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https://github.com/samba-team/samba.git
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86233ec135
Signed-off-by: Andrew Tridgell <tridge@samba.org>
456 lines
14 KiB
C
456 lines
14 KiB
C
/*
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Unix SMB/CIFS implementation.
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Privileges handling functions
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Copyright (C) Jean François Micouleau 1998-2001
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Copyright (C) Simo Sorce 2002-2003
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Copyright (C) Gerald (Jerry) Carter 2005
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Copyright (C) Michael Adam 2007
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Basic privileges functions (mask-operations and conversion
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* functions between the different formats (se_priv, privset, luid)
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* moved here * from lib/privileges.c to minimize linker deps.
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*
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* generally SID- and LUID-related code is left in lib/privileges.c
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*
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* some extra functions to hide privs array from lib/privileges.c
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*/
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#include "includes.h"
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const uint64_t se_priv_all = SE_ALL_PRIVS;
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static const uint64_t se_priv_end = SE_END;
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/* Define variables for all privileges so we can use the
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uint64_t* in the various se_priv_XXX() functions */
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const uint64_t se_priv_none = SE_NONE;
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const uint64_t se_machine_account = SE_MACHINE_ACCOUNT;
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const uint64_t se_print_operator = SE_PRINT_OPERATOR;
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const uint64_t se_add_users = SE_ADD_USERS;
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const uint64_t se_disk_operators = SE_DISK_OPERATOR;
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const uint64_t se_remote_shutdown = SE_REMOTE_SHUTDOWN;
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const uint64_t se_restore = SE_RESTORE;
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const uint64_t se_take_ownership = SE_TAKE_OWNERSHIP;
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PRIVS privs[] = {
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#if 0 /* usrmgr will display these twice if you include them. We don't
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use them but we'll keep the bitmasks reserved in privileges.h anyways */
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{SE_NETWORK_LOGON, "SeNetworkLogonRight", "Access this computer from network", { 0x0, 0x0 }},
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{SE_INTERACTIVE_LOGON, "SeInteractiveLogonRight", "Log on locally", { 0x0, 0x0 }},
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{SE_BATCH_LOGON, "SeBatchLogonRight", "Log on as a batch job", { 0x0, 0x0 }},
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{SE_SERVICE_LOGON, "SeServiceLogonRight", "Log on as a service", { 0x0, 0x0 }},
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#endif
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{SE_MACHINE_ACCOUNT, "SeMachineAccountPrivilege", "Add machines to domain", { SEC_PRIV_MACHINE_ACCOUNT, 0x0 }},
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{SE_TAKE_OWNERSHIP, "SeTakeOwnershipPrivilege", "Take ownership of files or other objects",{ SEC_PRIV_TAKE_OWNERSHIP, 0x0 }},
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{SE_BACKUP, "SeBackupPrivilege", "Back up files and directories", { SEC_PRIV_BACKUP, 0x0 }},
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{SE_RESTORE, "SeRestorePrivilege", "Restore files and directories", { SEC_PRIV_RESTORE, 0x0 }},
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{SE_REMOTE_SHUTDOWN, "SeRemoteShutdownPrivilege", "Force shutdown from a remote system", { SEC_PRIV_REMOTE_SHUTDOWN, 0x0 }},
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{SE_PRINT_OPERATOR, "SePrintOperatorPrivilege", "Manage printers", { SEC_PRIV_PRINT_OPERATOR, 0x0 }},
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{SE_ADD_USERS, "SeAddUsersPrivilege", "Add users and groups to the domain", { SEC_PRIV_ADD_USERS, 0x0 }},
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{SE_DISK_OPERATOR, "SeDiskOperatorPrivilege", "Manage disk shares", { SEC_PRIV_DISK_OPERATOR, 0x0 }},
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{SE_END, "", "", { 0x0, 0x0 }}
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};
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/***************************************************************************
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copy an uint64_t structure
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****************************************************************************/
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bool se_priv_copy( uint64_t *dst, const uint64_t *src )
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{
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if ( !dst || !src )
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return False;
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memcpy( dst, src, sizeof(uint64_t) );
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return True;
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}
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/***************************************************************************
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put all privileges into a mask
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****************************************************************************/
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bool se_priv_put_all_privileges(uint64_t *mask)
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{
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int i;
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uint32 num_privs = count_all_privileges();
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if (!se_priv_copy(mask, &se_priv_none)) {
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return False;
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}
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for ( i=0; i<num_privs; i++ ) {
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se_priv_add(mask, &privs[i].se_priv);
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}
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return True;
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}
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/***************************************************************************
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combine 2 uint64_t structures and store the resulting set in mew_mask
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****************************************************************************/
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void se_priv_add( uint64_t *mask, const uint64_t *addpriv )
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{
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*mask |= *addpriv;
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}
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/***************************************************************************
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remove one uint64_t sytucture from another and store the resulting set
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in mew_mask
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****************************************************************************/
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void se_priv_remove( uint64_t *mask, const uint64_t *removepriv )
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{
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*mask &= ~*removepriv;
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}
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/***************************************************************************
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invert a given uint64_t and store the set in new_mask
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****************************************************************************/
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static void se_priv_invert( uint64_t *new_mask, const uint64_t *mask )
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{
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uint64_t allprivs;
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se_priv_copy( &allprivs, &se_priv_all );
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se_priv_remove( &allprivs, mask );
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se_priv_copy( new_mask, &allprivs );
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}
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/***************************************************************************
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check if 2 uint64_t structure are equal
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****************************************************************************/
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bool se_priv_equal( const uint64_t *mask1, const uint64_t *mask2 )
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{
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return *mask1 == *mask2;
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}
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/***************************************************************************
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check if a uint64_t has any assigned privileges
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****************************************************************************/
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static bool se_priv_empty( const uint64_t *mask )
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{
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uint64_t p1;
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se_priv_copy( &p1, mask );
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p1 &= se_priv_all;
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return se_priv_equal( &p1, &se_priv_none );
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}
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/*********************************************************************
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Lookup the uint64_t value for a privilege name
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*********************************************************************/
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bool se_priv_from_name( const char *name, uint64_t *mask )
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{
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int i;
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for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) {
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if ( strequal( privs[i].name, name ) ) {
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se_priv_copy( mask, &privs[i].se_priv );
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return True;
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}
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}
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return False;
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}
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/***************************************************************************
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dump an uint64_t structure to the log files
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****************************************************************************/
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void dump_se_priv( int dbg_cl, int dbg_lvl, const uint64_t *mask )
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{
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DEBUGADDC( dbg_cl, dbg_lvl,("uint64_t 0x%llx\n", (unsigned long long)*mask));
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}
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/****************************************************************************
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check if the privilege is in the privilege list
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****************************************************************************/
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bool is_privilege_assigned(const uint64_t *privileges,
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const uint64_t *check)
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{
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uint64_t p1, p2;
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if ( !privileges || !check )
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return False;
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/* everyone has privileges if you aren't checking for any */
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if ( se_priv_empty( check ) ) {
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DEBUG(1,("is_privilege_assigned: no privileges in check_mask!\n"));
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return True;
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}
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se_priv_copy( &p1, check );
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/* invert the uint64_t we want to check for and remove that from the
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original set. If we are left with the uint64_t we are checking
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for then return True */
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se_priv_invert( &p1, check );
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se_priv_copy( &p2, privileges );
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se_priv_remove( &p2, &p1 );
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return se_priv_equal( &p2, check );
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}
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/****************************************************************************
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check if the privilege is in the privilege list
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****************************************************************************/
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static bool is_any_privilege_assigned( uint64_t *privileges, const uint64_t *check )
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{
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uint64_t p1, p2;
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if ( !privileges || !check )
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return False;
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/* everyone has privileges if you aren't checking for any */
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if ( se_priv_empty( check ) ) {
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DEBUG(1,("is_any_privilege_assigned: no privileges in check_mask!\n"));
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return True;
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}
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se_priv_copy( &p1, check );
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/* invert the uint64_t we want to check for and remove that from the
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original set. If we are left with the uint64_t we are checking
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for then return True */
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se_priv_invert( &p1, check );
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se_priv_copy( &p2, privileges );
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se_priv_remove( &p2, &p1 );
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/* see if we have any bits left */
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return !se_priv_empty( &p2 );
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}
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/*********************************************************************
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Generate the struct lsa_LUIDAttribute structure based on a bitmask
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*********************************************************************/
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const char* get_privilege_dispname( const char *name )
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{
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int i;
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if (!name) {
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return NULL;
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}
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for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) {
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if ( strequal( privs[i].name, name ) ) {
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return privs[i].description;
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}
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}
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return NULL;
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}
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/****************************************************************************
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initialise a privilege list and set the talloc context
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****************************************************************************/
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/****************************************************************************
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Does the user have the specified privilege ? We only deal with one privilege
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at a time here.
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*****************************************************************************/
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bool user_has_privileges(const NT_USER_TOKEN *token, const uint64_t *privilege)
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{
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if ( !token )
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return False;
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return is_privilege_assigned( &token->privilege_mask, privilege );
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}
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/****************************************************************************
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Does the user have any of the specified privileges ? We only deal with one privilege
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at a time here.
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*****************************************************************************/
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bool user_has_any_privilege(NT_USER_TOKEN *token, const uint64_t *privilege)
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{
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if ( !token )
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return False;
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return is_any_privilege_assigned( &token->privilege_mask, privilege );
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}
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/*******************************************************************
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return the number of elements in the privlege array
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*******************************************************************/
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int count_all_privileges( void )
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{
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/*
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* The -1 is due to the weird SE_END record...
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*/
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return (sizeof(privs) / sizeof(privs[0])) - 1;
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}
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/*********************************************************************
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Generate the struct lsa_LUIDAttribute structure based on a bitmask
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The assumption here is that the privilege has already been validated
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so we are guaranteed to find it in the list.
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*********************************************************************/
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struct lsa_LUIDAttribute get_privilege_luid( uint64_t *mask )
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{
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struct lsa_LUIDAttribute priv_luid;
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int i;
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ZERO_STRUCT( priv_luid );
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for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) {
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if ( se_priv_equal( &privs[i].se_priv, mask ) ) {
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priv_luid.luid = privs[i].luid;
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break;
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}
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}
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return priv_luid;
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}
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/****************************************************************************
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Convert a LUID to a named string
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****************************************************************************/
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const char *luid_to_privilege_name(const struct lsa_LUID *set)
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{
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int i;
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if (set->high != 0)
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return NULL;
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for ( i=0; !se_priv_equal(&privs[i].se_priv, &se_priv_end); i++ ) {
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if ( set->low == privs[i].luid.low ) {
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return privs[i].name;
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}
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}
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return NULL;
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}
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/****************************************************************************
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add a privilege to a privilege array
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****************************************************************************/
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static bool privilege_set_add(PRIVILEGE_SET *priv_set, struct lsa_LUIDAttribute set)
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{
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struct lsa_LUIDAttribute *new_set;
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/* we can allocate memory to add the new privilege */
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new_set = TALLOC_REALLOC_ARRAY(priv_set->mem_ctx, priv_set->set, struct lsa_LUIDAttribute, priv_set->count + 1);
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if ( !new_set ) {
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DEBUG(0,("privilege_set_add: failed to allocate memory!\n"));
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return False;
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}
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new_set[priv_set->count].luid.high = set.luid.high;
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new_set[priv_set->count].luid.low = set.luid.low;
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new_set[priv_set->count].attribute = set.attribute;
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priv_set->count++;
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priv_set->set = new_set;
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return True;
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}
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/*******************************************************************
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*******************************************************************/
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bool se_priv_to_privilege_set( PRIVILEGE_SET *set, uint64_t *mask )
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{
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int i;
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uint32 num_privs = count_all_privileges();
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struct lsa_LUIDAttribute luid;
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luid.attribute = 0;
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luid.luid.high = 0;
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for ( i=0; i<num_privs; i++ ) {
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if ( !is_privilege_assigned(mask, &privs[i].se_priv) )
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continue;
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luid.luid = privs[i].luid;
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if ( !privilege_set_add( set, luid ) )
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return False;
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}
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return True;
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}
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/*******************************************************************
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*******************************************************************/
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static bool luid_to_se_priv( struct lsa_LUID *luid, uint64_t *mask )
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{
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int i;
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uint32 num_privs = count_all_privileges();
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for ( i=0; i<num_privs; i++ ) {
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if ( luid->low == privs[i].luid.low ) {
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se_priv_copy( mask, &privs[i].se_priv );
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return True;
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}
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}
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return False;
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}
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/*******************************************************************
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*******************************************************************/
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bool privilege_set_to_se_priv( uint64_t *mask, struct lsa_PrivilegeSet *privset )
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{
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int i;
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ZERO_STRUCTP( mask );
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for ( i=0; i<privset->count; i++ ) {
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uint64_t r;
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/* sanity check for invalid privilege. we really
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only care about the low 32 bits */
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if ( privset->set[i].luid.high != 0 )
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return False;
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if ( luid_to_se_priv( &privset->set[i].luid, &r ) )
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se_priv_add( mask, &r );
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}
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return True;
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}
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