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ad0a07c531
Using the standard macro makes it easier to move code into common, as TALLOC_ZERO_P isn't standard talloc.
389 lines
10 KiB
C
389 lines
10 KiB
C
/*
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Unix SMB/CIFS implementation.
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Samba internal messaging functions
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Copyright (C) Andrew Tridgell 2000
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Copyright (C) 2001 by Martin Pool
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Copyright (C) 2002 by Jeremy Allison
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Copyright (C) 2007 by Volker Lendecke
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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@defgroup messages Internal messaging framework
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@{
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@file messages.c
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@brief Module for internal messaging between Samba daemons.
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The idea is that if a part of Samba wants to do communication with
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another Samba process then it will do a message_register() of a
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dispatch function, and use message_send_pid() to send messages to
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that process.
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The dispatch function is given the pid of the sender, and it can
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use that to reply by message_send_pid(). See ping_message() for a
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simple example.
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@caution Dispatch functions must be able to cope with incoming
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messages on an *odd* byte boundary.
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This system doesn't have any inherent size limitations but is not
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very efficient for large messages or when messages are sent in very
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quick succession.
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*/
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#include "includes.h"
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#include "dbwrap.h"
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#include "serverid.h"
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#include "messages.h"
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struct messaging_callback {
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struct messaging_callback *prev, *next;
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uint32 msg_type;
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void (*fn)(struct messaging_context *msg, void *private_data,
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uint32_t msg_type,
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struct server_id server_id, DATA_BLOB *data);
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void *private_data;
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};
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/****************************************************************************
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A useful function for testing the message system.
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****************************************************************************/
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static void ping_message(struct messaging_context *msg_ctx,
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void *private_data,
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uint32_t msg_type,
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struct server_id src,
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DATA_BLOB *data)
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{
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const char *msg = data->data ? (const char *)data->data : "none";
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DEBUG(1,("INFO: Received PING message from PID %s [%s]\n",
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procid_str_static(&src), msg));
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messaging_send(msg_ctx, src, MSG_PONG, data);
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}
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/****************************************************************************
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Register/replace a dispatch function for a particular message type.
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JRA changed Dec 13 2006. Only one message handler now permitted per type.
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*NOTE*: Dispatch functions must be able to cope with incoming
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messages on an *odd* byte boundary.
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****************************************************************************/
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struct msg_all {
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struct messaging_context *msg_ctx;
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int msg_type;
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uint32 msg_flag;
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const void *buf;
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size_t len;
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int n_sent;
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};
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/****************************************************************************
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Send one of the messages for the broadcast.
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****************************************************************************/
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static int traverse_fn(struct db_record *rec, const struct server_id *id,
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uint32_t msg_flags, void *state)
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{
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struct msg_all *msg_all = (struct msg_all *)state;
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NTSTATUS status;
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/* Don't send if the receiver hasn't registered an interest. */
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if((msg_flags & msg_all->msg_flag) == 0) {
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return 0;
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}
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/* If the msg send fails because the pid was not found (i.e. smbd died),
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* the msg has already been deleted from the messages.tdb.*/
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status = messaging_send_buf(msg_all->msg_ctx, *id, msg_all->msg_type,
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(const uint8 *)msg_all->buf, msg_all->len);
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if (NT_STATUS_EQUAL(status, NT_STATUS_INVALID_HANDLE)) {
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/* If the pid was not found delete the entry from connections.tdb */
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DEBUG(2, ("pid %s doesn't exist\n", procid_str_static(id)));
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rec->delete_rec(rec);
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}
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msg_all->n_sent++;
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return 0;
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}
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/**
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* Send a message to all smbd processes.
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*
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* It isn't very efficient, but should be OK for the sorts of
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* applications that use it. When we need efficient broadcast we can add
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* it.
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*
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* @param n_sent Set to the number of messages sent. This should be
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* equal to the number of processes, but be careful for races.
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*
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* @retval True for success.
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**/
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bool message_send_all(struct messaging_context *msg_ctx,
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int msg_type,
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const void *buf, size_t len,
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int *n_sent)
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{
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struct msg_all msg_all;
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msg_all.msg_type = msg_type;
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if (msg_type < 1000)
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msg_all.msg_flag = FLAG_MSG_GENERAL;
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else if (msg_type > 1000 && msg_type < 2000)
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msg_all.msg_flag = FLAG_MSG_NMBD;
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else if (msg_type > 2000 && msg_type < 2100)
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msg_all.msg_flag = FLAG_MSG_PRINT_NOTIFY;
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else if (msg_type > 2100 && msg_type < 3000)
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msg_all.msg_flag = FLAG_MSG_PRINT_GENERAL;
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else if (msg_type > 3000 && msg_type < 4000)
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msg_all.msg_flag = FLAG_MSG_SMBD;
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else if (msg_type > 4000 && msg_type < 5000)
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msg_all.msg_flag = FLAG_MSG_DBWRAP;
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else
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return False;
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msg_all.buf = buf;
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msg_all.len = len;
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msg_all.n_sent = 0;
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msg_all.msg_ctx = msg_ctx;
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serverid_traverse(traverse_fn, &msg_all);
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if (n_sent)
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*n_sent = msg_all.n_sent;
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return True;
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}
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struct event_context *messaging_event_context(struct messaging_context *msg_ctx)
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{
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return msg_ctx->event_ctx;
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}
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struct messaging_context *messaging_init(TALLOC_CTX *mem_ctx,
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struct server_id server_id,
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struct event_context *ev)
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{
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struct messaging_context *ctx;
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NTSTATUS status;
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if (!(ctx = talloc_zero(mem_ctx, struct messaging_context))) {
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return NULL;
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}
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ctx->id = server_id;
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ctx->event_ctx = ev;
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status = messaging_tdb_init(ctx, ctx, &ctx->local);
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if (!NT_STATUS_IS_OK(status)) {
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DEBUG(2, ("messaging_tdb_init failed: %s\n",
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nt_errstr(status)));
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TALLOC_FREE(ctx);
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return NULL;
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}
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#ifdef CLUSTER_SUPPORT
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if (lp_clustering()) {
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status = messaging_ctdbd_init(ctx, ctx, &ctx->remote);
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if (!NT_STATUS_IS_OK(status)) {
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DEBUG(2, ("messaging_ctdbd_init failed: %s\n",
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nt_errstr(status)));
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TALLOC_FREE(ctx);
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return NULL;
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}
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}
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ctx->id.vnn = get_my_vnn();
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#endif
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messaging_register(ctx, NULL, MSG_PING, ping_message);
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/* Register some debugging related messages */
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register_msg_pool_usage(ctx);
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register_dmalloc_msgs(ctx);
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debug_register_msgs(ctx);
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return ctx;
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}
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struct server_id messaging_server_id(const struct messaging_context *msg_ctx)
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{
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return msg_ctx->id;
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}
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/*
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* re-init after a fork
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*/
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NTSTATUS messaging_reinit(struct messaging_context *msg_ctx,
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struct server_id id)
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{
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NTSTATUS status;
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TALLOC_FREE(msg_ctx->local);
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msg_ctx->id = id;
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status = messaging_tdb_init(msg_ctx, msg_ctx, &msg_ctx->local);
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if (!NT_STATUS_IS_OK(status)) {
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DEBUG(0, ("messaging_tdb_init failed: %s\n",
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nt_errstr(status)));
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return status;
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}
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#ifdef CLUSTER_SUPPORT
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TALLOC_FREE(msg_ctx->remote);
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if (lp_clustering()) {
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status = messaging_ctdbd_init(msg_ctx, msg_ctx,
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&msg_ctx->remote);
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if (!NT_STATUS_IS_OK(status)) {
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DEBUG(1, ("messaging_ctdbd_init failed: %s\n",
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nt_errstr(status)));
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return status;
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}
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}
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#endif
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return NT_STATUS_OK;
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}
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/*
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* Register a dispatch function for a particular message type. Allow multiple
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* registrants
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*/
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NTSTATUS messaging_register(struct messaging_context *msg_ctx,
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void *private_data,
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uint32_t msg_type,
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void (*fn)(struct messaging_context *msg,
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void *private_data,
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uint32_t msg_type,
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struct server_id server_id,
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DATA_BLOB *data))
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{
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struct messaging_callback *cb;
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/*
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* Only one callback per type
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*/
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for (cb = msg_ctx->callbacks; cb != NULL; cb = cb->next) {
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/* we allow a second registration of the same message
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type if it has a different private pointer. This is
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needed in, for example, the internal notify code,
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which creates a new notify context for each tree
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connect, and expects to receive messages to each of
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them. */
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if (cb->msg_type == msg_type && private_data == cb->private_data) {
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DEBUG(5,("Overriding messaging pointer for type %u - private_data=%p\n",
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(unsigned)msg_type, private_data));
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cb->fn = fn;
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cb->private_data = private_data;
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return NT_STATUS_OK;
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}
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}
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if (!(cb = talloc(msg_ctx, struct messaging_callback))) {
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return NT_STATUS_NO_MEMORY;
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}
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cb->msg_type = msg_type;
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cb->fn = fn;
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cb->private_data = private_data;
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DLIST_ADD(msg_ctx->callbacks, cb);
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return NT_STATUS_OK;
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}
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/*
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De-register the function for a particular message type.
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*/
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void messaging_deregister(struct messaging_context *ctx, uint32_t msg_type,
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void *private_data)
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{
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struct messaging_callback *cb, *next;
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for (cb = ctx->callbacks; cb; cb = next) {
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next = cb->next;
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if ((cb->msg_type == msg_type)
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&& (cb->private_data == private_data)) {
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DEBUG(5,("Deregistering messaging pointer for type %u - private_data=%p\n",
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(unsigned)msg_type, private_data));
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DLIST_REMOVE(ctx->callbacks, cb);
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TALLOC_FREE(cb);
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}
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}
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}
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/*
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Send a message to a particular server
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*/
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NTSTATUS messaging_send(struct messaging_context *msg_ctx,
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struct server_id server, uint32_t msg_type,
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const DATA_BLOB *data)
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{
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#ifdef CLUSTER_SUPPORT
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if (!procid_is_local(&server)) {
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return msg_ctx->remote->send_fn(msg_ctx, server,
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msg_type, data,
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msg_ctx->remote);
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}
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#endif
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return msg_ctx->local->send_fn(msg_ctx, server, msg_type, data,
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msg_ctx->local);
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}
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NTSTATUS messaging_send_buf(struct messaging_context *msg_ctx,
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struct server_id server, uint32_t msg_type,
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const uint8 *buf, size_t len)
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{
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DATA_BLOB blob = data_blob_const(buf, len);
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return messaging_send(msg_ctx, server, msg_type, &blob);
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}
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/*
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Dispatch one messaging_rec
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*/
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void messaging_dispatch_rec(struct messaging_context *msg_ctx,
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struct messaging_rec *rec)
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{
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struct messaging_callback *cb, *next;
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for (cb = msg_ctx->callbacks; cb != NULL; cb = next) {
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next = cb->next;
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if (cb->msg_type == rec->msg_type) {
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cb->fn(msg_ctx, cb->private_data, rec->msg_type,
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rec->src, &rec->buf);
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/* we continue looking for matching messages
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after finding one. This matters for
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subsystems like the internal notify code
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which register more than one handler for
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the same message type */
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}
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}
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return;
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}
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/** @} **/
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