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The Documentation/DMA-API-HOWTO.txt states that the dma_map_sg() function
returns the number of the created entries in the DMA address space.
However the subsequent calls to the dma_sync_sg_for_{device,cpu}() and
dma_unmap_sg must be called with the original number of the entries
passed to the dma_map_sg().
struct sg_table is a common structure used for describing a non-contiguous
memory buffer, used commonly in the DRM and graphics subsystems. It
consists of a scatterlist with memory pages and DMA addresses (sgl entry),
as well as the number of scatterlist entries: CPU pages (orig_nents entry)
and DMA mapped pages (nents entry).
It turned out that it was a common mistake to misuse nents and orig_nents
entries, calling DMA-mapping functions with a wrong number of entries or
ignoring the number of mapped entries returned by the dma_map_sg()
function.
To avoid such issues, lets use a common dma-mapping wrappers operating
directly on the struct sg_table objects and use scatterlist page
iterators where possible. This, almost always, hides references to the
nents and orig_nents entries, making the code robust, easier to follow
and copy/paste safe.
Signed-off-by: Marek Szyprowski <m.szyprowski@samsung.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We already have it in v3d_dev->drm.dev with zero additional pointer
chasing. Personally I don't like duplicated pointers like this
because:
- reviewers need to check whether the pointer is for the same or
different objects if there's multiple
- compilers have an easier time too
To avoid having to pull in some big headers I implemented the casting
function as a macro instead of a static inline. Typechecking thanks to
container_of still assured.
But also a bit a bikeshed, so feel free to ignore.
v2: More parens for v3d_to_pdev macro (checkpatch)
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-11-daniel.vetter@ffwll.ch
With this we can drop the final kfree from the release function.
I also noticed that the unwind code is wrong, after drm_dev_init the
drm_device owns the v3d allocation, so the kfree(v3d) is a double-free.
Reorder the setup to fix this issue.
After a bit more prep in drivers and drm core v3d should be able to
switch over to devm_drm_dev_init, which should clean this up further.
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200323144950.3018436-11-daniel.vetter@ffwll.ch
The wait_for macro's for Broadcom V3D driver used msleep, which is
inappropriate due to its inaccuracy at low values (minimum wait time
is about 30ms on the Raspberry Pi). This sleep was triggering in
v3d_clean_caches(), causing us to only be able to dispatch ~33 compute
jobs per second.
This patch replaces the macro with the one from the Intel i915 version
which uses usleep_range to provide more accurate waits.
v2: Split from the vc4 patch so that we can confidently apply to
stable (by anholt)
Signed-off-by: James Hughes <james.hughes@raspberrypi.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20200217153145.13780-1-james.hughes@raspberrypi.com
Link: https://github.com/raspberrypi/linux/issues/3460
Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Entity currently keeps a copy of run_queue list and modify it in
drm_sched_entity_set_priority(). Entities shouldn't modify run_queue
list. Use drm_gpu_scheduler list instead of drm_sched_rq list
in drm_sched_entity struct. In this way we can select a runqueue based
on entity/ctx's priority for a drm scheduler.
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
We have the i915 security fixes to backmerge, but first
let's clear the decks for other drivers to avoid a bigger
mess.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Extends the user space ioctl for CL submissions so it can include a request
to flush the cache once the CL execution has completed. Fixes memory
write violation messages reported by the kernel in workloads involving
shader memory writes (SSBOs, shader images, scratch, etc) which sometimes
also lead to GPU resets during Piglit and CTS workloads.
v2: if v3d_job_init() fails we need to kfree() the job instead of
v3d_job_put() it (Eric Anholt).
v3 (Eric Anholt):
- Drop _FLAG suffix from the new flag name.
- Add a new param so userspace can tell whether cache flushing is
implemented in the kernel.
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190919071016.4578-1-itoral@igalia.com
drm-misc-next for v5.3, try #2:
UAPI Changes:
- Add HDR source metadata property.
- Make drm.h compile on GNU/kFreeBSD by including stdint.h
- Clarify how the userspace reviewer has to review new kernel UAPI.
- Clarify that for using new UAPI, merging to drm-next or drm-misc-next should be enough.
Cross-subsystem Changes:
- video/hdmi: Add unpack function for DRM infoframes.
- Device tree bindings:
* Updating a property for Mali Midgard GPUs
* Updating a property for STM32 DSI panel
* Adding support for FriendlyELEC HD702E 800x1280 panel
* Adding support for Evervision VGG804821 800x480 5.0" WVGA TFT panel
* Adding support for the EDT ET035012DM6 3.5" 320x240 QVGA 24-bit RGB TFT.
* Adding support for Three Five displays TFC S9700RTWV43TR-01B 800x480 panel
with resistive touch found on TI's AM335X-EVM.
* Adding support for EDT ETM0430G0DH6 480x272 panel.
- Add OSD101T2587-53TS driver with DT bindings.
- Add Samsung S6E63M0 panel driver with DT bindings.
- Add VXT VL050-8048NT-C01 800x480 panel with DT bindings.
- Dma-buf:
- Make mmap callback actually optional.
- Documentation updates.
- Fix debugfs refcount inbalance.
- Remove unused sync_dump function.
- Fix device tree bindings in drm-misc-next after a botched merge.
Core Changes:
- Add support for HDR infoframes and related EDID parsing.
- Remove prime sg_table caching, now done inside dma-buf.
- Add shiny new drm_gem_vram helpers for simple VRAM drivers;
with some fixes to the new API on top.
- Small fix to job cleanup without timeout handler.
- Documentation fixes to drm_fourcc.
- Replace lookups of drm_format with struct drm_format_info;
remove functions that become obsolete by this conversion.
- Remove double include in bridge/panel.c and some drivers.
- Remove drmP.h include from drm/edid and drm/dp.
- Fix null pointer deref in drm_fb_helper_hotplug_event().
- Remove most members from drm_fb_helper_crtc, only mode_set is kept.
- Remove race of fb helpers with userspace; only restore mode
when userspace is not master.
- Move legacy setup from drm_file.c to drm_legacy_misc.c
- Rework scheduler job destruction.
- drm/bus was removed, remove from TODO.
- Add __drm_atomic_helper_crtc_reset() to subclass crtc_state,
and convert some drivers to use it (conversion is not complete yet).
- Bump vblank timeout wait to 100 ms for atomic.
- Docbook fix for drm_hdmi_infoframe_set_hdr_metadata.
Driver Changes:
- sun4i: Use DRM_GEM_CMA_VMAP_DRIVER_OPS instead of definining manually.
- v3d: Small cleanups, adding support for compute shaders,
reservation/synchronization fixes and job management refactoring,
fixes MMU and debugfs.
- lima: Fix null pointer in irq handler on startup, set default timeout for scheduled jobs.
- stm/ltdc: Assorted fixes and adding FB modifier support.
- amdgpu: Avoid hw reset if guilty job was already signaled.
- virtio: Add seqno to fences, add trace events, use correct flags for fence allocation.
- Convert AST, bochs, mgag200, vboxvideo, hisilicon to the new drm_gem_vram API.
- sun6i_mipi_dsi: Support DSI GENERIC_SHORT_WRITE_2 transfers.
- bochs: Small fix to use PTR_RET_OR_ZERO and driver unload.
- gma500: header fixes
- cirrus: Remove unused files.
- mediatek: Fix compiler warning after merging the HDR series.
- vc4: Rework binner bo handling.
Signed-off-by: Dave Airlie <airlied@redhat.com>
From: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/052875a5-27ba-3832-60c2-193d950afdff@linux.intel.com
Add SPDX license identifiers to all Make/Kconfig files which:
- Have no license information of any form
These files fall under the project license, GPL v2 only. The resulting SPDX
license identifier is:
GPL-2.0-only
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
We were setting the wrong flags to enable PTI errors, so we were
seeing reads to invalid PTEs show up as write errors. Also, we
weren't turning on the interrupts. The AXI IDs we were dumping
included the outstanding write number and so they looked basically
random. And the VIO_ADDR decoding was based on the MMU VA_WIDTH for
the first platform I worked on and was wrong on others. In short,
this was a thorough mess from early HW enabling.
Tested on V3D 4.1 and 4.2 with intentional L2T, CLE, PTB, and TLB
faults.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190419001014.23579-4-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
It is the expectation of existing userspace (X11 + Mesa, in
particular) that jobs submitted to the kernel against a shared BO will
get implicitly synchronized by their submission order. If we want to
allow clever userspace to disable implicit synchronization, we should
do that under its own submit flag (as amdgpu and lima do).
Note that we currently only implicitly sync for the rendering pass,
not binning -- if you texture-from-pixmap in the binning vertex shader
(vertex coordinate generation), you'll miss out on synchronization.
Fixes flickering when multiple clients are running in parallel,
particularly GL apps and compositors.
v2: Fix a missing refcount on the CSD done fence for L2 cleaning.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-6-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
The compute shader dispatch interface is pretty simple -- just pass in
the regs that userspace has passed us, with no CLs to run. However,
with no CL to run it means that we need to do manual cache flushing of
the L2 after the HW execution completes (for SSBO, atomic, and
image_load_store writes that are the output of compute shaders).
This doesn't yet expose the L2 cache's ability to have a region of the
address space not write back to memory (which could be used for
shared_var storage).
So far, the Mesa side has been tested on V3D v4.2 simpenrose (passing
the ES31 tests), and on the kernel side on 7278 (failing atomic
compswap tests in a way that doesn't reproduce on simpenrose).
v2: Fix excessive allocation for the clean_job (reported by Dan
Carpenter). Keep refs on jobs until clean_job is finished, to
avoid spurious MMU errors if the output BOs are freed by userspace
before L2 cleaning is finished.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-4-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
The CL submission had two jobs embedded in an exec struct. When I
added TFU support, I had to replicate some of the exec stuff and some
of the job stuff. As I went to add CSD, it became clear that actually
what was in exec should just be in the two CL jobs, and it would let
us share a lot more code between the 4 queues.
v2: Fix missing error path in TFU ioctl's bo[] allocation.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-3-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
No compatible string for it yet, just the version-dependent changes.
They've now tied the hub and the core interrupt lines into a single
interrupt line coming out of the block. It also turns out I made a
mistake in modeling the V3D v3.3 and v4.1 bridge as a part of V3D
itself -- the bridge is going away in favor of an external reset
controller in a larger HW module.
v2: Use consistent checks for whether we're on 4.2, and fix a leak in
an error path.
v3: Use more general means of determining if the current 4.2 changes
are in place, as apparently other platforms may switch back (noted
by Dave). Update the binding doc.
v4: Improve error handling for IRQ init.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190308174336.7866-2-eric@anholt.net
Reviewed-by: Dave Emett <david.emett@broadcom.com>
The old field is gone and the register now has a different field,
QRMAXCNT for how many TMU requests get serviced before thread switch.
We were accidentally reducing it from its default of 0x3 (4 requests)
to 0x0 (1).
v2: Skip setting the reg at all on 4.x, instead of trying to update
only the old field.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220233658.986-2-eric@anholt.net
Reviewed-by: Dave Emett <david.emett@broadcom.com>