MINOR: lua-thread: Add the "thread" core variable

The goal is to allow execution of one main lua state per thread.

This commit introduces this variable in the core. Lua state initialized
by thread will have access to this variable, which reports the executing
thread. 0 indicates the shared thread. Programs which must be executed
only once can check for core.thread <= 1.
This commit is contained in:
Thierry Fournier 2020-11-28 15:49:44 +01:00 committed by Willy Tarreau
parent b8cef175bd
commit ecb83c24c4
2 changed files with 16 additions and 3 deletions

View File

@ -201,6 +201,16 @@ Core class
:see: :js:attr:`core.proxies`
:see: :js:attr:`core.backends`
.. js:attribute:: core.thread
**context**: task, action, sample-fetch, converter, applet
This variable contains the executing thread number starting at 1. 0 is a
special case for the common lua context. So, if thread is 0, Lua scope is
shared by all threads, otherwise the scope is dedicated to a single thread.
A program which needs to execute some parts exactly once regardless of the
number of threads can check that core.thread is 0 or 1.
.. js:function:: core.log(loglevel, msg)
**context**: body, init, task, action, sample-fetch, converter

View File

@ -8397,11 +8397,11 @@ static void *hlua_alloc(void *ud, void *ptr, size_t osize, size_t nsize)
return ptr;
}
/* Ithis function can fail with an abort() due to an Lua critical error.
/* This function can fail with an abort() due to a Lua critical error.
* We are in the initialisation process of HAProxy, this abort() is
* tolerated.
*/
lua_State *hlua_init_state(void)
lua_State *hlua_init_state(int thread_num)
{
int i;
int idx;
@ -8468,6 +8468,9 @@ lua_State *hlua_init_state(void)
/* This table entry is the object "core" base. */
lua_newtable(L);
/* set the thread id */
hlua_class_const_int(L, "thread", thread_num);
/* Push the loglevel constants. */
for (i = 0; i < NB_LOG_LEVELS; i++)
hlua_class_const_int(L, log_levels[i], i);
@ -8993,7 +8996,7 @@ lua_State *hlua_init_state(void)
}
void hlua_init(void) {
gL.T = hlua_init_state();
gL.T = hlua_init_state(0);
}
static void hlua_deinit()