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Since unifying ringbuffer/execlist submission to use
engine->pin_context, we ensure that the intel_ring is available before
we start constructing the request. We can therefore move the assignment
of the request->ring to the central i915_gem_request_alloc() and not
require it in every engine->request_alloc() callback. Another small step
towards simplification (of the core, but at a cost of handling error
pointers in less important callers of engine->pin_context).
v2: Rearrange a few branches to reduce impact of PTR_ERR() on gcc's code
generation.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Oscar Mateo <oscar.mateo@intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Oscar Mateo <oscar.mateo@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170504093308.4137-1-chris@chris-wilson.co.uk
We pretty print the name of an engine in several places, mostly for
debug, but also in the GPU hang report. Using "ring" in the name is
archaic (we call those engines now to differentiate them from the
multiple rings of commands we execute on each engine), quite verbose and
often tautological. We run out of room in our GPU hang report for
instance if we have more than a couple of engines hung simultaneously.
Bit the bullet and update the strings to reflect the common internal names.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170330134820.12273-1-chris@chris-wilson.co.uk
GVTg has introduced the context status notifier to schedule the GVTg
workload. At that time, the notifier is bound to GVTg context only,
so GVTg is not aware of host workloads.
Now we are going to improve GVTg's guest workload scheduler policy,
and add Guc emulation support for new Gen graphics. Both these two
features require acknowledgment for all contexts running on hardware.
(But will not alter host workload.) So here try to make some change.
The change is simple:
1. Move the context status notifier head from i915_gem_context to
intel_engine_cs. Which means there is a notifier head per engine
instead of per context. Execlist driver still call notifier for
each context sched-in/out events of current engine.
2. At GVTg side, it binds a notifier_block for each physical engine
at GVTg initialization period. Then GVTg can hear all context
status events.
In this patch, GVTg do nothing for host context event, but later
will add a function there. But in any case, the notifier callback is
a noop if this is no active vGPU.
Since intel_gvt_init() is called at early initialization stage and
require the status notifier head has been initiated, I initiate it in
intel_engine_setup().
v2: remove a redundant newline. (chris)
Fixes: 3c7ba6359d ("drm/i915: Introduce execlist context status change notification")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100232
Signed-off-by: Changbin Du <changbin.du@intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Cc: Zhi Wang <zhi.a.wang@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Link: http://patchwork.freedesktop.org/patch/msgid/20170313024711.28591-1-changbin.du@intel.com
Acked-by: Zhenyu Wang <zhenyuw@linux.intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
During reset_all_global_seqno() on seqno rollover, we have to update the
HWS. This causes all in flight requests to be completed, so first we
wait. However, we were only waiting for the requests themselves to be
completed and clearing out the waiter rbtrees - what I had missed was
the extra reference in execlists->port[]. Since commit fe9ae7a3bf
("drm/i915/execlists: Detect an out-of-order context switch") we can
detect when the request is retired before the context switch interrupt
is completed. The impact should be neglible outside of debugging.
Testcase: igt/gem_exec_whisper
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170303121947.20482-1-chris@chris-wilson.co.uk
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Replace the global device seqno with one for each engine, and account
for in-flight seqno on each separately. This is consistent with
dma-fence as each timeline has separate fence-contexts for each engine
and a seqno is only ordered within a fence-context (i.e. seqno do not
need to be ordered wrt to other engines, just ordered within a single
engine). This is required to enable request rewinding for preemption on
individual engines (we have to rewind the global seqno to avoid
overflow, and we do not have to rewind all engines just to preempt one.)
v2: Rename active_seqno to inflight_seqnos to more clearly indicate that
it is a counter and not equivalent to the existing seqno. Update
functions that operated on active_seqno similarly.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170223074422.4125-3-chris@chris-wilson.co.uk
We can call the engine cleanup vfunc instead of duplicating the
decision making here.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
In order to reset the GPU early on in the module load sequence, we need
to allocate the basic engine structs (to populate the mmio offsets etc).
Currently, the engine initialisation allocates both the base struct and
also allocate auxiliary objects, which depend upon state setup quite
late in the load sequence. We split off the allocation callback for
later and allow ourselves to allocate the engine structs themselves
early.
v2: Different paint for the unwind following error.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170124110135.6418-1-chris@chris-wilson.co.uk
With the introduce of i915_vma_instance() for obtaining the VMA
singleton for a (obj, vm, view) tuple, we can remove the
i915_vma_create() in favour of a single entry point. We do incur a
lookup onto an empty tree, but the i915_vma_create() were being called
infrequently and during initialisation, so the small overhead is
negligible.
v2: Drop the i915_ prefix from the now static vma_create() function
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170116152131.18089-4-chris@chris-wilson.co.uk
The requests conversion introduced a nasty bug where we could generate a
new request in the middle of constructing a request if we needed to idle
the system in order to evict space for a context. The request to idle
would be executed (and waited upon) before the current one, creating a
minor havoc in the seqno accounting, as we will consider the current
request to already be completed (prior to deferred seqno assignment) but
ring->last_retired_head would have been updated and still could allow
us to overwrite the current request before execution.
We also employed two different mechanisms to track the active context
until it was switched out. The legacy method allowed for waiting upon an
active context (it could forcibly evict any vma, including context's),
but the execlists method took a step backwards by pinning the vma for
the entire active lifespan of the context (the only way to evict was to
idle the entire GPU, not individual contexts). However, to circumvent
the tricky issue of locking (i.e. we cannot take struct_mutex at the
time of i915_gem_request_submit(), where we would want to move the
previous context onto the active tracker and unpin it), we take the
execlists approach and keep the contexts pinned until retirement.
The benefit of the execlists approach, more important for execlists than
legacy, was the reduction in work in pinning the context for each
request - as the context was kept pinned until idle, it could short
circuit the pinning for all active contexts.
We introduce new engine vfuncs to pin and unpin the context
respectively. The context is pinned at the start of the request, and
only unpinned when the following request is retired (this ensures that
the context is idle and coherent in main memory before we unpin it). We
move the engine->last_context tracking into the retirement itself
(rather than during request submission) in order to allow the submission
to be reordered or unwound without undue difficultly.
And finally an ulterior motive for unifying context handling was to
prepare for mock requests.
v2: Rename to last_retired_context, split out legacy_context tracking
for MI_SET_CONTEXT.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161218153724.8439-3-chris@chris-wilson.co.uk
Where it is more appropriate and also to be consistent with
the direction of the driver.
v2: Leave out object alloc/free inlining. (Joonas Lahtinen)
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Track the priority of each request and use it to determine the order in
which we submit requests to the hardware via execlists.
The priority of the request is determined by the user (eventually via
the context) but may be overridden at any time by the driver. When we set
the priority of the request, we bump the priority of all of its
dependencies to match - so that a high priority drawing operation is not
stuck behind a background task.
When the request is ready to execute (i.e. we have signaled the submit
fence following completion of all its dependencies, including third
party fences), we put the request into a priority sorted rbtree to be
submitted to the hardware. If the request is higher priority than all
pending requests, it will be submitted on the next context-switch
interrupt as soon as the hardware has completed the current request. We
do not currently preempt any current execution to immediately run a very
high priority request, at least not yet.
One more limitation, is that this is first implementation is for
execlists only so currently limited to gen8/gen9.
v2: Replace recursive priority inheritance bumping with an iterative
depth-first search list.
v3: list_next_entry() for walking lists
v4: Explain how the dfs solves the recursion problem with PI.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161114204105.29171-8-chris@chris-wilson.co.uk
Our timelines are more than just a seqno. They also provide an ordered
list of requests to be executed. Due to the restriction of handling
individual address spaces, we are limited to a timeline per address
space but we use a fence context per engine within.
Our first step to introducing independent timelines per context (i.e. to
allow each context to have a queue of requests to execute that have a
defined set of dependencies on other requests) is to provide a timeline
abstraction for the global execution queue.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161028125858.23563-23-chris@chris-wilson.co.uk
The golden render state is constant, but we recreate the batch setting
it up for every new context. If we keep that batch in a volatile cache
we can safely reuse it whenever we need to initialise a new context. We
mark the pages as purgeable and use the shrinker to recover pages from
the batch whenever we face memory pressues, recreating that batch afresh
on the next new context.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtien@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161028125858.23563-8-chris@chris-wilson.co.uk
Quite a few of our objects used for internal hardware programming do not
benefit from being swappable or from being zero initialised. As such
they do not benefit from using a shmemfs backing storage and since they
are internal and never directly exposed to the user, we do not need to
worry about providing a filp. For these we can use an
drm_i915_gem_object wrapper around a sg_table of plain struct page. They
are not swap backed and not automatically pinned. If they are reaped
by the shrinker, the pages are released and the contents discarded. For
the internal use case, this is fine as for example, ringbuffers are
pinned from being written by a request to be read by the hardware. Once
they are idle, they can be discarded entirely. As such they are a good
match for execlist ringbuffers and a small variety of other internal
objects.
In the first iteration, this is limited to the scratch batch buffers we
use (for command parsing and state initialisation).
v2: Allocate physically contiguous pages, where possible.
v3: Reduce maximum order on subsequent requests following an allocation
failure.
v4: Fix up mismatch between swiotlb segment size and page count (it
counts in 2k units, not 4k pages)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161028125858.23563-7-chris@chris-wilson.co.uk
With the possibility of addition of many more number of rings in future,
the drm_i915_private structure could bloat as an array, of type
intel_engine_cs, is embedded inside it.
struct intel_engine_cs engine[I915_NUM_ENGINES];
Though this is still fine as generally there is only a single instance of
drm_i915_private structure used, but not all of the possible rings would be
enabled or active on most of the platforms. Some memory can be saved by
allocating intel_engine_cs structure only for the enabled/active engines.
Currently the engine/ring ID is kept static and dev_priv->engine[] is simply
indexed using the enums defined in intel_engine_id.
To save memory and continue using the static engine/ring IDs, 'engine' is
defined as an array of pointers.
struct intel_engine_cs *engine[I915_NUM_ENGINES];
dev_priv->engine[engine_ID] will be NULL for disabled engine instances.
There is a text size reduction of 928 bytes, from 1028200 to 1027272, for
i915.o file (but for i915.ko file text size remain same as 1193131 bytes).
v2:
- Remove the engine iterator field added in drm_i915_private structure,
instead pass a local iterator variable to the for_each_engine**
macros. (Chris)
- Do away with intel_engine_initialized() and instead directly use the
NULL pointer check on engine pointer. (Chris)
v3:
- Remove for_each_engine_id() macro, as the updated macro for_each_engine()
can be used in place of it. (Chris)
- Protect the access to Render engine Fault register with a NULL check, as
engine specific init is done later in Driver load sequence.
v4:
- Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris)
- Kill the superfluous init_engine_lists().
v5:
- Cleanup the intel_engines_init() & intel_engines_setup(), with respect to
allocation of intel_engine_cs structure. (Chris)
v6:
- Rebase.
v7:
- Optimize the for_each_engine_masked() macro. (Chris)
- Change the type of 'iter' local variable to enum intel_engine_id. (Chris)
- Rebase.
v8: Rebase.
v9: Rebase.
v10:
- For index calculation use engine ID instead of pointer based arithmetic in
intel_engine_sync_index() as engine pointers are not contiguous now (Chris)
- For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas)
- Use for_each_engine macro for cleanup in intel_engines_init() and remove
check for NULL engine pointer in cleanup() routines. (Joonas)
v11: Rebase.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Akash Goel <akash.goel@intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
Update reset path in preparation for engine reset which requires
identification of incomplete requests and associated context and fixing
their state so that engine can resume correctly after reset.
The request that caused the hang will be skipped and head is reset to the
start of breadcrumb. This allows us to resume from where we left-off.
Since this request didn't complete normally we also need to cleanup elsp
queue manually. This is vital if we employ nonblocking request
submission where we may have a web of dependencies upon the hung request
and so advancing the seqno manually is no longer trivial.
ABI: gem_reset_stats / DRM_IOCTL_I915_GET_RESET_STATS
We change the way we count pending batches. Only the active context
involved in the reset is marked as either innocent or guilty, and not
mark the entire world as pending. By inspection this only affects
igt/gem_reset_stats (which assumes implementation details) and not
piglit.
ARB_robustness gives this guide on how we expect the user of this
interface to behave:
* Provide a mechanism for an OpenGL application to learn about
graphics resets that affect the context. When a graphics reset
occurs, the OpenGL context becomes unusable and the application
must create a new context to continue operation. Detecting a
graphics reset happens through an inexpensive query.
And with regards to the actual meaning of the reset values:
Certain events can result in a reset of the GL context. Such a reset
causes all context state to be lost. Recovery from such events
requires recreation of all objects in the affected context. The
current status of the graphics reset state is returned by
enum GetGraphicsResetStatusARB();
The symbolic constant returned indicates if the GL context has been
in a reset state at any point since the last call to
GetGraphicsResetStatusARB. NO_ERROR indicates that the GL context
has not been in a reset state since the last call.
GUILTY_CONTEXT_RESET_ARB indicates that a reset has been detected
that is attributable to the current GL context.
INNOCENT_CONTEXT_RESET_ARB indicates a reset has been detected that
is not attributable to the current GL context.
UNKNOWN_CONTEXT_RESET_ARB indicates a detected graphics reset whose
cause is unknown.
The language here is explicit in that we must mark up the guilty batch,
but is loose enough for us to relax the innocent (i.e. pending)
accounting as only the active batches are involved with the reset.
In the future, we are looking towards single engine resetting (with
minimal locking), where it seems inappropriate to mark the entire world
as innocent since the reset occurred on a different engine. Reducing the
information available means we only have to encounter the pain once, and
also reduces the information leaking from one context to another.
v2: Legacy ringbuffer submission required a reset following hibernation,
or else we restore stale values to the RING_HEAD and walked over
stolen garbage.
v3: GuC requires replaying the requests after a reset.
v4: Restore engine IRQ after reset (so waiters will be woken!)
Rearm hangcheck if resetting with a waiter.
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Arun Siluvery <arun.siluvery@linux.intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20160909131201.16673-13-chris@chris-wilson.co.uk
Put the engine hardware id in the common header so they are
not only associated with the GuC since they are needed for
the legacy semaphores implementation.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>