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samba-mirror/source3/ubiqx/ubi_BinTree.c
Christopher R. Hertel 1be87441fe Bringing these up to date with what I've got on my site. The fixes include
the change that prevents 'insure' from becomming confused and issuing leak
reports.  Some minor speed fixes.  That sort of thing.

Chris -)-----
(This used to be commit 164cc91d81)
2000-06-08 17:29:05 +00:00

1133 lines
47 KiB
C

/* ========================================================================== **
* ubi_BinTree.c
*
* Copyright (C) 1991-1998 by Christopher R. Hertel
*
* Email: crh@ubiqx.mn.org
* -------------------------------------------------------------------------- **
*
* This module implements a simple binary tree.
*
* -------------------------------------------------------------------------- **
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* -------------------------------------------------------------------------- **
*
* Log: ubi_BinTree.c,v
* Revision 4.10 2000/06/06 20:38:40 crh
* In the ReplaceNode() function, the old node header was being copied
* to the new node header using a byte-by-byte copy. This was causing
* the 'insure' software testing program to report a memory leak. The
* fix was to do a simple assignement: *newnode = *oldnode;
* This quieted the (errant) memory leak reports and is probably a bit
* faster than the bytewise copy.
*
* Revision 4.9 2000/01/08 23:24:30 crh
* Clarified a variety of if( pointer ) lines, replacing them with
* if( NULL != pointer ). This is more correct, and I have heard
* of at least one (obscure?) system out there that uses a non-zero
* value for NULL.
* Also, speed improvement in Neighbor(). It was comparing pointers
* when it could have compared two gender values. The pointer
* comparison was somewhat indirect (does pointer equal the pointer
* of the parent of the node pointed to by pointer). Urq.
*
* Revision 4.8 1999/09/22 03:40:30 crh
* Modified ubi_btTraverse() and ubi_btKillTree(). They now return an
* unsigned long indicating the number of nodes processed. The change
* is subtle. An empty tree formerly returned False, and now returns
* zero.
*
* Revision 4.7 1998/10/21 06:14:42 crh
* Fixed bugs in FirstOf() and LastOf() reported by Massimo Campostrini.
* See function comments.
*
* Revision 4.6 1998/07/25 17:02:10 crh
* Added the ubi_trNewTree() macro.
*
* Revision 4.5 1998/06/04 21:29:27 crh
* Upper-cased defined constants (eg UBI_BINTREE_H) in some header files.
* This is more "standard", and is what people expect. Weird, eh?
*
* Revision 4.4 1998/06/03 17:42:46 crh
* Further fiddling with sys_include.h. It's now in ubi_BinTree.h which is
* included by all of the binary tree files.
*
* Reminder: Some of the ubi_tr* macros in ubi_BinTree.h are redefined in
* ubi_AVLtree.h and ubi_SplayTree.h. This allows easy swapping
* of tree types by simply changing a header. Unfortunately, the
* macro redefinitions in ubi_AVLtree.h and ubi_SplayTree.h will
* conflict if used together. You must either choose a single tree
* type, or use the underlying function calls directly. Compare
* the two header files for more information.
*
* Revision 4.3 1998/06/02 01:28:43 crh
* Changed ubi_null.h to sys_include.h to make it more generic.
*
* Revision 4.2 1998/05/20 04:32:36 crh
* The C file now includes ubi_null.h. See ubi_null.h for more info.
* Also, the balance and gender fields of the node were declared as
* signed char. As I understand it, at least one SunOS or Solaris
* compiler doesn't like "signed char". The declarations were
* wrong anyway, so I changed them to simple "char".
*
* Revision 4.1 1998/03/31 06:11:57 crh
* Thomas Aglassinger sent E'mail pointing out errors in the
* dereferencing of function pointers, and a missing typecast.
* Thanks, Thomas!
*
* Revision 4.0 1998/03/10 03:19:22 crh
* Added the AVL field 'balance' to the ubi_btNode structure. This means
* that all BinTree modules now use the same basic node structure, which
* greatly simplifies the AVL module.
* Decided that this was a big enough change to justify a new major revision
* number. 3.0 was an error, so we're at 4.0.
*
* Revision 2.6 1998/01/24 06:27:46 crh
* Added ubi_trCount() macro.
*
* Revision 2.5 1997/12/23 03:56:29 crh
* In this version, all constants & macros defined in the header file have
* the ubi_tr prefix. Also cleaned up anything that gcc complained about
* when run with '-pedantic -fsyntax-only -Wall'.
*
* Revision 2.4 1997/07/26 04:11:10 crh
* + Just to be annoying I changed ubi_TRUE and ubi_FALSE to ubi_trTRUE
* and ubi_trFALSE.
* + There is now a type ubi_trBool to go with ubi_trTRUE and ubi_trFALSE.
* + There used to be something called "ubi_TypeDefs.h". I got rid of it.
* + Added function ubi_btLeafNode().
*
* Revision 2.3 1997/06/03 05:16:17 crh
* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid conflicts.
* Also changed the interface to function InitTree(). See the comments
* for this function for more information.
*
* Revision 2.2 1995/10/03 22:00:07 CRH
* Ubisized!
*
* Revision 2.1 95/03/09 23:37:10 CRH
* Added the ModuleID static string and function. These modules are now
* self-identifying.
*
* Revision 2.0 95/02/27 22:00:17 CRH
* Revision 2.0 of this program includes the following changes:
*
* 1) A fix to a major typo in the RepaceNode() function.
* 2) The addition of the static function Border().
* 3) The addition of the public functions FirstOf() and LastOf(), which
* use Border(). These functions are used with trees that allow
* duplicate keys.
* 4) A complete rewrite of the Locate() function. Locate() now accepts
* a "comparison" operator.
* 5) Overall enhancements to both code and comments.
*
* I decided to give this a new major rev number because the interface has
* changed. In particular, there are two new functions, and changes to the
* Locate() function.
*
* Revision 1.0 93/10/15 22:44:59 CRH
* With this revision, I have added a set of #define's that provide a single,
* standard API to all existing tree modules. Until now, each of the three
* existing modules had a different function and typedef prefix, as follows:
*
* Module Prefix
* ubi_BinTree ubi_bt
* ubi_AVLtree ubi_avl
* ubi_SplayTree ubi_spt
*
* To further complicate matters, only those portions of the base module
* (ubi_BinTree) that were superceeded in the new module had the new names.
* For example, if you were using ubi_SplayTree, the locate function was
* called "ubi_sptLocate", but the next and previous functions remained
* "ubi_btNext" and "ubi_btPrev".
*
* This was not too terrible if you were familiar with the modules and knew
* exactly which tree model you wanted to use. If you wanted to be able to
* change modules (for speed comparisons, etc), things could get messy very
* quickly.
*
* So, I have added a set of defined names that get redefined in any of the
* descendant modules. To use this standardized interface in your code,
* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
* datatype names for the module that you are using. Just remember to
* include the header for that module in your program file. Because these
* names are handled by the preprocessor, there is no added run-time
* overhead.
*
* Note that the original names do still exist, and can be used if you wish
* to write code directly to a specific module. This should probably only be
* done if you are planning to implement a new descendant type, such as
* red/black trees. CRH
*
* V0.0 - June, 1991 - Written by Christopher R. Hertel (CRH).
*
* ========================================================================== **
*/
#include "ubi_BinTree.h" /* Header for this module. */
/* ========================================================================== **
* Static data.
*/
static char ModuleID[] = "ubi_BinTree\n\
\tRevision: 4.10 \n\
\tDate: 2000/06/06 20:38:40 \n\
\tAuthor: crh \n";
/* ========================================================================== **
* Internal (private) functions.
*/
static ubi_btNodePtr qFind( ubi_btCompFunc cmp,
ubi_btItemPtr FindMe,
register ubi_btNodePtr p )
/* ------------------------------------------------------------------------ **
* This function performs a non-recursive search of a tree for a node
* matching a specific key. It is called "qFind()" because it is
* faster that TreeFind (below).
*
* Input:
* cmp - a pointer to the tree's comparison function.
* FindMe - a pointer to the key value for which to search.
* p - a pointer to the starting point of the search. <p>
* is considered to be the root of a subtree, and only
* the subtree will be searched.
*
* Output:
* A pointer to a node with a key that matches the key indicated by
* FindMe, or NULL if no such node was found.
*
* Note: In a tree that allows duplicates, the pointer returned *might
* not* point to the (sequentially) first occurance of the
* desired key.
* ------------------------------------------------------------------------ **
*/
{
int tmp;
while( (NULL != p)
&& ((tmp = ubi_trAbNormal( (*cmp)(FindMe, p) )) != ubi_trEQUAL) )
p = p->Link[tmp];
return( p );
} /* qFind */
static ubi_btNodePtr TreeFind( ubi_btItemPtr findme,
ubi_btNodePtr p,
ubi_btNodePtr *parentp,
char *gender,
ubi_btCompFunc CmpFunc )
/* ------------------------------------------------------------------------ **
* TreeFind() searches a tree for a given value (findme). It will return a
* pointer to the target node, if found, or NULL if the target node was not
* found.
*
* TreeFind() also returns, via parameters, a pointer to the parent of the
* target node, and a LEFT or RIGHT value indicating which child of the
* parent is the target node. *If the target is not found*, then these
* values indicate the place at which the target *should be found*. This
* is useful when inserting a new node into a tree or searching for nodes
* "near" the target node.
*
* The parameters are:
*
* findme - is a pointer to the key information to be searched for.
* p - points to the root of the tree to be searched.
* parentp - will return a pointer to a pointer to the !parent! of the
* target node, which can be especially usefull if the target
* was not found.
* gender - returns LEFT or RIGHT to indicate which child of *parentp
* was last searched.
* CmpFunc - points to the comparison function.
*
* This function is called by ubi_btLocate() and ubi_btInsert().
* ------------------------------------------------------------------------ **
*/
{
register ubi_btNodePtr tmp_p = p;
ubi_btNodePtr tmp_pp = NULL;
char tmp_gender = ubi_trEQUAL;
int tmp_cmp;
while( (NULL != tmp_p)
&& (ubi_trEQUAL != (tmp_cmp = ubi_trAbNormal((*CmpFunc)(findme, tmp_p)))) )
{
tmp_pp = tmp_p; /* Keep track of previous node. */
tmp_gender = (char)tmp_cmp; /* Keep track of sex of child. */
tmp_p = tmp_p->Link[tmp_cmp]; /* Go to child. */
}
*parentp = tmp_pp; /* Return results. */
*gender = tmp_gender;
return( tmp_p );
} /* TreeFind */
static void ReplaceNode( ubi_btNodePtr *parent,
ubi_btNodePtr oldnode,
ubi_btNodePtr newnode )
/* ------------------------------------------------------------------------ **
* Remove node oldnode from the tree, replacing it with node newnode.
*
* Input:
* parent - A pointer to he parent pointer of the node to be
* replaced. <parent> may point to the Link[] field of
* a parent node, or it may indicate the root pointer at
* the top of the tree.
* oldnode - A pointer to the node that is to be replaced.
* newnode - A pointer to the node that is to be installed in the
* place of <*oldnode>.
*
* Notes: Don't forget to free oldnode.
* Also, this function used to have a really nasty typo
* bug. "oldnode" and "newnode" were swapped in the line
* that now reads:
* ((unsigned char *)newnode)[i] = ((unsigned char *)oldnode)[i];
* Bleah!
* ------------------------------------------------------------------------ **
*/
{
*newnode = *oldnode; /* Copy node internals to new node. */
(*parent) = newnode; /* Old node's parent points to new child. */
/* Now tell the children about their new step-parent. */
if( oldnode->Link[ubi_trLEFT] )
(oldnode->Link[ubi_trLEFT])->Link[ubi_trPARENT] = newnode;
if( oldnode->Link[ubi_trRIGHT] )
(oldnode->Link[ubi_trRIGHT])->Link[ubi_trPARENT] = newnode;
} /* ReplaceNode */
static void SwapNodes( ubi_btRootPtr RootPtr,
ubi_btNodePtr Node1,
ubi_btNodePtr Node2 )
/* ------------------------------------------------------------------------ **
* This function swaps two nodes in the tree. Node1 will take the place of
* Node2, and Node2 will fill in the space left vacant by Node 1.
*
* Input:
* RootPtr - pointer to the tree header structure for this tree.
* Node1 - \
* > These are the two nodes which are to be swapped.
* Node2 - /
*
* Notes:
* This function does a three step swap, using a dummy node as a place
* holder. This function is used by ubi_btRemove().
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr *Parent;
ubi_btNode dummy;
ubi_btNodePtr dummy_p = &dummy;
/* Replace Node 1 with the dummy, thus removing Node1 from the tree. */
if( NULL != Node1->Link[ubi_trPARENT] )
Parent = &((Node1->Link[ubi_trPARENT])->Link[(int)(Node1->gender)]);
else
Parent = &(RootPtr->root);
ReplaceNode( Parent, Node1, dummy_p );
/* Swap Node 1 with Node 2, placing Node 1 back into the tree. */
if( NULL != Node2->Link[ubi_trPARENT] )
Parent = &((Node2->Link[ubi_trPARENT])->Link[(int)(Node2->gender)]);
else
Parent = &(RootPtr->root);
ReplaceNode( Parent, Node2, Node1 );
/* Swap Node 2 and the dummy, thus placing Node 2 back into the tree. */
if( NULL != dummy_p->Link[ubi_trPARENT] )
Parent = &((dummy_p->Link[ubi_trPARENT])->Link[(int)(dummy_p->gender)]);
else
Parent = &(RootPtr->root);
ReplaceNode( Parent, dummy_p, Node2 );
} /* SwapNodes */
/* -------------------------------------------------------------------------- **
* These routines allow you to walk through the tree, forwards or backwards.
*/
static ubi_btNodePtr SubSlide( register ubi_btNodePtr P,
register int whichway )
/* ------------------------------------------------------------------------ **
* Slide down the side of a subtree.
*
* Given a starting node, this function returns a pointer to the LEFT-, or
* RIGHT-most descendent, *or* (if whichway is PARENT) to the tree root.
*
* Input: P - a pointer to a starting place.
* whichway - the direction (LEFT, RIGHT, or PARENT) in which to
* travel.
* Output: A pointer to a node that is either the root, or has no
* whichway-th child but is within the subtree of P. Note that
* the return value may be the same as P. The return value *will
* be* NULL if P is NULL.
* ------------------------------------------------------------------------ **
*/
{
if( NULL != P )
while( NULL != P->Link[ whichway ] )
P = P->Link[ whichway ];
return( P );
} /* SubSlide */
static ubi_btNodePtr Neighbor( register ubi_btNodePtr P,
register int whichway )
/* ------------------------------------------------------------------------ **
* Given starting point p, return the (key order) next or preceeding node
* in the tree.
*
* Input: P - Pointer to our starting place node.
* whichway - the direction in which to travel to find the
* neighbor, i.e., the RIGHT neighbor or the LEFT
* neighbor.
*
* Output: A pointer to the neighboring node, or NULL if P was NULL.
*
* Notes: If whichway is PARENT, the results are unpredictable.
* ------------------------------------------------------------------------ **
*/
{
if( P )
{
if( NULL != P->Link[ whichway ] )
return( SubSlide( P->Link[ whichway ], (char)ubi_trRevWay(whichway) ) );
else
while( NULL != P->Link[ ubi_trPARENT ] )
{
if( whichway == P->gender )
P = P->Link[ ubi_trPARENT ];
else
return( P->Link[ ubi_trPARENT ] );
}
}
return( NULL );
} /* Neighbor */
static ubi_btNodePtr Border( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe,
ubi_btNodePtr p,
int whichway )
/* ------------------------------------------------------------------------ **
* Given starting point p, which has a key value equal to *FindMe, locate
* the first (index order) node with the same key value.
*
* This function is useful in trees that have can have duplicate keys.
* For example, consider the following tree:
* Tree Traversal
* 2 If <p> points to the root and <whichway> is RIGHT, 3
* / \ then the return value will be a pointer to the / \
* 2 2 RIGHT child of the root node. The tree on 2 5
* / / \ the right shows the order of traversal. / / \
* 1 2 3 1 4 6
*
* Input: RootPtr - Pointer to the tree root structure.
* FindMe - Key value for comparisons.
* p - Pointer to the starting-point node.
* whichway - the direction in which to travel to find the
* neighbor, i.e., the RIGHT neighbor or the LEFT
* neighbor.
*
* Output: A pointer to the first (index, or "traversal", order) node with
* a Key value that matches *FindMe.
*
* Notes: If whichway is PARENT, or if the tree does not allow duplicate
* keys, this function will return <p>.
* ------------------------------------------------------------------------ **
*/
{
register ubi_btNodePtr q;
/* Exit if there's nothing that can be done. */
if( !ubi_trDups_OK( RootPtr ) || (ubi_trPARENT == whichway) )
return( p );
/* First, if needed, move up the tree. We need to get to the root of the
* subtree that contains all of the matching nodes.
*/
q = p->Link[ubi_trPARENT];
while( (NULL != q)
&& (ubi_trEQUAL == ubi_trAbNormal( (*(RootPtr->cmp))(FindMe, q) )) )
{
p = q;
q = p->Link[ubi_trPARENT];
}
/* Next, move back down in the "whichway" direction. */
q = p->Link[whichway];
while( NULL != q )
{
q = qFind( RootPtr->cmp, FindMe, q );
if( q )
{
p = q;
q = p->Link[whichway];
}
}
return( p );
} /* Border */
/* ========================================================================== **
* Exported utilities.
*/
long ubi_btSgn( register long x )
/* ------------------------------------------------------------------------ **
* Return the sign of x; {negative,zero,positive} ==> {-1, 0, 1}.
*
* Input: x - a signed long integer value.
*
* Output: the "sign" of x, represented as follows:
* -1 == negative
* 0 == zero (no sign)
* 1 == positive
*
* Note: This utility is provided in order to facilitate the conversion
* of C comparison function return values into BinTree direction
* values: {LEFT, PARENT, EQUAL}. It is INCORPORATED into the
* ubi_trAbNormal() conversion macro!
*
* ------------------------------------------------------------------------ **
*/
{
return( (x)?((x>0)?(1):(-1)):(0) );
} /* ubi_btSgn */
ubi_btNodePtr ubi_btInitNode( ubi_btNodePtr NodePtr )
/* ------------------------------------------------------------------------ **
* Initialize a tree node.
*
* Input: a pointer to a ubi_btNode structure to be initialized.
* Output: a pointer to the initialized ubi_btNode structure (ie. the
* same as the input pointer).
* ------------------------------------------------------------------------ **
*/
{
NodePtr->Link[ ubi_trLEFT ] = NULL;
NodePtr->Link[ ubi_trPARENT ] = NULL;
NodePtr->Link[ ubi_trRIGHT ] = NULL;
NodePtr->gender = ubi_trEQUAL;
NodePtr->balance = ubi_trEQUAL;
return( NodePtr );
} /* ubi_btInitNode */
ubi_btRootPtr ubi_btInitTree( ubi_btRootPtr RootPtr,
ubi_btCompFunc CompFunc,
char Flags )
/* ------------------------------------------------------------------------ **
* Initialize the fields of a Tree Root header structure.
*
* Input: RootPtr - a pointer to an ubi_btRoot structure to be
* initialized.
* CompFunc - a pointer to a comparison function that will be used
* whenever nodes in the tree must be compared against
* outside values.
* Flags - One bytes worth of flags. Flags include
* ubi_trOVERWRITE and ubi_trDUPKEY. See the header
* file for more info.
*
* Output: a pointer to the initialized ubi_btRoot structure (ie. the
* same value as RootPtr).
*
* Note: The interface to this function has changed from that of
* previous versions. The <Flags> parameter replaces two
* boolean parameters that had the same basic effect.
*
* ------------------------------------------------------------------------ **
*/
{
if( RootPtr )
{
RootPtr->root = NULL;
RootPtr->count = 0L;
RootPtr->cmp = CompFunc;
RootPtr->flags = (Flags & ubi_trDUPKEY) ? ubi_trDUPKEY : Flags;
} /* There are only two supported flags, and they are
* mutually exclusive. ubi_trDUPKEY takes precedence
* over ubi_trOVERWRITE.
*/
return( RootPtr );
} /* ubi_btInitTree */
ubi_trBool ubi_btInsert( ubi_btRootPtr RootPtr,
ubi_btNodePtr NewNode,
ubi_btItemPtr ItemPtr,
ubi_btNodePtr *OldNode )
/* ------------------------------------------------------------------------ **
* This function uses a non-recursive algorithm to add a new element to the
* tree.
*
* Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
* the root of the tree to which NewNode is to be added.
* NewNode - a pointer to an ubi_btNode structure that is NOT
* part of any tree.
* ItemPtr - A pointer to the sort key that is stored within
* *NewNode. ItemPtr MUST point to information stored
* in *NewNode or an EXACT DUPLICATE. The key data
* indicated by ItemPtr is used to place the new node
* into the tree.
* OldNode - a pointer to an ubi_btNodePtr. When searching
* the tree, a duplicate node may be found. If
* duplicates are allowed, then the new node will
* be simply placed into the tree. If duplicates
* are not allowed, however, then one of two things
* may happen.
* 1) if overwritting *is not* allowed, this
* function will return FALSE (indicating that
* the new node could not be inserted), and
* *OldNode will point to the duplicate that is
* still in the tree.
* 2) if overwritting *is* allowed, then this
* function will swap **OldNode for *NewNode.
* In this case, *OldNode will point to the node
* that was removed (thus allowing you to free
* the node).
* ** If you are using overwrite mode, ALWAYS **
* ** check the return value of this parameter! **
* Note: You may pass NULL in this parameter, the
* function knows how to cope. If you do this,
* however, there will be no way to return a
* pointer to an old (ie. replaced) node (which is
* a problem if you are using overwrite mode).
*
* Output: a boolean value indicating success or failure. The function
* will return FALSE if the node could not be added to the tree.
* Such failure will only occur if duplicates are not allowed,
* nodes cannot be overwritten, AND a duplicate key was found
* within the tree.
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr OtherP,
parent = NULL;
char tmp;
if( NULL == OldNode ) /* If they didn't give us a pointer, supply our own. */
OldNode = &OtherP;
(void)ubi_btInitNode( NewNode ); /* Init the new node's BinTree fields. */
/* Find a place for the new node. */
*OldNode = TreeFind(ItemPtr, (RootPtr->root), &parent, &tmp, (RootPtr->cmp));
/* Now add the node to the tree... */
if( NULL == (*OldNode) ) /* The easy one: we have a space for a new node! */
{
if( NULL == parent )
RootPtr->root = NewNode;
else
{
parent->Link[(int)tmp] = NewNode;
NewNode->Link[ubi_trPARENT] = parent;
NewNode->gender = tmp;
}
(RootPtr->count)++;
return( ubi_trTRUE );
}
/* If we reach this point, we know that a duplicate node exists. This
* section adds the node to the tree if duplicate keys are allowed.
*/
if( ubi_trDups_OK(RootPtr) ) /* Key exists, add duplicate */
{
ubi_btNodePtr q;
tmp = ubi_trRIGHT;
q = (*OldNode);
*OldNode = NULL;
while( NULL != q )
{
parent = q;
if( tmp == ubi_trEQUAL )
tmp = ubi_trRIGHT;
q = q->Link[(int)tmp];
if ( q )
tmp = ubi_trAbNormal( (*(RootPtr->cmp))(ItemPtr, q) );
}
parent->Link[(int)tmp] = NewNode;
NewNode->Link[ubi_trPARENT] = parent;
NewNode->gender = tmp;
(RootPtr->count)++;
return( ubi_trTRUE );
}
/* If we get to *this* point, we know that we are not allowed to have
* duplicate nodes, but our node keys match, so... may we replace the
* old one?
*/
if( ubi_trOvwt_OK(RootPtr) ) /* Key exists, we replace */
{
if( NULL == parent )
ReplaceNode( &(RootPtr->root), *OldNode, NewNode );
else
ReplaceNode( &(parent->Link[(int)((*OldNode)->gender)]),
*OldNode, NewNode );
return( ubi_trTRUE );
}
return( ubi_trFALSE ); /* Failure: could not replace an existing node. */
} /* ubi_btInsert */
ubi_btNodePtr ubi_btRemove( ubi_btRootPtr RootPtr,
ubi_btNodePtr DeadNode )
/* ------------------------------------------------------------------------ **
* This function removes the indicated node from the tree.
*
* Input: RootPtr - A pointer to the header of the tree that contains
* the node to be removed.
* DeadNode - A pointer to the node that will be removed.
*
* Output: This function returns a pointer to the node that was removed
* from the tree (ie. the same as DeadNode).
*
* Note: The node MUST be in the tree indicated by RootPtr. If not,
* strange and evil things will happen to your trees.
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr p,
*parentp;
int tmp;
/* if the node has both left and right subtrees, then we have to swap
* it with another node. The other node we choose will be the Prev()ious
* node, which is garunteed to have no RIGHT child.
*/
if( (NULL != DeadNode->Link[ubi_trLEFT])
&& (NULL != DeadNode->Link[ubi_trRIGHT]) )
SwapNodes( RootPtr, DeadNode, ubi_btPrev( DeadNode ) );
/* The parent of the node to be deleted may be another node, or it may be
* the root of the tree. Since we're not sure, it's best just to have
* a pointer to the parent pointer, whatever it is.
*/
if( NULL == DeadNode->Link[ubi_trPARENT] )
parentp = &( RootPtr->root );
else
parentp = &((DeadNode->Link[ubi_trPARENT])->Link[(int)(DeadNode->gender)]);
/* Now link the parent to the only grand-child and patch up the gender. */
tmp = ((DeadNode->Link[ubi_trLEFT])?ubi_trLEFT:ubi_trRIGHT);
p = (DeadNode->Link[tmp]);
if( NULL != p )
{
p->Link[ubi_trPARENT] = DeadNode->Link[ubi_trPARENT];
p->gender = DeadNode->gender;
}
(*parentp) = p;
/* Finished, reduce the node count and return. */
(RootPtr->count)--;
return( DeadNode );
} /* ubi_btRemove */
ubi_btNodePtr ubi_btLocate( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe,
ubi_trCompOps CompOp )
/* ------------------------------------------------------------------------ **
* The purpose of ubi_btLocate() is to find a node or set of nodes given
* a target value and a "comparison operator". The Locate() function is
* more flexible and (in the case of trees that may contain dupicate keys)
* more precise than the ubi_btFind() function. The latter is faster,
* but it only searches for exact matches and, if the tree contains
* duplicates, Find() may return a pointer to any one of the duplicate-
* keyed records.
*
* Input:
* RootPtr - A pointer to the header of the tree to be searched.
* FindMe - An ubi_btItemPtr that indicates the key for which to
* search.
* CompOp - One of the following:
* CompOp Return a pointer to the node with
* ------ ---------------------------------
* ubi_trLT - the last key value that is less
* than FindMe.
* ubi_trLE - the first key matching FindMe, or
* the last key that is less than
* FindMe.
* ubi_trEQ - the first key matching FindMe.
* ubi_trGE - the first key matching FindMe, or the
* first key greater than FindMe.
* ubi_trGT - the first key greater than FindMe.
* Output:
* A pointer to the node matching the criteria listed above under
* CompOp, or NULL if no node matched the criteria.
*
* Notes:
* In the case of trees with duplicate keys, Locate() will behave as
* follows:
*
* Find: 3 Find: 3
* Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6
* ^ ^ ^ ^ ^
* LT EQ GT LE GE
*
* That is, when returning a pointer to a node with a key that is LESS
* THAN the target key (FindMe), Locate() will return a pointer to the
* LAST matching node.
* When returning a pointer to a node with a key that is GREATER
* THAN the target key (FindMe), Locate() will return a pointer to the
* FIRST matching node.
*
* See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf().
* ------------------------------------------------------------------------ **
*/
{
register ubi_btNodePtr p;
ubi_btNodePtr parent;
char whichkid;
/* Start by searching for a matching node. */
p = TreeFind( FindMe,
RootPtr->root,
&parent,
&whichkid,
RootPtr->cmp );
if( NULL != p ) /* If we have found a match, we can resolve as follows: */
{
switch( CompOp )
{
case ubi_trLT: /* It's just a jump to the left... */
p = Border( RootPtr, FindMe, p, ubi_trLEFT );
return( Neighbor( p, ubi_trLEFT ) );
case ubi_trGT: /* ...and then a jump to the right. */
p = Border( RootPtr, FindMe, p, ubi_trRIGHT );
return( Neighbor( p, ubi_trRIGHT ) );
default:
p = Border( RootPtr, FindMe, p, ubi_trLEFT );
return( p );
}
}
/* Else, no match. */
if( ubi_trEQ == CompOp ) /* If we were looking for an exact match... */
return( NULL ); /* ...forget it. */
/* We can still return a valid result for GT, GE, LE, and LT.
* <parent> points to a node with a value that is either just before or
* just after the target value.
* Remaining possibilities are LT and GT (including LE & GE).
*/
if( (ubi_trLT == CompOp) || (ubi_trLE == CompOp) )
return( (ubi_trLEFT == whichkid) ? Neighbor( parent, whichkid ) : parent );
else
return( (ubi_trRIGHT == whichkid) ? Neighbor( parent, whichkid ) : parent );
} /* ubi_btLocate */
ubi_btNodePtr ubi_btFind( ubi_btRootPtr RootPtr,
ubi_btItemPtr FindMe )
/* ------------------------------------------------------------------------ **
* This function performs a non-recursive search of a tree for any node
* matching a specific key.
*
* Input:
* RootPtr - a pointer to the header of the tree to be searched.
* FindMe - a pointer to the key value for which to search.
*
* Output:
* A pointer to a node with a key that matches the key indicated by
* FindMe, or NULL if no such node was found.
*
* Note: In a tree that allows duplicates, the pointer returned *might
* not* point to the (sequentially) first occurance of the
* desired key. In such a tree, it may be more useful to use
* ubi_btLocate().
* ------------------------------------------------------------------------ **
*/
{
return( qFind( RootPtr->cmp, FindMe, RootPtr->root ) );
} /* ubi_btFind */
ubi_btNodePtr ubi_btNext( ubi_btNodePtr P )
/* ------------------------------------------------------------------------ **
* Given the node indicated by P, find the (sorted order) Next node in the
* tree.
* Input: P - a pointer to a node that exists in a binary tree.
* Output: A pointer to the "next" node in the tree, or NULL if P pointed
* to the "last" node in the tree or was NULL.
* ------------------------------------------------------------------------ **
*/
{
return( Neighbor( P, ubi_trRIGHT ) );
} /* ubi_btNext */
ubi_btNodePtr ubi_btPrev( ubi_btNodePtr P )
/* ------------------------------------------------------------------------ **
* Given the node indicated by P, find the (sorted order) Previous node in
* the tree.
* Input: P - a pointer to a node that exists in a binary tree.
* Output: A pointer to the "previous" node in the tree, or NULL if P
* pointed to the "first" node in the tree or was NULL.
* ------------------------------------------------------------------------ **
*/
{
return( Neighbor( P, ubi_trLEFT ) );
} /* ubi_btPrev */
ubi_btNodePtr ubi_btFirst( ubi_btNodePtr P )
/* ------------------------------------------------------------------------ **
* Given the node indicated by P, find the (sorted order) First node in the
* subtree of which *P is the root.
* Input: P - a pointer to a node that exists in a binary tree.
* Output: A pointer to the "first" node in a subtree that has *P as its
* root. This function will return NULL only if P is NULL.
* Note: In general, you will be passing in the value of the root field
* of an ubi_btRoot structure.
* ------------------------------------------------------------------------ **
*/
{
return( SubSlide( P, ubi_trLEFT ) );
} /* ubi_btFirst */
ubi_btNodePtr ubi_btLast( ubi_btNodePtr P )
/* ------------------------------------------------------------------------ **
* Given the node indicated by P, find the (sorted order) Last node in the
* subtree of which *P is the root.
* Input: P - a pointer to a node that exists in a binary tree.
* Output: A pointer to the "last" node in a subtree that has *P as its
* root. This function will return NULL only if P is NULL.
* Note: In general, you will be passing in the value of the root field
* of an ubi_btRoot structure.
* ------------------------------------------------------------------------ **
*/
{
return( SubSlide( P, ubi_trRIGHT ) );
} /* ubi_btLast */
ubi_btNodePtr ubi_btFirstOf( ubi_btRootPtr RootPtr,
ubi_btItemPtr MatchMe,
ubi_btNodePtr p )
/* ------------------------------------------------------------------------ **
* Given a tree that a allows duplicate keys, and a pointer to a node in
* the tree, this function will return a pointer to the first (traversal
* order) node with the same key value.
*
* Input: RootPtr - A pointer to the root of the tree.
* MatchMe - A pointer to the key value. This should probably
* point to the key within node *p.
* p - A pointer to a node in the tree.
* Output: A pointer to the first node in the set of nodes with keys
* matching <FindMe>.
* Notes: Node *p MUST be in the set of nodes with keys matching
* <FindMe>. If not, this function will return NULL.
*
* 4.7: Bug found & fixed by Massimo Campostrini,
* Istituto Nazionale di Fisica Nucleare, Sezione di Pisa.
*
* ------------------------------------------------------------------------ **
*/
{
/* If our starting point is invalid, return NULL. */
if( (NULL == p)
|| (ubi_trEQUAL != ubi_trAbNormal( (*(RootPtr->cmp))( MatchMe, p ) )) )
return( NULL );
return( Border( RootPtr, MatchMe, p, ubi_trLEFT ) );
} /* ubi_btFirstOf */
ubi_btNodePtr ubi_btLastOf( ubi_btRootPtr RootPtr,
ubi_btItemPtr MatchMe,
ubi_btNodePtr p )
/* ------------------------------------------------------------------------ **
* Given a tree that a allows duplicate keys, and a pointer to a node in
* the tree, this function will return a pointer to the last (traversal
* order) node with the same key value.
*
* Input: RootPtr - A pointer to the root of the tree.
* MatchMe - A pointer to the key value. This should probably
* point to the key within node *p.
* p - A pointer to a node in the tree.
* Output: A pointer to the last node in the set of nodes with keys
* matching <FindMe>.
* Notes: Node *p MUST be in the set of nodes with keys matching
* <FindMe>. If not, this function will return NULL.
*
* 4.7: Bug found & fixed by Massimo Campostrini,
* Istituto Nazionale di Fisica Nucleare, Sezione di Pisa.
*
* ------------------------------------------------------------------------ **
*/
{
/* If our starting point is invalid, return NULL. */
if( (NULL != p)
|| (ubi_trEQUAL != ubi_trAbNormal( (*(RootPtr->cmp))( MatchMe, p ) )) )
return( NULL );
return( Border( RootPtr, MatchMe, p, ubi_trRIGHT ) );
} /* ubi_btLastOf */
unsigned long ubi_btTraverse( ubi_btRootPtr RootPtr,
ubi_btActionRtn EachNode,
void *UserData )
/* ------------------------------------------------------------------------ **
* Traverse a tree in sorted order (non-recursively). At each node, call
* (*EachNode)(), passing a pointer to the current node, and UserData as the
* second parameter.
*
* Input: RootPtr - a pointer to an ubi_btRoot structure that indicates
* the tree to be traversed.
* EachNode - a pointer to a function to be called at each node
* as the node is visited.
* UserData - a generic pointer that may point to anything that
* you choose.
*
* Output: A count of the number of nodes visited. This will be zero
* if the tree is empty.
*
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr p = ubi_btFirst( RootPtr->root );
unsigned long count = 0;
while( NULL != p )
{
(*EachNode)( p, UserData );
count++;
p = ubi_btNext( p );
}
return( count );
} /* ubi_btTraverse */
unsigned long ubi_btKillTree( ubi_btRootPtr RootPtr,
ubi_btKillNodeRtn FreeNode )
/* ------------------------------------------------------------------------ **
* Delete an entire tree (non-recursively) and reinitialize the ubi_btRoot
* structure. Return a count of the number of nodes deleted.
*
* Input: RootPtr - a pointer to an ubi_btRoot structure that indicates
* the root of the tree to delete.
* FreeNode - a function that will be called for each node in the
* tree to deallocate the memory used by the node.
*
* Output: The number of nodes removed from the tree.
* A value of 0 will be returned if:
* - The tree actually contains 0 entries.
* - the value of <RootPtr> is NULL, in which case the tree is
* assumed to be empty
* - the value of <FreeNode> is NULL, in which case entries
* cannot be removed, so 0 is returned. *Make sure that you
* provide a valid value for <FreeNode>*.
* In all other cases, you should get a positive value equal to
* the value of RootPtr->count upon entry.
*
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr p, q;
unsigned long count = 0;
if( (NULL == RootPtr) || (NULL == FreeNode) )
return( 0 );
p = ubi_btFirst( RootPtr->root );
while( NULL != p )
{
q = p;
while( q->Link[ubi_trRIGHT] )
q = SubSlide( q->Link[ubi_trRIGHT], ubi_trLEFT );
p = q->Link[ubi_trPARENT];
if( NULL != p )
p->Link[ ((p->Link[ubi_trLEFT] == q)?ubi_trLEFT:ubi_trRIGHT) ] = NULL;
(*FreeNode)((void *)q);
count++;
}
/* overkill... */
(void)ubi_btInitTree( RootPtr,
RootPtr->cmp,
RootPtr->flags );
return( count );
} /* ubi_btKillTree */
ubi_btNodePtr ubi_btLeafNode( ubi_btNodePtr leader )
/* ------------------------------------------------------------------------ **
* Returns a pointer to a leaf node.
*
* Input: leader - Pointer to a node at which to start the descent.
*
* Output: A pointer to a leaf node selected in a somewhat arbitrary
* manner.
*
* Notes: I wrote this function because I was using splay trees as a
* database cache. The cache had a maximum size on it, and I
* needed a way of choosing a node to sacrifice if the cache
* became full. In a splay tree, less recently accessed nodes
* tend toward the bottom of the tree, meaning that leaf nodes
* are good candidates for removal. (I really can't think of
* any other reason to use this function.)
* + In a simple binary tree or an AVL tree, the most recently
* added nodes tend to be nearer the bottom, making this a *bad*
* way to choose which node to remove from the cache.
* + Randomizing the traversal order is probably a good idea. You
* can improve the randomization of leaf node selection by passing
* in pointers to nodes other than the root node each time. A
* pointer to any node in the tree will do. Of course, if you
* pass a pointer to a leaf node you'll get the same thing back.
*
* ------------------------------------------------------------------------ **
*/
{
ubi_btNodePtr follower = NULL;
int whichway = ubi_trLEFT;
while( NULL != leader )
{
follower = leader;
leader = follower->Link[ whichway ];
if( NULL == leader )
{
whichway = ubi_trRevWay( whichway );
leader = follower->Link[ whichway ];
}
}
return( follower );
} /* ubi_btLeafNode */
int ubi_btModuleID( int size, char *list[] )
/* ------------------------------------------------------------------------ **
* Returns a set of strings that identify the module.
*
* Input: size - The number of elements in the array <list>.
* list - An array of pointers of type (char *). This array
* should, initially, be empty. This function will fill
* in the array with pointers to strings.
* Output: The number of elements of <list> that were used. If this value
* is less than <size>, the values of the remaining elements are
* not guaranteed.
*
* Notes: Please keep in mind that the pointers returned indicate strings
* stored in static memory. Don't free() them, don't write over
* them, etc. Just read them.
* ------------------------------------------------------------------------ **
*/
{
if( size > 0 )
{
list[0] = ModuleID;
if( size > 1 )
list[1] = NULL;
return( 1 );
}
return( 0 );
} /* ubi_btModuleID */
/* ========================================================================== */