Some (particularly SMD_RPM, a.k.a non-RPMh) SoCs implement A6XX GPUs but don't implement the associated GMUs. This is due to the fact that the GMU directly pokes at RPMh. Sadly, this means we have to take care of enabling & scaling power rails, clocks and bandwidth ourselves. Reuse existing Adreno-common code and modify the deeply-GMU-infused A6XX code to facilitate these GPUs. This involves if-ing out lots of GMU callbacks and introducing a new type of GMU - GMU wrapper (it's the actual name that Qualcomm uses in their downstream kernels). This is essentially a register region which is convenient to model as a device. We'll use it for managing the GDSCs. The register layout matches the actual GMU_CX/GX regions on the "real GMU" devices and lets us reuse quite a bit of gmu_read/write/rmw calls. Signed-off-by: Konrad Dybcio <konrad.dybcio@linaro.org> Patchwork: https://patchwork.freedesktop.org/patch/542766/ Signed-off-by: Rob Clark <robdclark@chromium.org>
…
…
…
…
…
…
…
…
Linux kernel ============ There are several guides for kernel developers and users. These guides can be rendered in a number of formats, like HTML and PDF. Please read Documentation/admin-guide/README.rst first. In order to build the documentation, use ``make htmldocs`` or ``make pdfdocs``. The formatted documentation can also be read online at: https://www.kernel.org/doc/html/latest/ There are various text files in the Documentation/ subdirectory, several of them using the Restructured Text markup notation. Please read the Documentation/process/changes.rst file, as it contains the requirements for building and running the kernel, and information about the problems which may result by upgrading your kernel.
Description
Languages
C
97.6%
Assembly
1%
Shell
0.5%
Python
0.3%
Makefile
0.3%