parent
* pointer, we avoid the need for recursive routines or hand-
* tooled stacks to keep track of our path back to the root.
* The use of these pointers is subject to change without
* notice.
* gender - For tree rebalancing purposes, it is necessary that each node
* know whether it is the left or right child of its parent, or
* if it is the root. This information is stored in this field.
* balance - This field is also needed for AVL balancing purposes. It
* indicates which subtree of the current node is longer, or if
* the subtrees are, in fact, balanced with respect to each
* other.
* ------------------------------------------------------------------------- **
*/
typedef struct ubi_avlNodeStruct {
struct ubi_avlNodeStruct
*Link[3]; /* Normal Binary Tree Node type. */
char gender; /* The node is either the RIGHT or LEFT child of its */
/* parent, or is the root node. */
char balance; /* In an AVL tree, each node is the root of a subtree */
/* that may be balanced, or be one node longer to the */
/* right or left. This field keeps track of the */
/* balance value of each node. */
} ubi_avlNode; /* Typedef'd name for an avl tree node. */
typedef ubi_avlNode *ubi_avlNodePtr; /* a Pointer to an AVL node */
/* -------------------------------------------------------------------------- **
* Function prototypes.
* -------------------------------------------------------------------------- **
*/
ubi_avlNodePtr ubi_avlInitNode( ubi_avlNodePtr NodePtr );
/* ------------------------------------------------------------------------ **
* Initialize a tree node.
*
* Input: NodePtr - a pointer to a ubi_btNode structure to be
* initialized.
* Output: a pointer to the initialized ubi_avlNode structure (ie. the
* same as the input pointer).
* ------------------------------------------------------------------------ **
*/
ubi_trBool ubi_avlInsert( ubi_btRootPtr RootPtr,
ubi_avlNodePtr NewNode,
ubi_btItemPtr ItemPtr,
ubi_avlNodePtr *OldNode );
/* ------------------------------------------------------------------------ **
* This function uses a non-recursive algorithm to add a new element to
* the tree.
*
* Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
* the root of the tree to which NewNode is to be added.
* NewNode - a pointer to an ubi_avlNode structure that is NOT
* part of any tree.
* ItemPtr - A pointer to the sort key that is stored within
* *NewNode. ItemPtr MUST point to information stored
* in *NewNode or an EXACT DUPLICATE. The key data
* indicated by ItemPtr is used to place the new node
* into the tree.
* OldNode - a pointer to an ubi_btNodePtr. When searching
* the tree, a duplicate node may be found. If
* duplicates are allowed, then the new node will
* be simply placed into the tree. If duplicates
* are not allowed, however, then one of two things
* may happen.
* 1) if overwritting *is not* allowed, this
* function will return FALSE (indicating that
* the new node could not be inserted), and
* *OldNode will point to the duplicate that is
* still in the tree.
* 2) if overwritting *is* allowed, then this
* function will swap **OldNode for *NewNode.
* In this case, *OldNode will point to the node
* that was removed (thus allowing you to free
* the node).
* ** If you are using overwrite mode, ALWAYS **
* ** check the return value of this parameter! **
* Note: You may pass NULL in this parameter, the
* function knows how to cope. If you do this,
* however, there will be no way to return a
* pointer to an old (ie. replaced) node (which is
* a problem if you are using overwrite mode).
*
* Output: a boolean value indicating success or failure. The function
* will return FALSE if the node could not be added to the tree.
* Such failure will only occur if duplicates are not allowed,
* nodes cannot be overwritten, AND a duplicate key was found
* within the tree.
* ------------------------------------------------------------------------ **
*/
ubi_avlNodePtr ubi_avlRemove( ubi_btRootPtr RootPtr,
ubi_avlNodePtr DeadNode );
/* ------------------------------------------------------------------------ **
* This function removes the indicated node from the tree, after which the
* tree is rebalanced.
*
* Input: RootPtr - A pointer to the header of the tree that contains
* the node to be removed.
* DeadNode - A pointer to the node that will be removed.
*
* Output: This function returns a pointer to the node that was removed
* from the tree (ie. the same as DeadNode).
*
* Note: The node MUST be in the tree indicated by RootPtr. If not,
* strange and evil things will happen to your trees.
* ------------------------------------------------------------------------ **
*/
int ubi_avlModuleID( int size, char *list[] );
/* ------------------------------------------------------------------------ **
* Returns a set of strings that identify the module.
*
* Input: size - The number of elements in the array <list>.
* list - An array of pointers of type (char *). This array
* should, initially, be empty. This function will fill
* in the array with pointers to strings.
* Output: The number of elements of <list> that were used. If this value
* is less than <size>, the values of the remaining elements are
* not guaranteed.
*
* Notes: Please keep in mind that the pointers returned indicate strings
* stored in static memory. Don't free() them, don't write over
* them, etc. Just read them.
* ------------------------------------------------------------------------ **
*/
/* -------------------------------------------------------------------------- **
* Masquarade...
*
* This set of defines allows you to write programs that will use any of the
* implemented binary tree modules (currently BinTree, AVLtree, and SplayTree).
* Instead of using ubi_avl... or ubi_bt, use ubi_tr... and select the tree
* type by including the appropriate module header.
*/
#undef ubi_trNode
#undef ubi_trNodePtr
#define ubi_trNode ubi_avlNode
#define ubi_trNodePtr ubi_avlNodePtr
#undef ubi_trInitNode
#define ubi_trInitNode( Np ) ubi_avlInitNode( (ubi_avlNodePtr)(Np) )
#undef ubi_trInsert
#define ubi_trInsert( Rp, Nn, Ip, On ) \
ubi_avlInsert( (ubi_btRootPtr)(Rp), (ubi_avlNodePtr)(Nn), \
(ubi_btItemPtr)(Ip), (ubi_avlNodePtr *)(On) )
#undef ubi_trRemove
#define ubi_trRemove( Rp, Dn ) \
ubi_avlRemove( (ubi_btRootPtr)(Rp), (ubi_avlNodePtr)(Dn) )
#undef ubi_trLocate
#define ubi_trLocate( Rp, Ip, Op ) \
(ubi_avlNodePtr)ubi_btLocate( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_trCompOps)(Op) )
#undef ubi_trFind
#define ubi_trFind( Rp, Ip ) \
(ubi_avlNodePtr)ubi_btFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )
#undef ubi_trNext
#define ubi_trNext( P ) (ubi_avlNodePtr)ubi_btNext( (ubi_btNodePtr)(P) )
#undef ubi_trPrev
#define ubi_trPrev( P ) (ubi_avlNodePtr)ubi_btPrev( (ubi_btNodePtr)(P) )
#undef ubi_trFirst
#define ubi_trFirst( P ) (ubi_avlNodePtr)ubi_btFirst( (ubi_btNodePtr)(P) )
#undef ubi_trLast
#define ubi_trLast( P ) (ubi_avlNodePtr)ubi_btLast( (ubi_btNodePtr)(P) )
#undef ubi_trFirstOf
#define ubi_trFirstOf( Rp, Ip, P ) \
(ubi_avlNodePtr)ubi_btFirstOf( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_btNodePtr)(P) )
#undef ubi_trLastOf
#define ubi_trLastOf( Rp, Ip, P ) \
(ubi_avlNodePtr)ubi_btLastOf( (ubi_btRootPtr)(Rp), \
(ubi_btItemPtr)(Ip), \
(ubi_btNodePtr)(P) )
#undef ubi_trLeafNode
#define ubi_trLeafNode( Nd ) \
(ubi_avlNodePtr)ubi_btLeafNode( (ubi_btNodePtr)(Nd) )
#undef ubi_trModuleID
#define ubi_trModuleID( s, l ) ubi_avlModuleID( s, l )
/* =========================== End ubi_AVLtree.h =========================== */
#endif /* ubi_AVLtree_H */