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https://github.com/samba-team/samba.git
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446 lines
10 KiB
C
446 lines
10 KiB
C
/*
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* Unix SMB/CIFS implementation.
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* Generic Abstract Data Types
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* Copyright (C) Gerald Carter 2002.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "includes.h"
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#include "adt_tree.h"
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struct tree_node {
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struct tree_node *parent;
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struct tree_node **children;
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int num_children;
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char *key;
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void *data_p;
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};
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struct sorted_tree {
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struct tree_node *root;
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};
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/**************************************************************************
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*************************************************************************/
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static bool trim_tree_keypath( char *path, char **base, char **new_path )
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{
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char *p;
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*new_path = *base = NULL;
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if ( !path )
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return False;
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*base = path;
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p = strchr( path, '/' );
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if ( p ) {
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*p = '\0';
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*new_path = p+1;
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}
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return True;
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}
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/**************************************************************************
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Initialize the tree's root.
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*************************************************************************/
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struct sorted_tree *pathtree_init(void *data_p)
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{
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struct sorted_tree *tree = NULL;
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tree = talloc_zero(NULL, struct sorted_tree);
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if (tree == NULL) {
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return NULL;
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}
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tree->root = talloc_zero(tree, struct tree_node);
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if (tree->root == NULL) {
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TALLOC_FREE( tree );
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return NULL;
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}
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tree->root->data_p = data_p;
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return tree;
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}
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/**************************************************************************
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Find the next child given a key string
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*************************************************************************/
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static struct tree_node *pathtree_birth_child(struct tree_node *node,
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char* key )
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{
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struct tree_node *infant = NULL;
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struct tree_node **siblings;
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int i;
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infant = talloc_zero(node, struct tree_node);
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if (infant == NULL) {
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return NULL;
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}
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infant->key = talloc_strdup( infant, key );
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infant->parent = node;
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siblings = talloc_realloc(node, node->children, struct tree_node *,
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node->num_children+1);
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if ( siblings )
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node->children = siblings;
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node->num_children++;
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/* first child */
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if ( node->num_children == 1 ) {
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DEBUG(11,("pathtree_birth_child: First child of node [%s]! [%s]\n",
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node->key ? node->key : "NULL", infant->key ));
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node->children[0] = infant;
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}
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else
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{
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/*
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* multiple siblings .... (at least 2 children)
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*
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* work from the end of the list forward
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* The last child is not set at this point
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* Insert the new infanct in ascending order
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* from left to right
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*/
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for ( i = node->num_children-1; i>=1; i-- )
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{
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DEBUG(11,("pathtree_birth_child: Looking for crib; infant -> [%s], child -> [%s]\n",
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infant->key, node->children[i-1]->key));
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/* the strings should never match assuming that we
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have called pathtree_find_child() first */
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if ( StrCaseCmp( infant->key, node->children[i-1]->key ) > 0 ) {
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DEBUG(11,("pathtree_birth_child: storing infant in i == [%d]\n",
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i));
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node->children[i] = infant;
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break;
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}
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/* bump everything towards the end on slot */
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node->children[i] = node->children[i-1];
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}
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DEBUG(11,("pathtree_birth_child: Exiting loop (i == [%d])\n", i ));
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/* if we haven't found the correct slot yet, the child
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will be first in the list */
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if ( i == 0 )
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node->children[0] = infant;
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}
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return infant;
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}
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/**************************************************************************
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Find the next child given a key string
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*************************************************************************/
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static struct tree_node *pathtree_find_child(struct tree_node *node,
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char *key )
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{
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struct tree_node *next = NULL;
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int i, result;
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if ( !node ) {
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DEBUG(0,("pathtree_find_child: NULL node passed into function!\n"));
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return NULL;
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}
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if ( !key ) {
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DEBUG(0,("pathtree_find_child: NULL key string passed into function!\n"));
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return NULL;
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}
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for ( i=0; i<node->num_children; i++ )
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{
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DEBUG(11,("pathtree_find_child: child key => [%s]\n",
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node->children[i]->key));
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result = StrCaseCmp( node->children[i]->key, key );
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if ( result == 0 )
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next = node->children[i];
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/* if result > 0 then we've gone to far because
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the list of children is sorted by key name
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If result == 0, then we have a match */
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if ( result > 0 )
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break;
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}
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DEBUG(11,("pathtree_find_child: %s [%s]\n",
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next ? "Found" : "Did not find", key ));
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return next;
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}
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/**************************************************************************
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Add a new node into the tree given a key path and a blob of data
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*************************************************************************/
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WERROR pathtree_add(struct sorted_tree *tree, const char *path, void *data_p)
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{
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char *str, *base, *path2;
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struct tree_node *current, *next;
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WERROR ret = WERR_OK;
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DEBUG(8,("pathtree_add: Enter\n"));
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if ( !path || *path != '/' ) {
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DEBUG(0,("pathtree_add: Attempt to add a node with a bad path [%s]\n",
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path ? path : "NULL" ));
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return WERR_INVALID_PARAM;
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}
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if ( !tree ) {
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DEBUG(0,("pathtree_add: Attempt to add a node to an uninitialized tree!\n"));
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return WERR_INVALID_PARAM;
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}
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/* move past the first '/' */
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path++;
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path2 = SMB_STRDUP( path );
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if ( !path2 ) {
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DEBUG(0,("pathtree_add: strdup() failed on string [%s]!?!?!\n", path));
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return WERR_NOMEM;
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}
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/*
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* this works sort of like a 'mkdir -p' call, possibly
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* creating an entire path to the new node at once
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* The path should be of the form /<key1>/<key2>/...
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*/
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base = path2;
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str = path2;
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current = tree->root;
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do {
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/* break off the remaining part of the path */
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str = strchr( str, '/' );
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if ( str )
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*str = '\0';
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/* iterate to the next child--birth it if necessary */
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next = pathtree_find_child( current, base );
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if ( !next ) {
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next = pathtree_birth_child( current, base );
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if ( !next ) {
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DEBUG(0,("pathtree_add: Failed to create new child!\n"));
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ret = WERR_NOMEM;
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goto done;
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}
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}
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current = next;
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/* setup the next part of the path */
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base = str;
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if ( base ) {
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*base = '/';
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base++;
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str = base;
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}
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} while ( base != NULL );
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current->data_p = data_p;
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DEBUG(10,("pathtree_add: Successfully added node [%s] to tree\n",
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path ));
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DEBUG(8,("pathtree_add: Exit\n"));
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done:
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SAFE_FREE( path2 );
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return ret;
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}
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/**************************************************************************
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Recursive routine to print out all children of a struct tree_node
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*************************************************************************/
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static void pathtree_print_children(TALLOC_CTX *ctx,
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struct tree_node *node,
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int debug,
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const char *path )
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{
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int i;
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int num_children;
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char *path2 = NULL;
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if ( !node )
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return;
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if ( node->key )
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DEBUG(debug,("%s: [%s] (%s)\n", path ? path : "NULL", node->key,
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node->data_p ? "data" : "NULL" ));
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if ( path ) {
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path2 = talloc_strdup(ctx, path);
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if (!path2) {
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return;
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}
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}
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path2 = talloc_asprintf(ctx,
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"%s%s/",
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path ? path : "",
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node->key ? node->key : "NULL");
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if (!path2) {
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return;
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}
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num_children = node->num_children;
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for ( i=0; i<num_children; i++ ) {
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pathtree_print_children(ctx, node->children[i], debug, path2 );
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}
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}
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/**************************************************************************
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Dump the kys for a tree to the log file
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*************************************************************************/
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void pathtree_print_keys(struct sorted_tree *tree, int debug )
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{
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int i;
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int num_children = tree->root->num_children;
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if ( tree->root->key )
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DEBUG(debug,("ROOT/: [%s] (%s)\n", tree->root->key,
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tree->root->data_p ? "data" : "NULL" ));
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for ( i=0; i<num_children; i++ ) {
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TALLOC_CTX *ctx = talloc_stackframe();
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pathtree_print_children(ctx, tree->root->children[i], debug,
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tree->root->key ? tree->root->key : "ROOT/" );
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TALLOC_FREE(ctx);
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}
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}
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/**************************************************************************
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return the data_p for for the node in tree matching the key string
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The key string is the full path. We must break it apart and walk
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the tree
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*************************************************************************/
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void* pathtree_find(struct sorted_tree *tree, char *key )
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{
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char *keystr, *base = NULL, *str = NULL, *p;
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struct tree_node *current;
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void *result = NULL;
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DEBUG(10,("pathtree_find: Enter [%s]\n", key ? key : "NULL" ));
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/* sanity checks first */
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if ( !key ) {
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DEBUG(0,("pathtree_find: Attempt to search tree using NULL search string!\n"));
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return NULL;
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}
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if ( !tree ) {
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DEBUG(0,("pathtree_find: Attempt to search an uninitialized tree using string [%s]!\n",
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key ? key : "NULL" ));
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return NULL;
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}
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if ( !tree->root )
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return NULL;
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/* make a copy to play with */
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if ( *key == '/' )
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keystr = SMB_STRDUP( key+1 );
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else
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keystr = SMB_STRDUP( key );
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if ( !keystr ) {
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DEBUG(0,("pathtree_find: strdup() failed on string [%s]!?!?!\n", key));
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return NULL;
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}
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/* start breaking the path apart */
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p = keystr;
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current = tree->root;
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if ( tree->root->data_p )
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result = tree->root->data_p;
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do
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{
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/* break off the remaining part of the path */
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trim_tree_keypath( p, &base, &str );
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DEBUG(11,("pathtree_find: [loop] base => [%s], new_path => [%s]\n",
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base ? base : "",
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str ? str : ""));
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/* iterate to the next child */
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current = pathtree_find_child( current, base );
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/*
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* the idea is that the data_p for a parent should
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* be inherited by all children, but allow it to be
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* overridden farther down
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*/
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if ( current && current->data_p )
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result = current->data_p;
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/* reset the path pointer 'p' to the remaining part of the key string */
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p = str;
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} while ( str && current );
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/* result should be the data_p from the lowest match node in the tree */
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if ( result )
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DEBUG(11,("pathtree_find: Found data_p!\n"));
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SAFE_FREE( keystr );
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DEBUG(10,("pathtree_find: Exit\n"));
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return result;
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}
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