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https://github.com/samba-team/samba.git
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b9bb7f596d
- change the iface_n_*() functions to return a "const char *" instead of a "struct ipv4_addr" I think that in general we should move towards "const char *" for all IP addresses, as this makes IPv6 much easier, and is also easier to debug. Andrew, when you get a chance, could you fix some of the auth code to use strings for IPs ? - return a NTSTATUS error on bad name queries and node status instead of using rcode. This makes the calling code simpler. - added low level name release code in libcli/nbt/ - use a real IP in the register and wins nbt torture tests, as w2k3 WINS server silently rejects some operations that don't come from the IP being used (eg. it says "yes" to a release, but does not in fact release the name) (This used to be commit bb1ab11d8e0ea0bd9ae34aebeb565d36fe4b495f)
266 lines
5.3 KiB
C
266 lines
5.3 KiB
C
/*
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Unix SMB/CIFS implementation.
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a raw async NBT library
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Copyright (C) Andrew Tridgell 2005
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "librpc/gen_ndr/ndr_nbt.h"
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/*
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possible states for pending requests
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*/
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enum nbt_request_state {NBT_REQUEST_SEND,
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NBT_REQUEST_WAIT,
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NBT_REQUEST_DONE,
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NBT_REQUEST_TIMEOUT,
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NBT_REQUEST_ERROR};
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/*
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a nbt name request
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*/
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struct nbt_name_request {
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struct nbt_name_request *next, *prev;
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enum nbt_request_state state;
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NTSTATUS status;
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/* the socket this was on */
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struct nbt_name_socket *nbtsock;
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/* where to send the request */
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const char *dest_addr;
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int dest_port;
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/* timeout between retries */
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int timeout;
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/* how many retries to send on timeout */
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int num_retries;
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/* whether we have received a WACK */
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BOOL received_wack;
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/* the timeout event */
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struct timed_event *te;
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/* the name transaction id */
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uint16_t name_trn_id;
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/* is it a reply? */
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BOOL is_reply;
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/* the encoded request */
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DATA_BLOB encoded;
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/* shall we allow multiple replies? */
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BOOL allow_multiple_replies;
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uint_t num_replies;
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struct nbt_name_reply {
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struct nbt_name_packet *packet;
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const char *reply_addr;
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int reply_port;
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} *replies;
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/* information on what to do on completion */
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struct {
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void (*fn)(struct nbt_name_request *);
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void *private;
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} async;
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};
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/*
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context structure for operations on name queries
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*/
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struct nbt_name_socket {
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struct socket_context *sock;
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struct event_context *event_ctx;
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/* a queue of requests pending to be sent */
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struct nbt_name_request *send_queue;
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/* the fd event */
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struct fd_event *fde;
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/* mapping from name_trn_id to pending event */
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struct idr_context *idr;
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/* how many requests are waiting for a reply */
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uint16_t num_pending;
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/* what to do with incoming request packets */
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struct {
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void (*handler)(struct nbt_name_socket *, struct nbt_name_packet *,
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const char *, int );
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void *private;
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} incoming;
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/* what to do with unexpected replies */
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struct {
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void (*handler)(struct nbt_name_socket *, struct nbt_name_packet *,
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const char *, int );
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void *private;
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} unexpected;
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};
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/* a simple name query */
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struct nbt_name_query {
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struct {
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struct nbt_name name;
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const char *dest_addr;
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BOOL broadcast;
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BOOL wins_lookup;
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int timeout; /* in seconds */
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int retries;
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} in;
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struct {
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const char *reply_from;
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struct nbt_name name;
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int16_t num_addrs;
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const char **reply_addrs;
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} out;
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};
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/* a simple name status query */
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struct nbt_name_status {
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struct {
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struct nbt_name name;
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const char *dest_addr;
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int timeout; /* in seconds */
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int retries;
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} in;
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struct {
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const char *reply_from;
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struct nbt_name name;
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struct nbt_rdata_status status;
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} out;
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};
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/* a name registration request */
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struct nbt_name_register {
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struct {
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struct nbt_name name;
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const char *dest_addr;
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const char *address;
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uint16_t nb_flags;
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BOOL register_demand;
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BOOL broadcast;
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BOOL multi_homed;
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uint32_t ttl;
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int timeout; /* in seconds */
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int retries;
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} in;
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struct {
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const char *reply_from;
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struct nbt_name name;
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const char *reply_addr;
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uint8_t rcode;
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} out;
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};
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/* a send 3 times then demand name broadcast name registration */
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struct nbt_name_register_bcast {
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struct {
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struct nbt_name name;
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const char *dest_addr;
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const char *address;
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uint16_t nb_flags;
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uint32_t ttl;
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} in;
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};
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/* wins name register with multiple wins servers to try and multiple
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addresses to register */
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struct nbt_name_register_wins {
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struct {
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struct nbt_name name;
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const char **wins_servers;
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const char **addresses;
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uint16_t nb_flags;
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uint32_t ttl;
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} in;
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struct {
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const char *wins_server;
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uint8_t rcode;
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} out;
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};
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/* a name refresh request */
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struct nbt_name_refresh {
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struct {
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struct nbt_name name;
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const char *dest_addr;
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const char *address;
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uint16_t nb_flags;
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BOOL broadcast;
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uint32_t ttl;
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int timeout; /* in seconds */
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int retries;
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} in;
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struct {
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const char *reply_from;
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struct nbt_name name;
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const char *reply_addr;
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uint8_t rcode;
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} out;
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};
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/* wins name refresh with multiple wins servers to try and multiple
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addresses to register */
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struct nbt_name_refresh_wins {
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struct {
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struct nbt_name name;
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const char **wins_servers;
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const char **addresses;
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uint16_t nb_flags;
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uint32_t ttl;
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} in;
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struct {
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const char *wins_server;
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uint8_t rcode;
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} out;
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};
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/* a name release request */
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struct nbt_name_release {
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struct {
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struct nbt_name name;
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const char *dest_addr;
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const char *address;
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uint16_t nb_flags;
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BOOL broadcast;
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int timeout; /* in seconds */
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int retries;
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} in;
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struct {
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const char *reply_from;
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struct nbt_name name;
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const char *reply_addr;
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uint8_t rcode;
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} out;
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};
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