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samba-mirror/source/lib/socket/connect.c
Stefan Metzmacher 7d94054d0f r12239: as we only get error from our events system when we wait for read events,
we need to initialy ask for read events too, otherwise we'll never get an
error back from socket_connect()

metze
2007-10-10 13:47:23 -05:00

218 lines
6.2 KiB
C

/*
Unix SMB/CIFS implementation.
implements a non-blocking connect operation that is aware of the samba4
events system
Copyright (C) Andrew Tridgell 2005
Copyright (C) Volker Lendecke 2005
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "includes.h"
#include "lib/socket/socket.h"
#include "lib/events/events.h"
#include "librpc/gen_ndr/nbt.h"
#include "libcli/composite/composite.h"
struct connect_state {
struct socket_context *sock;
const char *my_address;
int my_port;
const char *server_address;
int server_port;
uint32_t flags;
};
static void socket_connect_handler(struct event_context *ev,
struct fd_event *fde,
uint16_t flags, void *private);
static void continue_resolve_name(struct composite_context *ctx);
static void continue_socket_connect(struct composite_context *creq);
/*
call the real socket_connect() call, and setup event handler
*/
static void socket_send_connect(struct composite_context *result)
{
struct composite_context *creq;
struct fd_event *fde;
struct connect_state *state = talloc_get_type(result->private_data,
struct connect_state);
creq = talloc_zero(state, struct composite_context);
if (composite_nomem(creq, result)) return;
creq->state = COMPOSITE_STATE_IN_PROGRESS;
creq->event_ctx = result->event_ctx;
creq->async.fn = continue_socket_connect;
creq->async.private_data = result;
result->status = socket_connect(state->sock,
state->my_address,
state->my_port,
state->server_address,
state->server_port,
state->flags);
if (NT_STATUS_IS_ERR(result->status) &&
!NT_STATUS_EQUAL(result->status,
NT_STATUS_MORE_PROCESSING_REQUIRED)) {
composite_error(result, result->status);
return;
}
fde = event_add_fd(result->event_ctx, result,
socket_get_fd(state->sock),
EVENT_FD_READ|EVENT_FD_WRITE,
socket_connect_handler, result);
composite_nomem(fde, result);
}
/*
send a socket connect, potentially doing some name resolution first
*/
struct composite_context *socket_connect_send(struct socket_context *sock,
const char *my_address,
int my_port,
const char *server_address,
int server_port,
uint32_t flags,
struct event_context *event_ctx)
{
struct composite_context *result;
struct connect_state *state;
result = talloc_zero(sock, struct composite_context);
if (result == NULL) return NULL;
result->state = COMPOSITE_STATE_IN_PROGRESS;
result->event_ctx = event_ctx;
state = talloc_zero(result, struct connect_state);
if (composite_nomem(state, result)) goto failed;
result->private_data = state;
state->sock = talloc_reference(state, sock);
if (composite_nomem(state->sock, result)) goto failed;
if (my_address) {
state->my_address = talloc_strdup(state, my_address);
if (composite_nomem(state->my_address, result)) goto failed;
}
state->my_port = my_port;
state->server_address = talloc_strdup(state, server_address);
if (composite_nomem(state->server_address, result)) goto failed;
state->server_port = server_port;
state->flags = flags;
set_blocking(socket_get_fd(sock), False);
if (strcmp(sock->backend_name, "ipv4") == 0) {
struct nbt_name name;
struct composite_context *creq;
make_nbt_name_client(&name, server_address);
creq = resolve_name_send(&name, result->event_ctx,
lp_name_resolve_order());
if (composite_nomem(creq, result)) goto failed;
composite_continue(result, creq, continue_resolve_name, result);
return result;
}
socket_send_connect(result);
return result;
failed:
composite_error(result, result->status);
return result;
}
/*
handle write events on connect completion
*/
static void socket_connect_handler(struct event_context *ev,
struct fd_event *fde,
uint16_t flags, void *private)
{
struct composite_context *result =
talloc_get_type(private, struct composite_context);
struct connect_state *state = talloc_get_type(result->private_data,
struct connect_state);
result->status = socket_connect_complete(state->sock, state->flags);
if (!composite_is_ok(result)) return;
composite_done(result);
}
/*
recv name resolution reply then send the connect
*/
static void continue_resolve_name(struct composite_context *creq)
{
struct composite_context *result = talloc_get_type(creq->async.private_data,
struct composite_context);
struct connect_state *state = talloc_get_type(result->private_data, struct connect_state);
const char *addr;
result->status = resolve_name_recv(creq, state, &addr);
if (!composite_is_ok(result)) return;
state->server_address = addr;
socket_send_connect(result);
}
/*
called when a connect has finished. Complete the top level composite context
*/
static void continue_socket_connect(struct composite_context *creq)
{
struct composite_context *result = talloc_get_type(creq->async.private_data,
struct composite_context);
result->status = creq->status;
if (!composite_is_ok(result)) return;
composite_done(result);
}
/*
wait for a socket_connect_send() to finish
*/
NTSTATUS socket_connect_recv(struct composite_context *result)
{
NTSTATUS status = composite_wait(result);
talloc_free(result);
return status;
}
/*
like socket_connect() but takes an event context, doing a semi-async connect
*/
NTSTATUS socket_connect_ev(struct socket_context *sock,
const char *my_address, int my_port,
const char *server_address, int server_port,
uint32_t flags, struct event_context *ev)
{
struct composite_context *ctx;
ctx = socket_connect_send(sock, my_address, my_port,
server_address, server_port, flags, ev);
return socket_connect_recv(ctx);
}