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samba-mirror/source/lib/socket/connect.c
Andrew Tridgell b3d491b210 r9702: r9680@blu: tridge | 2005-08-27 18:45:08 +1000
- fixed ncacn_ip_tcp to use the generic async name resolution methods,
   so NBT names now work (as requested several times by abartlet!)

 - changed resolve_name() to take an event_context, so it doesn't cause
   the whole process to block

 - cleaned up the talloc_find_parent_bytype() calls to go via a cleaner
   event_context_find() call
2007-10-10 13:34:51 -05:00

112 lines
3.1 KiB
C

/*
Unix SMB/CIFS implementation.
implements a non-blocking connect operation that is aware of the samba4 events
system
Copyright (C) Andrew Tridgell 2005
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "includes.h"
#include "lib/socket/socket.h"
#include "lib/events/events.h"
#include "librpc/gen_ndr/nbt.h"
/*
async name resolution handler for socket_connect_ev, returnes either
an IP address or 'localhost' (which is specially recognised)
*/
static NTSTATUS connect_resolve(TALLOC_CTX *mem_ctx, const char *address,
struct event_context *ev, const char **ret_address)
{
struct nbt_name name;
if (is_ipaddress(address) || strcasecmp("localhost", address) == 0) {
*ret_address = address;
return NT_STATUS_OK;
}
name.name = address;
name.scope = NULL;
name.type = NBT_NAME_CLIENT;
return resolve_name(&name, mem_ctx, ret_address, ev);
}
/*
handle write events on connect completion
*/
static void socket_connect_handler(struct event_context *ev, struct fd_event *fde,
uint16_t flags, void *private)
{
NTSTATUS *status = (NTSTATUS *)private;
*status = NT_STATUS_OK;
}
/*
just like socket_connect() but other events can happen while the
connect is ongoing. This isn't as good as making the calling code
fully async during its connect phase, but at least it means that any
calling code that uses this won't interfere with code that is
properly async
*/
NTSTATUS socket_connect_ev(struct socket_context *sock,
const char *my_address, int my_port,
const char *server_address, int server_port,
uint32_t flags, struct event_context *ev)
{
TALLOC_CTX *tmp_ctx = talloc_new(sock);
NTSTATUS status;
/*
we resolve separately to ensure that the name resolutions happens
asynchronously
*/
status = connect_resolve(tmp_ctx, server_address, ev, &server_address);
if (!NT_STATUS_IS_OK(status)) {
talloc_free(tmp_ctx);
return status;
}
set_blocking(socket_get_fd(sock), False);
status = socket_connect(sock, my_address, my_port,
server_address, server_port, flags);
if (NT_STATUS_IS_ERR(status) &&
!NT_STATUS_EQUAL(status, NT_STATUS_MORE_PROCESSING_REQUIRED)) {
return status;
}
event_add_fd(ev, tmp_ctx, socket_get_fd(sock), EVENT_FD_WRITE,
socket_connect_handler, &status);
while (NT_STATUS_EQUAL(status, STATUS_MORE_ENTRIES)) {
if (event_loop_once(ev) != 0) {
talloc_free(tmp_ctx);
return NT_STATUS_INTERNAL_ERROR;
}
}
status = socket_connect_complete(sock, flags);
talloc_free(tmp_ctx);
return status;
}