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complexity was that events didn't automatically cleanup themselves. This was because the events code was written before we had talloc destructors, so you needed to call event_remove_XX() to clean the event out of the event lists from every piece of code that used events. I have now added automatic event destructors, which in turn allowed me to simplify a lot of the calling code. The 2nd source of complexity was caused by the ref_count, which was needed to cope with event handlers destroying events while handling them, which meant the linked lists became invalid, so the ref_count ws used to mark events for later destruction. The new system is much simpler. I now have a ev->destruction_count, which is incremented in all event destructors. The event dispatch code checks for changes to this and handles it. (This used to be commit a3c7417cfeab429ffb22d5546b205818f531a7b4)