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739d0b1ddc
private to files.c)
It now is a doubly linked list with a bitmap for allocated file
numbers. Similarly for the fd_ptr code. I also changed the default
maximum number of open files to 4096. The static cost is 1 bit per
file.
It all seems to work, and it passes the "does Sue scream" test, but if
you see weird behaviour then please investigate. With the volume of
new code that has gone in there are bound to be one or two bugs
lurking.
note that you must do a "make clean" before building this as many data
structures have changed in size.
(This used to be commit 79755ce970
)
132 lines
3.3 KiB
C
132 lines
3.3 KiB
C
/*
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Unix SMB/Netbios implementation.
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Version 1.9.
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simple bitmap functions
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Copyright (C) Andrew Tridgell 1992-1998
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "includes.h"
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/* these functions provide a simple way to allocate integers from a
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pool without repitition */
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/****************************************************************************
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allocate a bitmap of the specified size
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****************************************************************************/
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struct bitmap *bitmap_allocate(int n)
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{
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struct bitmap *bm;
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bm = (struct bitmap *)malloc(sizeof(*bm));
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bm->n = n;
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if (!bm) return NULL;
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bm->b = (uint32 *)malloc(sizeof(bm->b[0])*(n+31)/32);
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if (!bm->b) {
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free(bm);
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return NULL;
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}
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memset(bm->b, 0, sizeof(bm->b[0])*(n+31)/32);
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return bm;
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}
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/****************************************************************************
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free a bitmap structure
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****************************************************************************/
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void bitmap_free(struct bitmap *bm)
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{
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free(bm->b);
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bm->b = NULL;
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free(bm);
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}
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/****************************************************************************
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set a bit in a bitmap
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****************************************************************************/
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BOOL bitmap_set(struct bitmap *bm, unsigned i)
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{
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if (i >= bm->n) return False;
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bm->b[i/32] |= (1<<(i%32));
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return True;
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}
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/****************************************************************************
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clear a bit in a bitmap
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****************************************************************************/
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BOOL bitmap_clear(struct bitmap *bm, unsigned i)
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{
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if (i >= bm->n) return False;
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bm->b[i/32] &= ~(1<<(i%32));
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return True;
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}
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/****************************************************************************
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query a bit in a bitmap
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****************************************************************************/
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BOOL bitmap_query(struct bitmap *bm, unsigned i)
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{
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if (i >= bm->n) return False;
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if (bm->b[i/32] & (1<<(i%32))) {
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return True;
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}
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return False;
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}
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/****************************************************************************
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find a zero bit in a bitmap starting at the specified offset, with
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wraparound
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****************************************************************************/
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int bitmap_find(struct bitmap *bm, unsigned ofs)
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{
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int i, j;
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if (ofs > bm->n) ofs = 0;
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i = ofs;
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while (i < bm->n) {
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if (~(bm->b[i/32])) {
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j = i;
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do {
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if (!bitmap_query(bm, j)) return j;
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j++;
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} while (j & 31 && j < bm->n);
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}
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i += 32;
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i &= ~31;
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}
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i = 0;
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while (i < ofs) {
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if (~(bm->b[i/32])) {
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j = i;
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do {
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if (!bitmap_query(bm, j)) return j;
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j++;
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} while (j & 31 && j < bm->n);
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}
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i += 32;
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i &= ~31;
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}
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return -1;
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}
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