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samba-mirror/lib/ntdb/test/api-93-repack.c
Rusty Russell 16cc345d4f TDB2: Goodbye TDB2, Hello NTDB.
This renames everything from tdb2 to ntdb: importantly, we no longer
use the tdb_ namespace, so you can link against both ntdb and tdb if
you want to.

This also enables building of standalone ntdb by the autobuild script.

Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
2012-06-19 05:38:06 +02:00

81 lines
1.7 KiB
C

#include "config.h"
#include "ntdb.h"
#include "tap-interface.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include "logging.h"
#define NUM_TESTS 1000
static bool store_all(struct ntdb_context *ntdb)
{
unsigned int i;
NTDB_DATA key = { (unsigned char *)&i, sizeof(i) };
NTDB_DATA dbuf = { (unsigned char *)&i, sizeof(i) };
for (i = 0; i < NUM_TESTS; i++) {
if (ntdb_store(ntdb, key, dbuf, NTDB_INSERT) != NTDB_SUCCESS)
return false;
}
return true;
}
static int mark_entry(struct ntdb_context *ntdb,
NTDB_DATA key, NTDB_DATA data, bool found[])
{
unsigned int num;
if (key.dsize != sizeof(num))
return -1;
memcpy(&num, key.dptr, key.dsize);
if (num >= NUM_TESTS)
return -1;
if (found[num])
return -1;
found[num] = true;
return 0;
}
static bool is_all_set(bool found[], unsigned int num)
{
unsigned int i;
for (i = 0; i < num; i++)
if (!found[i])
return false;
return true;
}
int main(int argc, char *argv[])
{
unsigned int i;
bool found[NUM_TESTS];
struct ntdb_context *ntdb;
int flags[] = { NTDB_DEFAULT, NTDB_NOMMAP,
NTDB_CONVERT, NTDB_NOMMAP|NTDB_CONVERT
};
plan_tests(sizeof(flags) / sizeof(flags[0]) * 6 + 1);
for (i = 0; i < sizeof(flags) / sizeof(flags[0]); i++) {
ntdb = ntdb_open("run-93-repack.ntdb", flags[i],
O_RDWR|O_CREAT|O_TRUNC, 0600, &tap_log_attr);
ok1(ntdb);
if (!ntdb)
break;
ok1(store_all(ntdb));
ok1(ntdb_repack(ntdb) == NTDB_SUCCESS);
memset(found, 0, sizeof(found));
ok1(ntdb_check(ntdb, NULL, NULL) == NTDB_SUCCESS);
ok1(ntdb_traverse(ntdb, mark_entry, found) == NUM_TESTS);
ok1(is_all_set(found, NUM_TESTS));
ntdb_close(ntdb);
}
ok1(tap_log_messages == 0);
return exit_status();
}