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3590a78333
This library is being included as part of the Samba distribution. (Hurray!)
337 lines
16 KiB
C
337 lines
16 KiB
C
#ifndef ubi_AVLtree_H
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#define ubi_AVLtree_H
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/* ========================================================================== **
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* ubi_AVLtree.h
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*
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* Copyright (C) 1991-1997 by Christopher R. Hertel
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*
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* Email: crh@ubiqx.mn.org
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* -------------------------------------------------------------------------- **
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*
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* This module provides an implementation of AVL height balanced binary
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* trees. (Adelson-Velskii, Landis 1962)
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*
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* This header file contains the basic AVL structure and pointer typedefs
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* as well as the prototypes needed to access the functions in the AVL
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* module ubi_AVLtree. The .c file implements the low-level height balancing
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* routines that manage the AVL tree, plus all of the basic primops for
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* adding, searching for, and deleting nodes.
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*
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* -------------------------------------------------------------------------- **
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* -------------------------------------------------------------------------- **
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* $Log: ubi_AVLtree.h,v $
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* Revision 1.1 1997/10/10 14:46:37 crh
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* This is the ubiqx binary tree and linked list library.
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* This library is being included as part of the Samba distribution.
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* (Hurray!)
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*
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* Revision 2.4 1997/07/26 04:36:23 crh
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* Andrew Leppard, aka "Grazgur", discovered that I still had my brains tied
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* on backwards with respect to node deletion. I did some more digging and
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* discovered that I was not changing the balance values correctly in the
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* single rotation functions. Double rotation was working correctly because
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* the formula for changing the balance values is the same for insertion or
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* deletion. Not so for single rotation.
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*
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* I have tested the fix by loading the tree with over 44 thousand names,
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* deleting 2,629 of them (all those in which the second character is 'u')
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* and then walking the tree recursively to verify that the balance factor of
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* each node is correct. Passed.
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*
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* Thanks Andrew!
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*
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* Also:
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* + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
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* + Rewrote the ubi_tr<func> macros because they weren't doing what I'd
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* hoped they would do (see the bottom of the header file). They work now.
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*
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* Revision 2.3 1997/06/03 05:22:07 crh
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* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
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* problems.
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*
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* Revision 2.2 1995/10/03 22:15:47 CRH
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* Ubisized!
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*
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* Revision 2.1 95/03/09 23:46:44 CRH
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* Added the ModuleID static string and function. These modules are now
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* self-identifying.
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*
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* Revision 2.0 95/03/05 14:11:22 CRH
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* This revision of ubi_AVLtree coincides with revision 2.0 of ubi_BinTree,
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* and so includes all of the changes to that module. In addition, a bug in
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* the node deletion process has been fixed.
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*
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* After rewriting the Locate() function in ubi_BinTree, I decided that it was
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* time to overhaul this module. In the process, I discovered a bug related
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* to node deletion. To fix the bug, I wrote function Debalance(). A quick
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* glance will show that it is very similar to the Rebalance() function. In
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* previous versions of this module, I tried to include the functionality of
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* Debalance() within Rebalance(), with poor results.
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*
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* Revision 1.0 93/10/15 22:58:48 CRH
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* With this revision, I have added a set of #define's that provide a single,
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* standard API to all existing tree modules. Until now, each of the three
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* existing modules had a different function and typedef prefix, as follows:
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*
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* Module Prefix
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* ubi_BinTree ubi_bt
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* ubi_AVLtree ubi_avl
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* ubi_SplayTree ubi_spt
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*
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* To further complicate matters, only those portions of the base module
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* (ubi_BinTree) that were superceeded in the new module had the new names.
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* For example, if you were using ubi_AVLtree, the AVL node structure was
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* named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
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* SplayTree, the locate function was called "ubi_sptLocate", but the next
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* and previous functions remained "ubi_btNext" and "ubi_btPrev".
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*
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* This was not too terrible if you were familiar with the modules and knew
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* exactly which tree model you wanted to use. If you wanted to be able to
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* change modules (for speed comparisons, etc), things could get messy very
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* quickly.
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*
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* So, I have added a set of defined names that get redefined in any of the
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* descendant modules. To use this standardized interface in your code,
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* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
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* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
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* datatype names for the module that you are using. Just remember to
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* include the header for that module in your program file. Because these
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* names are handled by the preprocessor, there is no added run-time
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* overhead.
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*
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* Note that the original names do still exist, and can be used if you wish
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* to write code directly to a specific module. This should probably only be
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* done if you are planning to implement a new descendant type, such as
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* red/black trees. CRH
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*
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* V0.0 - May, 1990 - Written by Christopher R. Hertel (CRH).
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*
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* ========================================================================= **
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*/
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#include "ubi_BinTree.h" /* Base erg binary tree support. */
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/* ------------------------------------------------------------------------- **
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* AVL Tree Node Structure: This structure defines the basic elements of
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* the AVL tree nodes. In general you *SHOULD NOT PLAY WITH THESE
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* FIELDS*! But, of course, I have to put the structure into this
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* header so that you can use the structure as a building block.
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*
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* The fields are as follows:
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* Link - An array of pointers. These pointers are manipulated by the
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* BT and AVL routines, and indicate the left and right child
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* nodes, plus the parent node. By keeping track of the parent
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* pointer, we avoid the need for recursive routines or hand-
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* tooled stacks to keep track of our path back to the root.
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* The use of these pointers is subject to change without
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* notice.
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* gender - For tree rebalancing purposes, it is necessary that each node
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* know whether it is the left or right child of its parent, or
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* if it is the root. This information is stored in this field.
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* balance - This field is also needed for AVL balancing purposes. It
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* indicates which subtree of the current node is longer, or if
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* the subtrees are, in fact, balanced with respect to each
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* other.
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* ------------------------------------------------------------------------- **
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*/
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typedef struct ubi_avlNodeStruct {
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struct ubi_avlNodeStruct
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*Link[3]; /* Normal Binary Tree Node type. */
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char gender; /* The node is either the RIGHT or LEFT child of its */
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/* parent, or is the root node. */
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char balance; /* In an AVL tree, each node is the root of a subtree */
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/* that may be balanced, or be one node longer to the */
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/* right or left. This field keeps track of the */
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/* balance value of each node. */
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} ubi_avlNode; /* Typedef'd name for an avl tree node. */
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typedef ubi_avlNode *ubi_avlNodePtr; /* a Pointer to an AVL node */
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/* -------------------------------------------------------------------------- **
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* Function prototypes.
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* -------------------------------------------------------------------------- **
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*/
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ubi_avlNodePtr ubi_avlInitNode( ubi_avlNodePtr NodePtr );
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/* ------------------------------------------------------------------------ **
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* Initialize a tree node.
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*
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* Input: NodePtr - a pointer to a ubi_btNode structure to be
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* initialized.
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* Output: a pointer to the initialized ubi_avlNode structure (ie. the
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* same as the input pointer).
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* ------------------------------------------------------------------------ **
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*/
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ubi_trBool ubi_avlInsert( ubi_btRootPtr RootPtr,
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ubi_avlNodePtr NewNode,
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ubi_btItemPtr ItemPtr,
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ubi_avlNodePtr *OldNode );
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/* ------------------------------------------------------------------------ **
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* This function uses a non-recursive algorithm to add a new element to
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* the tree.
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*
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* Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
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* the root of the tree to which NewNode is to be added.
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* NewNode - a pointer to an ubi_avlNode structure that is NOT
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* part of any tree.
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* ItemPtr - A pointer to the sort key that is stored within
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* *NewNode. ItemPtr MUST point to information stored
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* in *NewNode or an EXACT DUPLICATE. The key data
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* indicated by ItemPtr is used to place the new node
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* into the tree.
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* OldNode - a pointer to an ubi_btNodePtr. When searching
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* the tree, a duplicate node may be found. If
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* duplicates are allowed, then the new node will
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* be simply placed into the tree. If duplicates
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* are not allowed, however, then one of two things
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* may happen.
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* 1) if overwritting *is not* allowed, this
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* function will return FALSE (indicating that
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* the new node could not be inserted), and
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* *OldNode will point to the duplicate that is
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* still in the tree.
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* 2) if overwritting *is* allowed, then this
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* function will swap **OldNode for *NewNode.
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* In this case, *OldNode will point to the node
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* that was removed (thus allowing you to free
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* the node).
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* ** If you are using overwrite mode, ALWAYS **
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* ** check the return value of this parameter! **
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* Note: You may pass NULL in this parameter, the
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* function knows how to cope. If you do this,
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* however, there will be no way to return a
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* pointer to an old (ie. replaced) node (which is
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* a problem if you are using overwrite mode).
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*
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* Output: a boolean value indicating success or failure. The function
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* will return FALSE if the node could not be added to the tree.
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* Such failure will only occur if duplicates are not allowed,
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* nodes cannot be overwritten, AND a duplicate key was found
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* within the tree.
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* ------------------------------------------------------------------------ **
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*/
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ubi_avlNodePtr ubi_avlRemove( ubi_btRootPtr RootPtr,
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ubi_avlNodePtr DeadNode );
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/* ------------------------------------------------------------------------ **
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* This function removes the indicated node from the tree, after which the
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* tree is rebalanced.
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*
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* Input: RootPtr - A pointer to the header of the tree that contains
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* the node to be removed.
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* DeadNode - A pointer to the node that will be removed.
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*
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* Output: This function returns a pointer to the node that was removed
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* from the tree (ie. the same as DeadNode).
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*
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* Note: The node MUST be in the tree indicated by RootPtr. If not,
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* strange and evil things will happen to your trees.
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* ------------------------------------------------------------------------ **
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*/
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int ubi_avlModuleID( int size, char *list[] );
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/* ------------------------------------------------------------------------ **
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* Returns a set of strings that identify the module.
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*
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* Input: size - The number of elements in the array <list>.
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* list - An array of pointers of type (char *). This array
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* should, initially, be empty. This function will fill
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* in the array with pointers to strings.
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* Output: The number of elements of <list> that were used. If this value
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* is less than <size>, the values of the remaining elements are
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* not guaranteed.
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*
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* Notes: Please keep in mind that the pointers returned indicate strings
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* stored in static memory. Don't free() them, don't write over
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* them, etc. Just read them.
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* ------------------------------------------------------------------------ **
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*/
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/* -------------------------------------------------------------------------- **
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* Masquarade...
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*
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* This set of defines allows you to write programs that will use any of the
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* implemented binary tree modules (currently BinTree, AVLtree, and SplayTree).
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* Instead of using ubi_avl... or ubi_bt, use ubi_tr... and select the tree
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* type by including the appropriate module header.
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*/
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#undef ubi_trNode
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#undef ubi_trNodePtr
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#define ubi_trNode ubi_avlNode
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#define ubi_trNodePtr ubi_avlNodePtr
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#undef ubi_trInitNode
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#define ubi_trInitNode( Np ) ubi_avlInitNode( (ubi_avlNodePtr)(Np) )
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#undef ubi_trInsert
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#define ubi_trInsert( Rp, Nn, Ip, On ) \
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ubi_avlInsert( (ubi_btRootPtr)(Rp), (ubi_avlNodePtr)(Nn), \
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(ubi_btItemPtr)(Ip), (ubi_avlNodePtr *)(On) )
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#undef ubi_trRemove
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#define ubi_trRemove( Rp, Dn ) \
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ubi_avlRemove( (ubi_btRootPtr)(Rp), (ubi_avlNodePtr)(Dn) )
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#undef ubi_trLocate
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#define ubi_trLocate( Rp, Ip, Op ) \
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(ubi_avlNodePtr)ubi_btLocate( (ubi_btRootPtr)(Rp), \
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(ubi_btItemPtr)(Ip), \
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(ubi_trCompOps)(Op) )
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#undef ubi_trFind
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#define ubi_trFind( Rp, Ip ) \
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(ubi_avlNodePtr)ubi_btFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )
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#undef ubi_trNext
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#define ubi_trNext( P ) (ubi_avlNodePtr)ubi_btNext( (ubi_btNodePtr)(P) )
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#undef ubi_trPrev
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#define ubi_trPrev( P ) (ubi_avlNodePtr)ubi_btPrev( (ubi_btNodePtr)(P) )
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#undef ubi_trFirst
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#define ubi_trFirst( P ) (ubi_avlNodePtr)ubi_btFirst( (ubi_btNodePtr)(P) )
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#undef ubi_trLast
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#define ubi_trLast( P ) (ubi_avlNodePtr)ubi_btLast( (ubi_btNodePtr)(P) )
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#undef ubi_trFirstOf
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#define ubi_trFirstOf( Rp, Ip, P ) \
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(ubi_avlNodePtr)ubi_btFirstOf( (ubi_btRootPtr)(Rp), \
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(ubi_btItemPtr)(Ip), \
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(ubi_btNodePtr)(P) )
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#undef ubi_trLastOf
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#define ubi_trLastOf( Rp, Ip, P ) \
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(ubi_avlNodePtr)ubi_btLastOf( (ubi_btRootPtr)(Rp), \
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(ubi_btItemPtr)(Ip), \
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(ubi_btNodePtr)(P) )
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#undef ubi_trLeafNode
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#define ubi_trLeafNode( Nd ) \
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(ubi_avlNodePtr)ubi_btLeafNode( (ubi_btNodePtr)(Nd) )
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#undef ubi_trModuleID
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#define ubi_trModuleID( s, l ) ubi_avlModuleID( s, l )
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/* =========================== End ubi_AVLtree.h =========================== */
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#endif /* ubi_AVLtree_H */
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