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763 lines
30 KiB
Plaintext
THIS IS INCOMPLETE! I'M ONLY COMMITING IT IN ORDER TO SOLICIT COMMENTS
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FROM A FEW PEOPLE. DON'T TAKE THIS AS THE FINAL VERSION YET.
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Samba4 Programming Guide
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------------------------
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The internals of Samba4 are quite different from previous versions of
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Samba, so even if you are an experienced Samba developer please take
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the time to read through this document.
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This document will explain both the broad structure of Samba4, and
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some of the common coding elements such as memory management and
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dealing with macros.
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Coding Style
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------------
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In past versions of Samba we have basically let each programmer choose
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their own programming style. Unfortunately the result has often been
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that code that other members of the team find difficult to read. For
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Samba version 4 I would like to standardise on a common coding style
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to make the whole tree more readable. For those of you who are
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horrified at the idea of having to learn a new style, I can assure you
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that it isn't as painful as you might think. I was forced to adopt a
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new style when I started working on the Linux kernel, and after some
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initial pain found it quite easy.
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That said, I don't want to invent a new style, instead I would like to
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adopt the style used by the Linux kernel. It is a widely used style
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with plenty of support tools available. See Documentation/CodingStyle
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in the Linux source tree. This is the style that I have used to write
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all of the core infrastructure for Samba4 and I think that we should
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continue with that style.
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I also think that we should most definately *not* adopt an automatic
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reformatting system in cvs (or whatever other source code system we
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end up using in the future). Such automatic formatters are, in my
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experience, incredibly error prone and don't understand the necessary
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exceptions. I don't mind if people use automated tools to reformat
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their own code before they commit it, but please do not run such
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automated tools on large slabs of existing code without being willing
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to spend a *lot* of time hand checking the results.
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Finally, I think that for code that is parsing or formatting protocol
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packets the code layout should strongly reflect the packet
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format. That means ordring the code so that it parses in the same
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order as the packet is stored on the wire (where possible) and using
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white space to align packet offsets so that a reader can immediately
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map any line of the code to the corresponding place in the packet.
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Static and Global Data
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----------------------
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The basic rule is "avoid static and global data like the plague". What
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do I mean by static data? The way to tell if you have static data in a
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file is to use the "size" utility in Linux. For example if we run:
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size libcli/raw/*.o
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in Samba4 then you get the following:
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text data bss dec hex filename
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2015 0 0 2015 7df libcli/raw/clikrb5.o
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202 0 0 202 ca libcli/raw/clioplock.o
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35 0 0 35 23 libcli/raw/clirewrite.o
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3891 0 0 3891 f33 libcli/raw/clisession.o
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869 0 0 869 365 libcli/raw/clisocket.o
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4962 0 0 4962 1362 libcli/raw/clispnego.o
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1223 0 0 1223 4c7 libcli/raw/clitransport.o
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2294 0 0 2294 8f6 libcli/raw/clitree.o
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1081 0 0 1081 439 libcli/raw/raweas.o
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6765 0 0 6765 1a6d libcli/raw/rawfile.o
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6824 0 0 6824 1aa8 libcli/raw/rawfileinfo.o
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2944 0 0 2944 b80 libcli/raw/rawfsinfo.o
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541 0 0 541 21d libcli/raw/rawioctl.o
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1728 0 0 1728 6c0 libcli/raw/rawnegotiate.o
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723 0 0 723 2d3 libcli/raw/rawnotify.o
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3779 0 0 3779 ec3 libcli/raw/rawreadwrite.o
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6597 0 0 6597 19c5 libcli/raw/rawrequest.o
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5580 0 0 5580 15cc libcli/raw/rawsearch.o
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3034 0 0 3034 bda libcli/raw/rawsetfileinfo.o
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5187 0 0 5187 1443 libcli/raw/rawtrans.o
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2033 0 0 2033 7f1 libcli/raw/smb_signing.o
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notice that the "data" and "bss" columns are all zero? That is
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good. If there are any non-zero values in data or bss then that
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indicates static data and is bad (as a rule of thumb).
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Lets compare that result to the equivalent in Samba3:
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text data bss dec hex filename
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3978 0 0 3978 f8a libsmb/asn1.o
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18963 0 288 19251 4b33 libsmb/cliconnect.o
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2815 0 1024 3839 eff libsmb/clidgram.o
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4038 0 0 4038 fc6 libsmb/clientgen.o
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3337 664 256 4257 10a1 libsmb/clierror.o
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10043 0 0 10043 273b libsmb/clifile.o
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332 0 0 332 14c libsmb/clifsinfo.o
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166 0 0 166 a6 libsmb/clikrb5.o
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5212 0 0 5212 145c libsmb/clilist.o
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1367 0 0 1367 557 libsmb/climessage.o
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259 0 0 259 103 libsmb/clioplock.o
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1584 0 0 1584 630 libsmb/cliprint.o
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7565 0 256 7821 1e8d libsmb/cliquota.o
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7694 0 0 7694 1e0e libsmb/clirap.o
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27440 0 0 27440 6b30 libsmb/clirap2.o
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2905 0 0 2905 b59 libsmb/clireadwrite.o
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1698 0 0 1698 6a2 libsmb/clisecdesc.o
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5517 0 0 5517 158d libsmb/clispnego.o
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485 0 0 485 1e5 libsmb/clistr.o
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8449 0 0 8449 2101 libsmb/clitrans.o
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2053 0 4 2057 809 libsmb/conncache.o
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3041 0 256 3297 ce1 libsmb/credentials.o
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1261 0 1024 2285 8ed libsmb/doserr.o
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14560 0 0 14560 38e0 libsmb/errormap.o
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3645 0 0 3645 e3d libsmb/namecache.o
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16815 0 8 16823 41b7 libsmb/namequery.o
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1626 0 0 1626 65a libsmb/namequery_dc.o
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14301 0 1076 15377 3c11 libsmb/nmblib.o
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24516 0 2048 26564 67c4 libsmb/nterr.o
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8661 0 8 8669 21dd libsmb/ntlmssp.o
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3188 0 0 3188 c74 libsmb/ntlmssp_parse.o
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4945 0 0 4945 1351 libsmb/ntlmssp_sign.o
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1303 0 0 1303 517 libsmb/passchange.o
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1221 0 0 1221 4c5 libsmb/pwd_cache.o
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2475 0 4 2479 9af libsmb/samlogon_cache.o
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10768 32 0 10800 2a30 libsmb/smb_signing.o
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4524 0 16 4540 11bc libsmb/smbdes.o
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5708 0 0 5708 164c libsmb/smbencrypt.o
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7049 0 3072 10121 2789 libsmb/smberr.o
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2995 0 0 2995 bb3 libsmb/spnego.o
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3186 0 0 3186 c72 libsmb/trustdom_cache.o
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1742 0 0 1742 6ce libsmb/trusts_util.o
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918 0 28 946 3b2 libsmb/unexpected.o
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notice all of the non-zero data and bss elements? Every bit of that
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data is a bug waiting to happen.
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Static data is evil as it has the following consequences:
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- it makes code much less likely to be thread-safe
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- it makes code much less likely to be recursion-safe
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- it leads to subtle side effects when the same code is called from
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multiple places
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Static data is particularly evil in library code (such as our internal
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smb and rpc libraries). If you can get rid of all static data in
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libraries then you can make some fairly strong guarantees about the
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behaviour of functions in that library, which really helps.
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Of course, it is possible to write code that uses static data and is
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safe, it's just much harder to do that than just avoid static data in
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the first place. We have been tripped up countless times by subtle
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bugs in Samba due to the use of static data, so I think it is time to
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start avoiding it in new code. Much of the core infrastructure of
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Samba4 was specifically written to avoid static data, so I'm going to
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be really annoyed if everyone starts adding lots of static data back
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in.
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So, how do we avoid static data? The basic method is to use context
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pointers. When reading the Samba4 code you will notice that just about
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every function takes a pointer to a context structure as its first
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argument. Any data that the function needs that isn't an explicit
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argument to the function can be found by traversing that context.
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Note that this includes all of the little caches that we have lying
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all over the code in Samba3. I'm referring to the ones that generally
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have a "static int initialised" and then some static string or integer
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that remembers the last return value of the function. Get rid of them!
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If you are *REALLY* absolutely completely certain that your personal
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favourite mini-cache is needed then you should do it properly by
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putting it into the appropriate context rather than doing it the lazy
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way by putting it inside the target function. I would suggest however
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that the vast majority of those little caches are useless - don't
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stick it in unless you have really firm benchmarking results that show
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that it is needed and helps by a significant amount.
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Note that Samba4 is not yet completely clean of static data like
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this. I've gotten the smbd/ directory down to 24 bytes of static data,
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and libcli/raw/ down to zero. I've also gotten the ntvfs layer and all
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backends down to just 8 bytes in ntvfs_base.c. The rest still needs
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some more work.
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Also note that truly constant data is OK, and will not in fact show up
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in the data and bss columns in "size" anyway (it will be included in
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"text"). So you can have constant tables of protocol data.
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Memory Contexts
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---------------
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We introduced the talloc() system for memory contexts during the 2.2
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development cycle and it has been a great success. It has greatly
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simplified a lot of our code, particularly with regard to error
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handling.
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In Samba4 we use talloc even more extensively to give us much finer
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grained memory management. The really important thing to remember
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about talloc in Samba4 is:
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"don't just use the first talloc context that comes to hand - use
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the RIGHT talloc context"
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Just using the first talloc context that comes to hand is probably the
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most common systematic bug I have seen so far from programmers that
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have worked on the Samba4 code base. The reason this is vital is that
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different talloc contexts have vastly different lifetimes, so if you
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use a talloc context that has a long lifetime (such as one associated
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with a tree connection) for data that is very short lived (such as
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parsing an individual packet) then you have just introduced a huge
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memory leak.
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In fact, it is quite common that the correct thing to do is to create
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a new talloc context for some little function and then destroy it when
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you are done. That will give you a memory context that has exactly the
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right lifetime.
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You should also go and look at a new talloc function in Samba4 called
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talloc_steal(). By using talloc_steal() you can move a lump of memory
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from one memory context to another without copying the data. This
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should be used when a backend function (such as a packet parser)
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produces a result as a lump of talloc memory and you need to keep it
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around for a longer lifetime than the talloc context it is in. You
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just "steal" the memory from the short-lived context, putting it into
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your long lived context.
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Interface Structures
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--------------------
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One of the biggest changes in Samba4 is the universal use of interface
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structures. Go take a look through include/smb_interfaces.h now to get
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an idea of what I am talking about.
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In Samba3 many of the core wire structures in the SMB protocol were
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never explicitly defined in Samba. Instead, our parse and generation
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functions just worked directly with wire buffers. The biggest problem
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with this is that is tied our parse code with out "business logic"
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much too closely, which meant the code got extremely confusing to
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read.
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In Samba4 we have explicitly defined interface structures for
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everything in the protocol. When we receive a buffer we always parse
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it completely into one of these structures, then we pass a pointer to
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that structure to a backend handler. What we must *not* do is make any
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decisions about the data inside the parse functions. That is critical
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as different backends will need different portions of the data. This
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leads to a golden rule for Samba4:
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"don't design interfaces that lose information"
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In Samba3 our backends often received "condensed" versions of the
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information sent from clients, but this inevitably meant that some
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backends could not get at the data they needed to do what they wanted,
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so from now on we should expose the backends to all of the available
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information and let them choose which bits they want.
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Ok, so now some of you will be thinking "this sounds just like our
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msrpc code from Samba3", and while to some extent this is true there
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are extremely important differences in the approach that are worth
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pointing out.
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In the Samba3 msrpc code we used explicit parse strucrures for all
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msrpc functions. The problem is that we didn't just put all of the
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real variables in these structures, we also put in all the artifacts
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as well. A good example is the security descriptor strucrure that
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looks like this in Samba3:
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typedef struct security_descriptor_info
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{
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uint16 revision;
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uint16 type;
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uint32 off_owner_sid;
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uint32 off_grp_sid;
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uint32 off_sacl;
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uint32 off_dacl;
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SEC_ACL *dacl;
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SEC_ACL *sacl;
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DOM_SID *owner_sid;
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DOM_SID *grp_sid;
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} SEC_DESC;
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The problem with this structure is all the off_* variables. Those are
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not part of the interface, and do not appear in any real descriptions
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of Microsoft security descriptors. They are parsing artifacts
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generated by the IDL compiler that Microsoft use. That doesn't mean
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they aren't needed on the wire - indeed they are as they tell the
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parser where to find the following four variables, but they should
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*NOT* be in the interface structure.
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In Samba3 there were unwritten rules about which variables in a
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strucrure a high level caller has to fill in and which ones are filled
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in by the marshalling code. In Samba4 those rules are gone, because
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the redundent artifact variables are gone. The high level caller just
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sets up the real variables and the marshalling code worries about
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generating the right offsets.
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The same rule applies to strings. In many places in the SMB and MSRPC
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protocols complex strings are used on the wire, with complex rules
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about padding, format, alighment, termination etc. None of that
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information is useful to a high level calling routine or to a backend
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- its all just so much wire fluff. So, in Samba4 these strings are
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just "char *" and are always in our internal multi-byte format (which
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is usually UTF8). It is up to the parse functions to worry about
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translating the format and getting the padding right.
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The one exception to this is the use of the WIRE_STRING type, but that
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has a very good justification in terms of regression testing. Go and
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read the comment in smb_interfaces.h about that now.
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So, here is another rule to code by. When writing an interface
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structure think carefully about what variables in the structure can be
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left out as they are redundent. If some length is effectively defined
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twice on the wire then only put it once in the packet. If a length can
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be inferred from a null termination then do that and leave the length
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out of the structure completely. Don't put redundent stuff in
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structures!
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Async Design
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------------
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Samba4 has an asynchronous design. That affects *lots* of the code,
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and the implications of the asynchronous design needs to be considered
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just about everywhere.
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The first aspect of the async design to look at is the SMB client
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library. Lets take a look at the following three functions in
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libcli/raw/rawfile.c:
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struct cli_request *smb_raw_seek_send(struct cli_tree *tree, struct smb_seek *parms);
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NTSTATUS smb_raw_seek_recv(struct cli_request *req, struct smb_seek *parms);
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NTSTATUS smb_raw_seek(struct cli_tree *tree, struct smb_seek *parms);
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Go and read them now then come back.
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Ok, first notice there there are 3 separate functions, whereas the
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equivalent code in Samba3 had just one. Also note that the 3rd
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function is extremely simple - its just a wrapper around calling the
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first two in order.
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The three separate functions are needed because we need to be able to
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generate SMB calls asynchronously. The first call, which for smb calls
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is always called smb_raw_XXXX_send(), constructs and sends a SMB
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request and returns a "struct cli_request" which acts as a handle for
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the request. The caller is then free to do lots of other calls if it
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wants to, then when it is ready it can call the smb_raw_XXX_recv()
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function to receive the reply.
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If all you want is a synchronous call then call the 3rd interface, the
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one called smb_raw_XXXX(). That just calls the first two in order, and
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blocks waiting for the reply.
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But what if you want to be called when the reply comes in? Yes, thats
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possible. You can do things like this:
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struct cli_request *req;
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req = smb_raw_XXX_send(tree, params);
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req->async.fn = my_callback;
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req->async.private = my_private_data;
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then in your callback function you can call the smb_raw_XXXX_recv()
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function to receive the reply. Your callback will receive the "req"
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pointer, which you can use to retrieve your private data from
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req->async.private.
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Then all you need to do is ensure that the main loop in the client
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library gets called. You can either do that by polling the connection
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using cli_transport_pending() and cli_request_receive_next() or you
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can use transport->idle.func to setup an idle function handler to call
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back to your main code. Either way, you can build a fully async
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application.
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In order to support all of this we have to make sure that when we
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write a piece of library code (SMB, MSRPC etc) that we build the
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separate _send() and _recv() functions. It really is worth the effort.
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Now about async in smbd, a much more complex topic.
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The SMB protocol is inherently async. Some functions (such as change
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notify) often don't return for hours, while hundreds of other
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functions pass through the socket. Take a look at the RAW-MUX test in
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the Samba4 smbtorture to see some really extreme examples of the sort
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of async operations that Windows supports. I particularly like the
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open/open/close sequence where the 2nd open (which conflicts with the
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first) succeeds because the subsequent close is answered out of order.
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In Samba3 we handled this stuff very badly. We had awful "pending
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request" queues that allocated full 128k packet buffers, and even with
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all that crap we got the semantics wrong. In Samba4 I intend to make
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sure we get this stuff right.
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So, how do we do this? We now have an async interface between smbd and
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the NTVFS backends. Whenever smbd calls into a backend the backend has
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an option of answer the request in a synchronous fashion if it wants
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to just like in Samba3, but it also has the option of answering the
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request asynchronously. The only backend that currently does this is
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the CIFS backend, but I hope the other backends will soon do this to.
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To make this work you need to do things like this in the backend:
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req->control_flags |= REQ_CONTROL_ASYNC;
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that tells smbd that the backend has elected to reply later rather
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than replying immediately. The backend must *only* do this if
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req->async.send_fn is not NULL. If send_fn is NULL then it means that
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the smbd front end cannot handle this function being replied to in an
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async fashion.
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If the backend does this then it is up to the backend to call
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req->async.send_fn() when it is ready to reply. It the meantime smbd
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puts the call on hold and goes back to answering other requests on the
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socket.
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Inside smbd you will find that there is code to support this. The most
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obvious change is that smbd splits each SMB reply function into two
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parts - just like the client library has a _send() and _recv()
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function, so smbd has a _send() function and the parse function for
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each SMB.
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As an example go and have a look at reply_getatr_send() and
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reply_getatr() in smbd/reply.c. Read them? Good.
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Notice that reply_getatr() sets up the req->async structure to contain
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the send function. Thats how the backend gets to do an async reply, it
|
|
calls this function when it is ready. Also notice that reply_getatr()
|
|
only does the parsing of the request, and does not do the reply
|
|
generation. That is done by the _send() function.
|
|
|
|
The only missing piece in the Samba4 right now that prevents it being
|
|
fully async is that it currently does the low level socket calls (read
|
|
and write on sockets) in a blocking fashion. It does use select() to
|
|
make it somewhat async, but if a client were to send a partial packet
|
|
then delay before sending the rest then smbd would be stuck waiting
|
|
for the second half of the packet.
|
|
|
|
To fix this I plan on making the socket calls async as well, which
|
|
luckily will not involve any API changes in the core of smbd or the
|
|
library. It just involves a little bit of extra code in clitransport.c
|
|
and smbd/request.c. As a side effect I hope that this will also reduce
|
|
the average number of system calls required to answer a request, so we
|
|
may see a performance improvement.
|
|
|
|
|
|
NTVFS
|
|
-----
|
|
|
|
One of the most noticeable changes in Samba4 is the introduction of
|
|
the NTVFS layer. This provided the initial motivation for the design
|
|
of Samba4 and in many ways lies at the heart of the design.
|
|
|
|
In Samba3 the main file serving process (smbd) combined the handling
|
|
of the SMB protocol with the mapping to POSIX semantics in the same
|
|
code. If you look in smbd/reply.c in Samba3 you see numerous places
|
|
where POSIX assumptions are mixed tightly with SMB parsing code. We
|
|
did have a VFS layer in Samba3, but it was a POSIX-like VFS layer, so
|
|
no matter how you wrote a plugin you could not bypass the POSIX
|
|
mapping decisions that had already been made before the VFS layer was
|
|
called.
|
|
|
|
In Samba4 things are quite different. All SMB parsing is performed in
|
|
the smbd front end, then fully parsed requests are passed to the NTVFS
|
|
backend. That backend makes any semantic mapping decisions and fills
|
|
in the 'out' portion of the request. The front end is then responsible
|
|
for putting those results into wire format and sending them to the
|
|
client.
|
|
|
|
Lets have a look at one of those request structures. Go and read the
|
|
definition of "union smb_write" and "enum write_level" in
|
|
include/smb_interfaces.h. (no, don't just skip reading it, really go
|
|
and read it. Yes, that means you!).
|
|
|
|
Notice the union? That's how Samba4 allows a single NTVFS backend
|
|
interface to handle the several different ways of doing a write
|
|
operation in the SMB protocol. Now lets look at one section of that
|
|
union:
|
|
|
|
/* SMBwriteX interface */
|
|
struct {
|
|
enum write_level level;
|
|
|
|
struct {
|
|
uint16 fnum;
|
|
SMB_BIG_UINT offset;
|
|
uint16 wmode;
|
|
uint16 remaining;
|
|
uint32 count;
|
|
const char *data;
|
|
} in;
|
|
struct {
|
|
uint32 nwritten;
|
|
uint16 remaining;
|
|
} out;
|
|
} writex;
|
|
|
|
see the "in" and "out" sections? The "in" section is for parameters
|
|
that the SMB client sends on the wire as part of the request. The smbd
|
|
front end parse code parses the wire request and fills in all those
|
|
parameters. It then calls the NTVFS interface which looks like this:
|
|
|
|
NTSTATUS (*write)(struct request_context *req, union smb_write *io);
|
|
|
|
and the NTVFS backend does the write request. The backend then fills
|
|
in the "out" section of the writex structure and gives the union back
|
|
to the front end (either by returning, or if done in an async fashion
|
|
then by calling the async send function. See the async discussion
|
|
elsewhere in this document).
|
|
|
|
The NTVFS backend knows which particular function is being requested
|
|
by looking at io->generic.level. Notice that this enum is also
|
|
repeated inside each of the sub-structures in the union, so the
|
|
backend could just as easily look at io->writex.level and would get
|
|
the same variable.
|
|
|
|
Notice also that some levels (such as splwrite) don't have an "out"
|
|
section. This happens because there is no return value apart from a
|
|
status code from those SMB calls.
|
|
|
|
So what about status codes? The status code is returned directly by
|
|
the backend NTVFS interface when the call is performed
|
|
synchronously. When performed asynchronously then the status code is
|
|
put into req->async.status before the req->async.send_fn() callback is
|
|
called.
|
|
|
|
Currently the most complete NTVFS backend is the CIFS backend. I don't
|
|
expect this backend will be used much in production, but it does
|
|
provide the ideal test case for our NTVFS design. As it offers the
|
|
full capabilities that are possible with a CIFS server we can be sure
|
|
that we don't have any gaping holes in our APIs, and that the front
|
|
end code is flexible enough to handle any advances in the NT style
|
|
feature sets of Unix filesystems that make come along.
|
|
|
|
|
|
Process Models
|
|
--------------
|
|
|
|
In Samba3 we supported just one process model. It just so happens that
|
|
the process model that Samba3 supported is the "right" one for most
|
|
users, but there are situations where this model wasn't ideal.
|
|
|
|
In Samba4 you can choose the smbd process model on the smbd command
|
|
line.
|
|
|
|
|
|
DCERPC binding strings
|
|
----------------------
|
|
|
|
When connecting to a dcerpc service you need to specify a binding
|
|
string.
|
|
|
|
The format is:
|
|
|
|
TRANSPORT:host:[flags]
|
|
|
|
where TRANSPORT is either ncacn_np for SMB or ncacn_ip_tcp for RPC/TCP
|
|
|
|
"host" is an IP or hostname or netbios name
|
|
|
|
"flags" can include a SMB pipe name if using the ncacn_np transport or
|
|
a TCP port number if using the ncacn_ip_tcp transport, otherwise they
|
|
will be auto-determined.
|
|
|
|
other recognised flags are:
|
|
|
|
sign : enable ntlmssp signing
|
|
seal : enable ntlmssp sealing
|
|
validate: enable the NDR validator
|
|
print: enable debugging of the packets
|
|
bigendian: use bigendian RPC
|
|
|
|
|
|
For example, these all connect to the samr pipe:
|
|
|
|
ncacn_np:myserver
|
|
ncacn_np:myserver:samr
|
|
ncacn_np:myserver:samr,seal
|
|
ncacn_np:myserver:\pipe\samr
|
|
ncacn_np:myserver:/pipe/samr
|
|
ncacn_np:myserver[samr]
|
|
ncacn_np:myserver[\pipe\samr]
|
|
ncacn_np:myserver[/pipe/samr]
|
|
ncacn_np:myserver:[samr,sign,print]
|
|
ncacn_np:myserver:[\pipe\samr,sign,seal,bigendian]
|
|
ncacn_np:myserver:[/pipe/samr,seal,validate]
|
|
|
|
ncacn_ip_tcp:myserver
|
|
ncacn_ip_tcp:myserver:1024
|
|
ncacn_ip_tcp:myserver[1024]
|
|
ncacn_ip_tcp:myserver:[1024,sign,seal]
|
|
|
|
|
|
IDEA: Maybe extend UNC names like this?
|
|
|
|
smbclient //server/share
|
|
smbclient //server/share:[sign,seal,spnego]
|
|
|
|
DCERPC Handles
|
|
--------------
|
|
The various handles that are used in the RPC servers should be created and
|
|
fetch using the dcesrv_handle_* functions.
|
|
|
|
Use dcesrv_handle_new(struct dcesrv_connection *, uint8 handle_type) to obtain
|
|
a new handle of the specified type. Handle types are unique within each
|
|
pipe.
|
|
|
|
The handle can later be fetched again using
|
|
struct dcesrv_handle *dcesrv_handle_fetch(struct dcesrv_connection *dce_conn, struct policy_handle *p, uint8 handle_type)
|
|
and destroyed by dcesrv_handle_destroy(struct dcesrv_handle *).
|
|
|
|
User data should be stored in the 'data' member of the dcesrv_handle struct.
|
|
|
|
|
|
MSRPC
|
|
-----
|
|
|
|
|
|
|
|
- ntvfs
|
|
- testing
|
|
- command line handling
|
|
- libcli structure
|
|
- posix reliance
|
|
- uid/gid handling
|
|
- process models
|
|
- static data
|
|
- msrpc
|
|
|
|
|
|
- use _p talloc varients
|
|
|
|
don't zero structures! avoid ZERO_STRUCT() and talloc_zero()
|
|
|
|
|
|
GMT vs TZ in printout of QFILEINFO timezones
|
|
|
|
put in full UNC path in tconx
|
|
|
|
test timezone handling by using a server in different zone from client
|
|
|
|
don't just use any old TALLOC_CTX, use the right one!
|
|
|
|
do {} while (0) system
|
|
|
|
NT_STATUS_IS_OK() is NOT the opposite of NT_STATUS_IS_ERR()
|
|
|
|
need to implement secondary parts of trans2 and nttrans in server and
|
|
client
|
|
|
|
add talloc_steal() to move a talloc ptr from one pool to another
|
|
|
|
document access_mask in openx reply
|
|
|
|
check all capabilities and flag1, flag2 fields (eg. EAs)
|
|
|
|
large files -> pass thru levels
|
|
|
|
setpathinfo is very fussy about null termination of the file name
|
|
|
|
the overwrite flag doesn't seem to work on setpathinfo RENAME_INFORMATION
|
|
|
|
END_OF_FILE_INFORMATION and ALLOCATION_INFORMATION don't seem to work
|
|
via setpathinfo
|
|
|
|
on w2k3 setpathinfo DISPOSITION_INFORMATION fails, but does have an
|
|
effect. It leaves the file with SHARING_VIOLATION.
|
|
|
|
on w2k3 trans2 setpathinfo with any invalid low numbered level causes
|
|
the file to get into a state where DELETE_PENDING is reported, and the
|
|
file cannot be deleted until you reboot
|
|
|
|
trans2 qpathinfo doesn't see the delete_pending flag correctly, but
|
|
qfileinfo does!
|
|
|
|
get rid of pstring, fstring, strtok
|
|
|
|
add programming documentation note about lp_set_cmdline()
|
|
|
|
need to add a wct checking function in all client parsing code,
|
|
similar to REQ_CHECK_WCT()
|
|
|
|
need to make sure that NTTIME is a round number of seconds when
|
|
converted from time_t
|
|
|
|
not using a zero next offset in SMB_FILE_STREAM_INFORMATION for last
|
|
entry causes explorer exception under win2000
|
|
|
|
|
|
if the server sets the session key the same for a second SMB socket as
|
|
an initial socket then the client will not re-authenticate, it will go
|
|
straight to a tconx, skipping session setup and will use all the
|
|
existing parameters! This allows two sockets with the same keys!?
|
|
|
|
|
|
removed blocking lock code, we now queue the whole request the same as
|
|
we queue any other pending request. This allows for things like a
|
|
close() while a pending blocking lock is being processed to operate
|
|
sanely.
|
|
|
|
disabled change notify code
|
|
|
|
disabled oplock code
|
|
|
|
|
|
|
|
MILESTONES
|
|
==========
|
|
|
|
|
|
client library and test code
|
|
----------------------------
|
|
|
|
convert client library to new structure
|
|
get smbtorture working
|
|
get smbclient working
|
|
expand client library for all requests
|
|
write per-request test suite
|
|
gentest randomised test suite
|
|
separate client code as a library for non-Samba use
|
|
|
|
server code
|
|
-----------
|
|
add remaining core SMB requests
|
|
add IPC layer
|
|
add nttrans layer
|
|
add rpc layer
|
|
fix auth models (share, server, rpc)
|
|
get net command working
|
|
connect CIFS backend to server level auth
|
|
get nmbd working
|
|
get winbindd working
|
|
reconnect printing code
|
|
restore removed smbd options
|
|
add smb.conf macro substitution code
|
|
add async backend notification
|
|
add generic timer event mechanism
|
|
|
|
clustering code
|
|
---------------
|
|
|
|
write CIFS backend
|
|
new server models (break 1-1)
|
|
test clustered models
|
|
add fulcrum statistics gathering
|
|
|
|
docs
|
|
----
|
|
|
|
conference paper
|
|
developer docs
|
|
|
|
svn instructions
|
|
|
|
test commit
|
|
|
|
|
|
|