Only the legacy display unit requires pinning of the fb memory in vram. Both the screen objects and screen targets can present from any buffer. That makes the pinning abstraction pointless. Simplify all of the code and move it to the legacy display unit, the only place that needs it. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Martin Krastev <krastevm@vmware.com> Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com> Acked-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20230131033542.953249-5-zack@kde.org
Linux kernel ============ There are several guides for kernel developers and users. These guides can be rendered in a number of formats, like HTML and PDF. Please read Documentation/admin-guide/README.rst first. In order to build the documentation, use ``make htmldocs`` or ``make pdfdocs``. The formatted documentation can also be read online at: https://www.kernel.org/doc/html/latest/ There are various text files in the Documentation/ subdirectory, several of them using the Restructured Text markup notation. Please read the Documentation/process/changes.rst file, as it contains the requirements for building and running the kernel, and information about the problems which may result by upgrading your kernel.
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