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8c307cee7a
of "front-end" functions with the same bug each.
Fixed.
(This used to be commit 487a2e13b7
)
829 lines
38 KiB
C
829 lines
38 KiB
C
#ifndef UBI_BINTREE_H
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#define UBI_BINTREE_H
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/* ========================================================================== **
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* ubi_BinTree.h
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*
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* Copyright (C) 1991-1998 by Christopher R. Hertel
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*
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* Email: crh@ubiqx.mn.org
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* -------------------------------------------------------------------------- **
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*
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* This module implements a simple binary tree.
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*
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* -------------------------------------------------------------------------- **
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* -------------------------------------------------------------------------- **
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*
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* Log: ubi_BinTree.h,v
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* Revision 4.7 1998/10/21 06:15:07 crh
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* Fixed bugs in FirstOf() and LastOf() reported by Massimo Campostrini.
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* See function comments.
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*
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* Revision 4.6 1998/07/25 17:02:10 crh
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* Added the ubi_trNewTree() macro.
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*
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* Revision 4.5 1998/06/04 21:29:27 crh
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* Upper-cased defined constants (eg UBI_BINTREE_H) in some header files.
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* This is more "standard", and is what people expect. Weird, eh?
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*
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* Revision 4.4 1998/06/03 17:42:46 crh
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* Further fiddling with sys_include.h. It's now in ubi_BinTree.h which is
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* included by all of the binary tree files.
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*
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* Reminder: Some of the ubi_tr* macros in ubi_BinTree.h are redefined in
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* ubi_AVLtree.h and ubi_SplayTree.h. This allows easy swapping
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* of tree types by simply changing a header. Unfortunately, the
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* macro redefinitions in ubi_AVLtree.h and ubi_SplayTree.h will
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* conflict if used together. You must either choose a single tree
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* type, or use the underlying function calls directly. Compare
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* the two header files for more information.
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*
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* Revision 4.3 1998/06/02 01:28:43 crh
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* Changed ubi_null.h to sys_include.h to make it more generic.
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*
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* Revision 4.2 1998/05/20 04:32:36 crh
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* The C file now includes ubi_null.h. See ubi_null.h for more info.
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* Also, the balance and gender fields of the node were declared as
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* signed char. As I understand it, at least one SunOS or Solaris
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* compiler doesn't like "signed char". The declarations were
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* wrong anyway, so I changed them to simple "char".
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*
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* Revision 4.1 1998/03/31 06:13:47 crh
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* Thomas Aglassinger sent E'mail pointing out errors in the
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* dereferencing of function pointers, and a missing typecast.
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* Thanks, Thomas!
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*
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* Revision 4.0 1998/03/10 03:16:04 crh
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* Added the AVL field 'balance' to the ubi_btNode structure. This means
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* that all BinTree modules now use the same basic node structure, which
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* greatly simplifies the AVL module.
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* Decided that this was a big enough change to justify a new major revision
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* number. 3.0 was an error, so we're at 4.0.
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*
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* Revision 2.6 1998/01/24 06:27:30 crh
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* Added ubi_trCount() macro.
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*
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* Revision 2.5 1997/12/23 03:59:21 crh
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* In this version, all constants & macros defined in the header file have
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* the ubi_tr prefix. Also cleaned up anything that gcc complained about
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* when run with '-pedantic -fsyntax-only -Wall'.
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*
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* Revision 2.4 1997/07/26 04:11:14 crh
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* + Just to be annoying I changed ubi_TRUE and ubi_FALSE to ubi_trTRUE
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* and ubi_trFALSE.
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* + There is now a type ubi_trBool to go with ubi_trTRUE and ubi_trFALSE.
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* + There used to be something called "ubi_TypeDefs.h". I got rid of it.
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* + Added function ubi_btLeafNode().
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*
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* Revision 2.3 1997/06/03 05:15:27 crh
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* Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid conflicts.
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* Also changed the interface to function InitTree(). See the comments
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* for this function for more information.
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*
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* Revision 2.2 1995/10/03 22:00:40 CRH
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* Ubisized!
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*
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* Revision 2.1 95/03/09 23:43:46 CRH
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* Added the ModuleID static string and function. These modules are now
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* self-identifying.
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*
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* Revision 2.0 95/02/27 22:00:33 CRH
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* Revision 2.0 of this program includes the following changes:
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*
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* 1) A fix to a major typo in the RepaceNode() function.
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* 2) The addition of the static function Border().
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* 3) The addition of the public functions FirstOf() and LastOf(), which
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* use Border(). These functions are used with trees that allow
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* duplicate keys.
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* 4) A complete rewrite of the Locate() function. Locate() now accepts
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* a "comparison" operator.
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* 5) Overall enhancements to both code and comments.
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*
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* I decided to give this a new major rev number because the interface has
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* changed. In particular, there are two new functions, and changes to the
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* Locate() function.
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*
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* Revision 1.0 93/10/15 22:55:04 CRH
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* With this revision, I have added a set of #define's that provide a single,
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* standard API to all existing tree modules. Until now, each of the three
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* existing modules had a different function and typedef prefix, as follows:
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*
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* Module Prefix
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* ubi_BinTree ubi_bt
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* ubi_AVLtree ubi_avl
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* ubi_SplayTree ubi_spt
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*
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* To further complicate matters, only those portions of the base module
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* (ubi_BinTree) that were superceeded in the new module had the new names.
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* For example, if you were using ubi_SplayTree, the locate function was
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* called "ubi_sptLocate", but the next and previous functions remained
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* "ubi_btNext" and "ubi_btPrev".
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*
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* This was not too terrible if you were familiar with the modules and knew
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* exactly which tree model you wanted to use. If you wanted to be able to
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* change modules (for speed comparisons, etc), things could get messy very
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* quickly.
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*
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* So, I have added a set of defined names that get redefined in any of the
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* descendant modules. To use this standardized interface in your code,
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* simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
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* "ubi_tr". The "ubi_tr" names will resolve to the correct function or
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* datatype names for the module that you are using. Just remember to
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* include the header for that module in your program file. Because these
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* names are handled by the preprocessor, there is no added run-time
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* overhead.
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*
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* Note that the original names do still exist, and can be used if you wish
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* to write code directly to a specific module. This should probably only be
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* done if you are planning to implement a new descendant type, such as
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* red/black trees. CRH
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*
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* V0.0 - June, 1991 - Written by Christopher R. Hertel (CRH).
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*
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* ========================================================================== **
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*/
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#include "sys_include.h" /* Global include file, used to adapt the ubiqx
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* modules to the host environment and the project
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* with which the modules will be used. See
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* sys_include.h for more info.
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*/
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/* -------------------------------------------------------------------------- **
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* Macros and constants.
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*
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* General purpose:
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* ubi_trTRUE - Boolean TRUE.
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* ubi_trFALSE - Boolean FALSE.
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*
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* Flags used in the tree header:
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* ubi_trOVERWRITE - This flag indicates that an existing node may be
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* overwritten by a new node with a matching key.
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* ubi_trDUPKEY - This flag indicates that the tree allows duplicate
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* keys. If the tree does allow duplicates, the
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* overwrite flag is ignored.
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*
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* Node link array index constants: (Each node has an array of three
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* pointers. One to the left, one to the right, and one back to the
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* parent.)
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* ubi_trLEFT - Left child pointer.
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* ubi_trPARENT - Parent pointer.
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* ubi_trRIGHT - Right child pointer.
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* ubi_trEQUAL - Synonym for PARENT.
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*
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* ubi_trCompOps: These values are used in the ubi_trLocate() function.
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* ubi_trLT - request the first instance of the greatest key less than
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* the search key.
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* ubi_trLE - request the first instance of the greatest key that is less
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* than or equal to the search key.
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* ubi_trEQ - request the first instance of key that is equal to the
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* search key.
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* ubi_trGE - request the first instance of a key that is greater than
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* or equal to the search key.
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* ubi_trGT - request the first instance of the first key that is greater
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* than the search key.
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* -------------------------------------------------------------------------- **
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*/
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#define ubi_trTRUE 0xFF
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#define ubi_trFALSE 0x00
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#define ubi_trOVERWRITE 0x01 /* Turn on allow overwrite */
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#define ubi_trDUPKEY 0x02 /* Turn on allow duplicate keys */
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/* Pointer array index constants... */
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#define ubi_trLEFT 0x00
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#define ubi_trPARENT 0x01
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#define ubi_trRIGHT 0x02
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#define ubi_trEQUAL ubi_trPARENT
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typedef enum {
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ubi_trLT = 1,
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ubi_trLE,
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ubi_trEQ,
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ubi_trGE,
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ubi_trGT
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} ubi_trCompOps;
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/* -------------------------------------------------------------------------- **
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* These three macros allow simple manipulation of pointer index values (LEFT,
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* RIGHT, and PARENT).
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*
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* Normalize() - converts {LEFT, PARENT, RIGHT} into {-1, 0 ,1}. C
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* uses {negative, zero, positive} values to indicate
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* {less than, equal to, greater than}.
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* AbNormal() - converts {negative, zero, positive} to {LEFT, PARENT,
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* RIGHT} (opposite of Normalize()). Note: C comparison
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* functions, such as strcmp(), return {negative, zero,
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* positive} values, which are not necessarily {-1, 0,
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* 1}. This macro uses the the ubi_btSgn() function to
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* compensate.
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* RevWay() - converts LEFT to RIGHT and RIGHT to LEFT. PARENT (EQUAL)
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* is left as is.
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* -------------------------------------------------------------------------- **
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*/
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#define ubi_trNormalize(W) ((char)( (W) - ubi_trEQUAL ))
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#define ubi_trAbNormal(W) ((char)( ((char)ubi_btSgn( (long)(W) )) \
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+ ubi_trEQUAL ))
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#define ubi_trRevWay(W) ((char)( ubi_trEQUAL - ((W) - ubi_trEQUAL) ))
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/* -------------------------------------------------------------------------- **
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* These macros allow us to quickly read the values of the OVERWRITE and
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* DUPlicate KEY bits of the tree root flags field.
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* -------------------------------------------------------------------------- **
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*/
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#define ubi_trDups_OK(A) \
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((ubi_trDUPKEY & ((A)->flags))?(ubi_trTRUE):(ubi_trFALSE))
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#define ubi_trOvwt_OK(A) \
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((ubi_trOVERWRITE & ((A)->flags))?(ubi_trTRUE):(ubi_trFALSE))
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/* -------------------------------------------------------------------------- **
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* Additional Macros...
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*
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* ubi_trCount() - Given a pointer to a tree root, this macro returns the
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* number of nodes currently in the tree.
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*
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* ubi_trNewTree() - This macro makes it easy to declare and initialize a
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* tree header in one step. The line
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*
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* static ubi_trNewTree( MyTree, cmpfn, ubi_trDUPKEY );
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*
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* is equivalent to
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*
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* static ubi_trRoot MyTree[1]
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* = {{ NULL, cmpfn, 0, ubi_trDUPKEY }};
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*
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* -------------------------------------------------------------------------- **
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*/
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#define ubi_trCount( R ) (((ubi_trRootPtr)(R))->count)
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#define ubi_trNewTree( N, C, F ) ubi_trRoot (N)[1] = {{ NULL, (C), 0, (F) }}
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/* -------------------------------------------------------------------------- **
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* Typedefs...
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*
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* ubi_trBool - Your typcial true or false...
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*
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* Item Pointer: The ubi_btItemPtr is a generic pointer. It is used to
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* indicate a key that is being searched for within the tree.
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* Searching occurs whenever the ubi_trFind(), ubi_trLocate(),
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* or ubi_trInsert() functions are called.
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* -------------------------------------------------------------------------- **
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*/
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typedef unsigned char ubi_trBool;
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typedef void *ubi_btItemPtr; /* A pointer to key data within a node. */
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/* ------------------------------------------------------------------------- **
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* Binary Tree Node Structure: This structure defines the basic elements of
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* the tree nodes. In general you *SHOULD NOT PLAY WITH THESE FIELDS*!
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* But, of course, I have to put the structure into this header so that
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* you can use it as a building block.
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*
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* The fields are as follows:
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* Link - an array of pointers. These pointers are manipulated by
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* the BT routines. The pointers indicate the left and right
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* child nodes and the parent node. By keeping track of the
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* parent pointer, we avoid the need for recursive routines or
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* hand-tooled stacks to keep track of our path back to the
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* root. The use of these pointers is subject to change without
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* notice.
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* gender - a one-byte field indicating whether the node is the RIGHT or
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* LEFT child of its parent. If the node is the root of the
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* tree, gender will be PARENT.
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* balance - only used by the AVL tree module. This field indicates
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* the height balance at a given node. See ubi_AVLtree for
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* details.
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*
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* ------------------------------------------------------------------------- **
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*/
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typedef struct ubi_btNodeStruct {
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struct ubi_btNodeStruct *Link[ 3 ];
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char gender;
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char balance;
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} ubi_btNode;
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typedef ubi_btNode *ubi_btNodePtr; /* Pointer to an ubi_btNode structure. */
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/* ------------------------------------------------------------------------- **
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* The next three typedefs define standard function types used by the binary
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* tree management routines. In particular:
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*
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* ubi_btCompFunc is a pointer to a comparison function. Comparison
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* functions are passed an ubi_btItemPtr and an
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* ubi_btNodePtr. They return a value that is (<0), 0,
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* or (>0) to indicate that the Item is (respectively)
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* "less than", "equal to", or "greater than" the Item
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* contained within the node. (See ubi_btInitTree()).
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* ubi_btActionRtn is a pointer to a function that may be called for each
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* node visited when performing a tree traversal (see
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* ubi_btTraverse()). The function will be passed two
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* parameters: the first is a pointer to a node in the
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* tree, the second is a generic pointer that may point to
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* anything that you like.
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* ubi_btKillNodeRtn is a pointer to a function that will deallocate the
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* memory used by a node (see ubi_btKillTree()). Since
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* memory management is left up to you, deallocation may
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* mean anything that you want it to mean. Just remember
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* that the tree *will* be destroyed and that none of the
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* node pointers will be valid any more.
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* ------------------------------------------------------------------------- **
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*/
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typedef int (*ubi_btCompFunc)( ubi_btItemPtr, ubi_btNodePtr );
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typedef void (*ubi_btActionRtn)( ubi_btNodePtr, void * );
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typedef void (*ubi_btKillNodeRtn)( ubi_btNodePtr );
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/* -------------------------------------------------------------------------- **
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* Tree Root Structure: This structure gives us a convenient handle for
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* accessing whole binary trees. The fields are:
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* root - A pointer to the root node of the tree.
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* count - A count of the number of nodes stored in the tree.
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* cmp - A pointer to the comparison routine to be used when building or
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* searching the tree.
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* flags - A set of bit flags. Two flags are currently defined:
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*
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* ubi_trOVERWRITE - If set, this flag indicates that a new node should
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* (bit 0x01) overwrite an old node if the two have identical
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* keys (ie., the keys are equal).
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* ubi_trDUPKEY - If set, this flag indicates that the tree is
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* (bit 0x02) allowed to contain nodes with duplicate keys.
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*
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* NOTE: ubi_trInsert() tests ubi_trDUPKEY before ubi_trOVERWRITE.
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*
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* All of these values are set when you initialize the root structure by
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* calling ubi_trInitTree().
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* -------------------------------------------------------------------------- **
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*/
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typedef struct {
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ubi_btNodePtr root; /* A pointer to the root node of the tree */
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ubi_btCompFunc cmp; /* A pointer to the tree's comparison function */
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unsigned long count; /* A count of the number of nodes in the tree */
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char flags; /* Overwrite Y|N, Duplicate keys Y|N... */
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} ubi_btRoot;
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typedef ubi_btRoot *ubi_btRootPtr; /* Pointer to an ubi_btRoot structure. */
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/* -------------------------------------------------------------------------- **
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* Function Prototypes.
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*/
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long ubi_btSgn( long x );
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/* ------------------------------------------------------------------------ **
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* Return the sign of x; {negative,zero,positive} ==> {-1, 0, 1}.
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*
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* Input: x - a signed long integer value.
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*
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* Output: the "sign" of x, represented as follows:
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* -1 == negative
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* 0 == zero (no sign)
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* 1 == positive
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*
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* Note: This utility is provided in order to facilitate the conversion
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* of C comparison function return values into BinTree direction
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* values: {LEFT, PARENT, EQUAL}. It is INCORPORATED into the
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* AbNormal() conversion macro!
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*
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* ------------------------------------------------------------------------ **
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*/
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ubi_btNodePtr ubi_btInitNode( ubi_btNodePtr NodePtr );
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/* ------------------------------------------------------------------------ **
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* Initialize a tree node.
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*
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* Input: a pointer to a ubi_btNode structure to be initialized.
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* Output: a pointer to the initialized ubi_btNode structure (ie. the
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* same as the input pointer).
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* ------------------------------------------------------------------------ **
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*/
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ubi_btRootPtr ubi_btInitTree( ubi_btRootPtr RootPtr,
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ubi_btCompFunc CompFunc,
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char Flags );
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/* ------------------------------------------------------------------------ **
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* Initialize the fields of a Tree Root header structure.
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*
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* Input: RootPtr - a pointer to an ubi_btRoot structure to be
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* initialized.
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* CompFunc - a pointer to a comparison function that will be used
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* whenever nodes in the tree must be compared against
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* outside values.
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* Flags - One bytes worth of flags. Flags include
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* ubi_trOVERWRITE and ubi_trDUPKEY. See the header
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* file for more info.
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*
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* Output: a pointer to the initialized ubi_btRoot structure (ie. the
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* same value as RootPtr).
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*
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* Note: The interface to this function has changed from that of
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* previous versions. The <Flags> parameter replaces two
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* boolean parameters that had the same basic effect.
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* ------------------------------------------------------------------------ **
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*/
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ubi_trBool ubi_btInsert( ubi_btRootPtr RootPtr,
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ubi_btNodePtr NewNode,
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ubi_btItemPtr ItemPtr,
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ubi_btNodePtr *OldNode );
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/* ------------------------------------------------------------------------ **
|
|
* This function uses a non-recursive algorithm to add a new element to the
|
|
* tree.
|
|
*
|
|
* Input: RootPtr - a pointer to the ubi_btRoot structure that indicates
|
|
* the root of the tree to which NewNode is to be added.
|
|
* NewNode - a pointer to an ubi_btNode structure that is NOT
|
|
* part of any tree.
|
|
* ItemPtr - A pointer to the sort key that is stored within
|
|
* *NewNode. ItemPtr MUST point to information stored
|
|
* in *NewNode or an EXACT DUPLICATE. The key data
|
|
* indicated by ItemPtr is used to place the new node
|
|
* into the tree.
|
|
* OldNode - a pointer to an ubi_btNodePtr. When searching
|
|
* the tree, a duplicate node may be found. If
|
|
* duplicates are allowed, then the new node will
|
|
* be simply placed into the tree. If duplicates
|
|
* are not allowed, however, then one of two things
|
|
* may happen.
|
|
* 1) if overwritting *is not* allowed, this
|
|
* function will return FALSE (indicating that
|
|
* the new node could not be inserted), and
|
|
* *OldNode will point to the duplicate that is
|
|
* still in the tree.
|
|
* 2) if overwritting *is* allowed, then this
|
|
* function will swap **OldNode for *NewNode.
|
|
* In this case, *OldNode will point to the node
|
|
* that was removed (thus allowing you to free
|
|
* the node).
|
|
* ** If you are using overwrite mode, ALWAYS **
|
|
* ** check the return value of this parameter! **
|
|
* Note: You may pass NULL in this parameter, the
|
|
* function knows how to cope. If you do this,
|
|
* however, there will be no way to return a
|
|
* pointer to an old (ie. replaced) node (which is
|
|
* a problem if you are using overwrite mode).
|
|
*
|
|
* Output: a boolean value indicating success or failure. The function
|
|
* will return FALSE if the node could not be added to the tree.
|
|
* Such failure will only occur if duplicates are not allowed,
|
|
* nodes cannot be overwritten, AND a duplicate key was found
|
|
* within the tree.
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
ubi_btNodePtr ubi_btRemove( ubi_btRootPtr RootPtr,
|
|
ubi_btNodePtr DeadNode );
|
|
/* ------------------------------------------------------------------------ **
|
|
* This function removes the indicated node from the tree.
|
|
*
|
|
* Input: RootPtr - A pointer to the header of the tree that contains
|
|
* the node to be removed.
|
|
* DeadNode - A pointer to the node that will be removed.
|
|
*
|
|
* Output: This function returns a pointer to the node that was removed
|
|
* from the tree (ie. the same as DeadNode).
|
|
*
|
|
* Note: The node MUST be in the tree indicated by RootPtr. If not,
|
|
* strange and evil things will happen to your trees.
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
ubi_btNodePtr ubi_btLocate( ubi_btRootPtr RootPtr,
|
|
ubi_btItemPtr FindMe,
|
|
ubi_trCompOps CompOp );
|
|
/* ------------------------------------------------------------------------ **
|
|
* The purpose of ubi_btLocate() is to find a node or set of nodes given
|
|
* a target value and a "comparison operator". The Locate() function is
|
|
* more flexible and (in the case of trees that may contain dupicate keys)
|
|
* more precise than the ubi_btFind() function. The latter is faster,
|
|
* but it only searches for exact matches and, if the tree contains
|
|
* duplicates, Find() may return a pointer to any one of the duplicate-
|
|
* keyed records.
|
|
*
|
|
* Input:
|
|
* RootPtr - A pointer to the header of the tree to be searched.
|
|
* FindMe - An ubi_btItemPtr that indicates the key for which to
|
|
* search.
|
|
* CompOp - One of the following:
|
|
* CompOp Return a pointer to the node with
|
|
* ------ ---------------------------------
|
|
* ubi_trLT - the last key value that is less
|
|
* than FindMe.
|
|
* ubi_trLE - the first key matching FindMe, or
|
|
* the last key that is less than
|
|
* FindMe.
|
|
* ubi_trEQ - the first key matching FindMe.
|
|
* ubi_trGE - the first key matching FindMe, or the
|
|
* first key greater than FindMe.
|
|
* ubi_trGT - the first key greater than FindMe.
|
|
* Output:
|
|
* A pointer to the node matching the criteria listed above under
|
|
* CompOp, or NULL if no node matched the criteria.
|
|
*
|
|
* Notes:
|
|
* In the case of trees with duplicate keys, Locate() will behave as
|
|
* follows:
|
|
*
|
|
* Find: 3 Find: 3
|
|
* Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6
|
|
* ^ ^ ^ ^ ^
|
|
* LT EQ GT LE GE
|
|
*
|
|
* That is, when returning a pointer to a node with a key that is LESS
|
|
* THAN the target key (FindMe), Locate() will return a pointer to the
|
|
* LAST matching node.
|
|
* When returning a pointer to a node with a key that is GREATER
|
|
* THAN the target key (FindMe), Locate() will return a pointer to the
|
|
* FIRST matching node.
|
|
*
|
|
* See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf().
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
ubi_btNodePtr ubi_btFind( ubi_btRootPtr RootPtr,
|
|
ubi_btItemPtr FindMe );
|
|
/* ------------------------------------------------------------------------ **
|
|
* This function performs a non-recursive search of a tree for any node
|
|
* matching a specific key.
|
|
*
|
|
* Input:
|
|
* RootPtr - a pointer to the header of the tree to be searched.
|
|
* FindMe - a pointer to the key value for which to search.
|
|
*
|
|
* Output:
|
|
* A pointer to a node with a key that matches the key indicated by
|
|
* FindMe, or NULL if no such node was found.
|
|
*
|
|
* Note: In a tree that allows duplicates, the pointer returned *might
|
|
* not* point to the (sequentially) first occurance of the
|
|
* desired key. In such a tree, it may be more useful to use
|
|
* ubi_btLocate().
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
ubi_btNodePtr ubi_btNext( ubi_btNodePtr P );
|
|
/* ------------------------------------------------------------------------ **
|
|
* Given the node indicated by P, find the (sorted order) Next node in the
|
|
* tree.
|
|
* Input: P - a pointer to a node that exists in a binary tree.
|
|
* Output: A pointer to the "next" node in the tree, or NULL if P pointed
|
|
* to the "last" node in the tree or was NULL.
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
ubi_btNodePtr ubi_btPrev( ubi_btNodePtr P );
|
|
/* ------------------------------------------------------------------------ **
|
|
* Given the node indicated by P, find the (sorted order) Previous node in
|
|
* the tree.
|
|
* Input: P - a pointer to a node that exists in a binary tree.
|
|
* Output: A pointer to the "previous" node in the tree, or NULL if P
|
|
* pointed to the "first" node in the tree or was NULL.
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
ubi_btNodePtr ubi_btFirst( ubi_btNodePtr P );
|
|
/* ------------------------------------------------------------------------ **
|
|
* Given the node indicated by P, find the (sorted order) First node in the
|
|
* subtree of which *P is the root.
|
|
* Input: P - a pointer to a node that exists in a binary tree.
|
|
* Output: A pointer to the "first" node in a subtree that has *P as its
|
|
* root. This function will return NULL only if P is NULL.
|
|
* Note: In general, you will be passing in the value of the root field
|
|
* of an ubi_btRoot structure.
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
ubi_btNodePtr ubi_btLast( ubi_btNodePtr P );
|
|
/* ------------------------------------------------------------------------ **
|
|
* Given the node indicated by P, find the (sorted order) Last node in the
|
|
* subtree of which *P is the root.
|
|
* Input: P - a pointer to a node that exists in a binary tree.
|
|
* Output: A pointer to the "last" node in a subtree that has *P as its
|
|
* root. This function will return NULL only if P is NULL.
|
|
* Note: In general, you will be passing in the value of the root field
|
|
* of an ubi_btRoot structure.
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
ubi_btNodePtr ubi_btFirstOf( ubi_btRootPtr RootPtr,
|
|
ubi_btItemPtr MatchMe,
|
|
ubi_btNodePtr p );
|
|
/* ------------------------------------------------------------------------ **
|
|
* Given a tree that a allows duplicate keys, and a pointer to a node in
|
|
* the tree, this function will return a pointer to the first (traversal
|
|
* order) node with the same key value.
|
|
*
|
|
* Input: RootPtr - A pointer to the root of the tree.
|
|
* MatchMe - A pointer to the key value. This should probably
|
|
* point to the key within node *p.
|
|
* p - A pointer to a node in the tree.
|
|
* Output: A pointer to the first node in the set of nodes with keys
|
|
* matching <FindMe>.
|
|
* Notes: Node *p MUST be in the set of nodes with keys matching
|
|
* <FindMe>. If not, this function will return NULL.
|
|
*
|
|
* 4.7: Bug found & fixed by Massimo Campostrini,
|
|
* Istituto Nazionale di Fisica Nucleare, Sezione di Pisa.
|
|
*
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
ubi_btNodePtr ubi_btLastOf( ubi_btRootPtr RootPtr,
|
|
ubi_btItemPtr MatchMe,
|
|
ubi_btNodePtr p );
|
|
/* ------------------------------------------------------------------------ **
|
|
* Given a tree that a allows duplicate keys, and a pointer to a node in
|
|
* the tree, this function will return a pointer to the last (traversal
|
|
* order) node with the same key value.
|
|
*
|
|
* Input: RootPtr - A pointer to the root of the tree.
|
|
* MatchMe - A pointer to the key value. This should probably
|
|
* point to the key within node *p.
|
|
* p - A pointer to a node in the tree.
|
|
* Output: A pointer to the last node in the set of nodes with keys
|
|
* matching <FindMe>.
|
|
* Notes: Node *p MUST be in the set of nodes with keys matching
|
|
* <FindMe>. If not, this function will return NULL.
|
|
*
|
|
* 4.7: Bug found & fixed by Massimo Campostrini,
|
|
* Istituto Nazionale di Fisica Nucleare, Sezione di Pisa.
|
|
*
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
ubi_trBool ubi_btTraverse( ubi_btRootPtr RootPtr,
|
|
ubi_btActionRtn EachNode,
|
|
void *UserData );
|
|
/* ------------------------------------------------------------------------ **
|
|
* Traverse a tree in sorted order (non-recursively). At each node, call
|
|
* (*EachNode)(), passing a pointer to the current node, and UserData as the
|
|
* second parameter.
|
|
* Input: RootPtr - a pointer to an ubi_btRoot structure that indicates
|
|
* the tree to be traversed.
|
|
* EachNode - a pointer to a function to be called at each node
|
|
* as the node is visited.
|
|
* UserData - a generic pointer that may point to anything that
|
|
* you choose.
|
|
* Output: A boolean value. FALSE if the tree is empty, otherwise TRUE.
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
ubi_trBool ubi_btKillTree( ubi_btRootPtr RootPtr,
|
|
ubi_btKillNodeRtn FreeNode );
|
|
/* ------------------------------------------------------------------------ **
|
|
* Delete an entire tree (non-recursively) and reinitialize the ubi_btRoot
|
|
* structure. Note that this function will return FALSE if either parameter
|
|
* is NULL.
|
|
*
|
|
* Input: RootPtr - a pointer to an ubi_btRoot structure that indicates
|
|
* the root of the tree to delete.
|
|
* FreeNode - a function that will be called for each node in the
|
|
* tree to deallocate the memory used by the node.
|
|
*
|
|
* Output: A boolean value. FALSE if either input parameter was NULL, else
|
|
* TRUE.
|
|
*
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
ubi_btNodePtr ubi_btLeafNode( ubi_btNodePtr leader );
|
|
/* ------------------------------------------------------------------------ **
|
|
* Returns a pointer to a leaf node.
|
|
*
|
|
* Input: leader - Pointer to a node at which to start the descent.
|
|
*
|
|
* Output: A pointer to a leaf node selected in a somewhat arbitrary
|
|
* manner.
|
|
*
|
|
* Notes: I wrote this function because I was using splay trees as a
|
|
* database cache. The cache had a maximum size on it, and I
|
|
* needed a way of choosing a node to sacrifice if the cache
|
|
* became full. In a splay tree, less recently accessed nodes
|
|
* tend toward the bottom of the tree, meaning that leaf nodes
|
|
* are good candidates for removal. (I really can't think of
|
|
* any other reason to use this function.)
|
|
* + In a simple binary tree or an AVL tree, the most recently
|
|
* added nodes tend to be nearer the bottom, making this a *bad*
|
|
* way to choose which node to remove from the cache.
|
|
* + Randomizing the traversal order is probably a good idea. You
|
|
* can improve the randomization of leaf node selection by passing
|
|
* in pointers to nodes other than the root node each time. A
|
|
* pointer to any node in the tree will do. Of course, if you
|
|
* pass a pointer to a leaf node you'll get the same thing back.
|
|
*
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
|
|
int ubi_btModuleID( int size, char *list[] );
|
|
/* ------------------------------------------------------------------------ **
|
|
* Returns a set of strings that identify the module.
|
|
*
|
|
* Input: size - The number of elements in the array <list>.
|
|
* list - An array of pointers of type (char *). This array
|
|
* should, initially, be empty. This function will fill
|
|
* in the array with pointers to strings.
|
|
* Output: The number of elements of <list> that were used. If this value
|
|
* is less than <size>, the values of the remaining elements are
|
|
* not guaranteed.
|
|
*
|
|
* Notes: Please keep in mind that the pointers returned indicate strings
|
|
* stored in static memory. Don't free() them, don't write over
|
|
* them, etc. Just read them.
|
|
* ------------------------------------------------------------------------ **
|
|
*/
|
|
|
|
/* -------------------------------------------------------------------------- **
|
|
* Masquarade...
|
|
*
|
|
* This set of defines allows you to write programs that will use any of the
|
|
* implemented binary tree modules (currently BinTree, AVLtree, and SplayTree).
|
|
* Instead of using ubi_bt..., use ubi_tr..., and select the tree type by
|
|
* including the appropriate module header.
|
|
*/
|
|
|
|
#define ubi_trItemPtr ubi_btItemPtr
|
|
|
|
#define ubi_trNode ubi_btNode
|
|
#define ubi_trNodePtr ubi_btNodePtr
|
|
|
|
#define ubi_trRoot ubi_btRoot
|
|
#define ubi_trRootPtr ubi_btRootPtr
|
|
|
|
#define ubi_trCompFunc ubi_btCompFunc
|
|
#define ubi_trActionRtn ubi_btActionRtn
|
|
#define ubi_trKillNodeRtn ubi_btKillNodeRtn
|
|
|
|
#define ubi_trSgn( x ) ubi_btSgn( x )
|
|
|
|
#define ubi_trInitNode( Np ) ubi_btInitNode( (ubi_btNodePtr)(Np) )
|
|
|
|
#define ubi_trInitTree( Rp, Cf, Fl ) \
|
|
ubi_btInitTree( (ubi_btRootPtr)(Rp), (ubi_btCompFunc)(Cf), (Fl) )
|
|
|
|
#define ubi_trInsert( Rp, Nn, Ip, On ) \
|
|
ubi_btInsert( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Nn), \
|
|
(ubi_btItemPtr)(Ip), (ubi_btNodePtr *)(On) )
|
|
|
|
#define ubi_trRemove( Rp, Dn ) \
|
|
ubi_btRemove( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Dn) )
|
|
|
|
#define ubi_trLocate( Rp, Ip, Op ) \
|
|
ubi_btLocate( (ubi_btRootPtr)(Rp), \
|
|
(ubi_btItemPtr)(Ip), \
|
|
(ubi_trCompOps)(Op) )
|
|
|
|
#define ubi_trFind( Rp, Ip ) \
|
|
ubi_btFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )
|
|
|
|
#define ubi_trNext( P ) ubi_btNext( (ubi_btNodePtr)(P) )
|
|
|
|
#define ubi_trPrev( P ) ubi_btPrev( (ubi_btNodePtr)(P) )
|
|
|
|
#define ubi_trFirst( P ) ubi_btFirst( (ubi_btNodePtr)(P) )
|
|
|
|
#define ubi_trLast( P ) ubi_btLast( (ubi_btNodePtr)(P) )
|
|
|
|
#define ubi_trFirstOf( Rp, Ip, P ) \
|
|
ubi_btFirstOf( (ubi_btRootPtr)(Rp), \
|
|
(ubi_btItemPtr)(Ip), \
|
|
(ubi_btNodePtr)(P) )
|
|
|
|
#define ubi_trLastOf( Rp, Ip, P ) \
|
|
ubi_btLastOf( (ubi_btRootPtr)(Rp), \
|
|
(ubi_btItemPtr)(Ip), \
|
|
(ubi_btNodePtr)(P) )
|
|
|
|
#define ubi_trTraverse( Rp, En, Ud ) \
|
|
ubi_btTraverse((ubi_btRootPtr)(Rp), (ubi_btActionRtn)(En), (void *)(Ud))
|
|
|
|
#define ubi_trKillTree( Rp, Fn ) \
|
|
ubi_btKillTree( (ubi_btRootPtr)(Rp), (ubi_btKillNodeRtn)(Fn) )
|
|
|
|
#define ubi_trLeafNode( Nd ) \
|
|
ubi_btLeafNode( (ubi_btNodePtr)(Nd) )
|
|
|
|
#define ubi_trModuleID( s, l ) ubi_btModuleID( s, l )
|
|
|
|
/* ========================================================================== */
|
|
#endif /* UBI_BINTREE_H */
|