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570 lines
23 KiB
Plaintext
THIS IS INCOMPLETE! I'M ONLY COMMITING IT IN ORDER TO SOLICIT COMMENTS
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FROM A FEW PEOPLE. DON'T TAKE THIS AS THE FINAL VERSION YET.
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Samba4 Programming Guide
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------------------------
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The internals of Samba4 are quite different from previous versions of
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Samba, so even if you are an experienced Samba developer please take
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the time to read through this document.
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This document will explain both the broad structure of Samba4, and
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some of the common coding elements such as memory management and
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dealing with macros.
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Coding Style
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------------
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In past versions of Samba we have basically let each programmer choose
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their own programming style. Unfortunately the result has often been
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that code that other members of the team find difficult to read. For
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Samba version 4 I would like to standardise on a common coding style
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to make the whole tree more readable. For those of you who are
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horrified at the idea of having to learn a new style, I can assure you
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that it isn't as painful as you might think. I was forced to adopt a
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new style when I started working on the Linux kernel, and after some
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initial pain found it quite easy.
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That said, I don't want to invent a new style, instead I would like to
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adopt the style used by the Linux kernel. It is a widely used style
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with plenty of support tools available. See Documentation/CodingStyle
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in the Linux source tree. This is the style that I have used to write
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all of the core infrastructure for Samba4 and I think that we should
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continue with that style.
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I also think that we should most definately *not* adopt an automatic
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reformatting system in cvs (or whatever other source code system we
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end up using in the future). Such automatic formatters are, in my
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experience, incredibly error prone and don't understand the necessary
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exceptions. I don't mind if people use automated tools to reformat
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their own code before they commit it, but please do not run such
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automated tools on large slabs of existing code without being willing
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to spend a *lot* of time hand checking the results.
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Finally, I think that for code that is parsing or formatting protocol
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packets the code layout should strongly reflect the packet
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format. That means ordring the code so that it parses in the same
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order as the packet is stored on the while (where possible) and using
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white space to align packet offsets so that a reader can immediately
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map any line of the code to the corresponding place in the packet.
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Static and Global Data
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----------------------
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The basic rule is "avoid static and global data like the plague". What
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do I mean by static data? The way to tell if you have static data in a
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file is to use the "size" utility in Linux. For example if we run:
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size libcli/raw/*.o
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in Samba4 then you get the following:
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text data bss dec hex filename
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2015 0 0 2015 7df libcli/raw/clikrb5.o
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202 0 0 202 ca libcli/raw/clioplock.o
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35 0 0 35 23 libcli/raw/clirewrite.o
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3891 0 0 3891 f33 libcli/raw/clisession.o
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869 0 0 869 365 libcli/raw/clisocket.o
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4962 0 0 4962 1362 libcli/raw/clispnego.o
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1223 0 0 1223 4c7 libcli/raw/clitransport.o
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2294 0 0 2294 8f6 libcli/raw/clitree.o
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1081 0 0 1081 439 libcli/raw/raweas.o
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6765 0 0 6765 1a6d libcli/raw/rawfile.o
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6824 0 0 6824 1aa8 libcli/raw/rawfileinfo.o
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2944 0 0 2944 b80 libcli/raw/rawfsinfo.o
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541 0 0 541 21d libcli/raw/rawioctl.o
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1728 0 0 1728 6c0 libcli/raw/rawnegotiate.o
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723 0 0 723 2d3 libcli/raw/rawnotify.o
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3779 0 0 3779 ec3 libcli/raw/rawreadwrite.o
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6597 0 0 6597 19c5 libcli/raw/rawrequest.o
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5580 0 0 5580 15cc libcli/raw/rawsearch.o
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3034 0 0 3034 bda libcli/raw/rawsetfileinfo.o
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5187 0 0 5187 1443 libcli/raw/rawtrans.o
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2033 0 0 2033 7f1 libcli/raw/smb_signing.o
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notice that the "data" and "bss" columns are all zero? That is
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good. If there are any non-zero values in data or bss then that
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indicates static data and is bad (as a rule of thumb).
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Lets compare that result to the equivalent in Samba3:
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text data bss dec hex filename
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3978 0 0 3978 f8a libsmb/asn1.o
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18963 0 288 19251 4b33 libsmb/cliconnect.o
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2815 0 1024 3839 eff libsmb/clidgram.o
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4038 0 0 4038 fc6 libsmb/clientgen.o
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3337 664 256 4257 10a1 libsmb/clierror.o
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10043 0 0 10043 273b libsmb/clifile.o
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332 0 0 332 14c libsmb/clifsinfo.o
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166 0 0 166 a6 libsmb/clikrb5.o
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5212 0 0 5212 145c libsmb/clilist.o
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1367 0 0 1367 557 libsmb/climessage.o
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259 0 0 259 103 libsmb/clioplock.o
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1584 0 0 1584 630 libsmb/cliprint.o
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7565 0 256 7821 1e8d libsmb/cliquota.o
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7694 0 0 7694 1e0e libsmb/clirap.o
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27440 0 0 27440 6b30 libsmb/clirap2.o
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2905 0 0 2905 b59 libsmb/clireadwrite.o
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1698 0 0 1698 6a2 libsmb/clisecdesc.o
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5517 0 0 5517 158d libsmb/clispnego.o
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485 0 0 485 1e5 libsmb/clistr.o
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8449 0 0 8449 2101 libsmb/clitrans.o
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2053 0 4 2057 809 libsmb/conncache.o
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3041 0 256 3297 ce1 libsmb/credentials.o
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1261 0 1024 2285 8ed libsmb/doserr.o
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14560 0 0 14560 38e0 libsmb/errormap.o
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3645 0 0 3645 e3d libsmb/namecache.o
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16815 0 8 16823 41b7 libsmb/namequery.o
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1626 0 0 1626 65a libsmb/namequery_dc.o
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14301 0 1076 15377 3c11 libsmb/nmblib.o
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24516 0 2048 26564 67c4 libsmb/nterr.o
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8661 0 8 8669 21dd libsmb/ntlmssp.o
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3188 0 0 3188 c74 libsmb/ntlmssp_parse.o
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4945 0 0 4945 1351 libsmb/ntlmssp_sign.o
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1303 0 0 1303 517 libsmb/passchange.o
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1221 0 0 1221 4c5 libsmb/pwd_cache.o
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2475 0 4 2479 9af libsmb/samlogon_cache.o
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10768 32 0 10800 2a30 libsmb/smb_signing.o
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4524 0 16 4540 11bc libsmb/smbdes.o
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5708 0 0 5708 164c libsmb/smbencrypt.o
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7049 0 3072 10121 2789 libsmb/smberr.o
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2995 0 0 2995 bb3 libsmb/spnego.o
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3186 0 0 3186 c72 libsmb/trustdom_cache.o
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1742 0 0 1742 6ce libsmb/trusts_util.o
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918 0 28 946 3b2 libsmb/unexpected.o
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notice all of the non-zero data and bss elements? Every bit of that
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data is a bug waiting to happen.
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Static data is evil as it has the following consequences:
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- it makes code much less likely to be thread-safe
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- it makes code much less likely to be recursion-safe
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- it leads to subtle side effects when the same code is called from
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multiple places
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Static data is particularly evil in library code (such as our internal
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smb and rpc libraries). If you can get rid of all static data in
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libraries then you can make some fairly strong guarantees about the
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behaviour of functions in that library, which really helps.
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Of course, it is possible to write code that uses static data and is
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safe, it's just much harder to do that than just avoid static data in
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the first place. We have been tripped up countless times by subtle
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bugs in Samba due to the use of static data, so I think it is time to
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start avoiding it in new code. Much of the core infrastructure of
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Samba4 was specifically written to avoid static data, so I'm going to
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be really annoyed if everyone starts adding lots of static data back
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in.
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So, how do we avoid static data? The basic method is to use context
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pointers. When reading the Samba4 code you will notice that just about
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every function takes a pointer to a context structure as its first
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argument. Any data that the function needs that isn't an explicit
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argument to the function can be found by traversing that context.
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Note that this includes all of the little caches that we have lying
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all over the code in Samba3. I'm referring to the ones that generally
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have a "static int initialised" and then some static string or integer
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that remembers the last return value of the function. Get rid of them!
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If you are *REALLY* absolutely completely certain that your personal
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favourite mini-cache is needed then you should do it properly by
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putting it into the appropriate context rather than doing it the lazy
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way by putting it inside the target function. I would suggest however
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that the vast majority of those little caches are useless - don't
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stick it in unless you have really firm benchmarking results that show
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that it is needed and helps by a significant amount.
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Note that Samba4 is not yet completely clean of static data like
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this. I've gotten the smbd/ directory down to 24 bytes of static data,
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and libcli/raw/ down to zero. I've also gotten the ntvfs layer and all
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backends down to just 8 bytes in ntvfs_base.c. The rest still needs
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some more work.
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Also note that truly constant data is OK, and will not in fact show up
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in the data and bss columns in "size" anyway (it will be included in
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"text"). So you can have constant tables of protocol data.
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Memory Contexts
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---------------
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We introduced the talloc() system for memory contexts during the 2.2
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development cycle and it has been a great success. It has greatly
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simplified a lot of our code, particularly with regard to error
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handling.
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In Samba4 we use talloc even more extensively to give us much finer
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grained memory management. The really important thing to remember
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about talloc in Samba4 is:
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"don't just use the first talloc context that comes to hand - use
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the RIGHT talloc context"
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Just using the first talloc context that comes to hand is probably the
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most common systematic bug I have seen so far from programmers that
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have worked on the Samba4 code base. The reason this is vital is that
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different talloc contexts have vastly different lifetimes, so if you
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use a talloc context that has a long lifetime (such as one associated
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with a tree connection) for data that is very short lived (such as
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parsing an individual packet) then you have just introduced a huge
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memory leak.
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In fact, it is quite common that the correct thing to do is to create
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a new talloc context for some little function and then destroy it when
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you are done. That will give you a memory context that has exactly the
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right lifetime.
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You should also go and look at a new talloc function in Samba4 called
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talloc_steal(). By using talloc_steal() you can move a lump of memory
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from one memory context to another without copying the data. This
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should be used when a backend function (such as a packet parser)
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produces a result as a lump of talloc memory and you need to keep it
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around for a longer lifetime than the talloc context it is in. You
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just "steal" the memory from the short-lived context, putting it into
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your long lived context.
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Interface Structures
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--------------------
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One of the biggest changes in Samba4 is the universal use of interface
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structures. Go take a look through include/smb_interfaces.h now to get
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an idea of what I am talking about.
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In Samba3 many of the core wire structures in the SMB protocol were
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never explicitly defined in Samba. Instead, our parse and generation
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functions just worked directly with wire buffers. The biggest problem
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with this is that is tied our parse code with out "business logic"
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much too closely, which meant the code got extremely confusing to
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read.
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In Samba4 we have explicitly defined interface structures for
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everything in the protocol. When we receive a buffer we always parse
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it completely into one of these structures, then we pass a pointer to
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that structure to a backend handler. What we must *not* do is make any
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decisions about the data inside the parse functions. That is critical
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as different backends will need different portions of the data. This
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leads to a golden rule for Samba4:
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"don't design interfaces that lose information"
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In Samba3 our backends often received "condensed" versions of the
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information sent from clients, but this inevitably meant that some
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backends could not get at the data they needed to do what they wanted,
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so from now on we should expose the backends to all of the available
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information and let them choose which bits they want.
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Ok, so now some of you will be thinking "this sounds just like our
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msrpc code from Samba3", and while to some extent this is true there
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are extremely important differences in the approach that are worth
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pointing out.
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In the Samba3 msrpc code we used explicit parse strucrures for all
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msrpc functions. The problem is that we didn't just put all of the
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real variables in these structures, we also put in all the artifacts
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as well. A good example is the security descriptor strucrure that
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looks like this in Samba3:
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typedef struct security_descriptor_info
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{
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uint16 revision;
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uint16 type;
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uint32 off_owner_sid;
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uint32 off_grp_sid;
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uint32 off_sacl;
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uint32 off_dacl;
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SEC_ACL *dacl;
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SEC_ACL *sacl;
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DOM_SID *owner_sid;
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DOM_SID *grp_sid;
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} SEC_DESC;
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The problem with this structure is all the off_* variables. Those are
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not part of the interface, and do not appear in any real descriptions
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of Microsoft security descriptors. They are parsing artifacts
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generated by the IDL compiler that Microsoft use. That doesn't mean
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they aren't needed on the wire - indeed they are as they tell the
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parser where to find the following four variables, but they should
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*NOT* be in the interface structure.
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In Samba3 there were unwritten rules about which variables in a
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strucrure a high level caller has to fill in and which ones are filled
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in by the marshalling code. In Samba4 those rules are gone, because
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the redundent artifact variables are gone. The high level caller just
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sets up the real variables and the marshalling code worries about
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generating the right offsets.
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The same rule applies to strings. In many places in the SMB and MSRPC
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protocols complex strings are used on the wire, with complex rules
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about padding, format, alighment, termination etc. None of that
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information is useful to a high level calling routine or to a backend
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- its all just so much wire fluff. So, in Samba4 these strings are
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just "char *" and are always in our internal multi-byte format (which
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is usually UTF8). It is up to the parse functions to worry about
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translating the format and getting the padding right.
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The one exception to this is the use of the WIRE_STRING type, but that
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has a very good justification in terms of regression testing. Go and
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read the comment in smb_interfaces.h about that now.
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So, here is another rule to code by. When writing an interface
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structure think carefully about what variables in the structure can be
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left out as they are redundent. If some length is effectively defined
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twice on the wire then only put it once in the packet. If a length can
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be inferred from a null termination then do that and leave the length
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out of the structure completely. Don't put redundent stuff in
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structures!
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Async Design
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------------
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Samba4 has an asynchronous design. That affects *lots* of the code,
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and the implications of the asynchronous design needs to be considered
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just about everywhere.
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The first aspect of the async design to look at is the SMB client
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library. Lets take a look at the following three functions in
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libcli/raw/rawfile.c:
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struct cli_request *smb_raw_seek_send(struct cli_tree *tree, struct smb_seek *parms);
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NTSTATUS smb_raw_seek_recv(struct cli_request *req, struct smb_seek *parms);
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NTSTATUS smb_raw_seek(struct cli_tree *tree, struct smb_seek *parms);
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Go and read them now then come back.
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Ok, first notice there there are 3 separate functions, whereas the
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equivalent code in Samba3 had just one. Also note that the 3rd
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function is extremely simple - its just a wrapper around calling the
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first two in order.
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The three separate functions are needed because we need to be able to
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generate SMB calls asynchronously. The first call, which for smb calls
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is always called smb_raw_XXXX_send(), constructs and sends a SMB
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request and returns a "struct cli_request" which acts as a handle for
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the request. The caller is then free to do lots of other calls if it
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wants to, then when it is ready it can call the smb_raw_XXX_recv()
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function to receive the reply.
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If all you want is a synchronous call then call the 3rd interface, the
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one called smb_raw_XXXX(). That just calls the first two in order, and
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blocks waiting for the reply.
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But what if you want to be called when the reply comes in? Yes, thats
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possible. You can do things like this:
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struct cli_request *req;
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req = smb_raw_XXX_send(tree, params);
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req->async.fn = my_callback;
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req->async.private = my_private_data;
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then in your callback function you can call the smb_raw_XXXX_recv()
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function to receive the reply. Your callback will receive the "req"
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pointer, which you can use to retrieve your private data.
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Then all you need to do is ensure that the main loop in the client
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library gets called. You can either do that by polling the connection
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using cli_transport_pending() and cli_request_receive_next() or you
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can use transport->idle.func to setup an idle function handler to call
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back to your main code. Either way, you can build a fully async
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application.
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In order to support all of this we have to make sure that when we
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write a piece of library code (SMB, MSRPC etc) that we build the
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separate _send() and _recv() functions. It really is worth the effort.
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Now about async in smbd, a much more complex topic.
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The SMB protocol is inherently async. Some functions (such as change
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notify) often don't return for hours, while hundreds of other
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functions pass through the socket. Take a look at the RAW-MUX test in
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the Samba4 smbtorture to see some really extreme examples of the sort
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of async operations that Windows supports.
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In Samba3 we handled this stuff very badly. We had awful "pending
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request" queues that allocated full 128k packet buffers, and even with
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all that crap we got the semantics wrong. In Samba4 I intend to make
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sure we get this stuff right.
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So, how do we do this? We now an async interface between smbd and the
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NTVFS backends. Whenever smbd calls into a backend the backend has an
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option of answer the request in a synchronous fashion if it wants to
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just like in Samba3, but it also has the option of answering the
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request asynchronously. The only backend that currently does this is
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the CIFS backend, but I hope the other backends will soon do this to.
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To make this work you need to do things like this in the backend:
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req->control_flags |= REQ_CONTROL_ASYNC;
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that tells smbd that the backend has elected to reply later rather
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than replying immediately. The backend must *only* do this if
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req->async.send_fn is not NULL. If send_fn is NULL then it means that
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smbd cannot handle this function being replied to in an async fashion.
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If the backend does this then it is up to the backend to call
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req->async.send_fn() when it is ready to reply. It the meantime smbd
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puts the call on hold and goes back to answering other requests on the
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socket.
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Inside smbd you will find that there is code to support this. The most
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obvious change is that smbd splits each SMB reply function into two
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parts - just like the client library has a _send() and _recv()
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function, so smbd has a _send() function and the parse function for
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each SMB.
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Go and have a look at reply_getatr_send() and reply_getatr() in
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smbd/reply.c. Read them? Good.
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Notice that reply_getatr() sets up the req->async structure to contain
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the send function. Thats how the backend gets to do an async
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reply. Also notice that reply_getatr() only does the parsing of the
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request, and does not to the reply generation. That is done by the
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_send() function. Nice and simple really.
|
|
|
|
|
|
|
|
MSRPC
|
|
-----
|
|
|
|
|
|
|
|
- ntvfs
|
|
- testing
|
|
- command line handling
|
|
- libcli structure
|
|
- posix reliance
|
|
- uid/gid handling
|
|
- process models
|
|
- static data
|
|
- msrpc
|
|
|
|
|
|
|
|
|
|
GMT vs TZ in printout of QFILEINFO timezones
|
|
|
|
put in full UNC path in tconx
|
|
|
|
test timezone handling by using a server in different zone from client
|
|
|
|
don't just use any old TALLOC_CTX, use the right one!
|
|
|
|
do {} while (0) system
|
|
|
|
NT_STATUS_IS_OK() is NOT the opposite of NT_STATUS_IS_ERR()
|
|
|
|
need to implement secondary parts of trans2 and nttrans in server and
|
|
client
|
|
|
|
add talloc_steal() to move a talloc ptr from one pool to another
|
|
|
|
document access_mask in openx reply
|
|
|
|
check all capabilities and flag1, flag2 fields (eg. EAs)
|
|
|
|
large files -> pass thru levels
|
|
|
|
setpathinfo is very fussy about null termination of the file name
|
|
|
|
the overwrite flag doesn't seem to work on setpathinfo RENAME_INFORMATION
|
|
|
|
END_OF_FILE_INFORMATION and ALLOCATION_INFORMATION don't seem to work
|
|
via setpathinfo
|
|
|
|
on w2k3 setpathinfo DISPOSITION_INFORMATION fails, but does have an
|
|
effect. It leaves the file with SHARING_VIOLATION.
|
|
|
|
on w2k3 trans2 setpathinfo with any invalid low numbered level causes
|
|
the file to get into a state where DELETE_PENDING is reported, and the
|
|
file cannot be deleted until you reboot
|
|
|
|
trans2 qpathinfo doesn't see the delete_pending flag correctly, but
|
|
qfileinfo does!
|
|
|
|
get rid of pstring, fstring, strtok
|
|
|
|
add programming documentation note about lp_set_cmdline()
|
|
|
|
need to add a wct checking function in all client parsing code,
|
|
similar to REQ_CHECK_WCT()
|
|
|
|
need to make sure that NTTIME is a round number of seconds when
|
|
converted from time_t
|
|
|
|
not using a zero next offset in SMB_FILE_STREAM_INFORMATION for last
|
|
entry causes explorer exception under win2000
|
|
|
|
|
|
if the server sets the session key the same for a second SMB socket as
|
|
an initial socket then the client will not re-authenticate, it will go
|
|
straight to a tconx, skipping session setup and will use all the
|
|
existing parameters! This allows two sockets with the same keys!?
|
|
|
|
|
|
removed blocking lock code, we now queue the whole request the same as
|
|
we queue any other pending request. This allows for things like a
|
|
close() while a pending blocking lock is being processed to operate
|
|
sanely.
|
|
|
|
disabled change notify code
|
|
|
|
disabled oplock code
|
|
|
|
|
|
|
|
MILESTONES
|
|
==========
|
|
|
|
|
|
client library and test code
|
|
----------------------------
|
|
|
|
convert client library to new structure
|
|
get smbtorture working
|
|
get smbclient working
|
|
expand client library for all requests
|
|
write per-request test suite
|
|
gentest randomised test suite
|
|
separate client code as a library for non-Samba use
|
|
|
|
server code
|
|
-----------
|
|
add remaining core SMB requests
|
|
add IPC layer
|
|
add nttrans layer
|
|
add rpc layer
|
|
fix auth models (share, server, rpc)
|
|
get net command working
|
|
connect CIFS backend to server level auth
|
|
get nmbd working
|
|
get winbindd working
|
|
reconnect printing code
|
|
restore removed smbd options
|
|
add smb.conf macro substitution code
|
|
add async backend notification
|
|
add generic timer event mechanism
|
|
|
|
clustering code
|
|
---------------
|
|
|
|
write CIFS backend
|
|
new server models (break 1-1)
|
|
test clustered models
|
|
add fulcrum statistics gathering
|
|
|
|
docs
|
|
----
|
|
|
|
conference paper
|
|
developer docs
|