vt: deduplicate setGx code

The code for setting G0 and G1 is duplicated -- for each of them. Move
the code to a separate function (vc_setGx) and distinguish the two cases
by a parameter.

Change if-else-if to switch which allows for slightly better
optimization (decision tree).

Signed-off-by: Jiri Slaby <jslaby@suse.cz>
Link: https://lore.kernel.org/r/20200615074910.19267-4-jslaby@suse.cz
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
This commit is contained in:
Jiri Slaby 2020-06-15 09:48:36 +02:00 committed by Greg Kroah-Hartman
parent 77bc14f273
commit b4d92b6575

View File

@ -2103,6 +2103,30 @@ static void reset_terminal(struct vc_data *vc, int do_clear)
csi_J(vc, 2);
}
static void vc_setGx(struct vc_data *vc, unsigned int which, int c)
{
unsigned char *charset = which == 0 ? &vc->state.G0_charset :
&vc->state.G1_charset;
switch (c) {
case '0':
*charset = GRAF_MAP;
break;
case 'B':
*charset = LAT1_MAP;
break;
case 'U':
*charset = IBMPC_MAP;
break;
case 'K':
*charset = USER_MAP;
break;
}
if (vc->state.charset == which)
vc->vc_translate = set_translate(*charset, vc);
}
/* console_lock is held */
static void do_con_trol(struct tty_struct *tty, struct vc_data *vc, int c)
{
@ -2485,29 +2509,11 @@ static void do_con_trol(struct tty_struct *tty, struct vc_data *vc, int c)
}
return;
case ESsetG0:
if (c == '0')
vc->state.G0_charset = GRAF_MAP;
else if (c == 'B')
vc->state.G0_charset = LAT1_MAP;
else if (c == 'U')
vc->state.G0_charset = IBMPC_MAP;
else if (c == 'K')
vc->state.G0_charset = USER_MAP;
if (vc->state.charset == 0)
vc->vc_translate = set_translate(vc->state.G0_charset, vc);
vc_setGx(vc, 0, c);
vc->vc_state = ESnormal;
return;
case ESsetG1:
if (c == '0')
vc->state.G1_charset = GRAF_MAP;
else if (c == 'B')
vc->state.G1_charset = LAT1_MAP;
else if (c == 'U')
vc->state.G1_charset = IBMPC_MAP;
else if (c == 'K')
vc->state.G1_charset = USER_MAP;
if (vc->state.charset == 1)
vc->vc_translate = set_translate(vc->state.G1_charset, vc);
vc_setGx(vc, 1, c);
vc->vc_state = ESnormal;
return;
case ESosc: