drm/msm: Create separate funcs for adding display/gpu components
Simplifies some of the code that we'll add later. Signed-off-by: Archit Taneja <architt@codeaurora.org> Signed-off-by: Rob Clark <robdclark@gmail.com>
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@ -823,6 +823,18 @@ static int add_components(struct device *dev, struct component_match **matchptr,
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return 0;
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}
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static int add_display_components(struct device *dev,
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struct component_match **matchptr)
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{
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return add_components(dev, matchptr, "connectors");
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}
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static int add_gpu_components(struct device *dev,
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struct component_match **matchptr)
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{
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return add_components(dev, matchptr, "gpus");
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}
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static int msm_drm_bind(struct device *dev)
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{
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return msm_drm_init(dev, &msm_driver);
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@ -845,9 +857,15 @@ static const struct component_master_ops msm_drm_ops = {
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static int msm_pdev_probe(struct platform_device *pdev)
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{
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struct component_match *match = NULL;
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int ret;
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add_components(&pdev->dev, &match, "connectors");
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add_components(&pdev->dev, &match, "gpus");
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ret = add_display_components(&pdev->dev, &match);
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if (ret)
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return ret;
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ret = add_gpu_components(&pdev->dev, &match);
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if (ret)
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return ret;
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pdev->dev.coherent_dma_mask = DMA_BIT_MASK(32);
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return component_master_add_with_match(&pdev->dev, &msm_drm_ops, match);
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