drm/v3d: Don't clear MMU control bits on exception
MMU exception conditions are reported in the V3D_MMU_CTRL register as write-1-to-clear (W1C) bits. The MMU interrupt handling code clears any exceptions, but does so by masking out any other bits and writing the result back. There are some important control bits in that register, including MMU_ENABLE, so a safer approach is to simply write back the value just read unaltered. Signed-off-by: Phil Elwell <phil@raspberrypi.org> Signed-off-by: Stefan Wahren <stefan.wahren@i2se.com> Reviewed-by: Nicolas Saenz Julienne <nsaenzjulienne@suse.de> Signed-off-by: Maxime Ripard <maxime@cerno.tech> Link: https://patchwork.freedesktop.org/patch/msgid/1608755714-18233-4-git-send-email-stefan.wahren@i2se.com
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@ -178,10 +178,7 @@ v3d_hub_irq(int irq, void *arg)
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};
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const char *client = "?";
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V3D_WRITE(V3D_MMU_CTL,
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V3D_READ(V3D_MMU_CTL) & (V3D_MMU_CTL_CAP_EXCEEDED |
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V3D_MMU_CTL_PT_INVALID |
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V3D_MMU_CTL_WRITE_VIOLATION));
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V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL));
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if (v3d->ver >= 41) {
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axi_id = axi_id >> 5;
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