Update outdated commands descriptions and cleanups in README (#11372)
Redis commands has been significantly refactored in 7.0. This PR updates the outdated README.md to reflect it. Based on #10864, doing some additional cleanups. Co-authored-by: theoboldalex <theoboldalex@gmail.com> Co-authored-by: Oran Agra <oran@redislabs.com>
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README.md
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README.md
@ -75,9 +75,9 @@ When you update the source code with `git pull` or when code inside the
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dependencies tree is modified in any other way, make sure to use the following
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command in order to really clean everything and rebuild from scratch:
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make distclean
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% make distclean
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This will clean: jemalloc, lua, hiredis, linenoise.
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This will clean: jemalloc, lua, hiredis, linenoise and other dependencies.
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Also if you force certain build options like 32bit target, no C compiler
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optimizations (for debugging purposes), and other similar build time options,
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@ -319,13 +319,17 @@ As you can see in the client structure above, arguments in a command
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are described as `robj` structures. The following is the full `robj`
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structure, which defines a *Redis object*:
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typedef struct redisObject {
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unsigned type:4;
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unsigned encoding:4;
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unsigned lru:LRU_BITS; /* lru time (relative to server.lruclock) */
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int refcount;
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void *ptr;
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} robj;
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```c
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struct redisObject {
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unsigned type:4;
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unsigned encoding:4;
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unsigned lru:LRU_BITS; /* LRU time (relative to global lru_clock) or
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* LFU data (least significant 8 bits frequency
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* and most significant 16 bits access time). */
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int refcount;
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void *ptr;
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};
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```
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Basically this structure can represent all the basic Redis data types like
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strings, lists, sets, sorted sets and so forth. The interesting thing is that
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@ -451,8 +455,9 @@ replicas, or to continue the replication after a disconnection.
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Script
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---
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The script unit is compose of 3 units
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* `script.c` - integration of scripts with Redis (commands execution, set replication/resp, ..)
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The script unit is composed of 3 units:
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* `script.c` - integration of scripts with Redis (commands execution, set replication/resp, ...)
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* `script_lua.c` - responsible to execute Lua code, uses script.c to interact with Redis from within the Lua code.
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* `function_lua.c` - contains the Lua engine implementation, uses script_lua.c to execute the Lua code.
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* `functions.c` - contains Redis Functions implementation (FUNCTION command), uses functions_lua.c if the function it wants to invoke needs the Lua engine.
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@ -476,24 +481,22 @@ Anatomy of a Redis command
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All the Redis commands are defined in the following way:
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void foobarCommand(client *c) {
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printf("%s",c->argv[1]->ptr); /* Do something with the argument. */
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addReply(c,shared.ok); /* Reply something to the client. */
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}
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```c
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void foobarCommand(client *c) {
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printf("%s",c->argv[1]->ptr); /* Do something with the argument. */
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addReply(c,shared.ok); /* Reply something to the client. */
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}
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```
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The command is then referenced inside `server.c` in the command table:
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{"foobar",foobarCommand,2,"rtF",0,NULL,0,0,0,0,0},
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In the above example `2` is the number of arguments the command takes,
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while `"rtF"` are the command flags, as documented in the command table
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top comment inside `server.c`.
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The command function is referenced by a JSON file, together with its metadata, see `commands.c` described above for details.
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The command flags are documented in the comment above the `struct redisCommand` in `server.h`.
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For other details, please refer to the `COMMAND` command. https://redis.io/commands/command/
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After the command operates in some way, it returns a reply to the client,
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usually using `addReply()` or a similar function defined inside `networking.c`.
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There are tons of command implementations inside the Redis source code
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that can serve as examples of actual commands implementations. Writing
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that can serve as examples of actual commands implementations (e.g. pingCommand). Writing
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a few toy commands can be a good exercise to get familiar with the code base.
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There are also many other files not described here, but it is useless to
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