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https://github.com/samba-team/samba.git
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b83a7a135f
(This used to be commit 7c00866423
)
168 lines
4.4 KiB
C
168 lines
4.4 KiB
C
/*
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Unix SMB/CIFS implementation.
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Main winbindd server routines
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Copyright (C) Stefan Metzmacher 2005
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Copyright (C) Andrew Tridgell 2005
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "nsswitch/winbind_nss_config.h"
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#include "nsswitch/winbind_struct_protocol.h"
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#include "libnet/libnet.h"
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#define WINBINDD_SAMBA3_SOCKET "pipe"
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/* the privileged socket is in smbd_tmp_dir() */
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#define WINBINDD_SAMBA3_PRIVILEGED_SOCKET "winbind_pipe"
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/* this struct stores global data for the winbind task */
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struct wbsrv_service {
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struct task_server *task;
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const struct dom_sid *primary_sid;
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struct wbsrv_domain *domains;
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};
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struct wbsrv_samconn {
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struct wbsrv_domain *domain;
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void *private_data;
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struct composite_context (*seqnum_send)(struct wbsrv_samconn *);
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NTSTATUS (*seqnum_recv)(struct composite_context *, uint64_t *);
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};
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struct wb_dom_info {
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const char *name;
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const char *dns_name;
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const struct dom_sid *sid;
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int num_dcs;
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struct nbt_dc_name *dcs;
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};
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struct wbsrv_domain {
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struct wbsrv_domain *next, *prev;
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struct wb_dom_info *info;
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/* Details for the server we are currently talking to */
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const char *dc_address;
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const char *dc_name;
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struct libnet_context *libnet_ctx;
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struct dcerpc_binding *lsa_binding;
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struct dcerpc_binding *samr_binding;
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struct ldap_connection *ldap_conn;
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struct dcerpc_pipe *netlogon_pipe;
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struct dcerpc_binding *netlogon_binding;
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};
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/*
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state of a listen socket and it's protocol information
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*/
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struct wbsrv_listen_socket {
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const char *socket_path;
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struct wbsrv_service *service;
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bool privileged;
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};
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/*
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state of an open winbind connection
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*/
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struct wbsrv_connection {
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/* stream connection we belong to */
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struct stream_connection *conn;
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/* the listening socket we belong to, it holds protocol hooks */
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struct wbsrv_listen_socket *listen_socket;
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/* storage for protocol specific data */
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void *protocol_private_data;
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/* how many calls are pending */
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uint32_t pending_calls;
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struct packet_context *packet;
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struct loadparm_context *lp_ctx;
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};
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#define WBSRV_SAMBA3_SET_STRING(dest, src) do { \
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safe_strcpy(dest, src, sizeof(dest)-1);\
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} while(0)
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/*
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state of a pwent query
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*/
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struct wbsrv_pwent {
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/* Current UserList structure, contains 1+ user structs */
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struct libnet_UserList *user_list;
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/* Index of the next user struct in the current UserList struct */
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uint32_t page_index;
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/* The libnet_ctx to use for the libnet_UserList call */
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struct libnet_context *libnet_ctx;
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};
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/*
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state of one request
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NOTE about async replies:
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if the backend wants to reply later:
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- it should set the WBSRV_CALL_FLAGS_REPLY_ASYNC flag, and may set a
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talloc_destructor on the this structure or on the private_data (if it's a
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talloc child of this structure), so that wbsrv_terminate_connection
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called by another call clean up the whole connection correct.
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- When the backend is ready to reply it should call wbsrv_send_reply(call),
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wbsrv_send_reply implies talloc_free(call), so the backend should use
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talloc_reference(call), if it needs it later.
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- If wbsrv_send_reply doesn't return NT_STATUS_OK, the backend function
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should call, wbsrv_terminate_connection(call->wbconn, nt_errstr(status));
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return;
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*/
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struct wbsrv_samba3_call {
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#define WBSRV_CALL_FLAGS_REPLY_ASYNC 0x00000001
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uint32_t flags;
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/* the connection the call belongs to */
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struct wbsrv_connection *wbconn;
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/* the backend should use this event context */
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struct event_context *event_ctx;
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/* here the backend can store stuff like composite_context's ... */
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void *private_data;
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/* the request structure of the samba3 protocol */
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struct winbindd_request request;
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/* the response structure of the samba3 protocol*/
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struct winbindd_response response;
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};
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struct netr_LMSessionKey;
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struct netr_UserSessionKey;
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struct winbind_SamLogon;
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#include "winbind/wb_async_helpers.h"
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#include "winbind/wb_proto.h"
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