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https://github.com/systemd/systemd-stable.git
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properly implement target unit
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1
socket.c
1
socket.c
@ -140,6 +140,7 @@ static void socket_dump(Unit *u, FILE *f, const char *prefix) {
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char *prefix2;
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assert(s);
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assert(f);
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prefix2 = strappend(prefix, "\t");
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if (!prefix2)
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64
target.c
64
target.c
@ -3,24 +3,76 @@
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#include "unit.h"
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#include "target.h"
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#include "load-fragment.h"
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#include "log.h"
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static void target_done(Unit *u) {
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Target *m = TARGET(u);
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static const UnitActiveState state_translation_table[_TARGET_STATE_MAX] = {
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[TARGET_DEAD] = UNIT_INACTIVE,
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[TARGET_ACTIVE] = UNIT_ACTIVE
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};
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assert(m);
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static const char* const state_string_table[_TARGET_STATE_MAX] = {
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[TARGET_DEAD] = "dead",
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[TARGET_ACTIVE] = "active"
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};
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/* Nothing here for now */
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static void target_dump(Unit *u, FILE *f, const char *prefix) {
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Target *t = TARGET(u);
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assert(t);
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assert(f);
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fprintf(f,
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"%sTarget State: %s\n",
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prefix, state_string_table[t->state]);
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}
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static void target_set_state(Target *t, TargetState state) {
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TargetState old_state;
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assert(t);
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old_state = t->state;
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t->state = state;
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log_debug("%s changing %s → %s", unit_id(UNIT(t)), state_string_table[old_state], state_string_table[state]);
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unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state]);
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}
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static int target_start(Unit *u) {
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Target *t = TARGET(u);
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assert(t);
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assert(t->state == TARGET_DEAD);
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target_set_state(t, TARGET_ACTIVE);
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return 0;
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}
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static int target_stop(Unit *u) {
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Target *t = TARGET(u);
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assert(t);
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assert(t->state == TARGET_ACTIVE);
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target_set_state(t, TARGET_DEAD);
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return 0;
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}
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static UnitActiveState target_active_state(Unit *u) {
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return TARGET(u)->state == TARGET_DEAD ? UNIT_INACTIVE : UNIT_ACTIVE;
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assert(u);
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return state_translation_table[TARGET(u)->state];
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}
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const UnitVTable target_vtable = {
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.suffix = ".target",
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.init = unit_load_fragment_and_dropin,
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.done = target_done,
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.dump = target_dump,
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.start = target_start,
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.stop = target_stop,
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.active_state = target_active_state
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};
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